The Day Magic Died by Endurion 2013-08-29T17:23:00
The camera perspective and blending of 2d and 3d was strangely enjoyable. Nicely laid out levels too, some of them required precision.
Foon → Ludum Dare Explorer → Users → Brian Stegmann
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Totems | compo | 866 | 2.87 | 2.53 | 3.52 | 2.44 | 2.37 | 3.65 | 1.90 | 3.28 | 100 | |
| 2013 | 27 | 10 Seconds | Lanterna Cyclum | compo | 449 | 3.16 | 2.94 | 3.03 | 3.42 | 2.63 | 3.23 | 1.63 | 3.34 | 100 |
The camera perspective and blending of 2d and 3d was strangely enjoyable. Nicely laid out levels too, some of them required precision.
Cool concept! I liked this game. The way you transition from the world map to the plants is really smooth, and the tie-in to relativity helps. Also the circular levels and gyrating buildings really tripped me out, haha. You mentioned having bigger plans, totally feel you there man. My entry's concept was a mix between a farming sim and a item collection / enemy dodging game. Saturday rolled around and I realized I bit way more off than I could chew, so did the best with what I had. I'd love to see your game expanded!
This was awesome! Really fun gameplay and definitely the most humorous entry that I've played so far. I laughed pretty hard at what happened when you made a mistake in muscles, jogging, and eating.
Using the entire keyboard was funny, it added a bit of challenge to the game with slight awkwardness.
Really interesting approach to the theme. I liked how there was a little comedy in the out of order melodies.
Simple yet fun and effective.
Blown away by this one, definitely the most artistic entry I've come across so far. It's simple but very effective. Definitely has a great nod to Fez and Sword and Sworcery. The music really shines in this one, it's superbly matched to the aesthetic of the space and forest scenes. The puzzles are a bit simple but that's ok, everything just fits together in a way I can't quite explain.
Very interesting experience. First off, the aesthetic here is really unique. It's like playing a scene in a painting. Also, clever html and css work there ;) Playing experience-wise, it took me a handful of rounds before realizing that clicking around the images unlocked more responses. But at that point, I had empathized with the poor guy so much that I couldn't put him through another inevitable death..
That was fun! Loved the dark humor of having to sacrifice some patients to get to the antidote, lol. All around, a solid entry.
Excellent work. Adorable graphics. Interesting blend of soothing atmosphere (especially the piano music!) and frantic platforming. The 10 second theme is very well integrated too, with the clock being both an element of time left and also affecting the platforms themselves.
Solid game. The seek and shift modes were a really nice touch, gave it a very energetic feel.
Good stuff, definitely had a nice Gauntlet feel to it. It would have been nice if you restarted a level instead of the entire game after dying or running out of time.
Very nice, I like the way you used the them. It's challenging too.
This is an all around well-rounded entry. The aesthetics are nicely done. The mechanics are interesting and they evolve at a good pace throughout the game. It almost seems like you had some ideas for the "death is useful" theme and just couldn't resist getting them out, am I right? Good stuff, high marks all around.
Once I got a hang of the controls, it was pretty fun. I can see this being expanded upon quite easily.
There's just something about elevator music and playing as a cat having a seizure..
It's a fun shooter with the slow down abilities, and it makes for interesting replays as well. I think the slow down ability should have been limited in some way though, besides subtracting from the score, as nothing really made me feel compelled to not just use it all of the time.
I'll have to admit, I really wanted to get into it but the controls were a bit confusing. If there was an easier way to pick commands, it would be a lot of fun. Otherwise the concept (mouse-free rts), graphics and music are pretty cool.
Dig it, it's a lot like a classic sports games - 80's classic. That title screen music surprised me, it was awesome. Do either of you have a soundcloud?
Overall this was fun to play. You kept it interesting by introducing a new task each day, but maintaining a couple of maintenance tasks to manage on top of that. I can see this being expanded into a neat survival type game. The only thing that took away from it a bit was this strange graphical glitch where various layers of the world seemed to jitter as they updated when you moved your character, even the food and water bars.
I'm glad you didn't include a timer, having to track the 10 seconds yourself is a good take on the theme. Makes it challenging.
This is really entertaining. Cute visuals and nice humor. And your sound effects were funny too.
I can't believe I found the secret boss fight! Amazing!
Fun little exploration game. The dual mode concept is pretty cool, I could see it being expanded on quite a bit. It was also clever how you used a graph paper background to give it a prototype kind of feel.
WOW! This is an extremely impressive jam entry. Before I managed to find a friend to log on with me, I was having fun just jumping around, getting used to the mechanics, and listening to the music. I'd love to play this with all 16 slots filled. The graphics and music are very well done, definitely a cohesive atmosphere. If you guys took this after the competition and added bots, more powerups, and perhaps more levels, this is a game I could definitely see myself logging on to every now and then to kill some time.
Solid entry. I enjoyed the point and click puzzles. The narratives text is very interesting but the closeness of the lines makes it difficult to read.
Fun mini game collection. Also one of the most humorous entries I've reviewed so far.
Excellent mood, the voice work really adds to the overall creepiness.
Thank you for the comments so far, you guys are giving me motivation to continue working on it after the competition :). Also Jupiter_Hadley, thanks for the video feature!
@kraj0t
I KNOOOOOOW when my friend pointed that out it drove me absolutely nuts! I'll have to fix that in the post-compo version.
Definitely challenging, but fun. The sound effects and music were top notch, reminded me a bit of Everyday Shooter in a weird way.
This is really cool and I like where you were going with this, but the camera made it very difficult to play since there was a long delay when falling long distances. The graphics and music are very nice.
Great concept! Love the style too.
Hahaha awesome, it's very simple but very effective use of the theme and cleverly challenging.
This game really grew on me. The scaling of the challenge is really well done, and the cell-like mechanic was really neat. It forces you to start strategizing once you get up to higher levels. The only thing I would change is the control scheme. The mouse clicking became fatiguing after a while. Perhaps click and hold would work better, where holding the mouse over a cell causes a charging effect and then it's populated.
Great job, totally has that dark nightmarish feel like in "All Quiet on the Western Front". You guys successfully made a game in 72 hours that has more impact and meaning than every modern dudebro shooterfield war game put together. Well done. Also nice spin on the theme.
Really cool! Nice balance between collecting fruit during the day and dodging enemies at night. The music really adds to the atmosphere as well. The circular environment and parallax scrolling are very artistic as well.
BTW, I'd love to hear what you guys think about my game! We were on very similar wavelengths on how we interpreted the theme!
Very clever how you took a flaw that some games have (difficulty in locating the player), and turned it into a game.
That was pretty crazy, nice job on the escalation throughout the game.
There are 10 types of people in this world: those who understand binary, and those who don't. Clever play on the theme, high score for that. Good humor too. It was a fun little platformer, though the countdown seemed superficial until I reached the later levels. The noise for the switching became very annoying though.
Crashes before any windows show up, OSX 10.8.4 :(
Got a chance to play it on a windows machine. Good stuff! It was fun to go through a few cycles of losing and realizing that there were more things hidden in the apartment.
Cool man, really nice aesthetic. The weightiness of everything added to it as well. It was certainly challenging, I didn't make it too far haha.
One little thing, you should probably find a better file sharing host. Sites like 2Shared that have trick download buttons are dubious and can lead uninformed people to downloading spyware and whatnot. Have you tried dropbox?
Really fun and frantic, great take on the theme. Visual style is fantastic with vivid colors and textures, as usual with your stuff :P The only critique I have is that the little icon highlighting your target position is lost after the first level. Not sure if that was intentional or not, but it would have been helpful for a game that required such precision.
Really simple yet fun! The redness of the circles nearing 0 was a nice touch, to add urgency and serve as a visual cue.
Tried it on Windows 7, this is the error I received: "Data folder not found. There should be 'Firespam_Data' folder next to the executable"
Great job, especially on the visual effects to really create a sense of urgency. It definitely had me freaking out in certain rooms. Some of the best monster movies are not about how scary the monster is itself, but the fear that the monster creates tangentially through it's presence. This game recreates that quite well.
Really nice, I'm impressed that this was a 48 hour entry. The graphics and music create a unique atmosphere. I really felt for the little guy, being teleported back to Mary's grave every 10 seconds.
Very nice and artistic.
Crashes on OSX 10.8.4
Interesting approach to a flashlight effect.
The positive and negative powerups are cool, all around a fun collection game, but it doesn't seem like you did anything relating to the theme.
Hah, definitely a game for programmers!
I am blown away by this entry. It's amazing how you managed to blend beauty and a sense of darkness to create this experience. The interactions were creepy and interesting, and the last stage (I'm 95% sure) becomes an incredibly chaotic yet gorgeous conclusion. Very deep interpretation of the theme. Do you or are you planning on making full games like this? Because I'd totally play them. For what it's worth, this is the first LD game that I've ever compulsively taken screenshots of. Bravo.
The music made me laugh, haha. The story and dialog are funny in general. The gameplay itself was pleasantly challenging. I liked how it kept switching back and forth between the game and the communications, kept a really good pace that way. Overall this is an impressive and well-made compo entry.
Unbelievable! Such a polished and well-designed entry. Loving the vibe and treasure-collecting mechanic, it brought back memories of the treasure hunt mode in Kirby All Stars. There's not a doubt in my mind that this will place very high in the results for jam entries.
Haha I laughed pretty hard at the punchline in the intro, so random. I'm amazed that your mind went to that fairy tale when thinking of an idea for the theme. Fun stuff, enjoyed it.
Very elegant visual style.
Nice audio, and the tones when calling out to the boat were a nice touch. I started to get a bit bored but then it faded to dark, so I figured you were actually preparing me to stay afloat in the dark for a while with no visual feedback. But alas.... after a while, clicking no longer yielded an audible result. I was abandoned :(
Wow, you did so many great things to add to the tension of this game, from the jarring motions of everything, to the sound effects. Great use of the theme.
Digging the concept here. It was a nice touch to have the alternate text boxes when the power was activated. One suggestion, since the x-ray ability is used often, a less grating sound effect would be more pleasant. Maybe more like a gentle "pfoOoOoOoO" instead of a "KRSHHHHAAhhhh"
Excellent and challenging. That third boss surprised me haha. One thing that would have been cool was to have the worm do more powerful attacks based on how full the bar was. But that's just a thought, overall this is one of my favorite entries so far.
Excellent visual design and audio. It could have been a little more challenging though.
Crashes for me as well, but I was able to get a good feel for the game before it happened.
Why would you want to destroy all those delicious lobsters T_T
Very nice graphics.
Very innovative approach to the theme. The engineer's movement could have been a quicker, since the challenge mostly seems to be timing the traps just right. Other than that, this was a fun entry to play, expanding on this would make a great game.
Interesting idea.
Solid entry. You established a nice mechanic with balancing cautious exploration with obtaining upgrades in order to go further. Nice lighting effects as well.
Really enjoyed this one!
For some reason this made me think of Castle of the Winds. Nice entry, it was fun smashing things with the hammer. Judging by your screenshots, was the spotlight an afterthought, or did I just not make it far enough?
There's something really interesting about trying to escape a flood via a text adventure. BTW, the first "east" option seems to lead to a dead end that says "room content", and the only thing to do at that point is restart.
Nice concept, kind of cute but had a gruesome element to it. I was kind of bummed when it ended so soon. Great entry!
Really beautiful and crisp graphics, but I wasn't sure what was supposed to keep me from just holding any given button.
Super trippy atmosphere, the visuals blended very well with the unsettling audio. Pretty challenging too, I couldn't finish it :(
Liking how you used the theme for a nice twist on an otherwise colorful and playful game. Wee hew!
Very ambitions jam entry. The changing piano music was a nice touch. It reminded me of Myst a bit, but if it were a platformer instead of a puzzle game. The only thing was a little off was the distance between the levels. I totally understand the vibe you were going for, but since the game is kind of sparse (no points lost there though - it's a 72 hour game after all), it seemed like being able to move faster would have been nice.
It started to get pretty fun once I got the hang of it. Unfortunately by then the wall was crawling with more monsters than I could handle :(
It was hard to get through because of how slow the text and movement are. But definitely neat, had an Earthbound feel early on.
@Jonochrome If you walk away from a totem until there is no sound and walk back, the first note you hear is the always the beginning of the melody.
@BumbleBirds and @Gins, sorry, the audio's not working in Firefox on Windows. I'll convert the audio to a couple more formats tonight and apply a patch. Thanks for letting me know.
Thanks to everybody for all the feedback and complements so far. I'm very interested in creating games that are based around music, mysteries, and puzzles with minimal conflict, so it's great to see that a simple idea such as this is a good one.
I completely agree about the lack of visual feedback making it somewhat difficult.
A nice and polished platformer. The controls were a bit tricky to get used to, but other than that, great job.
Neat little platformer. You did a great job blending the graphics and the music. I didn't find it to be that glitchy other than the elevators, but hey, the pig can run up the side of elevators - it's a feature! The only issue that really jumped out at me is sound effect for the switches, which was shrill and loud compared to the rest of the sounds.
Really deep game... especially as it becomes more and more frantic balancing different things as you get older. Enjoyed this one, kudos. I lived to 74, not bad.
Challenging and chaotic.
Nice quirky little platformer. This is the first entry I've rated that I can actually give a humor score to, haha.
The concept of picking a toy to be imagined as a weapon was really cool. It wouldn't have been feasible during the competition but it would be neat if you had choices and each weapon had a different strategy to use. Nice twist on the two endings.
Crashes before any window comes up on OSX 10.9, latest version of JRE 7.
Oooo just loving that visual style and audio, seriously. The gameplay itself was straightforward but engaging.
Minimalistic and interesting, it reminded me of chess a bit with the turn-based nature and requirement of planning several moves ahead. Nice entry!
Doesn't seem to work in Chrome or Firefox. On Chrome it appears to be stuck after pressing start, and on FF pressing start doesn't do anything. I tried refreshing in both cases.
Really cool take on a classic game. This would be really fun as an online game.
Definitely an atmospheric one. The layering music is a nice touch. I wanted to finish it but I kept getting stuck at the bird..
Haha Mole Simulator '89, unique concept!
It's heading in a nice direction. The direction keys are very twitchy though, which makes it difficult to play.
If anybody's wondering, you download the zip file by going to File->Download
Very clean and well-rounded entry. Good graphics, sounds, and excellent difficulty scaling.
Really nice interface... first web game I've ever played where you actually scroll on the web page to view more of the scene.
The intro was very entertaining!
Very vivid visuals.
Very polished. It was kind of relaxing at fist with the piano music, but then the gameplay became crazy frantic.
+2 bloodiest game ever. Not sure if this is supposed to happen but I was able to spawn a ton of viruses and it brought the game to a screeching halt, and then I appeared outside of the blood vessel. Either way, it was a fun game.
Stylistically it's quite nice, but the game itself seemed to be a little buggy - was it intentional that he could walk across an unclicked square as long as it wasn't adjacent to another unclicked one?
Solid entry. The music blends very well with the atmosphere. It started to drag on a bit but picked up when tougher enemies started appearing.
Oo, there's some serious timing involved with this one. Fun :) The little intro sequence was adorable and funny as well.
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http://tinypic.com/r/35i6qnk/8
Challenging!
Really crazy model but yeah.. despite reading the instructions I'm still not sure how to do anything beyond moving the camera.
Excellent entry. The overworld part was very reminiscent of old-school rpgs. Then the battles had wonderful graphics and atmosphere. The main thing that could have been a bit better was the feedback on hitting monsters or the ship being damaged. But other than that, high marks all around.
It's interesting having to manage a large number of objects as opposed to a single sprite. The level transitions were really cool. Aesthetically the minimal graphics go very well with the chippy sound effects.
Came for the smashing, left satisfied.
Overall this is a cool idea and an excellent execution of the theme. I do think the mouse was overloaded a bit as an input. Perhaps the keyboard keys would have been a better control for moving the bee. Regardless, this was a nice entry with a good fast pace.
Totally awesome, I love the turn it takes from overusing the special ability. This really reminds me of a game I've played before but I can't remember the name of it. You run around as this little flower guy and touching certain areas in the game causes it to change and become darker. Either way stuff like this is great. "Bad Ending" was funny XD
Near-perfect score from me. Highly entertaining narrative style, and pretty funny at times.
I sat watching the title screen, but nothing happened, and I don't see a single player option... All my life they told me I could never box, and I thought this would be my chance... but sadly, it doesn't seem to be so.
Thank you terraco, my dream has finally been fulfilled, I can now say with pride that I was able to box box box box box box box box box boxboxboxbox
That was really cool. I could really see a fleshed out game like this, where you have to read the code for clues on how to progress in the game.
Really unique and well-designed entry. Lovely ambient soundtrack. The only gripe I have is that the text is painfully slow, and it doesn't seem like there's a way to speed it up.
Definitely a neat concept with lots of potential. I was able to figure out a trick where I dragged a block mid-jump and could jump off of it again :)
THE MOON
That was fun. There's something eerily atmospheric about the silence coupled with cannon fire. Digging the retro graphics too.
Nice minimalistic approach, and it was fairly challenging. The leaderboard was a cool touch.