FoonLudum Dare ExplorerLD29 → You Must SMASH!

You Must SMASH!

By microapple

View on Wayback Machine

CategoryRankScoreCount
Coolness372
Humor3022.87
Fun4673.11
Innovation6382.94
Audio7732.32
Overall7882.94
Mood8782.63
Theme9352.75
Graphics9502.55

Comments

4kbshort 2014-04-28 01:45

Interesting concept. The mixed controls made it a bit confusing, but only so much as to make it more challenging. I did have a harder time activating the doors on lower floors (5-7) but otherwise very well designed.

smilingcat 2014-04-28 02:41

Really fun for the most part, though the hitboxes on the open doors seemed to be finicky. I seemed to need to be positioned just right to activate them. Great job overall!

brian-corr 2014-04-28 02:41

Hey!

This is nice. I think the controls are a bit wobbly: they definitely take some getting used to. In particular you seem to imply that SPACE can be used to smash, which confused me for a little bit. I suggest you either take out that little visual cue or allow me to mash space. As a trackpad user I'd rather use space to smash.

I really like the look and the game's got some style! Good effort.

harko12 2014-04-28 03:25

The E key didn't work for me, to get past lvl 1

mincemeat 2014-04-28 03:26

Very cool game. I kept wanting to press space to jump, and the mouse being the attack was a bit confusing, and sometimes the doors wouldnt open, but it was fun.

zqmony 2014-04-28 03:27

Very fun. The controls and hit boxes could be fine tuned though.

javierecf 2014-04-28 03:31

The controls need a bit work to get used to, i dont see why the use of the mouse is necessary, there is so many more keys on the keyboard to use.

Maybe adding enemies would do things more interesting? ...

joeprogram 2014-04-28 03:32

I was able to get down to Floor 10. I liked when there were objects I could simultaneously smash, as I could do some planning. Either the controls should be less slippery, or the story should call it out with wet floor signs, ice, or something similar.

madjackmcmad 2014-04-28 03:38

Simple and fun! I like Elevator Action so I got a kick out of this. Controls are a touch wobbly, as mentioned, but not a dealbreaker.

lostautumnguy 2014-04-28 04:27

Got to 11. :)

drprettypatty 2014-04-28 04:29

Haha the guy reminds me of the yeti in Ski Free! I actually liked the wobbly controls, and it was fun and challenging to play.

thein 2014-04-28 04:32

I got to floor 22. I was able to skip floors by spamming E when I went through a door. Is that a bug?

nigelmnz 2014-04-28 04:36

Fun. Small bug however, spamming "e" at a door will let you skip floors.

terraco 2014-04-28 04:49

Really hard to control. The buttons were all over the place and I would zoom all over the place

clearlyspam23 2014-04-28 04:56

Fun game, would have been nice to have a little more interaction (like enemies that fought back or something). Overall, good job!

gresponapps 2014-04-28 05:05

Excelent idea! Unfortunately I'm getting stuck.. sometimes I can't call the elevator or use the keycard..

lacaranian 2014-04-28 05:09

Cool, made it to floor 10. I thought the controls were okay. I was hoping I'd be able to smash stuff, and I did not come away displeased.

nition 2014-04-28 05:27

Nice little concept. Controls maybe a little bit floaty.

slader16 2014-04-28 06:36

Really fun, but strange controls!

gafblizzard 2014-04-28 06:54

Decent idea, some more variety or a win condition might help make it more interesting. I did not like the horizontal speed the character reaches, since it felt a bit like ice skating.

techblogogy 2014-04-28 17:19

Nice game :)

daneestar 2014-04-29 10:58

Not bad.
Sometimes I didnt get a key even when I smashed all the things on the floor.

garethiw 2014-04-29 16:58

Neat little game. The key bindings were a little strange maybe, and the acceleration of the dude felt a bit floaty, but the concept was good.

danidre14 2014-04-29 19:36

Interesting game. I got kinda confused with the mixed up controls, but I guess that was to make it harder. Well designed game. I reached level6

cryovat 2014-04-29 22:27

I thought it seemed to lack a challenge until I noticed the running timer. Man it gets hectic. :D

Would be interesting to see how powerups could mix things up. Overall, great stuff. :)

empyrealhell 2014-04-30 01:48

I would have preferred if all of the art had the same base resolution, mismatching pixel sizes kind of bugs me. The lights, or whatever those white square things were, were a pain in the ass to hit, but it definitely kept it from feeling monotonous. It reminded me of old-school arcade games, where who cares just smash it. It's a fun little time waster, and the mechanics/controls did a good job supporting the frenetic feeling that the clock wanted me to have.

crooksister 2014-04-30 08:47

Smashing...Needs Explosions:)

dreii 2014-05-01 06:30

Pretty fun and unique :) felt like a man on a rampage lol.

degtyarev 2014-05-01 16:30

Nice idea!

hyperbox 2014-05-17 19:12

Came for the smashing, left satisfied.