This is quite promising, so I hope you will forgive me for making several suggestions. The art is clean and works pretty well despite the rageface balls, the music is fitting, and the RPG mix with pool is pretty fun. However, there are several things you may work on if you make a full game:
* The big one is physics, since that is key in any pool game. If you shoot at an angle against a wall (e.g. in a tunnel), you bounce perfectly horizontally instead of bouncing off the wall at the expected angle.
* Being able to look around by dragging the board would be good, as other(s) have said.
* I kept having problems accidentally unequipping items. I think white backgrounds are intended to tell they are equipped, but you might consider an item border. There also seems to be a bug where if you pick up a duplicate item, the game thinks all copies are equipped, so if you disenchant the duplicate you have to then re-equip the original.
* The levels seem hand-designed which is great, but they also seem to be in random order. I played until I saw a duplicate level. Being able to play through a sequence of levels (maybe with bosses) might be fun.
* Instant kill feels very harsh considering it takes a while to build up good random loot, especially with the physics that sometimes bounce the wrong way (e.g. the tunnel example above). Getting bonuses for fewer shots on levels, or allowing you to hit hazards a few times before dying, might lessen the pain.