Black-Crops: Tactical Farming by JaredEvans_Neumont 2018-05-13T06:22:15Z ♥ 0
How many weeks are there? I only survived 3.
It was a neat feeling to realize after trying a couple of times that the different robots had different patterns for each ability. However, I didn't figure out any very strong ways to combine the different robot patterns, as someone else mentioned.
I think the levels should probably end once you reach the goal, since there doesn't seem to be any reason for you to keep doing stuff once you reach the goal early, and you can just keep skipping days to the end.
I think the potential is pretty good overall. It feels quite polished.
LD43 — Sacrifices must be made (8)
Space Battle Zero by rumor 2018-12-12T00:24:08Z ♥ 1
This was really impressive visually and mechanically, though it doesn't feel super strong on the LD theme to me. It was also difficult to see the GUI and the ship sometimes even with the different camera modes.
However, the orbital idea with changing orbits and different weapons was really neat, and I played until I beat the AI. It reminded me a bit of Planetary Annihilation!
Cowboy Hell by dk5000p 2018-12-12T00:10:52Z ♥ 1
That's a lot of voice recording work! It got a little repetitive but was still impressive. :p
I didn't feel like I understood the battle system -- after a failure or two I understood that I could ignore some skills and increase others like damage or defense, and that got me to the final boss, but of course I died fighting there. I wasn't sure what I should improve to survive that fight.
Feasts must be made! by Caffeinated Psychics 2018-12-12T00:04:21Z ♥ 2
This was quick and easy to understand, once I figured out that carrying more fruit and sacrificing more people made me move more slowly. I think you're right that feedback could help, since the game ends suddenly and sometimes there's not much indication that you triggered something.
Slime Laboratory by Jimbly 2018-12-11T22:45:44Z ♥ 1
I want to like this but I can't figure out certain things. How do you get a yellow slime? They only seem to turn golden or wicked etc. I tried a 6/0/0 slime and a 8/0/0 slime, but it doesn't let me fulfil a "6+/0/0" "pure potion" order.
That said, it's very compelling other than that, and I spent a long time TRYING to figure out how things work. :p
*edit* I figured it out! Sometimes potions can be goals, and not just pets.
Wild Heat Showdown by Akusan 2018-12-11T17:23:05Z ♥ 0
A crosshair would be nice since it was very hard to tell where I was aiming.
Shooting through walls is weird and painful too since you can get shot from offscreen. Shooting when you're on a ladder only hurts yourself which seems odd.
The procedural generation was clever, though it seemed to generate towers with platforms too high to jump on sometimes. One time this blocked the only path out of the spawn point. Likewise it can generate 2-block-high gaps that you can't seem to jump through.
There doesn't seem to be any reason to shoot enemies other than to avoid damage (but maybe that's enough).
If your wife appears on the minimap she's hard to see. I found her and won, but it still said I had a score of 0000 though I think I had time left?
Lastly, you may not know, but the frog meme has unfortunately been co-opted by neonazis so you really might want to avoid using that.
Puddle Knights by hectigo 2018-12-11T17:12:55Z ♥ 0
I kind of wish I could see how many levels there are to complete, like 1 / 8, so I know if I'm close to winning (there are a LOT of games to playtest and limited time). However, hardly anyone does that. :P I did end up finishing the game, though the victory screen appears to be a level with no goal.
That said, this is a really excellent submission. It's a little hazy but sort of fits the theme with the robes tearing -- that was a clever mechanic. The music is well done, the visuals are great, the little touch of the downspout spraying water is nice, the voices are amusing, the controls are solid, and it looks like it might work on mobile.
Great work coming up with a unique puzzle game in a very saturated genre!
x by ericm 2018-12-11T16:51:13Z ♥ 0
The mechanic seems interesting, but the death sound is VERY loud.
Not disabling page scrolling or locking the mouse meant that jump very often would scroll the page, ruining the mouse aim. The character also often gets stuck in one direction.
I wish there were a way to know if a level is possible with my current ammo count, since otherwise I might have to rewind 5 levels. I played a long time but never made it past the level with the tall pit on the left and the door in midair.
Quick retries were appreciated.
Upsystem by terryg 2018-12-11T16:28:04Z ♥ 2
Comments and rating based on original submission version, easy difficulty.
Music: Nice and atmospheric, but I couldn't really turn it up to listen because then the sound effects were far too loud in comparison.
The icons seem reasonable, but need a text tooltip as well, since a lot of the time I couldn't figure out what they did. I tried to resupply, which made an arrow window come up, but none of the arrows seemed to transfer anything. I must have clicked the wrong order or sent something to scout first. I got it to work afterwards I think? But it still seemed to take several click before the window would appear. I think what I was missing was that I couldn't trade with a ship if it was involved with EITHER end of a trade.
The random scouting made it hard to have much of a strategy, since I would see something like 15 fuel collected and nothing else, even though I have full fuel already...even on easy.
Eventually I made it to the homeworld!
Overall it was a reasonable spacey game, nice work.