TeazleParty by Ace 2014-12-13T20:07:00
As is often the case with indie multiplayer games lack of players is a letdown.
It has potential though.
Foon → Ludum Dare Explorer → Users → LuthienCeleste
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | ¡MEMORY! | jam | 973 | 2.44 | 2.44 | 1.57 | 3.28 | 1.54 | 1.85 | 54 |
As is often the case with indie multiplayer games lack of players is a letdown.
It has potential though.
Could not manage to get it to work with Ubuntu 12.04
Amazing what people can do in 72.
I wish i was half as good.
I was alone so that detracts from the experience.
But making a multiplayer game in such time frame is amazing and the graphics were nice also.
Very nice core idea. This game has potential.
The UI needs work and and the game needs more features to keep "managers" interested.
But it is a great work for a Compo, my favourite so far.
So far this is the game my nephews have most liked, they love to wall climb.
Despite its simplicity it sucks in you int "just another kill". Kind like the "just another turn" in Civilization games.
I got killed at level 8 by an exception :
Exception in thread "LWJGL Application" java.lang.NullPointerException
at de.renoth.dt.screen.game.Inventory.getFirstFreeInventorySlot(Inventory.java:91)
at de.renoth.dt.screen.game.Inventory.spawnNewItemPerhaps(Inventory.java:111)
at de.renoth.dt.actor.EnemyActor.die(EnemyActor.java:64)
at de.renoth.dt.actor.EnemyActor.access$200(EnemyActor.java:13)
at de.renoth.dt.actor.EnemyActor$1.touchDown(EnemyActor.java:28)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:55)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:182)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:147)
at com.badlogic.gdx.scenes.scene2d.Stage.touchDown(Stage.java:278)
at com.badlogic.gdx.InputMultiplexer.touchDown(InputMultiplexer.java:90)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:323)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:199)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
I was clicking rather fast on enemies and I think it might have happened due to the already dead enemy receiving a click or a similar issue.
Feels a bit slow, but interesting overall.
Now I have a certain distaste for soap :)
I think the game is a bit slow.
You set up your base and then it is quite a lot of time watching some waves till you can build something again.
Got 70206 points.
I like how getting hit makes you easier to defend because you are smaller but at the same time makes it harder since you have less ammo.
This game made me want to purchase a joystick.
Great SFX!
Managed to make it work with wine under Linux but, yeah, a Linux port would have been nice.
Nice artwork indeed
It gets a bit repetitive after a while but with some more elements it could get interesting.
I made a full playthrough but got owned by Asmodeus.
Does the wall spell work? I used it and did not seem to have any effect. I expected it to be permanent since it costs so much magic but the very same end turn after casting it I got adventurers destroying things in my tower.
Nice game. Will have another go later.