doccrazy 2014-12-08 03:23
Great game, love the concept! But the mean gelatinous cubes always get me :D
Just what is the difference is between the 3 attacks? They seem to do the same damage and not cause any other effects.
Foon → Ludum Dare Explorer → LD31 → Dungeon Tactics
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Humor | 427 | 2.68 | ||
| Audio | 468 | 2.87 | ||
| Theme | 528 | 3.62 | ||
| Graphics | 563 | 3.09 | ||
| Overall | 607 | 3.15 | ||
| Mood | 698 | 2.77 | ||
| Innovation | 744 | 2.88 | ||
| Fun | 784 | 2.85 |
Great game, love the concept! But the mean gelatinous cubes always get me :D
Just what is the difference is between the 3 attacks? They seem to do the same damage and not cause any other effects.
Some Monsters have random weakness and resistance to certain attack types. you have to try them out.
Good game. Every so often there would be an enemy that I wasn't able to hurt unless I got crits which is okay but seemed slightly odd that it come up regularly. Guess the RNG didn't like me much.
An interesting concept, but the execution is a bit lacking. The art looks cool and the inventory is very impressive. It is however not really clear what type of attack is effective against the fully shielded goblin(?). Since we both seem to do just 0 damage. Is this a bug? Nice Idea for the theme and a cool take on the RPG genre.
Great game, very simple and nicely laid out. For some reason none of the icons responded till I died, then it worked a treat, bash the cubes! :D
Looks like i`m missing something. Frame instantly closes with an error message:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException:
java.lang.NoClassDefFoundError: javafx/geometry/Point2D
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: java.lang.NoClassDefFoundError: javafx/geometry/Point2D
at de.renoth.dt.actor.DescriptionBox.createLabels(DescriptionBox.java:49)
at de.renoth.dt.actor.DescriptionBox.<init>(DescriptionBox.java:43)
at de.renoth.dt.actor.ActorWithDescription.createDescriptionBox(ActorWithDescription.java:64)
at de.renoth.dt.screen.game.InventorySlot.setItem(InventorySlot.java:86)
at de.renoth.dt.screen.game.Inventory.fillInitialItems(Inventory.java:45)
at de.renoth.dt.screen.game.Inventory.<init>(Inventory.java:41)
at de.renoth.dt.screen.game.GameWorld.addMenu(GameWorld.java:115)
at de.renoth.dt.screen.game.GameWorld.<init>(GameWorld.java:50)
at de.renoth.dt.screen.GameScreen.<init>(GameScreen.java:20)
at de.renoth.dt.DungeonTacticsGame.create(DungeonTacticsGame.java:17)
... more
I like the concept. It's definitely worth trying. But it hasn't been fully realized here. The game need more tuning and balance because right now it relies a lot on luck.
Couldn't run it. It gave me the name prompt, then when submitted game crashed
Great game! I like the concept!
Asked my name and then was never seen again :( Sad because it looks very interesting.
Yes, that is because it requires Java 8 (JRE 8) to run.
Which is installed on the computer, however.
Im sorry, just made the game Java 7 compatible. Hope it works now :)
Thanks for the compatibility fix for Java 7. Great game, i enjoyed it alot! Item end enemy generation work pretty good!
Nice concept, a little repetitive eventually, and the music becomes a bit droning (not sure if that's correct use but whatever XD)
I love that game :D Had so much fun playing it, when i got the purple sword from my first enemies. You did a good job on giving the player good enough loot to keep playing, couldn't stop... till it crashed cause i had a full inventory :/ so a quick sell would be nice, to sell all the items of one color. But in total it was great, got everything to purple, i wonder if there is even more...
interesting...
Nice rogue-like :D. It would be even cooler if the equipment would show on player.
Cool idea, though quite repetitive at the minute, would love to see my guy wearing the armour. Nice music too
Fun little game, well done.
Crazy addictive game - love it!
Would have loved weaknesses + resistances with maybe a little skill based (timed strikes) thrown in
Despite its simplicity it sucks in you int "just another kill". Kind like the "just another turn" in Civilization games.
I got killed at level 8 by an exception :
Exception in thread "LWJGL Application" java.lang.NullPointerException
at de.renoth.dt.screen.game.Inventory.getFirstFreeInventorySlot(Inventory.java:91)
at de.renoth.dt.screen.game.Inventory.spawnNewItemPerhaps(Inventory.java:111)
at de.renoth.dt.actor.EnemyActor.die(EnemyActor.java:64)
at de.renoth.dt.actor.EnemyActor.access$200(EnemyActor.java:13)
at de.renoth.dt.actor.EnemyActor$1.touchDown(EnemyActor.java:28)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:55)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:182)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:147)
at com.badlogic.gdx.scenes.scene2d.Stage.touchDown(Stage.java:278)
at com.badlogic.gdx.InputMultiplexer.touchDown(InputMultiplexer.java:90)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:323)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:199)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
I was clicking rather fast on enemies and I think it might have happened due to the already dead enemy receiving a click or a similar issue.
Yeah its a known bug, the game crashes when you get an item but theres no free inventory slot
rally nice work