Warp Stone by Madsj 2016-09-02T18:15:00
Aesthetic was spot on, difficulty was out of this world, design was clever, music was great, what more could you want?
Foon → Ludum Dare Explorer → Users → Pickens Inc.
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Tempus Machina | jam | 376 | 3.43 | 3.57 | 3.18 | 2.86 | 3.50 | 3.37 | 35 | ||||
| 2016 | 36 | Ancient Technology | Ig-Knight | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Toyquake | jam | 113 | 3.80 | 4.08 | 3.88 | 3.65 | 3.19 | 3.26 | 77 | ||||
| 2015 | 33 | You are the Monster | VINDICTAE | jam | 431 | 3.32 | 3.33 | 3.33 | 3.39 | 2.57 | 2.71 | 89 | ||||
| 2014 | 31 | Entire Game on One Screen | Like A Boss (Battle) ! | jam | 715 | 2.97 | 3.19 | 3.00 | 3.35 | 2.61 | 2.52 | 2.77 | 50 | |||
| 2013 | 28 | You Only Get One | To the Moon! | jam | 14 | |||||||||||
| 2013 | 27 | 10 Seconds | Pressurized | jam | 282 | 3.14 | 3.65 | 3.05 | 3.07 | 2.39 | 2.95 | 2.54 | 2.97 | 80 |
Pickens Inc. leaves an average of 32.1 feedback comments each event.
Aesthetic was spot on, difficulty was out of this world, design was clever, music was great, what more could you want?
Really like the super-low resolution aesthetic, and the textures meld well. The crossbow is fun to use, and strafe jumping is 3hard5me.
Super solid entry!
Brutal! Visuals were spot on, love the low poly and the accompanying animations. To improve, I would suggest just making the controls a bit more manage-able, for example by making the dudes easier to select.
Really nice.
Nice idea! Got a high score of 8600. Low poly graphics were beautiful. I found I got survive for a really long time by just always having one mirror selected, and just putting my mouse cursor on the ship till it sank. To remedy this, I suggest playing with the positioning/quanitity of mirrors, and to perhaps have more "shielded" ships. Played it on stream, please watch the VOD if you like! Good job.
Thanks for hanging out in the stream! Really nice metroid-esque game that you saw I sucked at. The art and animations were nice, aas was the ambient music.
I would improve the control you have over the aim, and perhaps don't let enemies aggro you when they're not in the room!
But otherwise, really solid entry. Great job!
Thanks for hanging out on the stream! I had a great time playing it.
The concept is clever, makes for a pretty addictive and tense experience. I also really like the art and cable physics. Great job!
Glad to see you made/are making the post-jam version.
Absolutely adore the art style, quite an amusing concept and interpretation of the theme, very cute. Now I just need more levels and to get that world record!
Solid, fairly polished entry! Not wholly unique, and there wasn't much usage of the theme aside from the skin, and a little too easy, but nice aesthetic.
An interesting concept and nice narrative experience, but I think some more tiles and sound would have added to it, and perhaps making the beacons disappear when you've opened them.
Quite nice little cute arena murder-them-up. The Gas-can is a little bit overpowered, I think.
Sounds and/or music would've been great, and it would be nice if you could move faster, but what you have made is pretty nice. Good job!
I like the simple mechanics, they make for some quite challenging gameplay. The sound effects are quite amusing as well.
It seems to me that the turret doesn't fire straight, but that's probably my brain.
Overall, nice concept, good humour and quite addicting, though I couldn't get any score higher than 30. Nice job!
Very polished! You could easily release this as a mobile app and sell it. The puzzles were just tricky enough, though I couldn't beat 8. Sorry you couldn't make it to the stream, but you can watch the VOD.
Very complete! Nice consistent graphics, good interpretation of the theme, and a very tense an atmosphere. Good job!
A perfect game, really. I wish I'd had the time to be involved in it! Beautifully done, Jim. Nice job.
So polished!
I don't know why you sold it so short, I really liked it! Although the mechanics don't make sense in a realistic regard, it makes for some pretty interesting gameplay. And of course, art/atmosphhere is brilliant.
Thanks a lot for streaming! Great game!
Brutal difficulty. That's two parts of your game you share with Dark Souls, hahaha. I would reccommend adding a restart button, because relaunching the game is frustrating when you die so easily.
Nice art, and fine mechanics. I'd like to see this game remade and completed, and that's what the Ludum Dare is here to inspire!
Man, this game ended up far more complete an experience than I thought. The first level disarmed me somewhat, because then I had a hard time making any more progress! I really like the boss at the end, too.
Insanely hard for me, so I'll probably have to go back. Very nice music too. I like the first track best.
By far the best aesthetics of any entry I've played yet. Cute animations too. The text scroll was a bit too slow, and the controls were a little janky, but great job.
Agree with everybody else, but I got lost a lot, so I couldn't finish it. I'll try again soon!
Usually, I hate the CRT-effect, but this worked super well. Lovely intro, and general aesthetic. Music was OTT and crazy.
Controls and and animation were a little janky.
Overall, quite impressive!
The concept is nice and so is the presentation. It's only let down by the slightly glitchy controls, and by the inconsistent/confusing hitboxes of hazards. I don't know what is a hazard, and (for example, the sword at the beginning), some hazards kill you just for being near them.
But, quite nice nonetheless. Good job, I'll keep trying to beat it.
Lovely atmosphere, and I ADORE the parallax stars. Best
part of the game. Had to look up to make sure the 2600 could handle Parallax, and it could so well done. More variety is my only qualm. Great!
Pretty! Was a little confused as to my purpose, but I don't really play games like this so that's probably my fault. Nice!
Beautiful game, not sure how to do or how to go about doing it, but it was a nice experience. Managed to get up to the three interlocking twisty-shaped shape.
I don't know if anybody else has mentioned this, but I've said it over a dozen times to Unity devs - you don't need .pdb files included! Haha, they are DEBUG files that take up 138 MB!
As a physics student, I don't QUITE think that's how energy works. Surely, if you were to float at all, you'd have potential energy enough to float higher, therefore giving you MORE potential energy therefore, infinite floating, haha?
Regardless, it was a really interesting game that was gorgeous, fun, and atmospheric.
This would still be a solid game if I were told you spent months making it! It was, I think, a little too easy to become surrounded, but it's a solid game with an interesting take on the theme. Nice!
Well made Bosses are a rare treat in the Ludum Dare! Great and insanely, insanely hard.
One of my favourite entries so far.
Really great atmosphere, extremely tight and precise controls. It would've been nice if the different elements were a bit more cleverly unique rather than simply to open doors for the most part.
However, it was still a thoroughly relaxing entertaining game dripping with atmosphere. Nice!
Clever premise, little difficult to distinguish AND select marked targets, but besides that, excellent implementation.
Sorry for playing yours so late. Played it live on the Kappa_Barsavi Twitch channel.
Really nice atmosphere which is rare for an infinite runner. The premise is fun and the gameplay addictive. A very solid entry.
Clearly, I am the best at it, seeing as everybody else was too ashamed to post their score. Beat 185!
Hilarious and evil when you play with a single person. I'll review my rating and recomment once I have found/caught another person to play with.
Great atmosphere and fantastic implementation of a cool, addictive concept. Really nice.
Great atmosphere. A little difficult to figure out where to get cash from, but great tone makes it worth it.
Great visuals, clever concept, entertaining. Music was nice too, but had an annoying bug on the Web version were it was only coming out of my right ear. Nice entry!
Great concept, very challenging! I like how you pretty much learn the pros and cons to each ship on the go.
Only niggle was that the only time I died was because the ball would approach a laser, and I had no time to get in between and kill the laser.
Great fun, lovely graphics and SO POLISHED! A great FPS game. Damn difficult, too!
Only criticism really is that I have no idea how this links to the theme.
Camera might need a little work, but for an LD game, this is great, and I really liked it. The songs were brilliant, the algorithm was super cool, and definitely evoked a very "Audiosurf" vibe. Great job!
Love the art style, very cute, and cannot fault a game with cheese.
Clues were a little too subtle, but I'm sure that is fixed in the post-jam version. Thanks for coming along to the stream.
Great twitchy arcade game that I am clearly the best at. Beat 198! Really great graphics. Nice job!
Caught me completely off guard, funniest entry I've played yet, in any Ludum Dare! Great little stealth game with a really humorous premise.
Gorgeous graphics. I always enjoy a fun take on a roguelike. Wish there was more. :)
Played your game on stream. Really enjoyed it. Platforming collision is a tad buggy, but everything is made 100 times better with the humorous narration!
Sorry for skipping part of the puzzle haha, really great mechanics, puzzles, graphics, and music. Burn the witch!
Very addictive and brutally difficult. Nice music, would be great if you added a difficulty curve by increasing the size of the holes, then decreased them for ever wall.
Had fun playing it on stream!
Love the concept, mostly solid implementation, I think this would go great with a narrative context :)!
Played it on stream.
That was... surreal, haha. Very unique take on the theme.
Love the menu music, by the way.
Lovely little pachinko game. Nice simple use of shapeshift. Cute yet really nice art.
You're one letter change away from making this a VERY different game, hahaha. May I suggest a change in name, perhaps to "Quadromancer"?
I was definitely surprised when I slammed my self into a wall, rendering myself into a ball of viscera and blood, haha, definitely elicited a chuckle. Nice!
A little clunky, and I was quite confused at first as to what was going on, but I really like the concept. Distracting enemies with my own shadow and pulling off little moves that would syngergise my shadow and normal form's movement felt badass, haha. I like it, though sometimes your cover was a bit harsh, so you ended up dying to a previous enemy while waiting for you shadow to move out the way.
I always have a soft spot for randomly generated mechincs in games, so I like it.
The content was lacking, so it became a little repetitive fairly quickly. Perhaps a graphical element would make this easier, with a map that fills in.
I know the content is lacking, but I appreciate the algorithm itself, and that's why I like it.
Nice little puzzle platformer with cute graphics and sound and nice atmosphere.
I really like the star parallax in the background.
I'm not such a fan of the slightly discordant music, sorry, haha.
It's near unplayable due to lag but I love the concept.
This looks cool, please make the Windows build!
Cool little toy. Some challenge would've been nice, but I am pretty impressed you made it in C#. I have no idea what MonoGame is, and now I'm curious :).
Maybe a simple time limit would make it a bit more interesiting?
Sweet and simple! I think the vertical shift is a little too sensitive, personally, so I think there should be a short cool down to a shift, to prevent the occasional "scrolling" that I did, costing me several shifts both in the mistake, and in fixing.
Nice graphics, sweet and simple again, and a neat difficult curve.
Ah, love Cameltry-style games :)
This one is pretty solid for a 48-hr game, and I like the absorbing and splitting mechanic! Strange choice of control, though, haha.
The thing I would gripe about is that it might not the camera fast enough, or at least it doesn't react to the changes fast enough. Sometimes I found myself holding down rotate trying to get to the centre, but the guy would just 'orbit' it, haha.
Good, though, and nice art and music!
Thank you for playing mine on your stream. This is a pretty neat take on PacMan, and trying to land that last level was pretty addicting - I kept JUST hitting the last border, so it was satisfying to beat it.
You do not need to include .pdb files with your project! They are debug files for the devs only! Also, it's "Lose" not "Loose" :)
Niggles aside, I really like it! It's a bit too easy, I think. I didn't fail, just wore on me. I think you're given too much time in the freeze mode. I think as you approach it, you're shown a preview of the hole's shape, then as you approach it, you're given a very short timestop just to fix any small erros.
Fun! Reminds me heavily of "Hole in the Wall" - a British gameshow, haha.
Neat concept! I like the difficulty scaling, but it does get a bit tedious after a while, and controlling it isn't easy.
It's still a neat concept, and I like the name! I don't know what constitutes for a good score, but I got 100 exactly :)
I can touch type.
Great concept, very sleek aesthetic. Nice!
You commented on my entry saying "You got me into this" Can I ask what you mean? I'm a little slow, haha. Maybe Tweet me @PolyrogueGames, if you would :)
This is a really cute, simple little game that's actually oddly satisfying to complete, even if I do suck at it, haha. The graphics are great, the levels are solid, and the whole implementation is pretty damn smooth. Froze at level 3 for a bit, but might've been my connection. Nice!
Nice concept! Simple, yet pretty graphics! Music is a bit haunting, but overall, it's nice.
404! :(
I adore the concept, and with more polish and more interesting, possibly darker context, this could be a great game.
Personally, I envision a magical Assassin with his own agenda to keep the war going until everybody is dead. So he shapeshifts, changing "sides" constantly, then backstabbing those who thought he was a comrade.
All while ensuring that there is no clear victor but him.
Insanely hard, might be because I'm a tad colourblind ^^.
Really innovative, challenging concept, cute implementation :)
Cute graphics, nice animations, and a solid mechanic! Quite fun indeed!
I like the music!
The concept is solid, too. I got misted a couple times without touching the mist, but by being close to it, which is a little frustrating (most notably on the second level), but it's a neat puzzle game.
Kappa has your back! Great concept, smooth animations, challenging in the later parts. Awesome!
Is this just a clone of Snake? I can't tell :(
Nice, catchy music, though.
Web link doesn't work for me, unfortunately.
Nice little text adventure. However, it seems so depressing for a game :( But I suppose to the themes effect that this is a good thing.
I like how missing the review session turns the test into the advanced test.
Best graphics I've ever seen for a 2D entry.
Satisfying murder-tastic gameplay.
11900. Killing was satisfying, and is a mechanic I'd like to see developed further, else spamming left click can become tiresome! 7/10.
I really like this. It has a great premise, decent music and audio, good execution and innovative mechanics.
Cool.
Gameplay wise, my brain couldn't tell which button needed to be pressed (idiocy on my part), so I began just spamming F, G and H, which then turned the game into a kind of endurance test to see how long I could spam :)
Just a lazy git, I am.
Hey, it's the annoying question asker from your stream.
Had a lot of fun, really liked watching the Hero get pummelled. First time, he did get stuck on a corner, but it worked fine besides that.
Music and graphics are nice, too.
Thanks for the time you spend making GM Tutorials, they really helped kickstart my time in GM, all those years ago :)
Always like a charming Idle clicker :)
Humourous yet quite innocent, I liked it! Challenge could be ramped up a tad, like maybe a Dad is always trying to find you, really slowly, or something.
Overall, solid!
Nice concept. I know you probably ran out of time for this. I'm not sure if I was supposed to be invisible during terrorizing, or if there is anything you can do during it, but it has potential!
Nice dialogue, sleek minimalistic graphics. Unfortunately, I felt this fell short in the gameplay aspect, as it became repettitive to sit there and wait for pain levels to be adequate. Nice concept, too!
Satisfying destruction engine! Some more stuff to destroy would be fun.
Humourous context with an interesting premise - nice!
You sure have a lot of ratings! I'm jealous of your skill! I felt a lot of Dark souls in this, it was visually stunning and had fluid controls. The gameplay was fun for a time, however, but to me soon became a tad repetitive.
With a better theme (I realize it's a parody, haha) this could be quite fun. However, I found no real efficient way to handle large swathes of enemies, so I resorted to just spamming crosses on the final ladder till I lost.
As a side note, you probably have very few votes maybe due to low coolness level (that is, the amount of games you yourself have rated is very low) as the higher the coolness the better the visibility of your game.
Got stuck someways in, clean and calming and clever. Loved it. Theme is a bit irrelevant, but hey! It's a great game.
4692! Probably horrendous! Cool, odd game that reminds me of a (good) Bubsy 3D
Adored it. I had been following your posts (as I have said, soft spot for randomly generated stuff) Kinda annoyed when after evading Theseus who was near the entrance at the time of his candle going out, I didn't realize he'd try and escape.
Luckily, he moves so slowly through swivel walls that I caught up :) made me really appreciate the Minotaurs advantage. I don't think everyone likes it as much as I do, but I thought it was tense, fun, and I love the maze's swivel walls.
Sad and yet quite nice little tale. Surprisingly little to do, I found myself wanting to get revenge on these 'heroes'.
Chrome does work (for now), if you right click it's complaint and click 'run this plugin' :)
With regards to the game, I loved it. Good thing my family are out of the house, because I really went all out. I like to think I was actually not the Mimic, but like his coach, so I would shout really loud encouragements!
Quite niche, but I really liked it.
Enjoyable!
Something about swooping down and laying down rivers of fire over a village is really satisfying! I enjoyed this.
Cute idea, very hard.
I don't know why the appeal exists for Idle clickers, but that fact remains that it is appealing! Cute little idle clicker.
Had my cat-loving sister dying to play it, enjoyed it thoroughly. Art style is charming.
Gorgeous graphics, cute concept.
Cute graphics, a tad too small to see without zooming in a whole bunch, but a nice MOBA-esque defend-them-up, which I like!
Nice sfx and the music was... interesting! However, it was a tad too easy for me, so it could make the completion of levels not very compelling as a result. Art style was quite charming.
Kind of a cool goomba-murdering simulator, though I did sometimes get killed by being bounced.
haha you call this a game?
Fun! Reminds me a lot of the Deathrun games in TF2 :)
210 MB is quite a big ask for such a game, which is why I wouldn't use their assets, because it can be annoying to install the huge library.
Nice sokoban-esque game, though.
Really cool, innovative concept, with useful and humorous sound.
Incredibly fun amassing an army of skeletons and setting fire to houses!
That was fun! Extremely difficult
Enjoyed it! Nice balance of challenge and fairness, especially thanks to the 'S' key! Some sound would've been nice, but I can hardly talk. Overall it was nice.
One tiny thing is that you mention you have music on your 'info' page, and (super nitpicky) you misspell the url, haha.
I'm afraid I can't rate this, but I will say that I really enjoyed it. The art is great, the gimmick fun to mess with and the levels clever (although I didn't get to finish all of them, nor did I get all of the gems!) there's a real nice balance between compelling gameplay and challenge. Good job!
To improve, there were a few bugs such as characters being teleported when only one portal was open, and some music would be nice.
OpenColorIO.dll missing D:
Nice concept, a little repetitive eventually, and the music becomes a bit droning (not sure if that's correct use but whatever XD)
These Owl Physics! Fun, I like it, but difficult!
One of the best I've played yet! My DK 2 and I thoroughly enjoyed smacking dancing zombies upside the head, even if I had no idea of what else to do :)
The game was a bit confusing to learn, but awesome afterwards. Fix the full screen though pls, the UI is really kinda broken when you do that! Mad props for the changing platforming, reminds me of my game! (Not even a shameless plug!)
Not exactly a game, but bonus points for bringing back the time I used to spend doing these things in PPT as a kid, thinking it could be used to make fully fledged games! Some more interaction maybe, but unique choice.
Stylish! Much nicer than Cookie Clicker, and pretty!
Great concept! Sound would be nice, but I bet levels would be easy to make, so you could really pump and flesh this out!
The instructions o_O they were comical! The clashing information was really confusing at first, but it was pretty fun once I actually understood what to do. Sick graphics! Also, tune down the music!
I like it, nice particle system implemented too! Slightly repetitive for me though, probably because I don't usually play these kinds of games.
This reminds me heavily of Super Hexagon, and that's great! Stylish and sleek, great music, slightly hard too hard to tell which triangle you should be deflecting first, and it'd be nice to have a bit more audio and haptic feedback when you do something right or wrong - flashy, noisy, etc.!
I liked it, the concept is nice, my biggest issue is the pushy download, took like three captchas and a monetisation thingy, little irritating.
Genius! I would love to play a full version of this, too! Tricky to control all 5 to get them where you want, though, but I'm sure with more time it could be improved.
I loved this while it lasted! The game started as a few lightbulbs, and it became sharper and sharper, it's ingenious! Love it, but I died when I got the colour monitor and it went black :(
Aw, was sad that I the game turned out to be non-existant :) I actually thought 'damn, that's the catch!' when I saw the first guy chasing you, then I even laughed in panic when I saw the giant horde XD. Hope you turn this into something real!
Hey! I actually have a DK2! I really liked how non-nauseous I felt when I 'played' this. I really like the idea that, if you randomly place an exit around the map, you have to physically search for it by looking around to give your little buddy some top-eyes, all while he has to dodge and kill enemies and such. Awesome potential, if you did that, I'd play it - heck, I'd buy it!
The overall tone was pleasant, a cute graphic made up for the MS Paint visuals :) but the platforming was a bit too imprecise for me, and the sound was nice, but also a bit lacking. Good premise!
Challenging! I like it, I hope you add more stuff, like sound!
Greatly enjoyed! Graphics look nice, could do with some music, and the explosions are a bit loud, but it was fun, and I laughed when the game 'glitched' and then I read the text. Good job!
I like it! Alas, I'm terrible at point and clicks, so it took me a while to figure things out! I like the idea of being able to type in significant dates from history and having them appear with a mission to do, nice aspect for a game with constant updates! 'Twas a little annoying to be locked out of my inventory every time the Royalist spoke, though, and I would say you should Opt out of being voted for audio, as (correct me if I'm wrong) I'm pretty sure that's Mcleod's music? Like the game nonetheless!
Hilarious confusion, very innovative, but a little impossible to manage eventually. Like it!
Amazing tone and graphics, and generally a really charming version of Pong! Love it.
Nice idea, gameplay was fun, too! A personal thought was that I found it hard to use V and B while also pressing space, it made my pudgy fingers clump together, maybe also allow the Up arrow for jumping?
Um, sure. That was one fine Duck.exe, like I stated.
Uh, it was, super deep, and totally expected. Gr8 m8 I R8:
8/8
Great concept, I'm not sure if the game's really hard or I just suck (most likely the latter), but it's really difficult! It's awesome fun, and I laughed at the intro "1,2,5! Three sir! 3!" XD
Very funny :D Loved the intro, and the SE were quite comical.
Good concept, platforming was waaay too unstable though i'm afraid, and put a large dampener on what was otherwise an enjoyable game :)
Like the concept! You could have not used default sprites from GameMaker's library, but we can all forgive programmer art :)
I don't really like installing things, but I think was pretty neat! I also quite like your programmer art (I like anything
- have you seen mine?!) :D , so well done.
Brilliant concept, but confused. Where are the exits? Am I supposed to able to go off screen, or is it just that I have too small a monitor?
D: Links aren't working! It just doesn't connect! That's a shame, because, unlike some of the others, I really like the idea of a public "Canvas" :D
Haha, the intro made me laugh. The game itself was pretty fun too. At first I was like "Well, this is incredibly easy". then it turned Acid Mode and I died almost instantly :) GG.
Like the mechanics, graphics are simple but nice to look at and the pathfinding was superb. Sound would make this promising project into a great game!
Fantastic! Love the racer itself, but the SMS made me smile and grimace at the same time, and that countdown is really pressurizing. The text to speech lady is also hilarious.
You probably already know this, but OfficialNerdCubed, my favourite youtuber featured your game in his video "3 Free Games Friday 40" :D so congratulations, that's been my dream.
I like the idea, and the gameplay is probably really cool too, but I'm too dumb to get what you do. Reminded me of papers please though, which is a good thing!
One question: 10 seconds... how?
good job! But I was really confused when the other door appeared.
Graphics were pretty, but I didn't really understands the gameplay. I never knew how many enemies would appear from where, or how much damage they do in comparison to my guys. I'm sure if you put in a tutorial or something to improve your game's conveyance, people will enjoy this more.
Really like the look of this game!
Super fun :D Love the weapons :)
...What did I just play?
Whatever happened in the past half hour, I like it. Soundtrack please!
My highest rated so far :D
great graphics, fun gameplay, humorous design.
Ah! Only android.
Nice use of theme! Walking sound was a little irritating, but I like the concept. Story made no sense XD but that adds a bit of humour in my opinion :)
Ha! Love the idea! I can't beat it though. I realised that some of the levers and buttons CAN be interacted with, but I have no idea how it impacts anything XD
good game, liked it a lot. Control scheme needs improving, and it gets pretty ridiculous at times, but love the concept. However, it made a horrible deafening sound at Game Over, is it supposed to?
Nice style, but mostly impossible, an English version would be better, and never use GM's display text thing, its breaks the theme and makes it look a tad unprofessional.
Ah web version is a download! :/
Like it! I suck at it, but I like it nonetheless! Very stressful! Very funny! Very good!
Like the art, but I couldn't get past the 2nd jump either XD
I like! I think the simple ideas always are the best. Music maybe? This was my first every game dev comp ever too!
Love it in every way :) A tutorial would be nice, but I figured it out by the first level :D Highest rated so far :)
Good concept, scary audio, funny name and generally nice. My only complaint is that there's no way in telling where the portal is, it's just luck. An arrow or something would be helpful :)
Great potential, although the timer doesnt last for ten seconds, more like 20 :)
Couldnt run D:
************** Exception Text **************
System.ApplicationException: Error in the application.
at Microsoft.DirectX.DirectSound.Device..ctor()
at chaosEngine2.Sound.CreateDevice(Sound Sender)
clever idea, nice!
I like it! Being an expendable soldier is awesome, but I wish every so often one could play as a heavy robot! I didn't really understand hwo to power surge the enemy base though... :)
I like it! Took me a little while to figure it out, but it was fun, and I like the terrain "generation" and pathfinding!
Brilliant! I love it! :D An online game in a weekend? That's the future!
Nice idea. I would suggest you add some variance to the levels other than adding enemies. Almost all of the levels had the key on screen when I spawned, and after doing a quick circle round spawn, I was able to find the exit. Nice music, and, I think you should fix the delay on the laser :)
Love the idea, easy to play, hard to master. Music is a little irritating though :)
Fun, polished, and nice to look at :D Could have been harder though :)
Really want to play this, but when it opens, it gets stuck at loading 262%! Why?
Love the humour, nice art style, combat is a little confusing, but adequate :)
Loved the graphics! I would have preferred the slowing power to be a collectible or cooldown based powerup though! But still, I really liked it :)My only complaint is that avoiding the bullets is difficult because the colour of the enemy bullets makes it hard to see.
Can't get it to run! It gets stuck at 42%! :( I'll get chrome later and try it then.
Nice! Could do with some audio!
"Ah toilet humour. Mere comedy in other countries, but in England, the basis for a whole CULTURE!"
I like it, nice animations and particle system!
Love it!
Like the idea! It was kinda fum, but it needed a better tutorial and maybe some audio! I think you shouldn't let this go here, and further develop it into something amazing!
Fun game, but what's it to do with the 10 Seconds theme?
Sorry, I couldn't get it to work. It threw up an error regarding Javaw.exe, but I have Java 64 bit fully updated, so... sorry again.
Very confused! :)
Ah confused! :)
The reason your game is getting no plays is because it has no Windows version D:
Cool, needs a public server.
Controls are a but tricky, graphics are awesome and is genuinely fun to play.
Great concept, nice art style! Pretty fun, but it threw up this error while playing:
ERROR in
action number 2
of Step Event
for object obj_prisoner:
Error in code at line 2:
if obj_main.active=0
^
at position 14: Unknown variable active
Ah Game Maker! If you could try my game two I'd be very appeeciative :)
Like the idea, needs a bit more of a tutorial and a tad tighter controls.
I assume its not finished lol
Not the best thing ever, but I definitely appreciate the effort that you've put into this. Nice idea, and I'm sure with more time this could evolve into something awesome.
I'd love to say I liked the game, but unfortunately I can't play it! When I first ran it, the menu showed up and it said "Press SPACE to start", so I did, but nothing happened! I ran it again, and now I just get a blank screen D:
LD37 — One room (12)
Sleeper's Curse by scorched 2016-12-16T13:08:00
The cryptic instructions could have been a little LESS cryptic, haha, but I enjoyed having to figure out what to do. Sorry I was a bit slow! Adding some narrative and a few more puzzles could make this pretty neat and tight! Nice entry, thanks for submitting!
INFINIROOM by Patacorow 2016-12-16T12:45:00
By far the most fun entry I've played so far, excellent execution of a good concept. I love the room changing mechanic (which is a tad unforgiving at times!) and the art and music was very solidly done. You don't need me to tell you that you need to make full version of this.
Possessed Room by nodoxi 2016-12-16T12:18:00
Great concept, loved the 2.5D graphics, good tension! Sound would have really improved the atmosphere.
Correct Color by gogo199432 2016-12-16T12:05:00
Incredible atmosphere! Very ominous, and the whole thing had a very dark vibe to it. I like how the experimenter started off by comparing you to a mouse, but then just eventually just called you mouse entirely.
The "he's doing the vocalisation test" thing was very clever.
E:D - Avatar Shooter by DrSnuggles 2016-12-16T11:49:00
Cool target practice game. Salute from one CMDR to another!
Jewel Defender by kd7uiy 2016-12-16T11:45:00
The mechanics are there! I think one major flaw is that structures are destroyed instantly. This makes it too hard. I would recommend turning this into a playable game, and you'd have something rather nice! I like the animations.
Package Madness 2D by rplnt 2016-12-16T11:33:00
Interesting idea, love the physics collisions, which were spot on.
However, the game felt... cold? Like a German simulator, it felt almost depressing as you tirelessly and endlessly go back and forth between conveyor belts, never interacting with another human being, the only chatter being that of either the motors in the conveyor, or the cold and emotionless instructions relayed by the robot voice, the lack of music adds to this, haha.
Maybe I'm reading too much into it.
Engine Room by Leon Möhring 2016-12-16T11:18:00
Fantastic aesthetic, lighting and neon effects were very well executed. The goal after the lights turn red is a bit of a mystery to me. If it is to kill everyone, I think that might be askign a bit too much, as the combat system is a bit janky and makes it very difficult to kill anybody.
A very ambitious entry, and a very nice idea. I would polish this into an actual game to realise its potential.
levelone by dietzribi 2016-12-16T10:56:00
Very humorous and meta take on the theme, the LD, and game development in general! And no better an audience for it. Loved the interactions. Reminded somewhat of the Stanley Parable! Nice one.
Neat (Ludum Dare 37) by HawkSandwich 2016-12-16T10:45:00
Fantastic aesthetic, reminded me greatly of the likes of Voodoo Vince and Psychonauts. Unique twist on a memory game, and lovely 3D models. Solid entry.
One Room Hotel by TerraCottaFrog 2016-12-16T10:31:00
Crazily exponential difficulty curve! Really liked it, perfect score up until the fourth day, where I was pummelled into oblivion.
Perhaps balance that a bit more, and add some more ameneties, but other than that, great job! Loved the little voice bites, too.
The ONE Room by Fiote/Phanx 2016-12-13T12:56:00
Very cool! A lot of substantial mechanics and it feels very polished. Sound and music would wonders on this. Please add to it!