6th Station by juaxix 2013-08-26T18:28:00
My favorite movie :). Everything was good except the audio cut out on every other station.
Foon → Ludum Dare Explorer → Users → bonsairobo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | CHRGNG PLS W8 | compo | 688 | 2.94 | 2.69 | 2.31 | 2.94 | 2.85 | 2.69 | 2.26 | 2.52 | 70 |
My favorite movie :). Everything was good except the audio cut out on every other station.
Fun for experimentation. Fullscreen mode was worth it haha.
I get that there's a missing plugin. Not sure what it is (x-nacl?).
Cool idea. Reminds me a little bit of Ratchet and Clank Crack in Time. I can clip through any walls btw.
This was a confusing experience.
I played it all the way through, and this might sound weird, but my favorite part was the blood spatter effect :)
The aesthetics are really something. Very polished. I can see why people wouldn't like the pause on shoot, but I think it adds to the tactical difficulty of the game. Do you mind if I ask what software was used to make this (not sure what geam.cap is)?
I'm a sucker for the limbo art style. Cool game. Jump height was a little high for my taste.
I like the visuals but at some point they would probably drive me nuts. One thing concerning game design: it's very hard to play a top down shooter when the aiming and the movement art not separated. I would like to be able to aim to shoot while also dodging bullets. Also, the game becomes incredibly easy when you disregard the monkeys and just run at the bomb to defuse.
I like this idea. Wall jumping was kinda weird but otherwise, cool!
I like this a lot. Weird music haha. The perspective was kinda weird for WASD.
Good art. I'd suggest you take a look at the camera logic. It's kinda shaky.
Cool game. Adorable story. Weird collisions on the sides of platforms.
This was fun! I'd suggesting adding a bit of difficulty by not letting the blobs sing the tune before you accept the challenge.
That was bizarre in a great way.
A winner is me! Cool stuff. I thought it was funny how one level had a bunch of small jumps over spikes, but the x acceleration was so high I could just hop over all of the mat once.
Wave 4 wtf... haha this was a fun game. Pretty tough.
You need this: http://www.microsoft.com/en-us/download/details.aspx?id=30679
Programmer art :/
The only reason that would happen is if you are missing one of the resource files. On linux, I could tell you to run the game from the console to see which file you are missing, but SDL on Windows does not allow console output (to my knowledge).
And to RandomMOO, VC++ 2012 apps won't run on Windows XP. Blame Microsoft, or me for using Visual Studio.
Which DLL?
I just re-uploaded with a default resolution of 800 x 400. I tell you how to change it in the description, but hopefully that is a better default for people who don't read it.
I'd suggest more lighting. I couldn't see anything.
Hard to play with a trackpad :/. Still fun and challenging for my coordination!
This is fun! I made it to the bottom (nothing after that?). Also, I don't really like the while (SPACE_PRESSED) jump thing. I think most people are used to Mario where pressing space means you leave receive an upward impulse.
I like the graphics a lot. The controls were a bit slow to respond.
I had a lot of fun playing this. I want a multiplayer version. Kinda like the divekick of shooters.
Too hard, still fun.
Like others, I didn't really get what to do at first. The items are very small and hard to see. Also didn't know how to leave memory mode for a while. Still, a really cool concept.
I like this idea. The only problems I had with this were that you didn't explain how the core game mechanic works and after a while the movement started straying off center (press W would move me diagonally). It also kinda bugged me that there wasn't a key or menu to exit the game. Other than that, it was fun! I made it like 3 minutes or so.
Woo I beat the boss. Couldn't get past the level above the first screen.
I enjoyed rolling my box :)
I like the visual effects of the cube meteors. I didn't really understand why the clock would hit 0 then just restart.
I finally beat it, without a trackpad I might add. Cool game. Short but sweet.
I like the visual style. Not a big fan of poo, but at least it looks sharp. Cool backwards shooting mechanic.
I actually managed to cure 3 people. This is tough.
This is in my top 3. I love taquitos so much.
I don't know what xhunterko is talking about. I liked this game a lot and was impressed with the smooth collisions. Also impressed by how you varied the gameplay so much while using the same map every time. The upside down levels always got me :)