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bonsairobo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsCHRGNG PLS W8compo6882.942.692.312.942.852.692.262.5270

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bonsairobo

LD27 — 10 Seconds

6th Station by juaxix 2013-08-26T18:28:00

My favorite movie :). Everything was good except the audio cut out on every other station.

NXTWPN10 by graebor 2013-08-27T02:20:00

I love every single thing about this. Fun music, cool bullet types, awesome visuals.

Ten Second Trip by netgrind 2013-08-26T07:59:00

Fun for experimentation. Fullscreen mode was worth it haha.

House Of Wolves by albertelwin 2013-08-26T04:17:00

I get that there's a missing plugin. Not sure what it is (x-nacl?).

Unreliable Robots by UntitledQ 2013-08-26T18:54:00

Cool idea. Reminds me a little bit of Ratchet and Clank Crack in Time. I can clip through any walls btw.

Pleading Rain by Brassawiking 2013-08-26T07:15:00

This was a confusing experience.

Entropy by TwilightFlandre 2013-08-26T07:26:00

I played it all the way through, and this might sound weird, but my favorite part was the blood spatter effect :)

Emily Escape! by avaki 2013-08-26T05:58:00

The aesthetics are really something. Very polished. I can see why people wouldn't like the pause on shoot, but I think it adds to the tactical difficulty of the game. Do you mind if I ask what software was used to make this (not sure what geam.cap is)?

Jetpack Nemesis by Aaants 2013-08-26T08:08:00

I'm a sucker for the limbo art style. Cool game. Jump height was a little high for my taste.

Die very very fucking Hard by pereubu 2013-08-26T18:17:00

I like the visuals but at some point they would probably drive me nuts. One thing concerning game design: it's very hard to play a top down shooter when the aiming and the movement art not separated. I would like to be able to aim to shoot while also dodging bullets. Also, the game becomes incredibly easy when you disregard the monkeys and just run at the bomb to defuse.

1000ms by Loren 2013-08-26T05:03:00

I'm getting a black screen on Firefox and Chromium.

GitGirl - Conflict Resolver by ddionisio 2013-08-26T18:24:00

I like this idea. Wall jumping was kinda weird but otherwise, cool!

GYAH by RedHot 2013-08-26T18:42:00

Cool rope physics.

10 Seconds of Light by zerebruin 2013-08-26T07:07:00

I like this a lot. Weird music haha. The perspective was kinda weird for WASD.

Frost by coreym1988 2013-08-26T20:34:00

Good art. I'd suggest you take a look at the camera logic. It's kinda shaky.

Penpals by killmonday 2013-08-27T20:32:00

Cool game. Adorable story. Weird collisions on the sides of platforms.

The children's songs by kunzbe 2013-08-27T02:17:00

This was fun! I'd suggesting adding a bit of difficulty by not letting the blobs sing the tune before you accept the challenge.

Hallucivian by Hypnohustla 2013-08-26T08:04:00

That was bizarre in a great way.

Duel by zlowrance 2013-08-27T20:40:00

Kinda like a cooler rock, paper, scissors. Coulda used some animations for gun shots.

10 seconds for Cactusman by megashroom 2013-08-26T04:14:00

A winner is me! Cool stuff. I thought it was funny how one level had a bunch of small jumps over spikes, but the x acceleration was so high I could just hop over all of the mat once.

Delta Dodge by ranf 2013-08-26T07:43:00

Wave 4 wtf... haha this was a fun game. Pretty tough.

CHRGNG PLS W8 by bonsairobo 2013-08-26T05:11:00

You need this: http://www.microsoft.com/en-us/download/details.aspx?id=30679

CHRGNG PLS W8 by bonsairobo 2013-08-26T08:12:00

Programmer art :/

CHRGNG PLS W8 by bonsairobo 2013-08-26T08:47:00

The only reason that would happen is if you are missing one of the resource files. On linux, I could tell you to run the game from the console to see which file you are missing, but SDL on Windows does not allow console output (to my knowledge).

CHRGNG PLS W8 by bonsairobo 2013-08-26T08:53:00

And to RandomMOO, VC++ 2012 apps won't run on Windows XP. Blame Microsoft, or me for using Visual Studio.

CHRGNG PLS W8 by bonsairobo 2013-08-26T17:50:00

Which DLL?

CHRGNG PLS W8 by bonsairobo 2013-08-26T20:17:00

I just re-uploaded with a default resolution of 800 x 400. I tell you how to change it in the description, but hopefully that is a better default for people who don't read it.

Ahh! It's Chasing Me! by Zknet 2013-08-26T03:54:00

I'd suggest more lighting. I couldn't see anything.

10 by caluca22 2013-08-26T20:30:00

That was cool! I wish I wasn't so bad at bullet hell.

Deep by tamy 2013-08-27T03:57:00

I like this idea a lot, would love to see it expanded into a full game. I thought that collisions were a bit off with moving platforms.

Perfect Ten by Zoey Frost 2013-08-26T05:20:00

Hard to play with a trackpad :/. Still fun and challenging for my coordination!

Hunger Clock, Literally by Vaughn 2013-08-26T18:49:00

This is fun! I made it to the bottom (nothing after that?). Also, I don't really like the while (SPACE_PRESSED) jump thing. I think most people are used to Mario where pressing space means you leave receive an upward impulse.

Origin Within by FanFan 2013-08-26T20:41:00

I like the graphics a lot. The controls were a bit slow to respond.

The Duellists by jay griffin 2013-08-26T06:05:00

I had a lot of fun playing this. I want a multiplayer version. Kinda like the divekick of shooters.

Dead End Corner 10 second Wave Evolving Zombie Games by mirzasan 2013-08-26T06:21:00

Too hard, still fun.

In Vivo by Empyrealhell 2013-08-26T05:45:00

Like others, I didn't really get what to do at first. The items are very small and hard to see. Also didn't know how to leave memory mode for a while. Still, a really cool concept.

Knight's Temper by madruse 2013-08-26T04:07:00

I like this idea. The only problems I had with this were that you didn't explain how the core game mechanic works and after a while the movement started straying off center (press W would move me diagonally). It also kinda bugged me that there wasn't a key or menu to exit the game. Other than that, it was fun! I made it like 3 minutes or so.

The last time crystals by Kragnir 2013-08-26T18:39:00

Woo I beat the boss. Couldn't get past the level above the first screen.

Freeze Box by SamC 2013-08-27T04:50:00

I enjoyed rolling my box :)

Labyten by rejome 2013-08-27T20:29:00

I think you start off too easy. Ramp up the difficulty quicker. Otherwise, good maze game.

Timeline by Lancey 2013-08-26T05:09:00

My favorite so far. First parachute level was tough!

Tracewire by Drachlen 2013-08-26T07:48:00

This is a cool take on "rhythm" games. You make your own rhythm. Finger patterns are fun :)

Lava Race by Boodog 2013-08-26T04:22:00

I reaaaally dig the music. Collision detection and jump physics definitely need work though.

CubePocalypse by Theformand 2013-08-26T18:09:00

I like the visual effects of the cube meteors. I didn't really understand why the clock would hit 0 then just restart.

The Story of Tim by JaR_ 2013-08-27T21:07:00

I finally beat it, without a trackpad I might add. Cool game. Short but sweet.

10 Seconds Before Flush by Geeks-n-chicks 2013-08-26T20:38:00

I like the visual style. Not a big fan of poo, but at least it looks sharp. Cool backwards shooting mechanic.

10 Second Doctor by qbit 2013-08-27T04:35:00

I actually managed to cure 3 people. This is tough.

Taquito Tower by Magdev 2013-08-27T03:51:00

This is in my top 3. I love taquitos so much.

Ten Sextillion Zeptoseconds by Oxydam 2013-08-26T07:56:00

I don't know what xhunterko is talking about. I liked this game a lot and was impressed with the smooth collisions. Also impressed by how you varied the gameplay so much while using the same map every time. The upside down levels always got me :)