FoonLudum Dare ExplorerLD36 → Sprite Warrior

Sprite Warrior

By monkeybit29

View on Wayback Machine

CategoryRankScoreCount

Comments

jelinib 2016-08-31 05:26

Spear range (and damage) is insane, it's like a gun that just doesn't work at short range, haha!

The club was super satisfying to use when swarmed with enemies too though. The sounds stacked up to be a bit loud in those situations, but I was glad I seemed to be invincible, though that sacrifices any challenge.

The game started me off standing at the second pile of tutorial text (about the weapons) instead of the first (about walking and attacking). The controls were nice and natural anyway so I didn't necessarily need to read the first bit, but I was initially confused as to which direction I was supposed to walk in, as both the top and the bottom looked like wide open pathways.

I do like the idea of 2D characters in a 3D world. (Paper Mario was good fun!) Love the art for the warrior too! I wish the environments had as much detail as he does, but you can only do so much in 48 hours, haha. Nice job! :)

whitepot_studios 2016-08-31 05:49

I would love to download this, but the 385MB filesize was just taking too long to download. Maybe repackage/make assets smaller :)

- Vicky

austintradr 2016-08-31 22:04

The combat seems like a lot of fun, but the intro hallway was far too long and the character moves far too slowly. I was bored pretty quickly from all the walking.

supermsp10 2016-08-31 22:18

Took a while to download but good visuals and great combat mechanics.

ninja00283 2016-08-31 22:24

So the art style fits the theme realy well.
but the player doesn't move fast enough to see it all.
Or because i fell out of the level and spawned at the beginning.

So fix the holes in the level,
and the holes in the gameplay.

glokon 2016-08-31 22:56

I really like the simplistic visuals, gives a nice feeling to the game, art style is A++. as others have said, character feels a bit slow so it took too long to get anywhere.

mine10blox 2016-08-31 23:00

very laggy, probably just my computer. I think it's a good thing that you made a game that big in 42 hours. I'm surprised.

tjxx 2016-08-31 23:24

It took a while to load, but I liked it overall. Controls were simple, graphics were nice, and everything was smooth.

pickensincorporated 2016-08-31 23:24

I don't know why you sold it so short, I really liked it! Although the mechanics don't make sense in a realistic regard, it makes for some pretty interesting gameplay. And of course, art/atmosphhere is brilliant.

Thanks a lot for streaming! Great game!

aroscillo 2016-09-01 01:15

The game plays well. The graphics are good for a game made in a few days. It took awhile to load. and there were some spots were it got glitchy but great start.

strike 2016-09-01 05:39

I like the mix of 2D and 3D. As people said, the weapons might not make sense at first, but in terms of gameplay it makes the game really interesting. What's the point of not using weapon ?

Maybe you could make the game a bit longer and add a few more types of enemies to add some variety.

dissonent 2016-09-01 06:15

Very interesting art choice, mixing 2D sprite art in a 3D environment. I like the sound effects for both the spear and the club, which gave a very satisfying feel to hitting enemies.

One bit of nitpicking is that sometimes I'd click and the cursor would hit a pillar or object in the foreground. I'm willing to guess that it's because the Line Trace wasn't set to ignore the pillars.

hellblazer 2016-09-01 06:17

Good effort, especially for 48 hours. Some solid production values on the assets here.

The weapon balance is a bit strange: the ranged weapon is also the strongest? Not quite sure how the spear is supposed to be ranged either, but I guess maybe you didn't have time to make a spear-throwing animation, which is understandable.

I feel like the darkness doesn't really bring much to the game, it seemed more annoying than atmospheric to me.

As others have said, maybe the character is a bit slow. Faster player movement, and more varied enemy attack patterns would make the combat more interesting. Of course, I wouldn't really expect you to have time to put in advanced enemy AI... but something to keep in mind for the future maybe, if you decide to keep working on it.

niksorvari 2016-09-01 06:21

Runs incredibly slow on my laptop (might just be my specs haha)

casevse 2016-09-01 08:43

Good game, but i think the texture need to be pixel art too. The gameplay is interesting.

aerohand 2016-09-01 09:30

It needs to speed up, I dont see why I have to walk in a huge level and only fight with several really weak insects.
The 2D and 3D art style is pretty innovative!

zccc 2016-09-01 10:14

It felt kind of slow and the spear felt kind of useless because the enemies were so fast! Anyway, I liked navigating the levels, the environment was cool.

panicthefirst 2016-09-01 14:22

Good job on this one. Liked the mix of 2D and 3D. Gameplay is also pretty nice. :)

stenol 2016-09-01 19:06

Good work ! Like @PanicTheFirst said, good mix of 2D and 3D.

roland-m 2016-09-01 20:26

The only thing I can complain about is the start, is was too slow! Anyway great job man! ;]

gonutz 2016-09-01 20:41

Why is your game over 300 MB? This is huge for a compo entry!

gassasin 2016-09-01 21:53

Fun little game i like it:) U could add sprint to the character in my opinion

cyberstarlight 2016-09-01 23:07

Considering the assets, levels, models and length of game I think an unzipped 700 MB is insane, may I ask what engine is this, and what program did you use?
maybe there are other engines that would give you better results for the certain game you're trying to make?

I think it needs a bit of polish, but hey, time is really short on this jam right?
I will just list what I found:
- the hit detection has bugs
- you can clip through objects in the level
- you are invincible so there is no real danger?
- the lighting effects the 3D text too
- the enemies can be knocked off outside the walk-able part of the level
- there are points where you can snipe enemies from above without ever getting in range (I'm not talking about the first "tutorial" ones of course)

The human sprite is really nice, and the basic mechanics have good potential. if you have time expand on it a bit :)

skosnowich 2016-09-03 08:59

I liked the idea of combining 2D Sprites with the 3D world very much. Also the gameplay concept is very cool. All over the graphics look good, although there are some glitching floor textures.

The collision detection seems a bit buggy. If you run against walls you glitch back and sometimes you even run through the walls and then fall out of the world. Also you can attack through walls.

But altogether well done in 48 hours, really liked to play it. :)

diptoman 2016-09-03 22:18

The file size seems a bit (read HUGE) compared to the content. Nice art style otherwise, but my main issue was the pacing - it was pretty slow and it didn't make much sense to move around that much just to fight a few things later (specifically when it's just moving and not doing naything else). Otherwise, good entry!

dssiege11 2016-09-18 15:08

Fine game though there wasn't much challenge as the player seems invincible... I also stuck with the club so I don't really know what having multiple weapons is for. Overall I still enjoyed it as I played it till the end :)

cirrial 2016-09-19 18:57

Interesting ideas with the weapons, although as others have said, there's no real challenge due to no consequence of being hit by enemies. Not sure why the filesize is so large, not experienced with Unreal. Darkness seemed a tad too much for little gain -- why was it important for there to be so much darkness?

dollarone 2016-09-19 23:18

Cool game. I like the range and melee weapon options, and the enemy placement means you can't just machine gun everything down (although I tried :p)

I can see this with more enemies and guns as a cool 3d version of gauntlet. All in all, good effort!