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Lab of Broken Time
Lab of Broken Time
By aslai
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Theme | 30 | 3.81 | | |
| Innovation | 75 | 3.56 | | |
| Overall | 173 | 3.38 | | |
| Fun | 210 | 3.11 | | |
| Audio | 292 | 2.83 | | |
| Mood | 340 | 2.78 | | |
| Humor | 371 | 2.11 | | |
| Graphics | 387 | 2.89 | | |
Comments
I encountered a bug that crashes the game as soon as it starts level 3. I really enjoyed this game and would have liked to have finished it. Concept is great, sound is good, and the animation of the main character has a nice feeling of weight- reminds me of Flashback in that regard. Good job. Hope you get the bugs ironed out.
This game has lots of potential. I love the time reversal mechanics. The slow pacing of the game matches up well with the 10 second time limit. I too experienced a crash when picking up a green object in stage 3 or 4 (I forgot which).
With a few bug fixes, this game could be great!
aslai
2013-08-28 01:25
Thanks for your feedback! I'll try to figure out how to fix the bug with the green checkpoints right now.
aslai
2013-08-28 11:00
Aha! after far too long, I found the silly source of all my segfaults... void set_tile( int x, int y, tile t ){ tiles[x+y*width] = t; }
Oh well. All the gameplay bugs are gone now! Yay!
pixelfan
2013-08-28 11:45
lol i like it, remember to me braid, good job, nice graphics, music and concept.
diptoman
2013-08-28 11:48
This is a gem! Full props for innovation! My only complaint would be that jumping feels unresponsive mostly.
Do develop this into a full game!
Excellent variety of time related mechanics, you should really expand on it!
And as a Dr Pepper chugging game dev, I approve of your description :D
This game had some really cool effects, I'm impressed how much you got done in 3 days. Looks very complete, good job
udrian
2013-08-28 12:10
Excellent game! It felt a bit choppy, like the frame rate was a lot slower than it had any right to be, but otherwise nothing to complain about. Nice graphics (liked the timer :)), nice level design, nice time travelling mechanics
aslai
2013-08-28 12:27
Typedeaf, one of my biggest pet peves is when the framerate of the game doesn't match the framerate of the animations it uses. My options were either create twice as many frames, or halve the framerate. I guess if I take this game further though, it wouldn't hurt to increase the framerate of everything.
Amazed. I didn't tried the post compo because there were too many things added, and you should respect the time limit as everyone else. But i liked very much your honesty, one star more to Overall. Anyway, the game was great.
Graphics: loved the sprite animations, the only bad side was that the game ran a little slow: i noticed the 10 seconds were way longer than they should be, probably for the few fps. 4/5.
Innovation and Theme: I liked how you implemented it. The rewind, i must say, it surprised me. Original. 5/5.
Fun: Not much to say. 4/5
Audio: Time well spent on the audio. 4/5
Humor-Mood: Compatible with the rest. 4/5
Pretty nice idea! Well executed, good job :3
Great potential, although the timer doesnt last for ten seconds, more like 20 :)
Now here's an original game! Going back in time was very cool. I just wish each level started you back at 10 seconds instead of what you had left. There was also a bug in the 3rd level, but I really liked it overall.
Nice game! Interesting mechanics, and a nice fit to the theme.
garethiw
2013-08-29 19:16
Really nice. Despite jumping directly into the game, the controls were easy to figure out and the mechanics became quickly apparent.
Definitely build it into a post-LD game :).
The mechanics are awesome! this game shows what we can do in (10seconds)s :)
aslai
2013-08-29 19:41
Thanks everyone :)
Yes, I was planning on spending a bit of time cleaning up the code, then making a full game out of it. Stay tuned.
jprogman
2013-08-29 20:52
Awesome idea you have going there with rewinding time.
I'm not sure if you caught that but the time doesn't reset when I enter a new round.
aslai
2013-08-29 20:59
BenWhi and jprogman: Yea I realize that. It was changed in the post compo version. Unlike in the game, I can't rewind time to put it in the jam version :(
As a large fan of music that resembles the ticking of a clock, I have to commend you on the music behind this game. Moving's a bit awkward and falling off ledges is a bit annoying, but nothing major or that causes me to lose unfairly. Good job implementing new things each level; it keeps the gameplay fresh.
Nice idea with the theme, going back in time each ~10 seconds is pretty cool. Did you make the music?
nickc
2013-08-29 23:20
You had me with "You are a Dr. Pepper chugging mad scientist." This game was about me! All an all, a fun little game. Would have loved more levels, but I feel that way with all LD games. Music, sound effects, good fit for theme -- a very nice LD entry!
Also, I don't usually see many people choose C++. I definitely liked the rewind feature; I'll be looking through the source a bit to see how you decided to do that :)
gigabass
2013-08-30 01:08
Loved the scientist's animations, really smooth and good-looking! That falling lab coat :)
Short game!
gazok
2013-08-30 01:42
I really liked the back-in-time mechanic. As you said, the levels were a little simple, but it seemed like there was plenty there for the time you spent.
vaalen
2013-08-30 11:56
It's a good little game. I had a crash at the end of level 3 so I couldn't do next levels. I like the twist on the theme. Game mecanics are very interesting too.
aslai
2013-08-30 23:51
Thanks for all the praise, guys :)
LordHellMaX: Yes I made the music. You can rate it and poke fun at it at http://www.newgrounds.com/audio/listen/547538
Nick Cash: I just record a list of variables at different time steps and then do a linear interpolation in reverse. I was initially using a spline, but my implementation was far too slow for the huge datasets. I was using an O(n^2-(n-1)*n/2) implementation, which is basically O(n^2/2). Linear interpolation is O(1)
As for the crashes after level three, that's just because it's trying to load a level that doesn't exist. Too bad I ran out of time. I'm definitely going to clean up the engine a bit and start working on a proper game though. This was my first real foray in to using Lua.
GigaBass, thanks! I try to make my graphics look somewhat presentable.
Props for the nixies tubes. The game feels solid and really smooth except for the slow jump, which I'm guessing is either from a slow pre-jump animation or that jumps only trigger on some sort of time boundary.
One of my favorites so far. Would love to see more of this game made. Jumping was a bit annoying at times is my only complaint
Nice start, liked it!
good job
jomomomo
2013-09-02 00:48
Any chance we could get a mac or web version?
aslai
2013-09-02 01:08
Last I checked, emscripten was pretty terrible, as was FlasCC, but I can take a look again if that would please you.
Nice job I love the rewind concept! Very nice game !
phocker
2013-09-02 03:54
i really like the concept of this and it was a lot of fun -- would love to see more levels -- great job
Very well executed. I especially love the vacuum tube numbers!
Very nice game, very professional, clever use of the theme, but I think you should make the controls smoother, I couldn't manage to pass the green switch in level 3 because of the jumps above the square block. And I swear I tried at least 30 times.
Very strong game potential tho.
zyxer
2013-09-02 21:39
Nice puzzle game which incorporates the theme quite well. I also really like the artwork. The controls are a bit fiddly (especially jumping) which makes level 3 nearly unbeatbale. But still a fun game, I would love to see more levels! :D
This is a great little game. I was thinking that the ten second looping would be like all the other games here. But I was gladly surprised.
It's really polished! I love the touches like the reversed motion at the end of the run (which is actually helpful to the game and not just an effect as well!) and the camera bumping.
The animations are great and I learned from this game how just using the animations to pause movement after falling from a great height really adds weight to the character and the fall. I will certainly be using that trick somewhere down the road.
Level design, music and animations are all great. I'd love to see a fully polished and complete game of this. You've got a good thing here. Well done!
The game crashed after I reached the end of level 3. The gameplay was pretty clever. The graphics are missing details and you may consider using other colors, which fit better together.