PotatOne by HeroesGrave 2013-12-16T07:09:00
Haha! That was hilarious! Also, I've repackaged the linux download for my game, if you'd be willing to give it a shot!
If you still aren't able to get it working, send me a message on twitter: @ZXeno
Foon → Ludum Dare Explorer → Users → ZXeno
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Lame Duck Delivery Service! | jam | |||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Brutal No-Chill Farming | jam | |||||||||||
| 2017 | 39 | Running out of Power | Unit39 versus the Robophobes! | jam | 3.00 | 2.66 | 3.00 | 3.00 | 2.00 | 3.33 | 2.33 | ||||
| 2016 | 35 | Shapeshift | Shape Shipper | jam | |||||||||||
| 2015 | 33 | You are the Monster | Boss Fight Simulator 2015 | jam | 449 | 3.29 | 3.12 | 2.71 | 3.35 | 3.06 | 3.29 | 2.81 | 2.44 | 28 | |
| 2014 | 31 | Entire Game on One Screen | Ludum Traders | jam | 771 | 2.88 | 2.87 | 2.87 | 3.60 | 2.47 | 28 | ||||
| 2013 | 28 | You Only Get One | Virtual Sniper Trials | compo | 465 | 3.04 | 3.00 | 2.54 | 2.63 | 3.11 | 2.04 | 1.83 | 2.83 | 53 |
Haha! That was hilarious! Also, I've repackaged the linux download for my game, if you'd be willing to give it a shot!
If you still aren't able to get it working, send me a message on twitter: @ZXeno
Good job! Really enjoyed it. Sounds would have made it more awesome. :)
I think this sends a pretty clear message, and was very well done. The theme is extremely well interpreted and executed here. I absolutely loved it. This is a game that begs for more polish and a full release. :) Very, very well done!
Good work! This could really go somewhere when it's fully fleshed out.
Very good! Really enjoyed this. The art is well done.
This was pretty good. Enjoyed 4th and final levels. Good job!
Good Job!
Couldn't find the theme, but I loved this none-the-less. Good work!
I played this for about a half-hour. Really enjoyed it! The sound effects really bring it to life. Good job! Especially for only 5 hours!
I enjoyed this quite a bit. The concept is solid, though, the way you find the code could be more complex. Good job!
Fascinating. I never would have thought of doing only 1FPS. Very good job!
This was a really good story, and the art was absolutely fantastic. This was really good!
Very fun game. Really enjoyed the dialogue and gameplay. Very addicting!
@HeroesGrave I recompressed it in a ZIP format and corrected the download link. Give it another shot and see if that fixes it!
Ah, thanks. I fixed the link (again). Sorry to hear the Unity games aren't running well on your *nix box. Hope you find out what's causing it!
@ashen Yea, I bumped the enemy snipers up from 1 second, to 1.5 seconds to 3 seconds for balance purposes. I forgot to change the wording when I posted the description. I'll probably change it when I have more time later.
@Raphy && @cwkx - Facing worlds was my inspiration. I did it completely from memory. I would have put more detail into it if I'd had more time. I think it turned out pretty well, and obviously the reference was clear enough for at least some people to get! :)
And thanks everyone for the kind words! I'm thinking I might continue working on it as a continuing project. Let me know what you think at my blog: http://www.signalreceived.com/
The art style is absolutely amazing! I really enjoyed it.
Constructively, some audio and some feedback when killing the horrible cat-freak monsters would lend to greater enjoyment.
Excellent work! :)
This is really good. Very impressed with what you were able to get done! Very solid, already spent an hour on it!
Absolutely fantastic! Really enjoyed this a lot. Was only sad that it isn't longer! Only so much you can do in 48hrs though. Excellent job!
Good job!
This has some potential, but I don't know if the end was glitched or if it didn't have time to come to completion. I couldn't "select" any of the mates, but the game would temporarily freeze, visually, if I approached the center or right one, the one on the left failed to register anything.
One fork? Talk about a sanitation issue! :)
This was a really great game. The challenge was awesome, the pacing was really good, and the art style was very consistent. Excellent work!
Really had a lot of fun with this! Solid gameplay, excellent music and visuals.
Very atmospheric. The mask made it insanely difficult to see what was going on. I didn't see the monsters before they ate me. The atmosphere though, was absolutely awesome! Some tweaking to the mask visibility and flashlight mechanic would really carry this far! I hope you keep working on it. :)
The visuals are good, but it's really dark. I couldn't find any way to pick up a torch, or any other object, which made moving between the extremely sparse light sources difficult. Upon reaching the water pit (and falling in), and finding no way out, I gave up. The concept is there, the visuals are good, but it isn't really playable. Good job on getting this much finished! I would definitely keep working on it and submit to #1GAM, but it isn't finished enough for me to vote on it here.
HAHAHAHAHA! I was cracking up and rolling all over the place when I played this. It actually made it harder because it was so hilarious! Absolutely fantastic!
Good job!
This was pretty incredible for just 48 hours! I really enjoyed the banter/barks, the interesting level layout and the controls were pretty decent. I think my only criticism was that the puzzles were more brute-force solving than anything, few hints as to how to get there. The chess-board puzzle was somewhat startling when you get there, and difficult to figure out the pattern.
Ah, apparently there was a Java update I missed.
This was a very cool concept, but the lack of audio made it uninteresting. Though, I did find a little bit of an exploit: So long as you have the surrounding edge of the planet's core completely covered in fauna, you'll make ~$5k every time, even with very little expenditure.
Very fun though, a lot of fun watching the physics in action.
Pretty fun. Unique use of the theme. The snowmen were hard to kill/manage sometimes. Took a bit to figure out how to move the crystals into the furnace. Best title so far. Good work!
Very moody, clearly an interesting story to be found here. It literally left me wanting more. Very well done! I would love to have seen what was on the painting at the end.
It isn't too bad. Understandable if you got a late start. But the humor... #PCMR for life! :D
Source is included in the release. I'll make a separate download for it though. :)
Done.
I added an alternate download source for the game. Feel free to use it if Dropbox is giving you problems.
@Wampus try reinstalling .Net4 / 4.5. That seems to be the most common source of SharpDX exceptions, and I can't duplicate it on any of my machines here.
I really wanted more to go into it, but ran out of time. Lots of lessons learned, though. Thank you everyone for your honest input. I'm already putting more work into it for a future re-release!
Great visual style. Very solid, and way more addicting than I though it was going to end up being. Very good game! I hope you keep going with it after the jam!
Controls were a bit difficult at first, but got the hang of them fairly quickly. Wish there was more to it than just killing the enemies in the arena, but it is an excellent idea! Would like to see more to it.
Oh wow, that got challenging pretty quickly! Loads of fun though. Great work!
Game plays well overall. The camera doesn't feel like it moves far enough ahead, and I occasionally had a hard time finding enemies. I wound up spawn-camping them mostly. The abilities are fun, and I like the game overall. The lack of any music or sound felt somewhat disconnecting.
I really enjoyed this. The difficulty scaled a bit quickly, and could use some more instruction. Overall, this was really good. :)
Hahahaha this was hilarious.
I haven't been able to get it to show the textures. Rsc folder is in the same folder as the .jar. Installed the latest version of java.
Had fun with the puzzles. More closure would have been nice though! Lack of sound was somewhat disconnecting.
That's the first twine game I've ever played. I really enjoyed going through a couple of play-throughs. Though, I did have trouble following the plot in some places, the story seemed to jump a bit.
Aevek pretty much hit it on the head. The take on the theme was solid, though!
Really had a hard time controlling it, couldn't figure out what I was doing wrong for the game to end. First time one of the guys passed through the gate, the second time it just ended as soon as I started shooting.
Once you buy about 30-40 of any of them, the timer goes negative and keeps counting down infinitely. Not bad for a single day, though!
Really enjoyed this! The music was a bit loud, had to turn my volume way down. But the gameplay was solid and the art was spectacular!
The writing was good, with an emphasis on the morality of the choice at the end. The ability to look at the evidence up-close was nice, and really added some depth to the proceedings. The art and music were absolutely top-notch with a surprising attention to detail. Overall, I really enjoyed this!
Thanks for the feedback! @batisdark I did do a casual entry, which disables the voting. I wasn't concerned all that much about the score, just participation and feedback. :smile: Most of those were things I wanted to get implemented, but just ran out of time.
Really enjoyed this take on the theme. The time between generators breaking down is a little harsh, and the oxygen generator is rather unforgiving. I had a couple runs where all 3 generators broke down at the same time. But it was a challenge and I had a good time!
This was absolutely a wonderful game! The presentation was smooth and very well polished. The attention to detail on the various pieces of mail was a very nice touch. I got way more invested in the story than I expected and really enjoyed it overall. I only routed one package wrong and it was mostly a mis-click :laughing: But this was a great game and a great interpretation of the theme!
Very solid, first playthrough was ~600points and second and third were over 900 as I got a grasp on the bounce physics. This felt really well polished.
This was genuinely a good time! The art style looked really good, the humor was excellent, and felt super appropriate for the theme. Great work! :D
I loved the art and visuals here, very dark and still vibrant! The synth/neon touches are great. The steering is a bit slow, but the controls overall feel good. I don't have much more to add that hasn't already been covered by others. I really enjoyed this and would love to see what more time working on it could deliver (buh-dum-tss :laughing: )
This was pretty solid overall. I respect the fight with UI, as it's always been a fight for me as well. The exection here was good, and the game kept me engaged for a good while. It's slow to start and the ships are pretty slow until you get the freighters, but I really like the idea. The generated icons, while looking really good and reminding me of something from the late-90s C&C era, stood out and felt inconsistent with the rest of the style. Great entry!