Sickle & Sword by MSiddeek 2015-12-15T17:53:00
Wow, what an awesome game. The best one I have played so far. I liked the story-telling a lot, reminded me about Superbrothers, Sword and Sworcery, which was one of the greatest Indie games around.
Well done. Really, really good :)
LD37 — One room (8)
Solitary Confinement by tsjost 2016-12-12T17:04:00
I guess there's a message to be learnt from this game. Don't stop breathing. I know what I'll be doing today!
antiroom by pta2002 2016-12-12T16:21:00
What a cute game. I liked the character and I quickly found myself moving from one place to another, transforming the levels. I feel like I was missing a challenge, some way to frustrate me or lose the game in a sense.
Anyways, I liked the game nevertheless.
Tangent by rxi 2016-12-12T16:19:00
Loved it!
Everything is just smooth in this game and works without hassle. The platforming is fun, the transitions are nice.
I like how you made me exited to reach the end, by introducing more action and more reason to play quicker.
Good job.
Non Euclidean Room by NuSan 2016-12-12T15:19:00
Wine on Linux worked for me!
Like the music, the atmosphere is really cool. The portals are nice, I think a way to add to this, would be to have the portals also change the rotation in a way, that by exiting a portal you could find yourself walking on a wall.
Nevertheless, cool game!
Walkie Talkie by managore 2016-12-12T13:30:00
Amazing game. This has got to be the easiest level editor there is. I enjoyed this game very much.
Homes under the Hammer by Tijn 2016-12-12T12:00:00
Love those sound effects, simple but funny. Tearing down the walls is like, do i really dare to go any further, I mean money is money after all...
I would've loved to be able to do something with the money, other than getting super rich (or super poor for that matter :( )
Simulated by Sheep 2016-12-12T10:17:00
I guess the key to the game is, to break out of the loop... :P
The gameplay was nice, interesting storyline and the theme was well implemented, kind of reminded me of the old Star Trek holo deck.
I feel like the jumping could have been a bit more intuitive.
I would not have increased the x value of the player in the air, when the jump button was released.
The zombies had some pretty cool sprites though. I could totally see this mystery being more complex as well.
Enough of the negative stuff, I had fun, and I hope you had, too!
KILLOBIT by bitslap_ 2016-12-12T09:59:00
It's a lovely game. I know how it is in game dev, that it's always easier to make games harder and this game is hard, but it's also the way it should be. It took me forever to finish, but I wouldn't have liked it any easier.
Graphics are cute and responsive and there was no weapon I didn't use (even the Ion canon, which at first, I thought was rubbish).
Good job on that!