green-lightning 2014-04-28 17:09
Really good game! It's quite addicting :)
Foon → Ludum Dare Explorer → LD29 → TRESHUR
By zupoman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Fun | 82 | 3.77 | ||
| Overall | 173 | 3.65 | ||
| Humor | 284 | 2.91 | ||
| Innovation | 295 | 3.45 | ||
| Theme | 308 | 3.55 | ||
| Mood | 319 | 3.27 | ||
| Graphics | 536 | 3.19 | ||
| Audio | 633 | 2.62 |
Really good game! It's quite addicting :)
Pretty good, it's so hard, but I like hard games ;)
Very fun to play! I liked the low-fi aesthetic in both the graphics and sound, which complement each other well. The digging mechanic is well implemented, and works well with the planes dropping bombs on you. All round a really solid enrty. Hard though - I couldn't beat it. Can I ask what happens when you reach the TRESHUR?
Nice! Surprisingly addictive I agree. Really enjoyed it. :)
I was so much under pressure... But I had fun, I like this style.
wow hard game but very engaging! good job. also liked the oldschool monochrome style :)
Came so close. Wonderfully addictive, nothing jarring except the constant deaths. Well done!
This was incredibly fun and challenging!
That was fun, addictive and challenging.
Very cool game, nice idea, addicting even... Would wish for a full screen mode! :)
Neat concept once I got the hang of digging/attack timing. I don't think I have the patience to beat it, but rather addictive.
That was really fun. thanks for making!
Well, that was addicting. And hard. Tried about 8 times before giving up. It was fun. Neat mechanic.
@CheeseyBob, All you get is just a winner screen. I had no time to think and make some funny ending. Sorry :(
Thanks for the comments, guys :)
Pretty solid, polished game. :D
My only grievance is how annoying the digging noise got. It got VERY annoying. But well done! :D
Very solid entry. The graphics were simple, but looked good. The game itself was addicting and fun. Awesome job.
Great game, pretty hard.
Played so many times and never even got close! Fun game!
Pretty good. The game has a good feel, the mechanics are simple but effective, and the art style, sound, and theme all fit well together. Digging isn't the most creative use of the theme but the game itself is very playable.
A few thoughts on how to improve:
Right now there is no feedback that allows the player to prepare to respond to bombs. This may be an intentional part of the minimalist aesthetic but it makes the experience more frustrating. Knowing when they are about to drop the bomb would give you time to prepare or dodge.
Attack enemies is wonky at times. The hitboxes heavily favor the enemies in a way that felt more frustrating than satisfying. I could only routinely kill enemies if they came at me from the side. If they were angled or landing on me I almost always died. This didn't feel right.
Not being able to dig sideways felt odd. In reality, there was only one critical path - dig straight down as fast as possible. The problem with this is there is no real way to dodge bombs if you do this. Essentially you're setting yourself up for a situation where winning is more a matter of luck than skill. This is not so enjoyable.
Add more player agency and this would be a great game.
I WANT TRESHUR BUT TRESHUR TO HARD TO GET :(