Arco by lightspeedlucas 2013-04-30T22:25:00
Very nice well executed concept. Does the music beat match the game? Either way I'm finding it very hard to get around once. I've grabbed the .apk to try on my commute tomorrow.
Foon → Ludum Dare Explorer → Users → oyster_crusher
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Constrained | compo | 322 | 3.29 | 3.43 | 3.45 | 1.61 | 3.20 | 2.40 | 3.00 | 37 | ||
| 2014 | 30 | Connected Worlds | A Pair Of Wizards | compo | |||||||||||
| 2014 | 29 | Beneath the Surface | Guidance | compo | 398 | 3.33 | 3.07 | 3.78 | 3.00 | 2.33 | 1.21 | 1.50 | 2.45 | 79 | |
| 2013 | 28 | You Only Get One | Power Core Defense | compo | 590 | 2.90 | 2.71 | 2.97 | 3.10 | 2.58 | 1.33 | 1.56 | 2.23 | 60 | |
| 2013 | 27 | 10 Seconds | 10 Seconds | compo | |||||||||||
| 2013 | 26 | Minimalism | Colors | compo | 212 | 3.55 | 3.32 | 4.05 | 3.86 | 2.76 | 1.18 | 1.95 | 2.77 | 66 |
Very nice well executed concept. Does the music beat match the game? Either way I'm finding it very hard to get around once. I've grabbed the .apk to try on my commute tomorrow.
Very nice game, really liked the art use of the theme. As others have said, it got a bit frustrating when I died due to the controls.
Impressed with the overall polish of this, great concept and graphics.
The pulsing is what stopped me playing it for longer. I'll be coming back to it again later.
The time spent on designing the puzzles really shows. I've not finished it yet, but I'll definitely be going back to it.
Solid game, the explosion fits in well. I did feel like some of the times I failed it was because the gave me an impassable section. The timer keeps running after you crash, making it difficult to see how long you survived.
And the windows version works fine for me.
Like most people it seems I thought the controls were a little too sensitive, slipping between the moving blocks was a bit frustrating.
Really nice work and I like the level design.
Really enjoyed playing that, it's very well executed throughout.
Getting past 19,000 gets pretty intense and the sound fits really well. Nice work.
The web version and the windows build are different. It's virtually unplayable with the windows version as the lines are super fast.
I quite enjoyed the game on the web however.
I didn't spot that the ships became the obstacles either the first time. Full marks for the art style.
There are a few bugs, as people have mentioned already. Also some visual indication of the upgrade level of the towers would help.
A solid tower defense otherwise.
Amazing how much you've expressed the combat in a handful of pixels.
Once I got the hang of it I really enjoyed it. For me it was a strange mix of calming and intense.
My thoughts are the same as many others already, great style, lacking gameplay.
The graphics and sound work together really nicely, generating a nice ramp in intensity. But I'm still not sure what I just spent my last 5 minutes doing...
Really like the style. The post-compo version covers the only criticisms I had. Nice work.
Brilliant game, nice level design.
Well played.
Nice idea for a physics puzzler. Things got a bit tricky to set up, on some levels my elaborate structures got tired and went for a lie down.
Very nice game. The only problem was the lack of a restart button.
Nice execution of a simple concept. I found it surprisingly addictive.
Thanks for the comments everyone. I'll make sure to rate your games in return.
As for the crashes and other issues, the first thing I can say is please try it in Chrome for now. I'll investigate and try to fix problems in other browsers.
Should be fixed now. I've tested it in all major browsers on windows and it appears to work.
Simple concept, but surprisingly enjoyable.
Really enjoyed the core mechanic. Thought that the movement was a bit too quick and hard to handle.
I disagree with some of the comments that didn't like the pits, they added a needed element of danger that force you to take it slow (or take risks). Although losing the stone down a pit seemed excessively harsh and effectively resulted in death.
Really liked the graphics, and how polished most of the game felt.
PB: 136 Liters.
Really liked this idea, although I've yet to actually complete it. The only real criticism would be that it takes forever to get anywhere since you have to 'solve' the board over and over to get the arrows you need. Also I think there's a bug in how the tiles are revealed where not all empty tiles in a group are revealed in one go. Great game overall though.
Super interesting puzzle mechanics that presented a number of really satisfying moments of realization. Going fullscreen resets the game, which was a bit irritating.
That's a cool mechanic for a puzzle. Some of the levels left me a little disappointed at the potential puzzles that could be made with this idea. Good game.
Fun to play around with but lacking in any real challenge. Music fits in really nicely.
I enjoyed the visuals, but found the controls awkward. It felt like I was missing something about how the movement worked and kept clicking to shoot rather than use space.
Really enjoyed the graphical style and seeing lots of small things done well. I was disappointed when it ended. Nice work.
Nice game. I've not beaten it yet, but have just seen your comment giving hints as to the solution so I'll take another stab at it. More levels, starting with something shorter would have been a nice addition.
I really like both the style and the concept. However the puzzles themselves were a bit disappointing, especially the final one which started in a 'solved' state (I assume this was unintentional). I would definitely play this with more and more difficult puzzles.
Good simple little game, especially for your first bit of js.
Very nice little puzzler, really enjoyed it. Only slight issue I had was with the movement controls.