Curse Of The Golden Pearl by Hamumu 2011-05-16T20:53:00
zee pants do nothing!
case 15: // pants
items[w * 5 + 2] = 0;
break;
*waves fist*
Foon → Ludum Dare Explorer → Users → Cybs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Cybs Submarine | compo | 928 | 2.79 | 2.80 | 1.69 | 3.07 | 2.15 | 1.37 | 1.95 | 2.38 | 75 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Jump Climb Die | compo | 171 | 2.76 | 2.97 | 3.03 | 1.29 | 2.41 | 2.12 | 2.09 | 1.90 | 46 |
zee pants do nothing!
case 15: // pants
items[w * 5 + 2] = 0;
break;
*waves fist*
Good fun. Played it the whole way though.. something hypnotic about it :)
I really liked the engine. It felt good.
I couldn't swing my net though.. and no enemies to swing it at I think.
Cool little game. The music reminded me of the water levels in mario 64. Was there a better weapon than the pistol? I found the bosses lair and saw another caged fix I didn't find.
I like the excel map as well.
I had fun playing.. got to the boss and had him cracked and then died.. Maybe ill try again later to kill him... so.. very close.. The text reminded me of the start of star wars. Was that your plan?
Your link is broken for me
Nice game. I struggled working out how to wall click (tap left and right and spam space).
also beware that spacebar takes screenshots (and also you need it to progress the dialog at the beginning)
i killed the yellow monster and when i was getting close to the pink square (my girlfriend i assume) I got an error:
Error in code at line 7:
if i.dead = false
^
at position 11: Unknown variable dead
How do you get past the first guard? I had the sock attack him.. but he still gets pissed off and chases me. I like the music and the idea.
Love the twist at the end :)
Couldn't move more than 5 pixels or so.. then the keys did nothing
Still crashing for me.
64bit win 7, XNA 4.0. I didn't try building from source (not sure I have the dev kit for xna)
Faulting application name: robots.exe, version: 1.0.0.0, time stamp: 0x4dc04a42
Faulting module name: KERNELBASE.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdbdf
Exception code: 0xe0434f4d
Fault offset: 0x0000b727
Faulting process id: 0x%9
Faulting application start time: 0x%10
Faulting application path: %11
Faulting module path: %12
Report Id: %13
Not sure if this helps much... The program doesnt output anything, it just crashes immediately. Does it need xna to be downgraded?
Good fun.. It reminded me of Tunnels of armageddon - http://www.youtube.com/watch?v=iJisLk7Oh6M
Nice and polished. So far this has been the best themed game!
Well done
Hrm, I asked in irc for a few people to test it and they all say that clicking seems to work. Maybe it has something to do with the version of Java you have.
mpc174: The floatyness was on purpose. At first I made the physics much more realistic but it made the mouse clicking mechanic too hard to use. Instead of just making space jump I decided to make the player have much more time in the air to think about where to click.
As for the theme.. the plan was to make the little guy a cat at first and call it something like "kitty training grounds".. but it turns out that I can't draw cats.. They coin also has a picture of the meme kitty on it but is very hard to see when it is scaled down. I also littered the levels with zelda + meme references to try to get some theme points (I didn't expect many)
@alexlarioza: The double jump resets when ever a left, right or below collision was detected. So if you skim the edge of a wall you can immediately double jump again (or use your first jump as well (which would explain the quad jump).
As for the levels.. I went for quantity and slowly ramped up their difficulty. The later levels take advantage of the directional jumping much more.
Thanks for all the comments people.
@Erik: The A and D keys mess up if you lose focus.. hitting A and D a few times seems to fix it in most cases. The first time you die should be the only laggy death.. after that it should run smoothly.
link was broken for me
Loved the idea. very polished game
Stuck on the loading screen :(
Great idea. Hard to get used to.. might be fun to play with a few friends or maybe let the weapons be clickable, that might be fun as well
Fun little game. I like the mechanic. Would have been a good game for 2 themes ago "The enemy is your weapon"
I like the idea. I couldn't really use the mechanic though because of the group controlling. Maybe it would be better used if you could select a green blob to control and stop controlling
great game, i even played through it again to get all 10 triangles. figuring out pressing down to jump into the side of the slime was the only tripping up I had. Great game. I think you could develop this further and people would buy it
E:\Ludum29>java -jar UnderMine.jar
Exception in thread "UnderMine-Thread" java.lang.NoClassDefFoundError: java/util
/function/Consumer
at io.github.aritzhack.underMine.Game.onStart(Game.java:70)
at io.github.aritzhack.aritzh.awt.gameEngine.CanvasGame.run(CanvasGame.j
ava:180)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: java.util.function.Consumer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 3 more
I'm getting the adobe air dialog as well.
Pepsi's marketing team is really targeting a niche demographic with this one.
I got 510.
my space bar doesn't like your game
great game, really polished
Thanks for the quick feedback.. amazing, before the compo has even finished!
I have reworked things a few times and it is prettier and has better feedback (text and stuff)
@Dualhammers that is the style of control I wanted. It isn't suppose to be like flappy bird. The controls are responsive, but they don't apply an impulse to your character.