Foon → Ludum Dare Explorer → LD20 → Jump Climb Die

Jump Climb Die

By cybs

Percentile
CategoryRankScoreCountLD20Ever
Innovation1363.033451.741.8
Fun1202.973457.236.3
Theme2841.29310.30.0
Graphics2202.413422.19.6
Audio1782.123436.58.8
Humor1982.092329.814.0
Overall1712.763439.014.5
Community2361.902117.125.3
Coolness34695.840.6

Ratings received

OverallAudioFunGraphicsHumorInnovationThemeCommunity
2222211
2232112
22322222
23222414
22322312
4543341
3242121
3243321
33322321
22221311
424351
322231
334222
32221312
55555555
33333322
32534311
211131
3343341
3133211
22222311
32321412
32232312
213131
2112121
333341
32432413
31422311
32334
4234411
3233131
21211412
21322323
212211

Comments

zzorn 2011-05-02 16:10

Game froze when I clicked the mouse to jump. I can click through the start screen ok, but after that clicking the mouse freezes it. The walking animation is cute though.

cybs 2011-05-02 16:27

Hrm, I asked in irc for a few people to test it and they all say that clicking seems to work. Maybe it has something to do with the version of Java you have.

mpc174 2011-05-03 06:09

The controls were a bit wonky, felt as if I was floating more than jumping. Not sure what it had to do with the theme. Needs more testing. Is it wrong to say that I liked the splashy bloody explosion?

cybs 2011-05-03 10:19

mpc174: The floatyness was on purpose. At first I made the physics much more realistic but it made the mouse clicking mechanic too hard to use. Instead of just making space jump I decided to make the player have much more time in the air to think about where to click.

As for the theme.. the plan was to make the little guy a cat at first and call it something like "kitty training grounds".. but it turns out that I can't draw cats.. They coin also has a picture of the meme kitty on it but is very hard to see when it is scaled down. I also littered the levels with zelda + meme references to try to get some theme points (I didn't expect many)

rialgar 2011-05-03 20:32

I love this game! It reminds me a lot of iwbtg. It's a pity it doesn't git in the theme I played each single level, took me 288 deaths on the last but one. Very cool!

rialgar 2011-05-03 20:36

I love this game. Reminds me a lot of iwbtg. It's a pity it doesn't fit in the theme. Enjoyed every single level, not even taking 288deaths on the last but one made me give up!

the-jack 2011-05-04 00:32

I like the jumping controls.

Also, seeing my own guts splatter is weird.

Great job on clearing the LD48!

winterblood 2011-05-04 22:27

Mouse-jump mechanic worked surprisingly well.

andrewbc 2011-05-05 13:55

After my first death, a and d no longer worked, but that's okay, jump-only was a bit of a challenge and made it a bit more fun. Pretty cool mechanics here.

cirrial 2011-05-05 19:31

I like the mechanics but my system _struggles_ to run this for some reason. Death particles drop it down to barely ~5 FPS, but I guess that's what I get for using a three year old macbook to play Java games. I'm voting based on what I saw of it, anyway. What I saw was fun and I really liked the floaty mouse jump mechanics. You probably don't even need the A and D keys with precise enough jump control.

alexlarioza 2011-05-07 21:32

Using the mouse direction to jump is a very interesting mechanic. It would have been more fun if the levels were setup more creatively. Also, I could triple jump, sometimes even quadrupole jump.

cybs 2011-05-07 21:39

@alexlarioza: The double jump resets when ever a left, right or below collision was detected. So if you skim the edge of a wall you can immediately double jump again (or use your first jump as well (which would explain the quad jump).

As for the levels.. I went for quantity and slowly ramped up their difficulty. The later levels take advantage of the directional jumping much more.

matthias_zarzecki 2011-05-11 13:41

That's a quite novel mechanic.

draknek 2011-05-11 16:03

Didn't expect it to close the instructions when I clicked to give the game focus.

I found that I forgot about my walking controls and just used the mouse to move everywhere.

Didn't personally find it a fun mechanic, but am glad you played around with it anyway.

fredericrp 2011-05-12 21:33

The double jump is hard to use, but it's fun enough to keep me playing some times :) and the splat is .. well done !

kvisle 2011-05-13 21:17

Extrapoints for the amount of levels. I got stuck at "It's time to thread the needle"

Good job :)

mwest 2011-05-21 20:03

Well done on an interesting game! Not sure if I like the directional jump mechanic - still not quite used to it even after making it to the brown pants level...

erik 2011-05-22 22:27

The jump mechanic is interesting, though a bit frustrating at times. A and D and the arrow keys didn't seem to work for me. I also got some pretty bad lag with the particle effects when I died.

cybs 2011-05-23 17:37

Thanks for all the comments people.
@Erik: The A and D keys mess up if you lose focus.. hitting A and D a few times seems to fix it in most cases. The first time you die should be the only laggy death.. after that it should run smoothly.