zzorn 2011-05-02 16:10
Game froze when I clicked the mouse to jump. I can click through the start screen ok, but after that clicking the mouse freezes it. The walking animation is cute though.
Foon → Ludum Dare Explorer → LD20 → Jump Climb Die
By cybs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 46 | ||
| Innovation | 136 | 3.03 | 34 | |
| Fun | 120 | 2.97 | 34 | |
| Theme | 284 | 1.29 | 31 | |
| Graphics | 220 | 2.41 | 34 | |
| Audio | 178 | 2.12 | 34 | |
| Humor | 198 | 2.09 | 23 | |
| Overall | 171 | 2.76 | 34 | |
| Community | 236 | 1.90 | 21 |
Game froze when I clicked the mouse to jump. I can click through the start screen ok, but after that clicking the mouse freezes it. The walking animation is cute though.
Hrm, I asked in irc for a few people to test it and they all say that clicking seems to work. Maybe it has something to do with the version of Java you have.
The controls were a bit wonky, felt as if I was floating more than jumping. Not sure what it had to do with the theme. Needs more testing. Is it wrong to say that I liked the splashy bloody explosion?
mpc174: The floatyness was on purpose. At first I made the physics much more realistic but it made the mouse clicking mechanic too hard to use. Instead of just making space jump I decided to make the player have much more time in the air to think about where to click.
As for the theme.. the plan was to make the little guy a cat at first and call it something like "kitty training grounds".. but it turns out that I can't draw cats.. They coin also has a picture of the meme kitty on it but is very hard to see when it is scaled down. I also littered the levels with zelda + meme references to try to get some theme points (I didn't expect many)
I love this game! It reminds me a lot of iwbtg. It's a pity it doesn't git in the theme I played each single level, took me 288 deaths on the last but one. Very cool!
I love this game. Reminds me a lot of iwbtg. It's a pity it doesn't fit in the theme. Enjoyed every single level, not even taking 288deaths on the last but one made me give up!
I like the jumping controls.
Also, seeing my own guts splatter is weird.
Great job on clearing the LD48!
Mouse-jump mechanic worked surprisingly well.
After my first death, a and d no longer worked, but that's okay, jump-only was a bit of a challenge and made it a bit more fun. Pretty cool mechanics here.
I like the mechanics but my system _struggles_ to run this for some reason. Death particles drop it down to barely ~5 FPS, but I guess that's what I get for using a three year old macbook to play Java games. I'm voting based on what I saw of it, anyway. What I saw was fun and I really liked the floaty mouse jump mechanics. You probably don't even need the A and D keys with precise enough jump control.
Using the mouse direction to jump is a very interesting mechanic. It would have been more fun if the levels were setup more creatively. Also, I could triple jump, sometimes even quadrupole jump.
@alexlarioza: The double jump resets when ever a left, right or below collision was detected. So if you skim the edge of a wall you can immediately double jump again (or use your first jump as well (which would explain the quad jump).
As for the levels.. I went for quantity and slowly ramped up their difficulty. The later levels take advantage of the directional jumping much more.
That's a quite novel mechanic.
Didn't expect it to close the instructions when I clicked to give the game focus.
I found that I forgot about my walking controls and just used the mouse to move everywhere.
Didn't personally find it a fun mechanic, but am glad you played around with it anyway.
The double jump is hard to use, but it's fun enough to keep me playing some times :) and the splat is .. well done !
Extrapoints for the amount of levels. I got stuck at "It's time to thread the needle"
Good job :)
Well done on an interesting game! Not sure if I like the directional jump mechanic - still not quite used to it even after making it to the brown pants level...
The jump mechanic is interesting, though a bit frustrating at times. A and D and the arrow keys didn't seem to work for me. I also got some pretty bad lag with the particle effects when I died.
Thanks for all the comments people.
@Erik: The A and D keys mess up if you lose focus.. hitting A and D a few times seems to fix it in most cases. The first time you die should be the only laggy death.. after that it should run smoothly.