Undercolor Agents by farmergnome 2013-05-20T22:09:00
This was excellent! You certainly know how to juice your games. I didn't do hardcore mode, but I did play through it - although I was about to quit when I arrived at "The Final Battle", since I wasn't too sure if it would go on forever or not.
LD28 — You Only Get One (27)
Mama is Sick by JaymeeMak 2013-12-22T16:44:00
This is a very sad game. It's good, but it's so depressing. I had my entire family die before me, before I managed to keep myself alive (but on the other hand, it suddenly got very easy)
0RBITALIS by AlanZucconi 2013-12-22T16:16:00
Interesting mechanic and a nice entry. A little bit hard to master the mechanic, but it's not because there's anything wrong with the design.
A great job on the graphics, too.
I like it, and I feel it's complete as it is. Thumbs up.
Lumen by Nelien 2013-12-22T16:04:00
Looks incredible, but got the better of the laptop I was testing on - so I couldn't play for too long due to overheating. But the mechanics that I got to see were very solid, and this looks incredible.
Unibrow by ViliX64 2013-12-22T15:58:00
I was two minutes late to the conference! D:
A lot of good mechanics here, and I'd love to see more of this game. However, some parts of the game were a bit mean; The parts where you lie to the player is mean in a way which differs from KPs deception game - as it's not obvious to me that it's a part of the core mechanic here. But you can still get away with it, since you don't lose a lot of time when it happens.
I'd like to see a post compo version of this.
Mayor's Holiday by Corné Dorrestijn 2013-12-22T15:34:00
Nice use of the theme, and highly humorous entry. I liked it a lot.
Cure the infected! by archaeometrician 2013-12-22T15:28:00
It was fairly easy until level 8, then it suddenly got incredibly hard. Nice little entry, not sure if it has a win condition.
Crystalline by X-0r 2013-12-22T15:15:00
Fun little game - not very touch pad friendly, but I managed to survive a few levels nonetheless. Good job!
Tiny Thor by JoeManaco 2013-12-21T16:55:00
Very fast paced game. I like it a lot. I felt that killing enemies was a bit difficult than it should have been - but the mechanics of the game was very enjoyable nonetheless.
I hope you make a full version, this is a well designed piece.
Dude, You Only Get One! by Raicuparta 2013-12-18T16:28:00
A fun little piece :)
Proper use of the theme.
Onions Only Chance by joserodolfofreitas 2013-12-17T19:53:00
I have a big problem mastering the game mechanic. I've gotten a maximum of one hit, before I do something wrong on the next one and die. I'm not sure if I'm supposed to click exactly when the ring comes in, slightly before, slightly after -- but I do know my fail rate is high - very high.
Fun esthetics, and I love the sound of the enemy.
Going Around by daredevildave 2013-12-17T19:41:00
I think this entry has it all, really. I never figured out how to dry the phone, but I believe I figured out the rest. My feedback would mostly be about small user experience things, most of which has been mentioned by others.
Very good entry.
One Shot. One Kill. by shatley123 2013-12-17T19:22:00
Hi! The Linux version is the Windows version.
Would it be possible to put the Linux export out there somewhere?
Battle of the Orange by TheThirdOne 2013-12-17T19:20:00
The graphics remind me of the C64 era. I like how the boat rocks up and down. The colission when I fight is a bit off I think -- I'd love to see a win/lose condition added to the game.
Shadow Night by ParaPup 2013-12-17T19:16:00
I explored a big part of the house, and then I got knocked around by that black thing. I don't know if there's a win condition - it's how far I got.
Yogo Grenade by jongtao 2013-12-17T18:49:00
Fun little game. I haven't seen libdumb before, so that was new to me. I got consumed around wave 25 or so - Too many bunnies.
I also enjoyed the Monty Python reference.
One Eye by kcpunk666 2013-12-17T18:10:00
I really like the game, I believe I managed to get past quite a few obstacles in the end. However, the implementation of the theme makes it a little too hard to be enjoyable in the long run - I did ragequit when I died and had to start all over after something I suspect was a pretty good run on the obstacle course.
Adding checkpoints beats the point of having 'one life' - but it would make it more enjoyable to me at least.
Adding some sort of hint at how far I've made it may change that -- as knowing that I almost beat it makes it more tempting to retry.
I hope you do more work on it.
Get over here! by Nisshoku 2013-12-16T22:05:00
I beat him in 324.05 seconds. Took a while before I understood how to use the shield. Very neat entry.
OneShot by minibutmany 2013-12-16T21:57:00
Nice little entry. I had problems beating the one with four rotating balls before I gave up. Not sure if there's a win condition, or if the levels are proceduraly made and will go on forever.
I liked how the audio worked when hitting the balls - it worked well with the music.
A bit frustrating use of the theme - restarting the entire game for one miss isn't very forgiving :)
Otzi's Last Journey by jomomomo 2013-12-16T21:51:00
Nice little entry.
Took a while before I understood that I had to use space to move -- I thought space was only to start the game.
Pretty brutal game, really - that's a lot of arrows. I'd love to see who's chasing him. I had no chance at surviving more than 2-3 flowers, so I'm not sure if there's a win condition.
I remember an exchibition about Otzi in a museum near where I live - got disappointed when I could only see Otzi on a webcam though.
You Only Get One Earth by oskardevelopment 2013-12-16T21:44:00
Some nice core concepts here. I hope you work more on it.
A bit clunky to move around - one have to right click in the middle of the cell, and if there's text rendered on top of it (like in the bottom of the screen) it wont work.
Felt that my people died too fast (The counter clearly states 8 turns before death, but it's closer to 3) - more than often I was unable to find usable resources for that unit - took a while before I found forest at all.
It would be nice if the turn ended automatically when one's out of things to move, just to add some more flow to the game. Also if it did like in Civilization, where it would select a unit for you - and you'd have to do is move the unit.
Point&Click Concept by joekinglake 2013-12-16T21:22:00
This was a nice entry.
I remember I played some flash games a few years back that were similar - where you had to solve a bunch of puzzles to get out of a room you were locked in. It's a concept that has more than enough potential to go around.
A bit short, but I'd love to see what more you can do with it.
[OBVIOUS] by hate-marina 2013-12-16T21:13:00
I bought lots of machines, they made me rich. Didn't get the hang of buy/sell.
Mikes toy by d_0o_d 2013-12-16T21:00:00
Very nice entry. I really liked the level where I hurdle myself across the gap with the hook. I'd love to see more of this.
Game froze as I beat level 5, though.
The oil eater by xrm0 2013-12-16T20:11:00
Fun little game - really hard to master, I hit a lot more rocks than oil pockets -- I tend to try to avoid everything that huddles towards me for some reason, regardless of what it is.
ACCELERally by ovenchips 2013-12-16T20:07:00
Several things I like about this entry that I want to ask you about. How is the "sort of but not really" cell shaded graphics made? I tried to look at your shaders, but I was unable to find them in the source code.
Also curious about what's used for physics.
Nice entry, played multiple runs, but never made it past 400 meters.
Wack Only One by TheSnide 2013-12-16T19:58:00
A short and sweet entry. Got 29207103 points!
I noticed that the seconds are a little short - no way this is a full minute.
Dolphin Rescue by capnramses 2013-12-16T19:54:00
I made it to level 4 before an avalanche of sharks got to me. I like it, and I like the use of shaders on the bottom (I'm assuming it is a fragment shader using time as input to move things around).
Well made entry.