FoonLudum Dare ExplorerUsers → Kvisle

Kvisle

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201328You Only Get OneDefusement of the Pyongcompo1793.453.482.551.563.522.962.9356
201326MinimalismBLOBcompo1523.673.703.443.193.132.492.313.00100
201223Tiny WorldTiny Questcompo2233.333.182.072.403.982.532.313.13100
201121EscapeSUBJECT:7compo773.443.192.814.253.633.671.783.253
201120It's Dangerous to Go Alone! Take This!Cheese Huntercompo1432.932.862.002.933.142.923.2913

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kvisle

LD20 — It's Dangerous to Go Alone! Take This!

4 TEMPLES by MoltenMustafa 2011-05-03T20:33:00

This is a game I'm proud to have beaten. I really loved it.

Don't Go Alone by pgil 2011-05-02T20:40:00

I love it. I would love to know how you achieved that graphical effect.

Urguff by Lerc 2011-05-03T15:26:00

I like the wacky graphics.

VIGILANCE by randomnine 2011-05-13T17:48:00

Perfect interpretation of the theme :)

Yhn by Jhelle 2011-05-13T21:52:00

Cool! It's quite hard.

Would like a more forgiving colission detection, and it's not trivial to master.

But it's still good. Nice graphics.

Tornado by devinmoore 2011-05-02T20:27:00

Works fine in Linux for me. Using Google Chrome in Ubuntu 10.10.

City Collision III by dwrensha 2011-05-02T20:10:00

Doesn't work here.

Appy 1000mg by deepnight 2011-05-02T20:51:00

Appy 1000mg-haiku:

Excellent artwork.
Robot is sad and alone.
Excellent ending.

A Colorful Man by thristhart 2011-05-03T20:03:00

Quite innovative, fun, a bit hard - but not too hard.

The Ubuntu howto:

sudo apt-get install g++ libgl1-mesa-dev libpango1.0-dev libboost-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev ruby1.8-dev rubygems
sudo gem install chingu gosu

Cheese Hunter by Kvisle 2011-05-04T18:48:00

Thanks!

You're probably right - it was a part of the nod to Zelda 1, where you start outside the cave ... But several people have told me that they forget to enter the house, and that they don't figure out how to shoot.

So the lack of explanations in the game is one of the weaknesses.

Cheese Hunter by Kvisle 2011-05-07T20:23:00

The thing with the doors is actually possible in Zelda 3 - where you touch the door, it disappears - and you enter the entrance. I can't say I made it as good as in Zelda 3, though.

I was hoping to fill the dungeon with more exciting stuff --- and the "puzzle" where you have to press the button would act as an incentive to walk through the rest of the level. Zelda usually has these - but mostly in the shape of "you need this item", or "you need this key", etc. The reason why I didn't get to implement what I wanted in time, is basicly because my basecode didn't provide me with the tools I needed --- plus, I was battling various bugs that was also in the basecode.

But you're absolutely right - the game is quite dull. I will be better prepared for LD21, and will be able to spend more time actually producing content to the game than dealing with silly bugs. :)

I didn't really think much about dealing with which door you enter the house from - when you enter the house, it checks if you got cheese - and deals with that accordingly.

Jump Climb Die by Cybs 2011-05-13T21:17:00

Extrapoints for the amount of levels. I got stuck at "It's time to thread the needle"

Good job :)

Recursive Questing by Johnicholas 2011-05-02T21:27:00

The version of löve I had installed was too old, so the game only gave me a blank screen.

I think I beat it.

Sprung by shiftingParadigms 2011-05-03T20:43:00

I want to encourage you to keep working on this - javascript / webgl are really cool things;

But you're probably aware that this needs a lot of work - especially the input.

Ngurvilar in the Temple Of Bastet by mjb67 2011-05-02T18:50:00

I felt the bouncing mechanic was a bit hard to do - but I learned it in the end.

Nice physics.

Rainbow_Riding_Hood by mr_Hk_ 2011-05-07T13:54:00

You can sell this on Apple AppStore.

Bunker 69 by Septi 2011-05-02T22:34:00

Interesting concept, hard to master. I'm a bit curious how a complete game would work. Would you be able to beat it?

Grave Robbers by adamatomic 2011-05-02T14:11:00

I love this!

But; What DeadlyJoe is experiencing applies to me too.

Grave Robbers by adamatomic 2011-05-02T18:53:00

I think this was a great concept. Add sound and a menu, and put it on a game site. It's almost perfect.

Retrace by hulahulahest 2011-05-02T18:36:00

I love what you've done.

Guinea Pig Warrior by tonic 2011-05-02T20:16:00

The best theme-interpretation so far in my list.

Guinea Pig Warrior by tonic 2011-05-02T20:28:00

Want to add that it worked fine in Linux, with Wine.

Legend of Parasite by Draknek 2011-05-02T13:55:00

I get the 3x2 set of rooms thing, too. I like your art.

Legend of Parasite by Draknek 2011-05-02T18:44:00

I got stuck the first two times I played this - but then I understood how the game actually works. A brief explanation of the core game mechanic would be nice on this one.

LD21 — Escape

Volcanowned! by Frimkron 2011-08-26T20:18:00

Very nice graphics. Very hard.

SUBJECT:7 by Kvisle 2011-08-22T17:21:00

You're not the only guy stuck in that place - as I see this will be a frequent problem I've added a spoiler-file, http://dl.dropbox.com/u/1287557/LD48/LD21/HINTS.txt

SUBJECT:7 by Kvisle 2011-08-22T20:21:00

@Hangedman; Is it the background-image that is broken on the menu, or is it the menu text as well?

What graphics card do you have?

SUBJECT:7 by Kvisle 2011-08-27T09:12:00

Wow, thanks a lot :)

I agree about said item.

Prelude of the Chambered by Notch 2011-08-26T20:40:00

This game is very long for a LD-entry. Very well done.

Jailed by the Ministry of Project Management by tcstyle 2011-08-26T18:48:00

It runs fine in Linux - first I tried running Escape.py, and I thought that I played the game then - but I feel it didn't behave the same way as jailed.py did.

Anyway; good job :)

Captain Starfire's Great Escape! by jonnopon3000 2011-08-24T18:48:00

A good first entry - it has some bugs, though.

Quean Bee by peterstock 2011-08-25T05:33:00

This became a whole lot more interesting at the point I discovered how this all works :)

Ball Escape by Mjiig 2011-08-22T21:18:00

Can you compile it statically? Newest Ubuntu doesn't come with allegro5.

Ball Escape by Mjiig 2011-08-23T20:48:00

This is cool - I think you're on to something with this mechanic.

To the Other Side by Sheepolution 2011-08-25T06:30:00

This was nice. I didn't understand that I was supposed to mash space at first - but when that made sense, I can see the potential here.

I'd love to see a more polished and content full version of this.

LD23 — Tiny World

The Wizard Delven by Polar 2012-04-23T19:58:00

Some people add links for all platforms, Mac OS X / Linux, and just point it to the same file.

About the game; It's a bit difficult to rate in its current form, and you're probably aware of that. Just don't give up.

The Two of Us by scoopsy 2012-04-28T22:52:00

Made an attempt to run this in Linux, to no avail;


tv@apu:~/ld48/the-two-of-us$ ruby bin/main.rb
bin/main.rb:1:in `require': no such file to load -- gosu (LoadError)
from bin/main.rb:1
tv@apu:~/ld48/the-two-of-us$ sudo bundle install
Using rake (0.9.2.2)
Using chipmunk (5.3.4.5)
Using cri (2.1.0)
Using libxml-ruby (2.3.2)
Using faster_xml_simple (0.5.0)
Using gosu (0.7.41)
Using httpclient (2.2.4)
Using json (1.6.6)
Using nokogiri (1.5.2)
Using net-github-upload (0.0.8)
Using ocra (1.3.0)
Using thor (0.14.6)
Using releasy (0.2.2)
Using bundler (1.1.3)
Your bundle is complete! Use `bundle show [gemname]` to see where a bundled gem is installed.

Who stole my pixels?!? by matheus23 2012-04-23T16:20:00

This is pretty good, but also pretty hard.

It wasn't very intuitive, which I would consider its weakness.

Overall; A pretty good job. An innovative take on the tower defense genre.

3rd Planet by xillix 2012-04-29T00:22:00

Tried to run with Mono 2.8 on Linux, didn't work.

Around the World in 80 Seconds (or less) by gormio 2012-05-11T21:34:00

Was neat, the window was a bit tiny though - may be related to me having a multimonitor setup in Linux. Twinview always suck if you attempt to go in fullscreen.

Nineties Holywood Hacker by Casino Jack 2012-04-23T17:00:00

Conceptually, quite cool. I wish it didn't care if a tile did fit with adjent tiles or not, as in Pipes and similar games. Giving me access to the map in game would also be cool for deciding directions :)

Don't Leave our Home! by EdiiKnorand 2012-04-27T22:29:00

I fixed the crashbugs and made a Windows-version and put it here: http://dl.dropbox.com/u/1287557/dontleave.zip

I have not modified anything about the gameplay itself.

I've chosen to rate the entry in that state, so he can at least get some feedback on it.


Feedback;

This game is freaking hard, still has quite a few bugs - but I believe you've gotten a fair amount of practice out of it anyway. Keep coding!

Don't Leave our Home! by EdiiKnorand 2012-04-27T22:31:00

Just to prove a point about the work I did, the patches are here: https://github.com/epc09/ld23/pull/1/files

Arnold Bros (est. 1905) by fanatiko 2012-04-23T19:48:00

This was quite good. Only complaint I have, is that the window was a bit small.

You should make more levels for this :)

Tiny Island Adventure by AdventureIslands 2012-04-23T23:29:00

A very pretty, complete, fun game. Wouldn't be surprised to find this with a overall and/or graphics medal.

Oh No, Tiny Rover! by decultured 2012-05-11T21:17:00

My favorite part is when ludumdare_WIN.zip contains two directories: ludumdare_MAC and __MACOSX

:)

Polarity by nornagon 2012-04-29T01:22:00

Stuck at Infinite Potential Well.

Very good game, with a very solid game mechanic. I'm usually not that entertained by the really simple games - but this hit the nail on its head.

Large Hadron Collider: Ludum Dare Edition by Muhiz 2012-04-23T22:23:00

The exefile is 64 bit only, it seems?

Greed Wars by IgnatusZuk 2012-05-04T23:05:00

This was incredible.

Tiny Invasion by Cappibara 2012-05-11T21:53:00

Yeah, like the others; Keep practicing - if you want to make games, you'll make games. You just have to work to get there.

Recluse by chambers 2012-05-12T14:26:00

I beat it, didn't find all the collectibles though.

Really good entry! I love the core mechanic - it was a bit surprising at first :)

Tiny World Racer by Kinokochan 2012-04-29T01:12:00

Linux user here, so I can't play it.

It seems to use functions that are unimplemented in wine;


wine: Unimplemented function msvcp100.dll.?_Orphan_all@_Container_base0@std@@QAEXXZ called at address 0x7edf6cf2 (thread 0009), starting debugger...

Alice and Bob's tiny cubic planet by kch42 2012-05-11T21:29:00

This was pretty awesome. I really like the core idea of this game - especially when I understood that walking off in certain directions would turn me around 90 degrees. That was a very nice niche.

The audio was a bit unpleasant, so I turned the volume far down.

Rally Mites by siasia 2012-05-11T22:10:00

It's a good start, you should finish it up!

Ant Quest! by Entrails 2012-05-11T21:58:00

The controls are a bit difficult to master due to the way you get stuck at walls --- but the game has some very neat concepts.

It's a bit hard.

aidas by mitkus 2012-04-23T16:31:00

Some places, a bit too unforgiving perhaps - other than that; quite neat. There is a lot of potential for good puzzles here.

Giant Wizards from the Outer Rim! by tompudding 2012-04-23T22:55:00

There's a lot of potential in this game - I hope you keep on pressing with those plans you mentioned.

The game eventually crashed for me, here's the Traceback;


Traceback (most recent call last):
File "<string>", line 76, in <module>
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 462, in Update
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 329, in Update
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 186, in NextPlayer
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/wizard", line 202, in Select
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/texture", line 281, in Enable
NameError: global name 'Hover' is not defined

I Painted a Tiny World by jellyislovely 2012-05-11T22:46:00

Works in Linux if I remove pygame._view from the import list.

The Revenge of Grodzilla by vidarn 2012-05-11T23:03:00

Respect!

Fracuum by TylerGlaiel 2012-05-01T12:41:00

This was excellent. There's not much more to say, really.

Legends of Babanok by Longarmx 2012-05-11T23:14:00

There's a lot of potential in this - I think you should work more with it, finish it up / polish it.

Tiny Pig Run by boxerbomb 2012-04-29T01:29:00

I don't think the game works as it should in Linux, though - all I see is a player. And it took ~1 second before it said "Dead, you scored 100 points".

Going to leave the rating empty, since I can't see any other graphics than the player itself - I consider it a game breaking bug.

Tiny World Corporation by Andrew Marsh 2012-04-23T17:19:00

Which version of Löve have you tested with? Mine throws exceptions on me.

Super Strict Farmer by Benjamin 2012-05-05T22:33:00

A very good entry. A bit too hard for me, but other than that; Very good.

Housefly by dacap 2012-05-12T14:08:00

This was excellent! I really like this one.

Tiny Quest by Kvisle 2012-04-24T22:04:00

Thanks to everyone who played and rated it so far :D

I really regret that I didn't go around and fix the jumping mechanic, as it "makes or break" the game. I hope to implement an enhanced version later, just to show people what I wanted my compo entry to be like.

$ales by Sanguine 2012-04-23T16:03:00

It makes me wanna play Ports of Call, again. That's a good thing.

Forever Alone by ra4king 2012-04-28T23:50:00

I didn't figure out how to start this.

The jnlp-file was downloaded by my browser. I attempted to open it with javaws (web start, often works) - it complains about parsing the file.

Primordial Smackdown: Bacteria with Badditude by Vilborg 2012-04-28T23:05:00

Was unable to run in Mono - would be cool with a Mono-port.

BEEFWAR by crackerblocks 2012-05-13T01:08:00

What did I just play

NanoQuest by Mago 2012-04-23T22:22:00

Works fine in Linux, just start with:

# java -jar NanoQuest.jar

About the game;

Very nice graphics. Sometimes enemies appear too far to the side for me to be able to hit them - and there could have been better feedback as tcstyle already pointed out.

Definitely potential in this.

Astro Break by hulahulahest 2012-04-26T21:42:00

This was excellent.

TinyColony by aaronsnoswell 2012-04-23T14:28:00

Waiting for a Windows or Linux build.

Pale Blue Dot by KevinWorkman 2012-04-23T22:35:00

The DNS-entry for the webserver I'm downloading this from is wrong;

s3.staticvoidgames.com is an alias for http://s3.staticvoidgames.com.s3-website-us-east-1.amazonaws.com.

It shouldn't have http:// in it. That's probably why webstart / applet loading fails. Downloading directly from AWS works.

Adding the following line in my hosts-file:

207.171.163.193 s3.staticvoidgames.com

Fixes a lot of problems with that website in chrome. This probably affects other people too - you should check that out.


The game:

A nice prototype - would be nice if the camera could show a bit more of the surroundings as well.

Tiny Monk by Krisjet 2012-04-23T14:19:00

An excellent game! I really like this one :)

Craemle Zone by PsySal 2012-04-28T23:16:00

Got stuck on "Level 2" - I got 16 coins but found no way to get past the toll - or enter the closed door.

A bit trippy for my taste, but definitely pretty.

UpVote by oldtopman 2012-04-23T23:08:00

Technical:

It has a big problem with input --- I checked the source code. You can't have two SDL_PollEvent loops -- when you do PollEvent, it discards the event. Merge it into a single loop, and things will work smoothly.


The game:

I managed to both lose and win - could be an interesting turn based online game - switch the graphics to something a bit more intimidating and you'd be ready. :)

Bottled Worlds by Patacorow 2012-04-28T00:16:00

It's a very charming little game, but it's a little hard for me. I wasn't able to pass level two :P


I'm not sure if I'm doing something wrong, but I feel the trailer showed off more attacks than I was able to do in the game - and I couldn't hear the sound effects that are in the trailer either.

A Tiny New World by Gameko 2012-04-23T21:26:00

Make it possible with multiple projectiles at the same time, add a couple of additional enemy types and a boss --- and you got yourself a quite fun game.

There is potential in this, and it can become quite fun if you put a little extra work in it :)

(Also ran it on linux, java -jar tiny.jar worked fine with oracle jvm)

The Cube Realms by Zoomyzoom 2012-04-29T00:53:00

same error as edg3 --- I'm on Linux though.

Homedefender by Hopps 2012-04-23T21:14:00

How do I run it?


$ java -jar homedefender-linux.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: me/hopps/Starter : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: me.hopps.Starter. Program will exit.

Minikin by tummyache 2012-04-23T22:45:00

I like this a lot :)

A Minecraftesque Adventure a`  la Rogue by leedo 2012-04-29T00:56:00

Good start, you should finish it.

Fish Tank Commander by quill18 2012-05-01T13:16:00

I got the message: "We're sorry, but something went wrong." when attempting to log in.

Micro World by Oye Beto 2012-05-11T22:34:00

Neat, but I'm a bit confused if the walls had a purpose - or if it's one of those unfinished features that you hoped to implement but didn't quite make.

Other than that; Pretty solid. Fun, neat.

Planet 161 by saint11 2012-05-01T15:10:00

Very nice graphics
Very good puzzles
Nice loops

This whole thing feels very polished to me.

Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! by mattchu 2012-04-23T23:03:00

I really like the graphics, but the rest is hard to comment on - I don't know what I'm doing.

Rat Conquest by Canard Sauvage 2012-04-23T16:47:00

I like this. Given some tweaks and balancing as far as speed goes, both for your character and your enemies - can make this game quite fun.

LD26 — Minimalism

Undercolor Agents by farmergnome 2013-05-20T22:09:00

This was excellent! You certainly know how to juice your games. I didn't do hardcore mode, but I did play through it - although I was about to quit when I arrived at "The Final Battle", since I wasn't too sure if it would go on forever or not.

Baron von Tater: Attack of the Taters! by mungoman1 2013-05-10T22:04:00

My only question would be: Is this game beatable? I start it, I get to pull two, maybe three shots - I die.

INO by Nikich 2013-04-29T13:16:00

Cool concept!

The isometric view made it a bit difficult to control for me, as I'm not used to orienting in that perspective.

energized by mibbio 2013-05-10T20:32:00

With the right mind-bending levels, this can become a pretty good puzzler.

First I just popped up the game, started to drive, and was told that I was out of energy and that I had lost the game. I tried several times, and beat it on the fourth attempt. I think that if you worked on how you were presenting the core mechanic (the transfer of energy from the battery to you, and from you to the world) - it would be easier to dive into.

Minimalistic Shooter by Anickyan 2013-05-11T15:32:00

I like it. It would be cool if the camera moved along with the craft - showing the ship at the center of the screen at all times. Would be cool for aiming, I think.

The Journey of a Blob by pirate-rob 2013-05-09T16:12:00

My game is about a blob, too!

I didn't understand the grey box-mechanic, and I got stuck by the lava - I didn't find a way to get past.

ABSTRAIT by Tkatchenko 2013-05-10T20:38:00

Trying to wrap my head around level 5 with no luck.

Cool puzzler, but a bit difficult to master the mechanics properly. Almost finished it but gave up on level 5.

soundscape by Ragzouken 2013-05-11T13:28:00

This game is really cool. I didn't manage to win yet, but it def. deserves some special kind of attention. The mechanic is great, and wonderfully implemented. The only downside is that I can't show it to people I know who are hearing impaired on one side.

Allied by JPatrick 2013-05-09T16:18:00

I don't think this is wrapped up correctly in the Linux download; This is the error message I got - http://pastie.org/private/knqdcf5jn8s8zpxowiyag

I've played a lot of games with lwjgl, so I suspect it's a problem with the archive.

Allied by JPatrick 2013-05-09T19:27:00

OK! Got it to run now :)

This game is hard!

MONO by timtipgames 2013-04-30T09:58:00

I gave up at 'sprint'.

Neat mechanics, I like it :)

Depth by Maple 2013-05-09T15:16:00

This is both excellent fun and really innovative.

I'm stuck on level 10, and one part of me wants to try and map out the maze somehow

RUNNERIST by BumbleBirds 2013-04-30T09:02:00

Really pretty stuff, and a nice execution. I gave up at level 3 - record 33 seconds.

The Parasite by jahlgren 2013-05-10T20:53:00

A bit unforgiving, I think - having to start from the beginning makes it a bit too hard for me.

Are the levels generated, or are they picked randomly from a pool?

The game is pretty, and the mechanics are solid.

(Follow the) Line by Chman 2013-04-30T08:55:00

Very nice, but I had to give up at level 18 -- I don't have the reflexes required for this :)

Linewalker by jcmoyer 2013-05-12T01:18:00

Pretty cool game, and really tough puzzles. I got the bad ending, it seems.

Occam's Razor by Hayawi 2013-05-08T23:26:00

I died. I'm also probably gonna get epilepsy..

Invertigo! by unusualcadence 2013-04-29T17:27:00

Really fun game!

Weapons of Minimal Destruction by bluescrn 2013-05-10T22:18:00

A very pretty implementation of a very simple mechanic. The "two-stick-shooter" works very well with wasd+mouse. Would be cool with title/end-screen, sound/music, and a possibility to win (that may be possible - I may just suck :P)

Defense of the 8-Bits by NiftyLlama 2013-05-10T20:17:00

I finished it! I like it, this is something that can become really good with some work. The core game mechanic is there - you can make this quite nice with small modifications here and there. :)

Formless Reliquary by PsenFilip 2013-05-10T22:50:00

I finished it it! I was a bit confused about the levels that aren't beatable on the first try - but as I kept playing I figured out the mechanic. Nice job.

Add Removal by StuStutheBloo 2013-05-08T19:44:00

Most clever use of the theme so far. I love it.

I got stuck at some point, not sure which level it was - yellow/green guy.

The Simple Clicker Game by psc1997 2013-05-10T19:58:00

Crashed on my 32nd click.

essentia by andrewkennedy 2013-05-11T00:35:00

Lovely art-style, a little confused by the ending.

Random Legend Adventure by Captain_Genial 2013-04-30T12:11:00

Since it's a java-game, it's probably not too hard to make this work in Linux/Mac OS X as well. I'm in Linux currently, so unable to review it.

Piano Stairs by robmozart 2013-05-08T21:53:00

Got this to run in Linux without any big problems - just had to install the missing packages. For me, in Ubuntu 13.04 that was python-pyglet and libavbin0 ...

As you say, it's unfinished - but you've got something going on, I like that.

RGB by Jaus_LXXIV 2013-05-08T22:11:00

First I was wondering what this was all about, but reading the instructions you posted in the comments helped alot. Now it's actually quite fun.

Worked fine in Ubuntu 13.04 with sun java 7.

Bong Out Wars by Eternal_Rest 2013-04-30T09:47:00

Works in Wine in Linux. It'd be cool to be able to control the pad with the mouse. At one point I both beat the level and got game over at the same time; But I was sent to the next level so it worked out well.

Neat.

Minimalism Tower Defense by Rubricet 2013-04-29T13:02:00

Works fine in Linux, just run it like this;

java -jar LD48.jar


I managed to cover the entrance with a tower, making it impossible to lose.

The UI could use some work, since the circular menu can appear partly off-screen, some choices are unavailable for certain cells.

I like it! Good job.

Arena by rogueNoodle 2013-04-29T18:32:00

I like the concept, the style and the sound a lot.

But I have difficulties controlling the box due to the isometric view, so I don't know if there were more levels or anything - I kept dieing pretty fast.

Minimalist RTS by aaron9000 2013-05-11T00:40:00

A lovely take on the theme, great fun, great graphics - an overall good game. And incredibly suitable for IOS/Android as well. Add a multiplayer-option and you've got yourself a hit.

You Must Escape by GertJohnny 2013-05-10T22:24:00

This is scary stuff, really innovative, fun mechanic - and a lovely take on the theme.

Justice by nintendoeats 2013-05-05T22:00:00

I think the mood of this game was great. The trilemma is great, and I love the storytelling.

++Pet; by mushbuh 2013-05-02T19:40:00

I have no idea what I was doing, but apparently it got 9 years

Flingler by Folis 2013-04-30T12:37:00

I beat it! Pretty nice - I'd love to see the mechanic developed further.

Cruxton by twelveplusplus 2013-05-08T20:24:00

The game is very hard - harder than mine, and I don't make it very far. I like that the game renders from a different perspective than the common space shooter; It makes me think that there's probably a market for it.

Art games by Fififox 2013-05-11T13:05:00

I wonder what the artist who made this game is trying to tell us. Since the game moves faster and faster, I can't help to think it's some kind of criticism to the never ending pressure of being more artsy.

Dream Fishing by Sophie Houlden 2013-04-29T13:35:00

This is really cute. The quotes that come up reminds me of certain people's Facebook-postings.

I like the sound.

I'm not sure if there's an end in this game; I didn't reach it.

BLOB by Kvisle 2013-04-29T11:05:00

@gmaker: Have you tried shooting at the dark blocks?

BLOB by Kvisle 2013-04-29T11:15:00

@cahman: Correct, you need them to merge :)

Beeat by cambrian_era 2013-05-11T11:32:00

Thanks for creating the standalone versions so I could try it!

This is very hard, and it took me a few attempts to figure out what ended the game and what were good things to hit. I don't think any of my attempts lasted more than 30 seconds.

I noticed that if I held down the mouse, you could see a trailing line - but my bee/wasp/thing would only fly directly to the end of it; Having it follow the trail could be a cool mechanic to add when flying through the more complicated areas.

I like the music and the graphics a lot.

Cubique Noire by Detocroix 2013-05-09T20:46:00

Shooting the boxes was really satisfying. Good job. Bummer to have to start all over when I was killed by the big box, though.

Battery by onzephyr 2013-05-11T00:43:00

I beat it, and I like it!

I really like how the Game Boy tilts when you move around - it reminds me of when I was a kid and introduced my friends to NES. How they handled that controller was weird --

A Puzzling Composition by whilefun 2013-05-08T23:05:00

I finished it! This is really polished - I like it a lot.
I'd like to see more mind-bending puzzles.

Art Attack by Morgawr 2013-05-12T01:37:00

I beat it! I think you've done quite a good job with this. I think the graphics are quite stylish, but I had some trouble seeing the cave entrance - I think maybe some places could emphasize what kind of items are interactable.

It's good adventure gaming fun, and we like that.

You're off to a good start.

Colosseum by Doublecaster 2013-05-08T23:19:00

This is incredibly hard.

Break All The Pots! by mostley 2013-05-02T19:48:00

I like that you included a Linux-version, but it doesn't seem to contain any executeables.

LD28 — You Only Get One

Wack Only One by TheSnide 2013-12-16T19:58:00

A short and sweet entry. Got 29207103 points!

I noticed that the seconds are a little short - no way this is a full minute.

Point&Click Concept by joekinglake 2013-12-16T21:22:00

This was a nice entry.

I remember I played some flash games a few years back that were similar - where you had to solve a bunch of puzzles to get out of a room you were locked in. It's a concept that has more than enough potential to go around.

A bit short, but I'd love to see what more you can do with it.

Shadow Night by ParaPup 2013-12-17T19:16:00

I explored a big part of the house, and then I got knocked around by that black thing. I don't know if there's a win condition - it's how far I got.

ACCELERally by ovenchips 2013-12-16T20:07:00

Several things I like about this entry that I want to ask you about. How is the "sort of but not really" cell shaded graphics made? I tried to look at your shaders, but I was unable to find them in the source code.

Also curious about what's used for physics.

Nice entry, played multiple runs, but never made it past 400 meters.

Get over here! by Nisshoku 2013-12-16T22:05:00

I beat him in 324.05 seconds. Took a while before I understood how to use the shield. Very neat entry.

One Shot. One Kill. by shatley123 2013-12-17T19:22:00

Hi! The Linux version is the Windows version.

Would it be possible to put the Linux export out there somewhere?

One Shot. One Kill. by shatley123 2013-12-18T16:31:00

I don't know Unity at all, but I know that when I download other Unity games - they come with a Linux-specific version that has a Linux binary (well, it's a mono program in the end). The version I downloaded here does not.

So, I'm on a little thin ice here - but I don't think it's true that Unity exports one version that covers all platforms -- because all the other Linux versions of Unity apps I've downloaded have had Linux specific binaries in it - and no Windows stuff.

0RBITALIS by AlanZucconi 2013-12-22T16:16:00

Interesting mechanic and a nice entry. A little bit hard to master the mechanic, but it's not because there's anything wrong with the design.

A great job on the graphics, too.

I like it, and I feel it's complete as it is. Thumbs up.

Battle of the Orange by TheThirdOne 2013-12-17T19:20:00

The graphics remind me of the C64 era. I like how the boat rocks up and down. The colission when I fight is a bit off I think -- I'd love to see a win/lose condition added to the game.

You Only Get One Earth by oskardevelopment 2013-12-16T21:44:00

Some nice core concepts here. I hope you work more on it.

A bit clunky to move around - one have to right click in the middle of the cell, and if there's text rendered on top of it (like in the bottom of the screen) it wont work.

Felt that my people died too fast (The counter clearly states 8 turns before death, but it's closer to 3) - more than often I was unable to find usable resources for that unit - took a while before I found forest at all.

It would be nice if the turn ended automatically when one's out of things to move, just to add some more flow to the game. Also if it did like in Civilization, where it would select a unit for you - and you'd have to do is move the unit.

OneShot by minibutmany 2013-12-16T21:57:00

Nice little entry. I had problems beating the one with four rotating balls before I gave up. Not sure if there's a win condition, or if the levels are proceduraly made and will go on forever.

I liked how the audio worked when hitting the balls - it worked well with the music.

A bit frustrating use of the theme - restarting the entire game for one miss isn't very forgiving :)

One Eye by kcpunk666 2013-12-17T18:10:00

I really like the game, I believe I managed to get past quite a few obstacles in the end. However, the implementation of the theme makes it a little too hard to be enjoyable in the long run - I did ragequit when I died and had to start all over after something I suspect was a pretty good run on the obstacle course.

Adding checkpoints beats the point of having 'one life' - but it would make it more enjoyable to me at least.

Adding some sort of hint at how far I've made it may change that -- as knowing that I almost beat it makes it more tempting to retry.

I hope you do more work on it.

Crystalline by X-0r 2013-12-22T15:15:00

Fun little game - not very touch pad friendly, but I managed to survive a few levels nonetheless. Good job!

The oil eater by xrm0 2013-12-16T20:11:00

Fun little game - really hard to master, I hit a lot more rocks than oil pockets -- I tend to try to avoid everything that huddles towards me for some reason, regardless of what it is.

[OBVIOUS] by hate-marina 2013-12-16T21:13:00

I bought lots of machines, they made me rich. Didn't get the hang of buy/sell.

Cure the infected! by archaeometrician 2013-12-22T15:28:00

It was fairly easy until level 8, then it suddenly got incredibly hard. Nice little entry, not sure if it has a win condition.

Unibrow by ViliX64 2013-12-22T15:58:00

I was two minutes late to the conference! D:

A lot of good mechanics here, and I'd love to see more of this game. However, some parts of the game were a bit mean; The parts where you lie to the player is mean in a way which differs from KPs deception game - as it's not obvious to me that it's a part of the core mechanic here. But you can still get away with it, since you don't lose a lot of time when it happens.

I'd like to see a post compo version of this.

Mikes toy by d_0o_d 2013-12-16T21:00:00

Very nice entry. I really liked the level where I hurdle myself across the gap with the hook. I'd love to see more of this.

Game froze as I beat level 5, though.

Dolphin Rescue by capnramses 2013-12-16T19:54:00

I made it to level 4 before an avalanche of sharks got to me. I like it, and I like the use of shaders on the bottom (I'm assuming it is a fragment shader using time as input to move things around).

Well made entry.

Mama is Sick by JaymeeMak 2013-12-22T16:44:00

This is a very sad game. It's good, but it's so depressing. I had my entire family die before me, before I managed to keep myself alive (but on the other hand, it suddenly got very easy)

Lumen by Nelien 2013-12-22T16:04:00

Looks incredible, but got the better of the laptop I was testing on - so I couldn't play for too long due to overheating. But the mechanics that I got to see were very solid, and this looks incredible.

Yogo Grenade by jongtao 2013-12-17T18:49:00

Fun little game. I haven't seen libdumb before, so that was new to me. I got consumed around wave 25 or so - Too many bunnies.

I also enjoyed the Monty Python reference.

Onions Only Chance by joserodolfofreitas 2013-12-17T19:53:00

I have a big problem mastering the game mechanic. I've gotten a maximum of one hit, before I do something wrong on the next one and die. I'm not sure if I'm supposed to click exactly when the ring comes in, slightly before, slightly after -- but I do know my fail rate is high - very high.

Fun esthetics, and I love the sound of the enemy.

Dude, You Only Get One! by Raicuparta 2013-12-18T16:28:00

A fun little piece :)

Proper use of the theme.

Mayor's Holiday by Corné Dorrestijn 2013-12-22T15:34:00

Nice use of the theme, and highly humorous entry. I liked it a lot.

Otzi's Last Journey by Rex Peppers 2013-12-16T21:51:00

Nice little entry.

Took a while before I understood that I had to use space to move -- I thought space was only to start the game.

Pretty brutal game, really - that's a lot of arrows. I'd love to see who's chasing him. I had no chance at surviving more than 2-3 flowers, so I'm not sure if there's a win condition.

I remember an exchibition about Otzi in a museum near where I live - got disappointed when I could only see Otzi on a webcam though.

Going Around by daredevildave 2013-12-17T19:41:00

I think this entry has it all, really. I never figured out how to dry the phone, but I believe I figured out the rest. My feedback would mostly be about small user experience things, most of which has been mentioned by others.

Very good entry.

Tiny Thor by JoeManaco 2013-12-21T16:55:00

Very fast paced game. I like it a lot. I felt that killing enemies was a bit difficult than it should have been - but the mechanics of the game was very enjoyable nonetheless.

I hope you make a full version, this is a well designed piece.