Planet Master by Dakota 2012-04-23T22:49:00
Points for making a GBA game. I even got it working with the emulator. The window size of a GBA screen is quite small on a 26" monitor :)
Foon → Ludum Dare Explorer → Users → gormio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Around the World in 80 Seconds (or less) | compo | 556 | 2.77 | 2.54 | 2.56 | 3.49 | 3.44 | 3.22 | 1.79 | 2.53 | 73 |
Points for making a GBA game. I even got it working with the emulator. The window size of a GBA screen is quite small on a 26" monitor :)
A Windows binary is now available. I hope it works (I don't know much about Windows).
@Raptor85 I'll try to make some Linux binaries that don't require such recent versions from libc and libc++. This will take a while though (hopefully not too many days).
Now the Linux binaries are compiled against older glibc and libstdc++ and what not. So they should work on a bit wider range of installations.
Also the claimed 32 bit binary now actually is a 32 bit binary and not a copy of the 64 bit (oops).
@4urentertainment I chose C++ since I'm most fluent with it since I have been working with it for several years now. I'm not too familiar with Flash or others - perhaps I should learn at some point...
The physics are powered by Box2d as is mentioned in the about screen in the game.
Thanks for everybody for the encouraging comments! Really much appreciated.
@Khayet I searched the web for some monster truck images for reference and then just drew the car in Gimp :) Took a couple of hours I think.
Quite a many glitches, like stuck on the wall, rendering artifacts, fps drops below 10 and so on.
Running on Linux. Btw. 'sh start.bat' gets you going :)
The enemy ships were tiny (suits the theme, I guess:) so very hard to hit them. And they fire a lot so it got hard pretty quickly. Not surprisingly I couldn't save the world :(
I did like the simple music and the references in the texts :D
I like the graphics and audio a lot in this one.
For some reason I could never pick up the last spaceman on board. I shot all the turrets away and then tried to rescue the spacemen. But the last one just wouldn't hop in and I always had to shoot him to finish the level. Or maybe that was intentional...
I just couldn't figure out the game mechanic at all. I got the electron to excite twice with pure luck during the 15 minutes I tried. I can't say whether I'm supposed to touch it with the mouse pointer, click a mouse button, both at the same time or what. Just way too hard to get the electron excited.
The graphics and "poing" sound was cool though.
I can just second what others have said. I was victorious but I have no idea why:)
Said to me "there is no soundcard" on the console although I'm pretty sure there is one in my computer. Hence I didn't hear any sounds. Is there supposed to be any audio? I'm leaving audio unjudged because I didn't hear any.
Hectic :)
Spams "WARN:Ran out of particles (increase the limit)!" maybe a couple hundred times per second to the console :(
Wasn't working really well on Linux. After less than a minute's play it got really sluggish and the character was left hanging in mid air. I guess it shouldn't be doing that...
This was great fun!
On Linux 64-bit here. I see the splash screen and then after a while it exits with this:
Traceback (most recent call last):
File "/usr/lib/python2.7/site-packages/cx_Freeze/initscripts/Console.py", line 27, in <module>
File "main.py", line 100, in <module>
File "/usr/lib/python2.7/site-packages/pyglet/app/__init__.py", line 264, in run
File "/usr/lib/python2.7/site-packages/pyglet/app/xlib.py", line 93, in run
File "/usr/lib/python2.7/site-packages/pyglet/app/__init__.py", line 187, in idle
File "/usr/lib/python2.7/site-packages/pyglet/clock.py", line 700, in tick
File "/usr/lib/python2.7/site-packages/pyglet/clock.py", line 303, in tick
File "main.py", line 78, in update
File "main.py", line 65, in scene
File "scenes.py", line 66, in _load
File "scenes.py", line 171, in load
File "entities.py", line 109, in populate
File "entities.py", line 86, in __init__
File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 492, in image
File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 437, in _alloc_image
File "/usr/lib/python2.7/site-packages/pyglet/image/__init__.py", line 186, in load
File "/usr/lib/python2.7/site-packages/pyglet/image/codecs/pil.py", line 62, in decode
File "/usr/lib/python2.7/site-packages/PIL/Image.py", line 1676, in transpose
File "/usr/lib/python2.7/site-packages/PIL/ImageFile.py", line 164, in load
File "/usr/lib/python2.7/site-packages/PIL/PngImagePlugin.py", line 381, in load_prepare
File "/usr/lib/python2.7/site-packages/PIL/ImageFile.py", line 231, in load_prepare
File "/usr/lib/python2.7/site-packages/PIL/Image.py", line 37, in __getattr__
ImportError: The _imaging C module is not installed
The world is HHUUUUGGEEEEEE!!! :)
I liked the music and texts as well like many others.
For some reason I experienced a freeze for a couple of seconds every time a bullet hit an enemy or I landed after a jump or in some other places. That made the playing a pretty bad experience. The fps counter on the console says something like this:
FPS: 50
FPS: 48
FPS: 49
FPS: 11
FPS: 0
FPS: 33
FPS: 49
FPS: 18
FPS: 0
FPS: 1
FPS: 0
FPS: 13
FPS: 0
FPS: 7
FPS: 3
FPS: 0