jhelle 2012-04-28 12:03
Got a black screen running it :(. Screenshot looks fun though.
Foon → Ludum Dare Explorer → LD23 → Asteroid Belt
By lattyware
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 796 | 2.11 | ||
| Fun | 857 | 1.78 | ||
| Theme | 861 | 1.89 | ||
| Overall | 863 | 2.00 | ||
| Innovation | 869 | 1.78 | ||
| Coolness | 1039 | 17 |
Got a black screen running it :(. Screenshot looks fun though.
I found Earth!
Interesting, the idea to navigate the asteroid belt. It took me a while to get used to the "mouse pushes away", and I couldn't quite figure out how to control acceleration, but those obstacles were surmountable.
You need to put a bit more explanation IN the game about what you were supposed to be doing - a small text as the game begin "find your way to the planet", would suffice. As it is right now, I spent quite some time messing with the X asteroid until I figured out it was just for show!
Not bad, remains me a classic game ;)
requires unstable dev-branch gcc 4.6 to run due to unstable glibc2.14 dep so can't test, sorry. (i'm on stable 4.5 and a 4.6 upgrade would be pretty dangerous to do on this system right now)
@caranha: Yeah, I would have had far more if I had gone with my original plan for the game, but unfortunately the physics stuff didn't work out well towards the end, so I had to massively simplify the game - it was originally going to be an RTS-like game where you had to colonise asteroids to build up enough resources to build a spaceship to get to the planet. There was quite a bit of explanation for that, but unfortunately it all had to be scrapped.
@Jhelle: Weird, what platform?
@Raptor85: No worries.
On Linux 64-bit here. I see the splash screen and then after a while it exits with this:
Traceback (most recent call last):
File "/usr/lib/python2.7/site-packages/cx_Freeze/initscripts/Console.py", line 27, in <module>
File "main.py", line 100, in <module>
File "/usr/lib/python2.7/site-packages/pyglet/app/__init__.py", line 264, in run
File "/usr/lib/python2.7/site-packages/pyglet/app/xlib.py", line 93, in run
File "/usr/lib/python2.7/site-packages/pyglet/app/__init__.py", line 187, in idle
File "/usr/lib/python2.7/site-packages/pyglet/clock.py", line 700, in tick
File "/usr/lib/python2.7/site-packages/pyglet/clock.py", line 303, in tick
File "main.py", line 78, in update
File "main.py", line 65, in scene
File "scenes.py", line 66, in _load
File "scenes.py", line 171, in load
File "entities.py", line 109, in populate
File "entities.py", line 86, in __init__
File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 492, in image
File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 437, in _alloc_image
File "/usr/lib/python2.7/site-packages/pyglet/image/__init__.py", line 186, in load
File "/usr/lib/python2.7/site-packages/pyglet/image/codecs/pil.py", line 62, in decode
File "/usr/lib/python2.7/site-packages/PIL/Image.py", line 1676, in transpose
File "/usr/lib/python2.7/site-packages/PIL/ImageFile.py", line 164, in load
File "/usr/lib/python2.7/site-packages/PIL/PngImagePlugin.py", line 381, in load_prepare
File "/usr/lib/python2.7/site-packages/PIL/ImageFile.py", line 231, in load_prepare
File "/usr/lib/python2.7/site-packages/PIL/Image.py", line 37, in __getattr__
ImportError: The _imaging C module is not installed
Sorry, I don't have Windows so I can't play.
Controls a bit hard.
Cool little game! Great physics. Took me a little while to realize what was going on though; better instructions might help. But hey, rocket pants!