FoonLudum Dare ExplorerUsers → Manax

Manax

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it isMini-Maxcompo2.002.002.002.002.002.00
201738A Small WorldGiant Robotscompo4872.712.502.592.452.862.403.282.90
201637One roomOne Roomcompo6312.212.381.883.292.632.502.2551
201326MinimalismMinimal Conquestcompo6533.083.003.053.442.472.202.052.4371
201223Tiny Worldsnowglobecompo7932.331.853.033.852.821.382.322.2861

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Manax

LD23 — Tiny World

Virus Leak by ionas619 2012-05-03T02:28:00

Nice game. Was confused when my mouse wasn't selecting things from the main menu... o_O And I never really figured out which way my grenades would launch... Still managed to finish the game though.

Secrets of The Universe by Hazematman 2012-05-03T02:39:00

A few more baddies would have been nice, I kept expecting to run into something on the next planet. Played pretty well.

Cells by Ulixava 2012-05-12T01:49:00

Argh.... soooo slow.... zzzz A fast forward would have been nice, can't imagine how you tested!! Interesting idea, but only got up to #90 before getting too impatient.

Underfoot by zorf 2012-05-04T02:27:00

I had this exact same idea too, though I ended up doing a different thing entirely. I agree with @Ace, having some feedback on where the mouse was would have helped playability, I kept moving out of the window...

Small Slime Adventure by VoidChronos 2012-05-03T02:15:00

Nice game, agree things were moving too fast at some points. Borders or a minimap would have helped, got lost in the void in one game. (Oh, and a "restart" button would have been nice. :) )

Skylands-The Adventures of Red by Har_j1 2012-05-12T14:14:00

More content, a little faster movement, some sort of tradeoff digging (rather than just having to click and hold the mouse button over all the squares, which exposes all the tokens that I can then just run over and pick up)... would have made it more interesting overall.

Empty by Tim Bumpus 2012-05-04T01:13:00

@Puzzlem00n Yeah, me too, same as @Endurion. (I'm running on XP... although it's a modern cpu.) I have lua & love loaded on my other box (was thinking about using it for the compo too), I'll try it there if I think of it.

snowglobe by manax 2012-04-26T02:17:00

Okay, so I'm working on porting it to js, so hopefully I'll have this working in a day or so.

snowglobe by manax 2012-05-03T02:18:00

Once I came up with the idea, I liked it too much not to build it, even though it wasn't very interactive. I had started some code to allow you to switch to a top-down view, and intended the little dudes to build houses and farms, but ran out of time... :)

snowglobe by manax 2012-05-04T21:18:00

Spoiler: Here's a list of all the things that can happen:
o Animals move around
o People move
o Trees fall (when they get too old)
o When a person is near a deer, the person will chuck a spear at them.
o Snow accumulates on the ground, which can be shaken.
o Bubbles form when the globe is shaken
o Trees lean & fall over when shaken, bigger trees are more likely to fall over.

Stuff I really wanted to get to:
o People would build houses, then farms, then other structures.
o Wanted to make the snow swirl when shaken, but didn't come up with a clever algorithm for that.
o Want to allow you to tip the globe, and look at it from the top (actually started on that, you can see some frames from tha anim in the pngs).

Still didn't have any ideas for a good game mechanic. :)

Pocket Strife by josefnpat 2012-05-04T21:11:00

Very nice looking game. I won't repeat the things everyone else has already commented on, and leave it at that. :)

Escape this Tiny World Alone by StarDynamic 2012-05-10T02:52:00

World IS in turmoil, with propane dropping from the sky!

I loved kaboom! on the atari 2600 (back in the day), some similar feel. Like the cat balloon. :)

Quantum Entanglement by icefallgames 2012-05-12T02:13:00

Very well done, one of the best games I've played in the compo. Nice animations all around. All the levels were interesting, even if there were a couple "imperfections", there's only so much time... ;)

Grow! by Rabbits... 2012-05-10T02:59:00

Nice game. Played well. I had no problem with the controls, but an autorepeat would have been helpful.

Michael is Myopic by Several 2012-05-10T03:38:00

Very nicely done. Minor bug where I could sometimes eat things that I shouldn't be able to, I think when I crashed diagonally into a large square.

Twice Upon A Time by DainVadda 2012-05-12T02:33:00

Nice work, not sure if it's complete (based on comments) but I was able to grow the plant & fix the panel, but wasn't sure what to do beyond that...

It played fine for me, except a crash to desktop if I moved down, off the bottom of the screen.

MoleculeCraft by Chrixeleon 2012-05-11T03:28:00

It looks like you some plans to add more, since it identified ethanol as well. Would have been good to require the correct structure as well as the atoms.

Civilized Pixel by Terrified Virus 2012-05-04T02:07:00

Agree, volume problems, didn't even realize there WAS music during the game until reading here. Pretty good mechanic, took me 3 tries before I figured out a build order.

spectrumTrap by sugarlollipop 2012-05-04T01:05:00

Repeating the call for source. Non-game, which is okay (since that's what I submitted, too). Music was good. A small change to the mechanic, like you can't move through existing squares would have helped with the "trapped" feeling.

Age of Antpires by Dezzles 2012-05-10T04:20:00

No instructions and couldn't seem to get past second turn.

Just have a key indicating what those icons meant would have helped... I was rather confused.

Atomsmash by Dan C 2012-05-04T00:57:00

Sorry, I'm not going to download an emulator, right now. I'll keep this page up, so I can come back to it later though.

Flatlands by johannhat 2012-05-10T03:46:00

Looked good, and nice audio loop. I thought I knew what I was doing, but after a move, things got weird...

Sword of Altaria by shard123 2012-05-10T04:16:00

Nice attention to detail with the story. Having some visual indication that the sword increased radius would have helped. (It's an odd mechanic, but could work fine.) The controls were a little funny, I felt like I bounced off the top edge sometimes.

Tiny Bomber by naufr4g0 2012-05-10T23:47:00

Really well done! One minor bug, bombs can sorta be queued up, so if you fire a bomb, hit X again before it's exploded, you'll launch another right after it explodes.

Good physics, challenging puzzles, cute hint.

Conquest of the Cyber-Ovine by Nanolotl 2012-05-10T23:28:00

Well done. Great variety of level design, interesting collection of tools. Good polish. I like my plaid sheep!

Mothly's World by ReikVal 2012-05-12T14:07:00

Got a whole pile of "bit depth" exceptions, but it still ran. "Normal" was very difficult, but it seems like there are some collision bugs, so I didn't die so easily sometimes. I did get stuck below the bottom teeth at point as well. Innovative idea, but could use some bugfixes and some play balancing.

Land of Food by DeadlyFugu 2012-05-03T01:31:00

Nice work. I second @aaronsnoswell, really wanted tab completion, and "standard" infocom commands: I or INV, L, TAKE, and some shortened item names... But those are really minor quibbles.

LD26 — Minimalism

Minimal Conquest by manax 2013-04-29T15:01:00

No randomness. The 2-piece advantage is because the first player gets a significant advantage. (Although yes, 'easy' is still pretty challenging.)

Adding an "I give up" button would be good, but you should finish the game, even if you lose! *hint hint*

When you select a hex, all adjacent hexes are evaluated, and if there are more grey or red hexes around THAT, then they are flipped. More metaphorically, you attack a hex, neighbors are distracted, and so THEIR neighbors can take advantage.

Minimal Conquest by manax 2013-04-29T19:02:00

The AI actually picks a move based on a randomness, so the difficulty setting is just a constant. I'll add a "very easy" setting in a few hours, disclosing that I don't think this violates the spirit of LD, and hoping others agree. I won't tweak anything other than the constant, so if that isn't enough to make it easy... I guess we'll have to live with it.

Minimal Conquest by manax 2013-05-04T22:51:00

Oops, started work on another project and accidentally released it on top of my ld26 entry! Thanks!

Minimal Conquest by manax 2013-05-09T03:00:00

@stqn Err, they're on the webpage, below the game...

Factorism by dagothig 2013-05-05T14:54:00

I like these sorts of games. I think there was a lot of fun potential, but really needed a little more polish to make it really enjoyable. (Better mechanism for pipes, better mechanism for levels (they seemed to start automatically, without giving a chance to fix my factory), a way to move machines.)

MinHack by Luis Anton 2013-05-05T15:08:00

Doesn't seem to work for me. Unity keeps asking for me to download the player, even though I've just used it for other games... Not sure what's going on.

[placeholder] by mtrc 2013-05-05T22:49:00

Excellent concept & implementation. Clever backstory.

Poor Man's Tower Defense by UntitledQ 2013-05-05T01:07:00

Nice gameplay idea. Although general angles seems like a good idea, it might have worked better with more regular angles (like 45 degree increments). Controls were a bit... surprising... at first.

RPS RTS by Logan 2013-05-01T00:35:00

I thought the shapes were pretty obvious!

Nice job on the intro and instructions. Nice detail on the text effects. Really did need a build queue though.

I was able to stomp the computer on every level, until the last one. Computer was able to build faster and give instructions more reliably than I was. Seemed to be some pathing problems too. I'd click somewhere, and my troops would wander away from the destination, before heading back towards it. This seemed to happen mostly near the base.

Kill Tower by KHANanaphone 2013-05-08T01:34:00

Fantastic level design. Nice work with so many levels. Some very nice puzzles.

Paddlewhite by Dohan 2013-05-14T02:47:00

It says "Data file is corrupt (not a unity web player file)" for me too. :(

Minimalist Dungeon by EatenAlive3 2013-05-05T15:33:00

Nicely done. Small bug with collision detection (I could often pass one cell into "doorways"). Agreed, could have used some arrow recharge mechanism. On every new level, I had to hunt for my character... Nice that it had a built in "tutorial".

Mini Epic Adventure by frogmaster 2013-05-08T01:47:00

Hmm, had problems unzipping on windows. Also tried cygwin unzip, which also didn't work.

Explorar by Red 2013-05-08T02:31:00

Took several deaths before I started figuring it out. Didn't realize the red blocks were bad. Instructions? Of COURSE I didn't read the instructions! :)

Enjoyable little game. Yes, music loop could have been longer, but yeah, minimalism. ;)

A Minimal Conflict by sboerwinkle 2013-04-29T23:36:00

I did that in ld23, linux game, thought about porting it, but instead tried LLVM to cross compile to javascript. Ran into a couple of difficult issues, ended up learning javascript AND porting the entire thing in about the same amount of time as my original entry took.

So, my suggestion? Learn javascript. :)

(I will try it, just not right now.)

DownGrade by barkergames 2013-04-30T02:19:00

Yeah, agree respawn was weird. 3rd area I was in was particularly difficult, kept hitting these stationary spikes and falling back a long ways, didn't see any way to get past...

Good concept though.

PixelRacer by Cy4n1d 2013-05-10T21:57:00

Not working for me. :(

RPG by jcvsmc 2013-05-06T03:16:00

Very nice. I was thinking about doing a minimal RPG, but I like your way better than what I was thinking. ;)

Couple minor bugs:
The attack button doesn't ungray, until you move the mouse away.
HP overlaps your MP, in town, when HP >= 1000.
Game balance could use some attention. Even at level 10, it seemed it was better for me to grind against the sewers than struggle with the much stronger monsters in the Dark Woods.

I think I spent WAY too much time playing this... ;)

Brutaliz'Art LD26 by lotusgame 2013-05-08T03:01:00

Very cool concept. Well done. Cool that you even have a leaderboard. :)

Milton by ZYXer 2013-05-05T23:02:00

Nicely done. Good concept. Pretty good level design, and good variety.

Could be a little harder. I won with 23 or so torches left.

Less than Shadows by Cosine 2013-05-06T02:12:00

The player starts a bit too high, hard to judge position when you're off-screen for most of the first several jumps. Agree with others, the controls are pretty unforgiving, and ground is too slippery.

Nice idea, loved the death splat (which is good, 'cause I died a LOT). Got frustrated and quit after about the 7th platform, so not very far into it...

Myrne 6312 by Beldarak 2013-04-30T01:32:00

Looks cool, interesting concept, but controls seemed really wacky to me.

Omega by shohs 2013-05-08T23:54:00

Nice game, I didn't find the controls too difficult, except it seemed the grapple didn't always stick. I figured out how to fling myself, but that didn't seem very reproducible.

I seemed to have gotten lost after the 3rd message...

Music + colorscheme + text was very moody.

The Minimalist by Dans17 2013-05-08T03:04:00

Boo, website is down. Can't play. :(

Minimalist RTS by aaron9000 2013-05-08T02:42:00

Nicely done. Good attention to details. Enjoyed it.

Angry Ball by veskimo 2013-05-08T03:25:00

Buggy. Resetting to checkpoint doesn't always go back to the correct word, or even always the same checkpoint.

Got stuck near beginning, "virtue" and "honour". Not enough time when spawning at checkpoint...

Good idea, but kinda frustrating to play at this point. (Sorry.)

Diet Simulator 2013 by greysphere 2013-05-05T16:48:00

Nice game, kinda hard. Died several times. Seemed like the weight loss didn't quite match my expectations, might have helped to just give a calorie counter as well. (But from a gameplay standpoint, maybe it was fine as is.)

Someone should talk to the person doing the shopping! All that damn pie & icecream & pizza, and often not nearly enough carrots!

Aduno by Justin Mullin 2013-05-01T02:25:00

Well done. I love these sorts of machine/process puzzle games.

Did run into a case which seemed unsolvable: The only 1/2 machine that produced the necessary result, created 2 shapes...

S.A.M by Lafolie 2013-05-05T16:07:00

Enjoyed the game. Agreed with others, there were some nice, but underutilized features. I liked the hacking minigame, good, simple, effective mechanic.

Huit by nddrylliog 2013-05-01T00:44:00

AI would have been nice (although I know that's... involved).

Looked nice. I had to re-read instructions a couple times, still wasn't quite sure what the heck was going on.

Minimum by jlm 2013-04-30T23:50:00

Interesting game. Agree with other commenter, collision detection could have been better, got "wrongly" killed a couple times. ;)

I was confused by the inventory, took a little while to realize it was cycling through them. I assumed there was another key to control it, which I kept looking for... but now I assume there isn't. Still not quite sure what the timer was for, nor what the green globs were for.

Good concept, with a bit of refining, you'd have something quite fun.

Long Live the King by Dax 2013-04-30T01:18:00

Pretty well done game. Some weird interface issues (text was hard to read in UI, wasn't sure how to "defend" (if that's what that other button was).

Color coding/mouse over the enemies strength would have helped. Also, "beat" the game, but didn't realize I was fighting the main bad guy until I suddenly won.

Enjoyed it enough I played it all the way through. ;)

Less is More by FacticiusVir 2013-05-07T23:11:00

Nice idea, captured the essence of space trading games. Clever victory condition. :)

Yes, a Buy All would have been nice. It took me a bit to figure out the interface, didn't realize the "Shop" button meant "buy a ship". Took a bit to figure out that I could click on the cargo types, to configure the ship. For a while I had several ships flying around with all cargo types... until I realized.

LD37 — One room

Domain by dobnarr 2016-12-15T21:11:00

Nicely done. Good work on the story tie in.

One Room by manax 2016-12-12T18:57:00

Writing this as a comment, to not take away from the game itself...

It was intended that there was a child you were defending, that there would be waves of zombies, and as you'd clear a wave, you'd move to a new room. The tie-in to the theme would be, you consoling your child "Just one more room" as you together flee to the next room.

One Room by manax 2016-12-12T21:26:00

Once you kill everything, or everything kills you... that's it. There is no "game over" or anything.

@move127, punching a zombie and not getting bitten IS pretty difficulty. :)

One Room by manax 2016-12-27T23:57:00

Next LD, I'll spend more time earlier on actual gameplay, and do that first, rather than try to do that at the end. ;)

I was going to add another weapon, plus some plot and goals, but, ya know, 48 hours. :)

Claustrophobia by JOrbits 2016-12-27T23:55:00

Nicely done. Good concept.

Agree with another that a slightly long music loop would have been nice. The lamps were a good addition.

Dimensions of my display cut off part of instructions, and although I prefer full screen, I guess that's a benefit of windowed mode. ;)

1 Room and 48 Hours by meg 2016-12-12T18:46:00

Is it possible to actually "win"?

Fun game, very fast paced (took me a few rounds before I understood what I was even doing). Nicely done.

Orbital Engagement by tompudding 2017-01-02T19:32:00

Very well done. The old raster style monitor was a nice touch. I could not figure out the manual firing solution, it wasn't clear where the heck it was aiming... keyboard controls would have been nice.

Scary Monsters by candeeirostudio 2016-12-15T20:02:00

Good little game, nice idea. Reloading was awkward, took a long time and hard to tell when it was done while dodging monsters... Good idea with the TV & light.

Creative Space by Jan Marcano 2016-12-27T22:49:00

Good idea, but kinda clunky. Can't eat unless completely hungry, can't sleep except during certain narrow window of time. Not very clear when you were too unhappy to work. Could have used a few more instructions around sleeping, took me about 5-6 weeks before I started to understand the clock...

Going from a good idea, to something actually fun is often hard... but a bit more time on tuning and some minor tweaks might have made this a lot more fun.

I don't mean to be too harsh, it is hard to do this in 48 hours...

Here's a different take on the same idea: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124546

Defend One Room by Fib 2016-12-27T23:19:00

Seems pretty well tuned difficulty. Only removing towers between levels made things difficult, which was fine. Nice work.

TISIC IZIEB by Split82 2017-01-02T19:47:00

Very well done. Very polished.

Building Contract #DE190290 by FloatingGhost 2017-01-02T19:13:00

Good idea. Seemed like the first stage worked well, up until the fastest beats. I would have put more effort into the music, since this is a rhythm game. Good that you put instructions into the game.

Bob's Burgers by Zettelkasten 2016-12-15T20:32:00

Nicely done. Plays well. Difficulty ramps up pretty quick. And sometimes when playing (e.g. Tuesday) I took care of all orders quickly, but still didn't make enough to pass. Seems like there weren't enough complicated/expensive orders.

A little odd, you must do the burgers in the right order (i.e. bacon + cheese, NOT cheese + bacon).


Crashes to desktop when clicking bacon, when already have bacon in hand.

The Cursed Chamber by HenryBell 2017-01-02T20:22:00

Solid game. Beat it first run, second run overwhelmed from very beginning...

Ask Her by Sorak86 2016-12-15T20:54:00

Nicely done. I didn't find the ending... I like the use of photos w different emotions. And liked your use of 'interactive fiction' for this.

ShadowWall by Blobo 2016-12-27T23:07:00

Exploding blood was a nice effect. Music was good. Interesting game concept. Nice that music became quiet when menu was up. ;)

Echo Chamber by masterkrepta 2016-12-27T23:26:00

Good work. Including a way to defeat the enemy (bounce bullets off shield into enemy?) would have made this more satisfying.

Shield rotation was way too slow to be useful. I was expecting/hoping to use the mouse for shield direction.

The Key by gironC 2017-01-02T19:03:00

Nicely done. Music was pleasant. A left & right rotation would have been nice. The puzzles were effective and interesting. It was a little awkward around the conveyor machine, it looked like I should be able to walk between it and the stairs, but wasn't able to. Key music played every time you moved through it.

Well done!

A Claustrophobic Nightmare by loveapplegames 2016-12-27T22:59:00

It was a interesting collection of minigames for the levels. Good idea. I particularly liked the chopped mushrooms, particle effect. :)

Tail Arena by kernel panic 2016-12-15T21:17:00

Nicely done. Good plinking sounds. Agree with others more symbolic shapes would have been helpful, but didn't take long to figure out either.

Jack Burgtun & The Chinese hell of sick little children stuck in ONE room by Somelife 2016-12-27T23:35:00

Nice concept, interesting mechanic. I like the Big Trouble reference. Typing seemed hit and miss, maybe buggy?

LD38 — A Small World

Tooth decay by Ithildin 2017-05-17T01:02:39Z

Nice game. A comment in the description about the depth of the goal would have been helpful. Turns out I was able to beat the game by only taking candies that were near me. If they were more than a couple blocks away, it's more efficient to ignore them...

It's a fun mechanic, just needed some way to take advantage of the multi-block thing, and a couple more text messages and it'd be a pretty well polished game.

Exploitation by Jimbly 2017-05-18T16:26:38Z

Moderately fun, nice trade mechanic.

I took a different strategy than others playing, I ended up populating all islands with 99 people (so they wouldn't continue to grow), consumed all the agriculture, and let the home island starve. Once the agriculture had been consumed, everyone switched to mines. I'm not sure if that was an optimal strategy, but was gaining 500 per month.

A total wealth stat on screen somewhere would have been nice. I'm assuming the game didn't require all the money on the main island to win...

Overall, good job.

Trees by ghust1995 2017-05-18T17:00:09Z

Fun game. Graphics are reasonable, gameplay is enjoyable.

Ran into the lag issue that others have mentioned. I was okay losing all the upgrades, although keeping my stockpile of wood, would have been nice. But to give more incentive to expand the planet, there should be some benefit. I never found myself NEEDING a bigger world...

Also agree with others that the workers needed some more balancing, to make them worthwhile. It would take a LONG time to recoup the costs of those upgrades (125 wood for 3x house + workshop + hammer) at the rate they chop.

Like others have mentioned, I like the expanding planet mechanic, just wish there was a little more to it.

Overall, good job.

Giant Robots by Manax 2017-05-01T19:47:05Z

@aggrathon Yeah, thought about putting in some stats, but ran short on time. And I really wanted to put in some strategy, with being able to target specific weapons vs body... but ya know, time. ;)

Giant Robots by Manax 2017-05-17T01:56:37Z

@ithildin in ld37 I used Caustic for the music. I did have a little music for this (also written using Caustic), but didn't get it finished enough to include this time. The sound effects were done with bfxr. I don't love the sounds it produces, but it's helpful here. ;)

Throw by somethinboutgames 2017-05-03T18:05:21Z

Good work, fun to play.

Agree with other posters that the physics simulation timestep isn't small enough. On level 7 particularly, the world would sometimes go entirely through a spring mat, and once it got stuck inside it... I eventually figured out how to solve it without so much force, but still.

Even though I couldn't see the whole level for a few of them, camera following made it enjoyable to solve anyway.

An Adventurer's Exodus by Aggrathon 2017-05-03T01:42:16Z

web player didn't work for me, from the console: ``` [.Offscreen-For-WebGL-05608610]RENDER WARNING: texture bound to texture unit 2 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. ```

As everyone has said, it's a good game with a lot done. The intro selections and story are nice for a compo game. The combat system was enjoyable.

Also as others have said, the style didn't fit together very well, but that's "just" polish. Bug with "Heal" on others, it always heals yourself. It did seem like there were some balance issues, but again "polish".

Overall, nicely done, excellent that you have a plot, and some good gameplay.

Pocket World by BtheDestroyer 2017-05-19T15:52:59Z

@luthwyhn The save file is in %USER%\AppData\Roaming\PocketWorlds\save.ini, easy to edit. Figured that out when I wanted to see the other ending. :)

Conquestia by juxipolo 2017-05-19T01:44:10Z

This is an amazingly well done card/board game in such a short amount of time. Country names were a little small/hard to read. When I first played, I wasn't sure who I was, I thought the red card boarders indicated I was the red player... turned out not.

I played quite a few turns, but it's a long way to go to win... :)

Space Mailman by Kepons 2017-05-19T01:54:45Z

Very hard, but looks awesome, and plays well. I'm okay with it being unforgiving, but as @csanyk said, having a reference (e.g. a star background) would help a lot. There were times I was being gentle, escaped a planet, nothing on screen, and then suddenly I'm falling back to the planet. In other cases, I was being "gentle", escaped a planet, nothing on screen and then smash face first into another planet...

Aim for the Star by NightShadow0 2017-05-17T01:28:36Z

Good work. Nice that it has a bunch of levels. I didn't really understand that it was minigolf until I got through the first level. The black holes were a good idea, but felt too strong. A few of the middle levels felt very unbalanced. Both of those are just polish, which is always difficult to spend time on for LD...

It was fun to play.

Inside the Blockhead by Photon 2017-05-05T17:16:10Z

Good gameplay, kinda fun, little frustrating.

There's a bit of a bug with jumping, sometimes player "bounces" along floor, rather than really walking on it, so jump doesn't work. That was particularly frustrating.

I didn't get through the multi-colored spike area either, got frustrated with jump not working and gave up.

Don't feel like this is too related to theme.

But it plays pretty well, and you've got a decent game. The first several checkpoints progress well, difficulty-wise.

Good work.

Barbuglio by pataya 2017-05-18T17:09:29Z

Fun game, could use a slightly more gentle difficulty curve.

The sound effects are great, but the music was taken from elsewhere, and many of the above reviewers think you wrote it... so I'm not going to vote on the audio.

SmallWorld by arg410 2017-05-01T14:38:05Z

Nice start. Having more tiers of construction, or an actual goal would have made it a better game. Also encountered bug with not dying even though I was at -55 health... It wasn't clear what the goal was. Initially I thought I wanted to consume all the 'bits', but later realized I want some of them on surface. The spinning mechanic is a good idea, but needed a bit more depth to make it fun.

R.U.D.I. by SpaceWizardJ 2017-05-19T00:51:52Z

Enjoyable game. Would have been nice to have a score of some sort, to make creating more probes more "meaningful". It would have been helpful if Z/X rotated tool selection left/right, rather than both going right.

Overall, very well done, and more polished than most.

Talkies by Bernhard 2017-05-19T01:13:38Z

Very nicely done. I really liked the variety of characters. Good idea to fade the music during the main game.

It wasn't particularly difficult, and I don't have any suggestions on how to make it more challenging. As @michaelb suggests, with a little tweaking it would be a good game for kids. (I game mine to a nephew and he really enjoyed it, he's 11. So...)

Meetup by sofibab 2017-05-17T18:24:55Z

Graphics were nicely done, very solid game idea.

There is always a lot of polishing that can be done, you'll figure out as you participate more. :wink:

Adding multiple levels with increasing difficulty would have made this much more fun, where the first level you only need to remember one friend, second level another friend, etc. And then it'd be okay to randomize the friends' outfits each play-through... You could have then added a bit of humor by adding why you were avoiding this or that person.

Good work on first entry!

LD40 — The more you have, the worse it is

Mini-Max by Manax 2017-12-08T13:33:27Z

@mcfish Yeah, fair. I was pretty burnt out at the end, and got lazy. Updated the description and added a screenshot.