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Factorism
Factorism
By dagothig
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 73 | | |
| Fun | 215 | 3.05 | | |
| Innovation | 226 | 3.14 | | |
| Overall | 236 | 3.24 | | |
| Graphics | 245 | 3.31 | | |
| Humor | 319 | 1.95 | | |
| Mood | 413 | 2.48 | | |
| Audio | 446 | 1.67 | | |
| Theme | 547 | 2.17 | | |
Comments
Crashes on start. Linux 64-bit Oracle JDK 7u21
Exception in thread "main" java.lang.RuntimeException: Resource not found: /res/sprites/ProcessorForeground_4x4.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:273)
at org.newdawn.slick.Image.<init>(Image.java:270)
at org.newdawn.slick.Image.<init>(Image.java:244)
at org.newdawn.slick.Image.<init>(Image.java:232)
at org.newdawn.slick.Image.<init>(Image.java:198)
at ld26_kiasaki_dagothig.helpers.BlockImage.getImage(BlockImage.java:18)
at ld26_kiasaki_dagothig.entity.ProcessorImpl.<init>(ProcessorImpl.java:20)
dagothig
2013-04-30 04:10
awwww darnit, we weren't able to test if the linux build actually worked... did you try the runnable jar, the shell or both?
vdogamez
2013-04-30 04:11
The website you're hosting on keeps giving me errors all over the place and won't let me download the file. Try hosting it somewhere else, because from the screenshots the game looks great and I want to play it.
phocker
2013-04-30 04:14
i think i must be tired from the jam -- but i just could not get my head around this -- i think i want to try it again when i am less tire -- nice effort
dagothig
2013-04-30 04:15
I've re-uploaded the game on mediafire, hopefully it will work for most people
xandy
2013-04-30 04:18
love it! this game is addicting :)
epaik
2013-04-30 04:23
I really like the watching the little circles go through the machinery.
I beat the first level, but when it asked for 10 purple circles I didn't know how to exit the pipe building mode.
cybearg
2013-04-30 04:42
Really cool idea!
Unfortunately, clumsy controls made this more confusing than it needed to be. If the construction was more intuitive, I think it would really shine!
vdogamez
2013-04-30 05:26
I really like this kind of game, and you've got some nice mechanics going on. One thing that's hurting it, though, is how tight the money is. Pretty much any mistake or inefficiency can make the level require a restart. This kind of puts a damper on making creative solutions to the problems given. There is also a somewhat frustrating bug with the routers. A lot of times I'll have objects stuck at routers that really should be directing them the way they're pointing, but instead they act as if there's no way through. In the set-up I was using, this occurred in a way such that trying to rotate the router to free them ended up causing me to lose them. There's also a bit of undefined behavior on the machine outputs. You don't really know which output the stuff will come out of, so you have to delete the other connected pipes to make sure you get the right one. Despite that bit of difficulty, I had a lot of fun with this game. Great job.
xatulu
2013-04-30 12:56
Can't stop playing, would love to get some more from you! Keep it up!
rwos
2013-04-30 13:06
Got it to run on Linux - The problem is that your code assumes a case-insensitive file system. People with case-sensitive file systems (i.e. on Linux) just have to do the following:
in res/sprites (after unzipping, of course):
cp ProcessorForeGround_2x4.png ProcessorForeground_2x4.png
cp ProcessorForeGround_4x4.png ProcessorForeground_4x4.png
cp RouterForeGround.png RouterForeground.png
(yes, copy, not move - the game needs both capitalizations)
There might be more, I haven't played it through, yet. I just figured I write this first so that others can get it to run, too. :-)
Kiasaki
2013-04-30 13:35
Hey, (I made the game with dagothig),
The levels weere made quickly before the end, ill loosen up the tight money budget.
Ill also publish a bug fix for case sensitive images!
And maybee add more levels
For VDOGamez try the other mirror its on my hosting (direct link)
rwos
2013-04-30 13:36
Linux users: ignore the manual renaming, I proposed above, you'll never get done with that. Just go to res/sprites and do
for f in *Foreground*; do cp "$f" `echo "$f" | sed 's/ground/Ground'/`; done;
for f in *ForeGround*; do cp "$f" `echo "$f" | sed 's/Ground/ground'/`; done;
That gets you at least to level 4. :-)
As for the game: Nice work, I really do enjoy it! It's nothing terribly innovative and it doesn't really have anything to do with the theme, but it is quite fun. Oh, and thanks for auto-saving the levels! :-)
dagothig
2013-04-30 14:13
Yeah we kinda ditched the theme when we saw it, we took the oportunity of the ludum dare to build something cool, I think some other people also disliked the theme. But I guess is helped alot of less creative starting out folks.
cominu
2013-04-30 21:25
mac version is not starting :(
A tutorial would have been nice:). Good work in such little time.
dagothig
2013-04-30 22:09
I posted an updated JAR with bug fixes, mac/windows/linux should be able to start it by clicking on it or just typing the following in your terminal:
java -jar Factorism-v0.8.jar
And I am currently working on a tutorial + more levels but those links will be posted in the description as not to be taken in account for the Ludum Dare rating.
Neat game! It got rather complex.
stmatn
2013-05-01 21:43
Very cool game. I like the mechanics, though I am strugling to finish the game, because I always run out of budget. Nice entry anyway.
doos
2013-05-01 21:58
I er, I think I've been playing for an hour? Great puzzler!
Great game. Played for quite a while
dagothig
2013-05-02 02:57
Hey guy I've done 5 more level and I must admit they are pretty hard, and now you can hold X while placing pipe to chain them : gingras.cc/ld26/builds/FactorialBuild-10lvls.zip
DO NOT TAKE IN ACOUNT WHEN RATING THIS VERSION HAS ADDED FEATURES
tyro
2013-05-05 01:43
This game seems very polished and fun! It almost reminds me of Pipe Mania.For some reason, the routers would always be facing down when I tried to place them though, even if I had rotated them.
too much gameplay...
It was a good game in concept, but it was really hard to play just because of all the hot keys I was so confused. If you removed it the top 8 rows of the factory (because you never use them) tighten up the controls so it's all click driven. pause the clock in between each level so you don't get screwed over :< it could be really fun. Oh yea and add more levels. other wise good art wise, game mechanic idea.
More levels!
frib
2013-05-05 07:41
Awesome concept, but clunky controls make it difficult
gmaker
2013-05-05 07:57
nice game! good job!
adipson
2013-05-05 09:54
very fun !
loxo
2013-05-05 10:05
I like the game concept and the graphics very much. Sadly the interface is too complicated with all those key commands. I wish there were a simple mouse only interface and some sound/music.
dst
2013-05-05 11:11
Nice work!
bender
2013-05-05 12:04
I love this kind of SpaceChem-like puzzle game (well, it's different but it's my only reference :s)
I would have loved some music. Pretty complete game, I don't know what else to say actually...
manax
2013-05-05 14:54
I like these sorts of games. I think there was a lot of fun potential, but really needed a little more polish to make it really enjoyable. (Better mechanism for pipes, better mechanism for levels (they seemed to start automatically, without giving a chance to fix my factory), a way to move machines.)
Well I can't tell if level 5 has a bug or if forcing my score to -1 is how you end the game, but that's as far as I got. Interesting, but seemed too simple, which is why I suspect something went wrong. Still liked the idea though.