FoonLudum Dare ExplorerUsers → rwos

rwos

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326Minimalism::.::::::.compo603.893.453.714.064.133.262.403.97100
201224EvolutionMoore's Gamecompo2263.242.983.183.623.111.292.482.9791

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by rwos

LD24 — Evolution

DeviLock by Misfit 2012-08-28T14:58:00

HTML5 version worked fine for me (Firefox 10, Linux).

The game looks awesome. I loved the shadow/light effects! Music is nice, controls are fine - over all this is the most polished entry I've played so far. Very well done!

Ages of Irving by Deconstructeam 2012-08-31T19:33:00

> This thing is real good man, make it open source

Nothing to add, great game! :-)

Doug Bones - Fossil Collector by wibblymat 2012-08-29T19:22:00

Good work for 15 hours, though it's a bit too hard for my taste, I didn't come far... FYI: it works in Firefox 10 (Linux), but at an unplayable low framerate, don't know why. It worked fine in Chrome/Chromium.

Bitolution Love by tronster 2012-08-28T14:50:00

Got stuck in the 16-bit level, but I really liked the game. Very nice idea. The first level looked awesome, it sort-of declined a bit from there but the graphics are still okay.

The music was cool, evolving in parallel to the graphics.
Well done!

Defend against Evolution by scorder 2012-08-27T23:24:00

The general feeling (enemy behaviour, the guided bullets/missiles) is pretty cool. It could use some sprites and/or game-play, though... :-)

Dracolution by Tsurara 2012-08-28T13:51:00

It plays very nicely, controls and fighting are well done. It's a bit low on content, though.

Ivan the Infection by AuxiliumGames 2012-08-27T23:04:00

Final score 63050 - I guess, I'm not very good...

The game is great, really well done. Sounds are awesome, especially the in-menu music. It looks and feels really polished!

I'm going to play again later on, to figure that immunity thing out...

Dinosaur Evolution by FelipeTavares 2012-08-27T23:13:00

This is hard - I can't seem to survive longer than a minute or so... Too hard for me.

The explosion/shooting sound is okay, but I don't like the walking sound too much.

I can't really comment on the game-play because I keep dying much too soon... :/ Maybe release an easy version later on?

T.R.E.E. by Fritzendugan 2012-08-28T15:10:00

Couldn't shoot or mine on Firefox 10 (Linux). I do have chrome, but there it said it couldn't initialize WebGL... I'll try again later on another machine!

T.R.E.E. by Fritzendugan 2012-08-29T18:31:00

That it doesn't work in Chrome for me is not your fault, seems like there is no WebGL-Support switched on or something. In FF WebGL does work and I can move around and use the upgrade menu and stuff but I can't use the mouse buttons. When I click somewhere, the debug output on the console is always like that:

TextMode_debug: mouseup: {undefined,undefined:-1 gs: NaN,NaN}
log.js (line 17)
TextMode_debug: mousedown: {undefined,undefined:0 gs: NaN,NaN}
log.js (line 17)
TextMode_debug: mouseup: {undefined,undefined:-1 gs: NaN,NaN}
log.js (line 17)
TextMode_debug: mousedown: {undefined,undefined:0 gs: NaN,NaN}
log.js (line 17)
TextMode_debug: mouseup: {undefined,undefined:-1 gs: NaN,NaN}

I'll see if I can get Chrome to support WebGL on my machine (again, not your fault/bug) and try again.

Moore's Game by rwos 2012-08-27T23:53:00

@Fritzendugan: Thanks for your comments - pretty much spot-on. Just to add one thing: in breakout, you can give a x-direction drift to the ball if you move the paddle while the ball hits it.

Moore's Game by rwos 2012-08-28T00:09:00

@gamblore: The Wolfenstein level should be beatable, but the map is really, really large. Even I didn't find the green blocks again - and I wrote the game...

For when the red blocks won't die - sometimes it helps to look away or go around a corner and come back.

That's a known bug, but 48 hours weren't enough time for me to fix it...

Moore's Game by rwos 2012-08-28T00:15:00

the ENIAC-tic-tac-toe-line-printer level bug you guys are reporting is curious, however - it works on my machine[TM]

Blob Out by mejf 2012-09-15T14:17:00

The controls are hard, but maybe that's on purpose? I sure would've liked a more responsive game play.

Planet Conqueror by Maacus 2012-08-30T18:50:00

Nice little game, impressive work for 48 hours! Most LD games seem to be action-based, so it's quite refreshing to find an RTS here. Enemies would be nice, obviously - I hope you keep working on it! :-)

Psychiatric Evaluation by ConflictiveLabs 2012-08-29T19:05:00

Ah, got to the end. :-)

Great work! I also tried to do that game-evolution stuff, but you did it much better than me, incorporating it into the game-play. Really clever, and well done and all. My favourite so far!

Supreme Intelligence by cipriangamer 2012-08-28T14:19:00

Got it to compile on my machine (Linux, I also don't have a Windows machine, sorry).

It plays a bit like a stripped-down version of "Uplink". The first few hacks and "evolutions" are nice - but it gets a bit boring afterwards. It could use a bit more variety or more features! :-)

I believe you are allowed to update the Makefile - this doesn't add any features and bugfixes/ports are allowed. (I didn't read your comments first and installed all the un-needed dependencies, too...).

What The Flock by MrPhil 2012-08-28T14:23:00

It's quite - colorful, if you will. My eyes hurt now. :-P

I also couldn't figure out the game-play. Is there any or this this just a visual demo? I could click and move the mouse and stuff happened, but I didn't know what to do...

Socket City by SethR 2012-08-31T18:38:00

It's very well done - sound and graphics both are simple, but in a good way. I also like the general idea a lot - it's like tower defense, except that it isn't :-) Always nice to see some new ideas implemented!

My biggest problem is that winning seems to depend too much on pure luck (that, or I'm just *very* bad). I'd like to have more interactivity in it. Maybe being able to move the cannons on the towers would already be enough.

Beyond Our Sacred Sun by the31 2012-08-28T13:56:00

I didn't really know what to do - conquer all planets before they reach the black hole? Is there a win condition?

Other than that - the animation is nicely done. The whole movement looks pretty cool.

Blobber by Mstrp2ez 2012-08-27T22:57:00

Nice animations! The controls don't work in Firefox 10 (on Linux) for me - but Chrome worked. Audio is minimal but I found it fitting to the graphical style.

Sadly, I got stuck in level 5 or so, after my creature obtained legs. Are the computers supposed to do something or are they just decoration?

Lepidopter Attack by dwrensha 2012-08-29T15:01:00

The idea is very cool, I just wished there was a little bit more action, game-play wise. I would like to shoot those moths, not just drop balls on them! :-)

So, as a simulation it's pretty cool, it's just a bit lacking in the fun department. Especially so, since there is no way to actually lose a level.

The source code was a surprise (I had to re-compile for my 64-bit Linux machine) - it's written in Standard ML! That's cool!

CORE DUMP by hellojed 2012-09-12T17:31:00

The concept is pretty neat, I think - it's just not really finished. I didn't even die when I hit something and always ended with "too fat to fly". Still, I like the general idea and the graphics are well-done, too!

Turtle and Wombat by wademcgillis 2012-09-12T18:32:00

Pretty hard, but funny! Audio is superb! :-)

Genotype by Filth 2012-08-28T15:18:00

I liked that game a lot! The idea is nice - it's simple, but simple things are sometimes the most fun. The graphics are really well done, everything looks very polished. Controls work fine - except that it's not the most ergonomical key choice for those of us on a QWERTZ keyboard... :-) Sounds are minimal, but that works well for the retro-style.

Over all this is a really good game in it's own right, even outside of Ludum Dare! I'm quite impressed!

Oh, and FYI: works fine in Firefox 10 on Linux.

simUniverse by Rex Peppers 2012-08-27T22:28:00

Technically correct - the best kind of correct. It's not the most fun, though...

The Origin of Valmalvax by nuria 2012-08-29T19:43:00

The controls were a bit unintuitive, but I like the game itself. The graphics style is great, it looks different/unusual (in a good way). Very unique and well-made game!

MJT Evolution by K1NET1K 2012-08-28T14:02:00

When I first played it, I hit a bug (like, a coding bug ;-)) where I would instaniously evolve to the max level. Can't reproduce that, though. Second play was fine.

It would've been nice if there was some "eating" animation or so. The music's not really my cup of tea - but the fact that it is connected to the gameplay is cool.

The World Tree by shinD 2012-08-28T13:45:00

The sound-based gameplay is very cool. Sadly, it died on me in the fourth level. Here's the traceback:

Traceback (most recent call last):
File "game.py", line 424, in <module>
pyglet.app.run()
File "/usr/lib/pymodules/python2.7/pyglet/app/__init__.py", line 264, in run
EventLoop().run()
File "/usr/lib/pymodules/python2.7/pyglet/app/xlib.py", line 82, in run
window.dispatch_platform_event(e)
File "/usr/lib/pymodules/python2.7/pyglet/window/xlib/__init__.py", line 1169, in dispatch_platform_event
event_handler(e)
File "/usr/lib/pymodules/python2.7/pyglet/window/xlib/__init__.py", line 1326, in _event_key
text, symbol = self._event_text_symbol(ev)
File "/usr/lib/pymodules/python2.7/pyglet/window/xlib/__init__.py", line 1262, in _event_text_symbol
symbol = ord(unichr(symbol).lower())
ValueError: unichr() arg not in range(0x110000) (wide Python build)
AL lib: ReleaseALC: 1 device not closed


Still - well made! The visual style is simple, but fits perfectly to the game. No performance issues on my old Thinkpad (Linux, with on-board Intel graphics).

Unevolved by Gameko 2012-08-29T14:49:00

The evolution thing is cool, too bad it only happens once. I also liked the background music.

Gravity is way too low - or this the moon? ;-) Also, the main character's walking animation would look better if it was faster.

So, over all it's obviously incomplete but it's not badly done. With a higher gravity and more content this would be quite nice game, I think.

Angry Fish by munchor 2012-08-29T19:36:00

It stops when I reach a certain size (very helpful stderr output: "An error has occured, the game has been stopped.").

It was fun though, nice little game!

AntZ Evolution by thesentinelcat 2012-08-27T22:48:00

Reminds me of SimAnts - including the "what the hell do I have to do" factor. :-)

Some help texts would have been cool. The ants seem to move the hearts around, sometimes - but I can't figure out under what conditions.

EvoWorld by Problem Machine 2012-08-28T15:03:00

It's not a game, as there's no game-play to speak of - but as a simulation it's quite nice. It could use some speed-up button or so - interessting stuff happens only fairly rarely and it does take quite a long time to get to observe any long-term trends.

Still, well done - I would absolutely play a completed post-compo version of this. The planned features sound really interessting!

LD26 — Minimalism

Bob the Minimalist by braneof 2013-04-30T16:36:00

I like the art style, somehow - it's so stupid, it's good again! :-) The game itself is a bit boring after a while - maybe a winning or losing condition would have spiced things up a bit. It also could use some sound effects. But not bad over all.

Stykk by Entity2D 2013-04-30T20:52:00

I really like the style - not only does it look a bit like a CGA game, it also feels like running an old CGA game on a 386 - that is, it runs a bit too fast. That probably wasn't intentional, but it brought back good memories. :-)
Exploring the world was interesting, but a bit frustrating - mainly due to the very weak jump.

It's a weird game, but in a very nice way! Good work! :-)

SimpleWorld by householdutensils 2013-04-29T08:12:00

So it's minecraft in 2D, basically? The gravity is a bit too low, which makes it pretty slow to play. Other than that I like it actually - it's simple, but has reasonable replay value.

I couldn't place any blocks, however (Debian 64-bit, OpenJDK, java version "1.6.0_27"). Picking blocks up worked fine.

SPACE WASD by tdsmale 2013-04-30T21:02:00

No idea what I'm supposed to do but I enjoyed it. :-)

Factorism by dagothig 2013-04-30T13:06:00

Got it to run on Linux - The problem is that your code assumes a case-insensitive file system. People with case-sensitive file systems (i.e. on Linux) just have to do the following:

in res/sprites (after unzipping, of course):

cp ProcessorForeGround_2x4.png ProcessorForeground_2x4.png
cp ProcessorForeGround_4x4.png ProcessorForeground_4x4.png
cp RouterForeGround.png RouterForeground.png

(yes, copy, not move - the game needs both capitalizations)

There might be more, I haven't played it through, yet. I just figured I write this first so that others can get it to run, too. :-)

Factorism by dagothig 2013-04-30T13:36:00

Linux users: ignore the manual renaming, I proposed above, you'll never get done with that. Just go to res/sprites and do

for f in *Foreground*; do cp "$f" `echo "$f" | sed 's/ground/Ground'/`; done;

for f in *ForeGround*; do cp "$f" `echo "$f" | sed 's/Ground/ground'/`; done;

That gets you at least to level 4. :-)

As for the game: Nice work, I really do enjoy it! It's nothing terribly innovative and it doesn't really have anything to do with the theme, but it is quite fun. Oh, and thanks for auto-saving the levels! :-)

Cutris by Tinco 2013-04-30T22:43:00

Well, the concept is nothing new, but this is a pretty nice implementation. Well done!

RGB by Legogris 2013-05-13T11:53:00

Very nice gameplay idea! There's still some potential in the visualization - some kind of graphical effects or animations would have been nice. Also, there are quite a bit too many swastika levels for my taste (yes, yes, it's an old symbol and the Nazis used a mirrored version, yada-yada - still, I book that as "provocation"). The game itself is surprisingly fun to play, however!

ABSTRAIT by Tkatchenko 2013-04-30T12:20:00

Great idea and super nice visuals! It's a bit hard to play, though. It would be better if one could move the pieces after a failed attempt instead of always starting from zero again. I'm confused - does it have audio? Because nothing's playing here (Chromium 26 on Debian), but the second Commenter mentioned "great sound".

Boogie Woogie by gabehollombe 2013-04-29T08:16:00

I liked the art style and the music, everything fits together really well. And it's fun to play, too - well done!

Circles by Are 2013-05-01T17:57:00

That was fun - very cool idea! Some more levels would have been great, and maybe even a sandbox mode to play around with the sounds. But great work, really enjoyed that one!

RedShot by Jellycakes 2013-05-01T12:34:00

Hm, can't get it to run on Linux (dies on start up) - I don't know if that's the reason but it seems to be a 32-bit executable. I'll try it on a 32-bit system later - but maybe there's also the option to export for 64-bit Linux?

moomieware by Catmoo 2013-04-30T21:33:00

A little weird, but well made and surprisingly fun to play. Sometimes I didn't know what I did wrong, though - I DID add sugar! :) Also, the loading times seemed awfully long.

::.::::::. by rwos 2013-04-29T13:42:00

@gabehollombe: the colored cubes hurt you if they come near. So you shoot them. :) Also, shooting them places colored pixels on the canvas/level-selection thing.

@Simon: it's basically 2D, yes. It's a Raycaster - the same kind of renderer Wolfenstein 3D used, for example. Except that mine is quite a bit simpler/dumber than Wolfenstein's (mine can't display textures).

::.::::::. by rwos 2013-04-29T19:43:00

@jcvsmc: nice, thanks for the upload :-)

here's my last-speed-run-before-submission map: http://imgur.com/khghwdY

::.::::::. by rwos 2013-05-12T11:10:00

@mildmojo: Thanks for the bug report! I do preventDefault(), but only for the keys that do stuff in vanilla browsers (cursor keys and space). I completely forgot that people like to customize their browsers... :)

Spike Line by Yorwba 2013-04-29T16:34:00

Nice, pretty much as simple as it can get. I think the audio fits pretty well to the visuals - the line one jumps around on looks a bit like what an oscilloscope could paint, when given these kinds of beep-sounds. However, the "music" isn't really synchronized to the level (or is it?). Overall, it's a fun little game, fits well with the theme!

Words by Andy Go 2013-04-29T14:51:00

Actually, I find the sound labyrinth idea not bad at all, that would have made quite a good game, I think. The dialogue on the other hand was... well... "interesting" :-)

Line Knight by berareu 2013-04-30T12:42:00

Fantastic visuals, this is really something different! Took me a while to find out that one can switch to the other side of the line. Also, on my qwertz keyboard, the controls are a bit awkward to reach. But other than that this is pretty much perfect - great work!

Duck vs. Balloon by lun 2013-04-30T22:47:00

A duck with a rocket launcher? Now, that's an interesting idea! :-)

We Need Potato by pl0xz0rz 2013-04-30T18:39:00

I liked the unusual controls/movement, especially the fact that one can bounce against the walls. Though, as the other commenters have said, a little stronger influence of the mouse position would have been great. I also find the connection to the theme rather weak. But other than that, good work!

Tundra King by deathray 2013-05-01T18:09:00

Well, the game itself is a bit unfinished - but I don't mind, the sound is so great I could run around and press "talk" all day! :-) I also like the art style a lot. With a bit more gameplay, this could really be a great game!

unessential by voxel 2013-04-29T08:36:00

Wow, the art and audio are just phantastic! Gameplay - well, pretty minimalistic. :) At first I didn't realize that it's turn-based (I admit that I didn't read the instructions...). Overall I like it, though - not so much as a game, but more as a piece of art.

Run or Splash by Yacodo 2013-04-30T18:45:00

Well this doesn't have anything to do with minimalism, does it? (But then again, this is a really stupid theme, every game here is "minimalistic", so... I don't count that against you) I like the game - it's simple, yet still surprisingly fun to play. Audio is nice, graphics are nice - good work!

SDFJKL by Dining Philosopher 2013-04-30T18:32:00

Wow, this is cool - the most surprising thing is how well the control scheme works! Fantastic work, great fun to play!

Block Breaker by Tahooey 2013-04-29T07:38:00

Now that's what I call a simple game. It's fun, but not for very long... :) Also, there's something funny going on with the collision detection - one can jump into the terrain, sometimes. I do like the art style, though! The audio fits the game pretty well, too.

mz by rogerklotz 2013-04-29T07:16:00

nice little game - minimalistic, simple, fun. A little background music would have been nice, but other than that it's really well done!

In case anyone wonders: the .jar works well on 64-bit Linux with OpenJDK.

EpicQuestEssence by Mikel 2013-04-30T21:25:00

The art is just fantastic - if you can step up the gameplay a bit next time, then we have a winner! :-)

Tomato Soup by ice cold muffin 2013-04-30T20:16:00

Very nice - especially the destructible walls (and the fact that the enemies also destroy the walls)! The graphics are also attractive (the connection to the theme has been noted :)), audio is fine - great work, feels very solid! I only wished the player character would rotate a bit faster.

Psyniter by Frosnite 2013-04-30T23:32:00

What a nice little game! The background flashes a bit much for my taste (that can also be because of my slow machine) - but the mechanics are interesting and the art style is just great. It's like a shoot-em-up but with exploration stuff mixed in. Great fun to play!

Just a quick note on the game engine you used:

Funnily enough, the HTML5 version works better for me than the 64-bit Linux version. The Linux version of your game is a 73 megabyte binary, which is just absurd - this is far far faaaaaar bigger than anything else on my system. It seems that this Construct thing bundles your game with a complete version of Chrome (i.e. the Linux download is actually a complete Chrome browser that only runs your game) - but they mess it up somehow, since my own Chrome runs the game much faster than the one in the bundle. It's probably the same story for the windows binaries.

What I'm trying to say is: I don't think you have to bother with the binary exports in the future - it's just a huge useless download, because we already have browsers. :-)

Energy Era - 2D Platformer by ThomasCarterUK 2013-04-29T14:15:00

I liked the artwork of the robots and the player (though the walk cycle animation is a bit too slow). The, well, unusual physics made it quite challenging to finish this game. :-) I kept missing jumps all the time. But the robots don't actually harm the player, do they? That would have made it a bit more interesting. Audio was minimalistic, but yeah - that's the theme, right?

Btw, the .jar worked fine on my 64-bit Linux machine (Debian, openJDK).

Ville by simvig 2013-05-01T13:20:00

Your code assumes that "Data/Images" is the same as "Data/images", which is not true on Linux. Linux users can run this game by unzipping it into a directory and then doing:

cp -R Data/Images/ Data/images
java -Djava.library.path=`pwd` -jar ville.jar

(I haven't played it through, yet - but at least it runs :-))

Ville by simvig 2013-05-01T13:40:00

Fun little game! Reminds me a bit of the Settlers series. It runs a bit slow at the end, though. The graphics are very nice, I like the building progress, and the fact that they build what seems like stone streets, and so on. Maybe a bit more player influence on the course of the game would have been good - a research tree, or some kind of enemy or something. But overall, this is nicely done!

Less qq, more pew-pew by MauMaGau 2013-04-30T21:38:00

Nice minimalistic art style. I also like that standing still and doing nothing is part of the game mechanics. Sound would have been cool. But overall it's a really nice game to play! Great job!

Sine by f7f5 2013-04-30T22:54:00

Very nice concept, but it's a bit frustrating to play - maybe some kind of damage/health system would have been better than dying on the first contact. But it's a creative idea, and that's always better than boring old stuff! :-) Good work!

Squeezer by ticlekiwi 2013-04-30T21:39:00

hm, hard to judge without other players... will come back later

Colors by oyster_crusher 2013-04-30T22:16:00

What a great idea! There are a lot of games looking like Mondrian's paintings here, but yours is the only one I've seen so far where that is a gameplay mechanic, and not just "hm, I need to get the theme in here, somehow". Also, you have the coolest level selector so far! :-) Fantastic game, really enjoyed that one!

Pixi : The pixel that is not a square ! by Panda313 2013-04-30T17:59:00

This was great fun, the color stuff is really nice! Some sound effects would make it even better (I played the HTML5 version, maybe the windows version has sound?). Nevertheless, this is really good work!

Illumination by VespaNetwork 2013-04-30T21:50:00

Nice game! That took quite a while until I found out what triggers the sensors. Now I feel stupid...
I think the main problem with the "slow" feeling of the controls is the lag between hitting the jump key and jumping. That should be instantaneous, but it seems like it waits until the sound is played. However, that was still good fun to play! Good job!

P by B 2013-04-29T09:14:00

Great audio, great visuals, great gameplay idea - great work! A simple game, but surprisingly fun to play.

Babel by Merkoth 2013-04-29T16:06:00

Ha, another raycaster, coool! :-) The color palette is great! Sadly, my machine doesn't seem to be fast enough. Walking is more turn-based rather than a fluid motion here. Also, I'm not entirely sure I understand the combat - I always die, somehow...

War in a Bottle by JumbocactuarX27 2013-05-01T00:07:00

Wow! From the screenshots I thought that this would be overly simple, but it's actually really well-made and cool and a lot of fun! The character animations are great, as is the level design. And I also like the sound effects, they fit very well to the rest of the game. Great job! This was a lot of fun to play!

[My little game][+ or -] by Toinane 2013-04-29T19:00:00

Well, *only* a number guessing game is a bit too minimalistic for my taste. There's just nothing creative in here.

Defenders of Order by DNA Yarn 2013-04-30T20:37:00

Wow, how cool is that? What a fantastic idea! I also like the contrast of order/minimalism on the player's side and these strange heads on the enemy's side - which is especially visible when one of the player's dots get eaten. It seems so simple (and slightly boring) from the screenshot, but it's really great! Nice, nice, very very very nice! :-)

Mountain by Kimeric Labs 2013-04-30T20:39:00

That's a Unity Web Player in the "Web" link, right? Because I only see a black page (Chrome, Linux).

Floating Point by 7Soul 2013-05-01T12:25:00

Fantastic concept!

The Islander by Yezu 2013-05-01T12:54:00

Just a quick note: it doesn't start on Debian 7, since libbulletjme64.so is linked against glibc 2.14 (and Debian 7 is on 2.13). Will try on a Ubuntu system later on.

Path Breaker by kyru 2013-04-29T15:06:00

That was fun, and surprisingly difficult! When I first started it, Level 2 wouldn't finish, even though there were no cubes to be seen (maybe something to do with the randomized cube placement?). After that it always worked fine, though. I really liked it, it's a fun little game. And well-made, too.

btw, the JAR worked fine on my Linux machine (64-bit Debian)

Min by ekun 2013-04-30T21:59:00

Awesome art, but great gameplay too - very much reminded me of the "Kirby's Dreamland" titles. The controls are a bit awkward on a qwertz keyboard, but that's what I get for having a qwertz keyboard. :-) Great Job!

Potato Mania by Jerm 2013-04-30T20:58:00

Simple, but surprisingly good fun. It could run a bit more fluid on the lower speed settings, though.

Plane View by Lucas Tiridath 2013-04-30T16:59:00

Wow, this is fantastic! Not that it matters, but I think you got the first-person perspective slightly wrong. What you have is the first person view in a two-dimensional world (dimension one is left <-> right, dimension two is into-screen <-> out-of-screen). The particle in this game would have a single pixel as its first-person view (i.e. the only axis goes "into" the screen). Then, when you team up with other particles, the first person view would get wider.

Nonetheless, this is one of my absolute favorites so far. Nice visuals, nice backstory, well-fitting sound effects - great work!

Sequence Initiated by mildmojo 2013-04-30T21:09:00

I'm not sure I understand what this is about - I just flipped all switches and then pressed the button. Am I missing something?

Gravity Stunts by Per 2013-04-30T18:23:00

Badly needs the track editor! And where can I select the car? I want the Lancia! ;-)

I kid, I kid - Your game is great fun! I think you have captured the essence of stunts. I also liked the visuals, you've even managed model the Lamborghini LM002 pretty accurately! ;) The bloom filter is a nice touch (though my poor little intel-graphics machine can't quite keep up with bloom switched on). Props for the settings menu, and also for making the game re-scale to the size of the browser window. A little engine sounds would have been nice. But other than that - great work! That was fun!

More than bricks by Mesene 2013-05-01T18:17:00

Great work! I did something quite similar for the 24th LD (theme "evolution"), but your game is quite a bit more polished. I liked the narrative a lot, and the general style of the whole thing. It feels a bit like an interactive documentary about video games. Short, but I really enjoyed it!

Minimalist Moe by davidwparker 2013-05-01T19:03:00

Nice little game. The "bugs" actually make it more interesting to play (especially the weird shooting controls). :-)

Couldn't get the audio to play here. I'm pretty sure that when you try to load the sound files the way you do (by setting src on the Audio object), you'll have to call load() on it afterwards. But you can also just put the src into the Audio constructor (i.e. var foo = new Audio("foo.wav")) . That's the way I did it and that seemed to work fine.

Aranami by Frozen Fractal 2013-04-30T20:03:00

Fantastic visuals, the lines in the sand look impressive!

Rad vs Blae by GetFun 2013-04-30T17:10:00

Multiplayer is always nice! :-) A preventDefault on the space key would have been good, so that it doesn't scroll around for those of us who can't fit the whole game onto the screen (like me). But other than that I like it, actually - pretty much as minimalistic as you can get for a capture-the-flag type game.

L'Hypnose by Wan 2013-04-30T12:33:00

Wow, what a great ...eh ...thing! I love the subtle details everywhere - the slight character movements, the "headphones recommended" notice... Great work!

Down The Line by Simon 2013-04-29T13:08:00

Great gameplay, though the blue dots could have been introduced a little earlier on. Also, an indicator of how many waypoints one has left would have been nice. But other than that it's really fun and tricky and interesting. (and then I accidentally hit reload and everything was lost, so I didn't finish it, sorry). It also has a nice mood to it - audio fits very good. Overall: Excellent!

Down The Line by Simon 2013-04-30T17:15:00

Just to clarify - I hit the browser's reload button (because I'm stupid like that), not the one in the game. The one in the game works fine.