SuperlevelSebastian 2013-04-29 16:39
Just in case you don't know: None of your .wav files were found.
Foon → Ludum Dare Explorer → LD26 → Minimalist Moe
By davidwparker
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 949 | 1.69 | ||
| Fun | 1118 | 2.29 | ||
| Theme | 1143 | 2.82 | ||
| Mood | 1162 | 2.13 | ||
| Overall | 1194 | 2.46 | ||
| Graphics | 1210 | 2.11 | ||
| Innovation | 1248 | 2.00 | ||
| Coolness | 1411 | 45 |
Just in case you don't know: None of your .wav files were found.
Hi @SuperlevelSebastian,
Yeah, I put that in my known bugs... they actually are found if you refresh (most of the time)... but they're just loaded poorly with HTML5 Audio API. Sorry!
The bullets don't exactly go where you click the mouse. Nice little game though.
Did you try use auto shot?
Good mechanic! Wonder how it would be on a touch screen.
No audio :(. Would have loved to just keep the mouse button pressed to keep shooting ;).
I enjoyed this - nice job providing a quick burst of frantic fun. ^_^
I actually started to write a comment saying "nice touch on making Moe's eyes move along with the mouse", then I played again and realized that this didn't happen at all and was just a weird optical illusion caused by only looking at Moe's face from the corner of my eye while focusing on the incoming shapes. Creepy!
@argo15 - yeah, this is a known bug :( It's set up to work on my exact resolution only right now...
@sharbelfs and @pvwradtke - I didn't even think about autoshots/holding mouse down to continuously fire. I like it and should add that sometime in the future.
@peaveyj - thanks!
@pvwradtke - yeah, the audio doesn't load everytime :( if you refresh after the first time, sometimes it loads okay...
@dreamlogician - thanks! If you check the glsl link above, I had spent time starting to get the eyes to follow along with the mouse, but I had some issues and didn't end up having time.
Nice little game. The "bugs" actually make it more interesting to play (especially the weird shooting controls). :-)
Couldn't get the audio to play here. I'm pretty sure that when you try to load the sound files the way you do (by setting src on the Audio object), you'll have to call load() on it afterwards. But you can also just put the src into the Audio constructor (i.e. var foo = new Audio("foo.wav")) . That's the way I did it and that seemed to work fine.
Interesting concept but it tends to get repetitive...
65:3420 :)
a killer for mouse button. A gameplay for touchscreen, so I tried it on android Firefox (support WebGL), slow on nexus7 and the moe doesn't fire to the correct target point. Fun idea.
No sound played for me, so I cant rate you on that unfortunatly.
Nice concept, simple but clean I liked it.
Few issues for me: Aiming was a bit annoying as it didn't seem to go where I was clicking. Couldn't hear any sound. Sometimes there were long gaps between the different waves in the levels.
Otherwise yeah, good stuff :)
Nice shooter. It's perfectly minimalist although I think a little more sophistication wouldn't have gone amiss. Some powerups perhaps.
I can only say one thing: "Well, that escalated quickly"
hahahahahha
nice game my friend =O) Liked it a lot including the pain in my muscles due the insane clicking =O)
No audio on Firefox or Chrome. Bullets don't fire where the mouse is. But, fun shooter game, just need to work out the bugs and maybe add some powerups to add some variation.