Cage by epicSpeedTurtle 2012-04-24T01:34:00
Does something happen? I couldn't get any progress either. And I exercised every day! Excellent music, and I'm all about the as3. You use flashpunk?
Foon → Ludum Dare Explorer → Users → peaveyj
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Min | jam | 530 | 2.25 | 1.75 | 2.26 | 4.14 | 2.33 | 2.76 | 3.83 | 2.74 | 47 | |
| 2010 | 19 | Discovery | rediscover | jam |
Does something happen? I couldn't get any progress either. And I exercised every day! Excellent music, and I'm all about the as3. You use flashpunk?
Great start! Keep it up, and you'll have a pretty slick game!
Stick around for the whole ending!
Here's the mp3 file for the credits song.
https://www.box.com/s/4760c664c016df1a8aa7
Cheers!
This is so cool! At first, I thought, "This is a bit hard to start off." And then I got it through my head, that I just needed to match the rythm (duh). This is the best Simon Says implementation ever.
Quite min! I liked it.
It had a creepy feel to it and the graphics were impressive given 48 hours. Nice job.
Haha. WTF indeed. I like the music, and I think you definitely achieved your goal ;). I liked the music as well.
Great game! Really addictive gameplay!
Pretty fun. I've played games with those exact types of puzzled before, so nothing new there, but you guys put it into a story, which is fun. The are was retro-cool and the writing was funny. More windows.. definitely more windows.
Tricky game, but fun. Nice job.
Good job sticking to theme. I wished there was a goal or feedback as to why I was removing some of the buildings or when I would win, but creating a 3D game in 48 hours is an impressive feat.
Great idea. I found it really hard, but it might be because I'm using a laptop touchpad.
Great graphics and fun puzzle, it'd be great to see more. Well done!
Really simple mechanic that's fun to play and master. Awesome job!
Oh man! This is a lot like a game we created for LD20 (http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3275).
Having done something similar, I like what you did with the health bar and making the walls your enemy. In ours, we made it so you could bounce off the walls, but there were rocks and stuff that killed you. The walls being damaging is more intuitive I think.
How'd you implement collision detection with the walls?
Good mechanic! Wonder how it would be on a touch screen.
Cool concept. For some reason, I feel like someone's on the other side of the glass cube with a clipboard, watching my every move...