Foon → Ludum Dare Explorer → Users → Thomas Bowker
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | The Goldfish Wizard | jam | 166 | 3.40 | 20 | ||||||||
| 2013 | 26 | Minimalism | Ten Space | compo | 283 | 3.45 | 3.17 | 3.39 | 4.00 | 3.48 | 3.58 | 1.60 | 3.43 | 73 | |
| 2012 | 25 | You are the Villain | Hench | compo | 181 | 3.33 | 3.26 | 3.74 | 1.42 | 2.81 | 2.09 | 1.45 | 2.36 | 51 | |
| 2012 | 24 | Evolution | Vol | compo | 164 | 3.38 | 3.29 | 2.66 | 1.84 | 3.24 | 3.07 | 2.07 | 3.00 | 87 | |
| 2012 | 23 | Tiny World | Phi | compo | 104 | 3.60 | 3.02 | 3.72 | 3.67 | 3.69 | 2.62 | 2.14 | 3.71 | 72 |
@Nat Thanks! I know the theme is loose, I didn't have time to flesh out the enemies to where I wanted them.
@Karel Sorry about that! I've updated the Win and Mac versions to have more Input options. Just change the Rot/Move keys in the popup before the game begins.
@Skulls Sorry for the tease, there is no end :)
@hnjslater Unfortunately no, sorry.
@LemonTree Thanks for pointing that out! I don't have a Mac but I'll see what I can do.
@LemonTree If you could give me more details that could help. Were any keys working? Was it the webplayer or the downloadable app? Did you try changing the input setting in the unity pop-up?
@BumpkinRich Thanks!
@GreyShock It's infinite.
@ncannasse As I said with Karel you can download the application and change the key settings yourself. I'll put it in the description.
Awesome! Well done with the teach-as-you-go tutorial.
Great ambiance but the bullet sound became overwhelming. I quickly got to a point where the gameplay slowed down and it seemed too easy.
Well done, gave it some of my highest scores. Definitely appreciate spending time on polish!
Haha, I love it.
Loved the scale
Very nicely done
@mcc Thanks for your feedback!
Yes! The RARs! I remember thinking this was an issue but I forgot about it after submitting. I'll get this fixed and upload zips very soon.
I developed this game quite selfishly, in that I just focused on what I could get out of working on the game and basically didn't care too much about the people who will actually play this. This ended up making the game more of a tech demo than anything else.
Also have used the unique ID to replace account creation before, but I wanted to try and implement account creation to learn more about it for a future project.
About the talking, I've definitely recognized your concern. The best fix I can see is to just pause the game while the player is entering text, and I may patch that in at a later date.
When I submitted this the best I was hoping for is that someone would recognize that there may be some interesting here, and you seem to have given me that, thank you!
@mcc
Yeah the account creation/login screen could definitely be improved. I might throw some analytic in there later to see how many people run away after seeing that screen.
The initial idea was a puzzle game where people would work and talk together to solve puzzles, but because of time I ended up making a top-down shooter (when I realized this I got a little sad, hah). I also just like the idea of connecting people, or as you said have the feeling that you are playing with people even if it's not real time. Also yes, avatar customization was one of the last features to get cut.
Ah! Yes I was worried if teaching would be an issue. Should have found someone to playtest. Basically press the left and right keys and match the colour of the projectile coming down toward your shape, and once it is inside the hexagon hit the correct key. I'll try and add some more informative text.
This is great. A lot of games just stress me out and this game make me realise I'm sick of that.
I should learn from this. Thanks for making it.
This is great. A lot of games just stress me out and this game made me realise I'm sick of that.
I should learn from this. Thanks for making it.