Baby Leviathan: Eat All Fishies by ExciteMike
quite nifty control idea, but the music grated on me soooooo bad D:
Foon → Ludum Dare Explorer → Users → Sophie Houlden
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2010 | 17 | Islands | A Fishing Adventure | compo | 4.00 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2010 | 18 | Enemies as Weapons | Fib | compo | Innovation | 4.17 | ||
| 🥉 | 2009 | 16 | Exploration | Redwalk | compo | Community | 4.28 | ||
| 🥇 | 2007 | 10 | Chain Reaction | Ramuh-Shmoo | compo | Humor | 4.16 | ||
| 🥉 | 2007 | 10 | Chain Reaction | Ramuh-Shmoo | compo | Technical | 3.74 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Ef | Tw | Tl | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | BlobWall | jam | ||||||||||||||||||||
| 2014 | 30 | Connected Worlds | Connected Words | compo | 940 | 2.80 | 2.80 | 3.47 | 2.87 | |||||||||||||||
| 2013 | 26 | Minimalism | Dream Fishing | compo | 23 | 4.06 | 3.40 | 3.93 | 4.09 | 4.29 | 3.77 | 3.54 | 4.25 | 42 | ||||||||||
| 2011 | 22 | Alone | 3 Missing, 4am | compo | 47 | 3.52 | 2.74 | 2.90 | 4.04 | 3.63 | 2.64 | 1.76 | 3.92 | 3.51 | ||||||||||
| 2011 | 21 | Escape | BRITAIN:2027 | jam | 8 | 3.66 | 3.67 | 3.60 | 3.69 | 4.27 | 1.11 | 3.10 | 3.24 | |||||||||||
| 2010 | 19 | Discovery | L E A P E R | jam | ||||||||||||||||||||
| 2010 | 18 | Enemies as Weapons | Fib | compo | 21 | 3.56 | 3.28 | 4.17 | 3.72 | 3.58 | 2.63 | 3.62 | 3.89 | 4 | ||||||||||
| 2010 | 17 | Islands | A Fishing Adventure | compo | 3 | 4.00 | 3.81 | 3.98 | 3.26 | 3.88 | 1.93 | 3.34 | 4.29 | 15 | ||||||||||
| 2009 | 16 | Exploration | Redwalk | compo | 91 | 2.53 | 1.97 | 2.42 | 3.50 | 3.91 | 1.25 | 2.06 | 4.28 | 2 | ||||||||||
| 2009 | 15 | Caverns | Cevern0048 | compo | 5 | 3.87 | 3.66 | 3.24 | 3.79 | 4.44 | 2.45 | 2.29 | 4.31 | 19 | ||||||||||
| 2008 | 13 | Roads | PizzaBitch | compo | 29 | 3.09 | 2.65 | 2.78 | 3.74 | 3.70 | 1.60 | 3.84 | 3.22 | 3.27 | 2.00 | 3.13 | ||||||||
| 2008 | 11 | Minimalist | Dot2doT | compo | 43 | 2.86 | 2.81 | 3.05 | 3.81 | 2.76 | 1.33 | 2.90 | 2.17 | 2.85 | 2.36 | 3.38 | ||||||||
| 2007 | 10 | Chain Reaction | Ramuh-Shmoo | compo | 8 | 4.00 | 3.88 | 3.75 | 2.22 | 3.83 | 3.46 | 4.16 | 3.79 | 3.74 | 2.07 | 3.87 |
| Year | MiniLD | Theme | Game | Rank | Ov | Th | Gr | ||
|---|---|---|---|---|---|---|---|---|---|
| 2012 | 34 | Aspect | 8x8x8 Pong | ||||||
| 2012 | 32 | Quantity vs Quality | 16 in 1 Glorious Dare Compendium! | ||||||
| 2009 | 14 | Comedy and Tragedy | Delusional | 10 | 2.20 | 2.20 | 3.60 | ||
| 2009 | 10 | Domestic Violence | the.domestic | ||||||
| 2009 | 9 | Time | MegaSuper:TIMEWARP final | ||||||
| 2009 | 7 | Cryptozoology | Finished – Pinapple22 |
Sophie Houlden leaves an average of 16.2 feedback comments each event.
quite nifty control idea, but the music grated on me soooooo bad D:
Oh man, unloading a boatfull of people is the most satisfying thing ever! although sometimes islands spawnd too far down for me to rescure the people which bugged me, overal its simple but still entertaining, to me at least ^__^
I really liked this one, it was definitely a memorable experience. reminded me of WHICH by Mike Inel actually, but mostly because of the dark view when in the water.
I wonder if its odd I found this game quite relaxing...
yay, I'm a good worm! feels a lot like a block pushing puzzle somehow, which normally I cant stand but this was pretty nifty, my only issue is it felt a bit slow moving
sorry, but I think this is awesome, and kind of shows up your 'setting themes are bad' argument. this is a really good entry :)
quite possibly brilliant, and instead of what normally happens when I play your games (I hurt my head) this time I mostly only hurt my hand.
took me a whole screen of bishi-bashi style tapping before I realised I could press and hold the button for each stroke
In case you are curious what my interpretation of events is, the guy was looking for an island where he left his lover, but was lost at sea. he died but its ok as he got reincarnated as a cake for his lover. :)
this is just epic brilliance, so much can happen in a game!
Super awesome graphics and feels good, I'm glad you saw the game through :)
somehow, buoyancy = -gravity is totally awesome.
really feels good to complete this one too, you get favourable scores from me on this :)
Quite pretty indeed, but moving around felt pretty unpleasant and jerky, I couldnt really enjoy the exploration because of it sadly, epspecially since moving towards the camera caused a wierd snappy wobble thing to happen.
honestly the game ran too slow for me to actually 'play' this, but I really liked the feel of it :)
overall I liked the game, even though I suck at it.
however whilst bug fixes are usually more or less ok if you have crashing issues or the game wont run for some people, when you get to the point where you are tweaking AI and other stuff after the deadline I think its going a bit too far. its supposed to be 48 hours and not 73 ;)
I'd keep a link to the updated version in your description but have the main links that go to the original version :)
I think everything about this was spot on. I loved it :)
pretty nice for 2 hours, and I really loved the character and the hats, but the platforming felt bad, not just because it was hard, I think it was hard because it was bad, I could be wrong but are you moving the character before checking for input? must have been many times I was running towards the edge of a platform and pressed space but I was already off the end. maybe the framerate was just so high I was just pressing jump after I was in the air, but it had me pressing jump too early to compensate and falling short landing in spikes :(
anyhoo, I'm probably being harsh for a 2h game, it was certainly pretty anyway :)
well for 2 hours its definitely something, and is interesting in some ways but I couldnt find a place where I enjoyed playing it I'm afraid ^_^;
you already know I love the voxel penguins, and I love everything else too. it fit the them perfectly, and your mininmal introduction meant even finding the gameplay was fun exploration :)
its very pretty and sounds nice, but I really have no clue how to progress
yeah, I just plain loved this, collisions seem wierd but I can understand that I think, a lovely thing this <3
Made me think of liero, which is only ever a good thing!
could do with a little more 'play' in there though, (maybe be able to make levels from image files too) but its a pretty nifty start :)
it looks awesome, though the mouse could de with being a little more sensitive, and some diamonds moved so fast they seemed to go between the bullets.
very promising, and very cool, but needs more work I think :)
This was pretty solid, in stucture and difficulty =p
those homing ball things were a pain in the ass though, I couldnt get past the boss :(
personally I'd prefer it if the character was a little more agile, but other than that a very good LD entry :)
I'm also getting an error =/
not sure I 'got' the game, but I definately had fun, and the music is awesome :D
Well I didnt get to play much of it, as your particles (fire and blood) made the framerate dive to 1/2 fps, but the music was awesome, and I also liked the controls, for the few seconds of play I got in.
gah, same error here on XP sp3 :(
edit: tried it on another pc, and it worked.
the controls werent my cup of tea, I didnt think it was cool having to flap to move sideways as well as climb, but its more realistic I guess. anyway, the pooping was awesome, as is the word 'guanometer'
I'd rather Mr monacle didnt have quite so large a collision area, but its still totally awesome :D
I'm sorry to say I didnt really enjoy playing this, which is a shame as I was looking forward to it.
the screen size is a bit big for my monitor so I had to keep moving the window side to side to see what I was doing, and with each screen I moved on to the frame rate seemed to drop significantly, eventually going to low I could barely tell how fast I was going, and ended up dead and back at the start.
maybe its just this pc, but sadly I couldnt get past these issues to find the game underneath :(
Hamumu pretty much says it all, it could be interesting but there is no real challenge, also it would be a stretch to say the game had anything to do with the theme
I quite like how the character runs around like an airplane, I can totally imagine him shouting 'wheeeee' as he runs in traffic
|Actually alot more fun than I thought it would be, though the only reason I got as far as I did was by exploiting a bug where I could stack letters I dont want underneath actual words. still a pretty cool concept and well done though :D
I was a bit panicking at the start as I didnt know what to do, but it didnt last too long once I figured out straight roads were best, I think with this kind of puzzle game, the longer you can keep the player panicking the best. like the idea but the only incentive to play for curved roads is the extra points, but playing simple fast seems to achieve the same results.
wow, hard to comment without spoiling it for others, I'll say what you have done doubles as a gaming challenge as well as being entertaining. and I love it :)
I cant really get the hang of driving on the roads, but it becomes really awsome once there is an open area and a crowd of zombies to plow through.
also the speech bubbles were a nice touch :)
really cool, you managed to do lots of stuff I wish I could have done. as for driving the truck into pile-ups, thats awesome :D
my laptop cant do this :(
aww, it looks like it could have been something good.
interesting to play but it does get easier when the snakes are longer
the tutorial went way too fast for me to take anything in, so I was pretty blind starting out, but I got the hang of it in the end, though some of the finer points prolly still elude me ^_^;
ROF...L!
well I dont really like the 'set it up and see how it plays out' type games, but the dodging added an element of skill and planning that held my attention, and the game seems very friendly, though I'm not sure why ^_^
fairly pretty, but I didnt really find it fun :(
well its a neat idea, and would most likely be cool if it were finished. as for the graphics you do get extra love for making me think of vib-ribbon :D
even when I lost it was funny enough for me to enjoy it. lots of fun :D
This is simple, but charming. also, with that many layers of parralax stars you win extra awsome points, also the asteroids were shiney :D
it works well, but I find this type of game very tedious. sorry :(
lots of fun to be had here, I want more levels though =p
my laptop shakes its cane angrily at this young whipper-snapper =p
it all seems to be pretty cool, but I can barely control the ship at all, its nothing but upside down town for me :(
I couldnt do anything with this but drop letters on grass :(
I liked it, but it wasnt fun... to be more specific, if I could hang up interactive stuff on my wall instead of posters, this would be there, but I wouldnt actively engage in it. but its nice :)
I love this, the character is awesome, the particles are pretty and the whole concept is a big bag of fun. I totally want more :D
theres a big difficulty spike there, but its shiney so I can forgive :D
well, it was an interesting approach to the theme. but I could not with my hand on my heart, say it was fun :(
very impressive tbh, and lots of fun :D
the concept is genius, and even though its set up to be easy, its still satisfying to get a massive chain :D
interesting, I'd like to see more levels though, as it is its not really challenging =/
Yay, I really fell in love with this one, the giggling sound effects grated a bit, but apart from that everything was lovely, I enjoyed every level :D
it is very easy, but I found it pretty soothing and I dont think thats a bad thing in this case, but the audio really helped out there :)
the game seemed to run very slowly for me, like hamumu said, 2fps animation and long missle times with nothing to do while I wait makes for much yawning. but the rules you have explained sound like the game mechanics are really cool, but I just dont have the time to wait 2 mins for every missle fired :(
AHAHAHAHA! that was awesome, impossible but awesome, I did notice the chain reaction on the asteroids, the graphics were cool, but you got one thing wrong, the bullets moved too fast, gotta have more bullets, but make them slower =p
I dont know what it is... BUT I LIKE IT! :D
the controls dont seem to make sense, and a tutorial would go a long way to fixing the headache I got when I started playing ^_^
I like this game, but I'm not quite smart enought to plan things in my head before laying them down, so an undo would be much loved ^_^
well its not really my thing, and my laptop had difficulty with larger numbers of crabs, but I DID enjoy drawing in crowds of crabs killing them :D
LD26 — Minimalism (18)
Robopotato by xyrix 2013-05-01T19:07:00
Well I stuck with it for a while, it's certainly got more depth than I could wrap my head around though, I managed to write a script that picks all the potatos, though I did it by just putting all instructions into a single case's OTHERWISE and avoided anything that might trigger the case.
Honestly I feel the game asks more of me than I was prepared to give it, that might be remedied if you lost the 'scripting' part all together, do something icon based perhaps, with such a limited number of options to type it would be much faster to click what I wanted rather than type it, even with my cheesy/lazy approach I ended up copy/pasting most of my code :P
I feel if it was quicker to make changes in this way the game would feel a lot more 'alive' and I'd get to the meat of it which I imagine is in keeping the code short by using multiple states and cases. as it is everything seemed to pull the player as far back from what was going on as possible. perhaps it's a limitation of your tech but having to separately 'compile' then 'run' and then 'play' is probably something you want to avoid. just have it interpret instructions in real-time? it'd be cool to watch a playhead pass over the code you write too :)
anyway, certainly an impressive project for a weekend! props! :D
Minimalist MAYHEM by DDRKirby(ISQ) 2013-04-30T18:50:00
a lot of fun! though I kind of wish it changed a little more after the first level. still, it's impressive work for a weekend! :D
llab by tonic 2013-04-30T18:05:00
really liked it, up until I died and had to start from the very beginning, it's hard to justify to myself to keep playing when a game is that cruel :P
CLRS by acatcalledfrank 2013-04-29T20:57:00
can't last long once the mixed colours start swarming in, but certainly a good surprise when I discovered you could mix the colours :D
Gallery by Andrew Shouldice 2013-04-29T20:53:00
wow, I got stuck... but I really have no complaints. I like this a lot! :)
Join by Perry 2013-04-29T20:38:00
very pleasant, really nails that "ugh it's impossib-waaaaiiiit a minute!" feeling :D
ITTEN by Avrec 2013-04-29T20:29:00
I really like the concept, it makes much more sense to have jump control *before* you lift off from the ground than this hold-jump-to-resist-gravity-longer stuff that so many platformers do.
that said the execution could do with a little tweaking, sometimes I'd want to jump and move right away, but because I pressed the direction a split second before pressing jump it cancelled my breath and I walked off a ledge. I think some of the windows for successfully jumping between moving platforms are a little too slim too, that's what kept me from getting to the end. overall though I quite like it :)
10 Second Language by loren 2013-04-29T20:11:00
no idea what is happening but it's super dreamy in the best way! :)
Love Connection by Jon Reid 2013-04-29T20:01:00
whilst the 'no overlapping paths' gameplay is something I've seen before a few time, this was WONDERFUL. I don't think I've ever been quite so charmed by little jumping boxes (and I've seen a lot of jumping boxes in my time! :D)
... by Dir3kt 2013-04-29T19:47:00
I really enjoyed this, it all fits together very nicely and the music gave me this lemmings-y "keep trying!" vibe even when I died a few times.
CubeMaster by JimmyLord 2013-04-29T19:36:00
wow, that becomes amazing out of nowhere! really wish it had some sounds though! :)
beTween by Benn 2013-04-29T12:54:00
really nice! my only complaint is having to start from scratch if you mess up, get's pretty frustrating :)
Fortuitous by Follett 2013-04-29T12:42:00
took me AGES to get to the point where I even felt I could play, super slow accelerating movement and slow jumping meant it was hard to get a feel for the controls quickly, I didn't even realise I could hold jump to jump higher until after I'd died a bunch of times, and even then it felt weird since if you jump up against a block you don't jump as high (and of course walls are precisely where I'm most likely to be trying to jump). and before I'd even wrestled with the controls I spawned in thin air a few times with no platforms below me.
a lot of the issues could be dealt with if the first chunk of blocks didn't start falling until after a player has gotten past them, at least then you know the player has a grasp of the controls before punishing them.
I think with some tweaks it could totally be something I'd love, but that start was so unpleasant it's turned me off it for the time being...
Exploding Cubes of Cleanliness by negativeview 2013-04-29T12:27:00
Not played lights out, so maybe it took me a moment longer than normal to figure it out? the colour rotation was pretty alien to me at first so I found a strategy of just looking for certain patterns of where to click, which got me through the first few levels but probably left me without the know-how to do the later stuff. so I was pretty lost at the end.
seems like maybe some more relaxing music would fit the game better? anyway, certainly a good puzzle! :)
Minga-Me by blay09 2013-04-29T10:24:00
I had fun! definitely the least minimal game about minimalism but certainly not in a bad way! Fighting the gamesmaster got me though, I need to play more rock band for practice I guess ^__^;
HUE by DkCub23 2013-04-29T09:43:00
I certainly liked the grid approach, it's almost tile-based movement platforming. but I had a real problem with the controls, things were happening too fast and I always felt a little unsure of the inputs ("should I press right and jump, jump and right?" "why did I fall, I pressed jump!" "crap, didn't I let go soon enough, now I've gone over the edge") - that kind of thing. the concept I'm pretty into, I just wish it felt a little more stable to control :)
Cubecatcher by zerebruin 2013-04-29T09:21:00
having to guess when the colour will change and decide whether to risk approaching a box is interesting!
I'd say the potato is a little OP in early levels though, I was doing suck and picking up the potato just made for instant wins.
The Forgetful Little Square by Idovoodoo 2013-04-29T09:13:00
Really very nice, I was worried it would involve a lot of guesswork but the narrator helps build up an idea of what sorts of things to try. I had a good time :)