Foon → Ludum Dare Explorer → Users → Sophie Houlden

Sophie Houlden

Overall Medals

YearLDThemeGameDivisionOverall
🥉 2010 17 Islands A Fishing Adventure compo 4.00

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2010 18 Enemies as Weapons Fib compo Innovation 4.17
🥉 2009 16 Exploration Redwalk compo Community 4.28
🥇 2007 10 Chain Reaction Ramuh-Shmoo compo Humor 4.16
🥉 2007 10 Chain Reaction Ramuh-Shmoo compo Technical 3.74

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoFoEfTwTlCo
201635ShapeshiftBlobWalljam
201430Connected WorldsConnected Wordscompo9402.802.803.472.87
201326MinimalismDream Fishingcompo234.063.403.934.094.293.773.544.2542
201122Alone3 Missing, 4amcompo473.522.742.904.043.632.641.763.923.51
201121EscapeBRITAIN:2027jam83.663.673.603.694.271.113.103.24
201019DiscoveryL E A P E Rjam
201018Enemies as WeaponsFibcompo213.563.284.173.723.582.633.623.894
201017IslandsA Fishing Adventurecompo34.003.813.983.263.881.933.344.2915
200916ExplorationRedwalkcompo912.531.972.423.503.911.252.064.282
200915CavernsCevern0048compo53.873.663.243.794.442.452.294.3119
200813RoadsPizzaBitchcompo293.092.652.783.743.701.603.843.223.272.003.13
200811MinimalistDot2doTcompo432.862.813.053.812.761.332.902.172.852.363.38
200710Chain ReactionRamuh-Shmoocompo84.003.883.752.223.833.464.163.793.742.073.87

MiniLD Games

YearMiniLDThemeGameRankOvThGr
201234Aspect8x8x8 Pong
201232Quantity vs Quality16 in 1 Glorious Dare Compendium!
200914Comedy and TragedyDelusional102.202.203.60
200910Domestic Violencethe.domestic
20099TimeMegaSuper:TIMEWARP final
20097CryptozoologyFinished – Pinapple22

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Sophie Houlden

Sophie Houlden leaves an average of 16.2 feedback comments each event.

LD26 — Minimalism (18)

Robopotato by xyrix 2013-05-01T19:07:00

Well I stuck with it for a while, it's certainly got more depth than I could wrap my head around though, I managed to write a script that picks all the potatos, though I did it by just putting all instructions into a single case's OTHERWISE and avoided anything that might trigger the case.

Honestly I feel the game asks more of me than I was prepared to give it, that might be remedied if you lost the 'scripting' part all together, do something icon based perhaps, with such a limited number of options to type it would be much faster to click what I wanted rather than type it, even with my cheesy/lazy approach I ended up copy/pasting most of my code :P

I feel if it was quicker to make changes in this way the game would feel a lot more 'alive' and I'd get to the meat of it which I imagine is in keeping the code short by using multiple states and cases. as it is everything seemed to pull the player as far back from what was going on as possible. perhaps it's a limitation of your tech but having to separately 'compile' then 'run' and then 'play' is probably something you want to avoid. just have it interpret instructions in real-time? it'd be cool to watch a playhead pass over the code you write too :)

anyway, certainly an impressive project for a weekend! props! :D

Minimalist MAYHEM by DDRKirby(ISQ) 2013-04-30T18:50:00

a lot of fun! though I kind of wish it changed a little more after the first level. still, it's impressive work for a weekend! :D

llab by tonic 2013-04-30T18:05:00

really liked it, up until I died and had to start from the very beginning, it's hard to justify to myself to keep playing when a game is that cruel :P

CLRS by acatcalledfrank 2013-04-29T20:57:00

can't last long once the mixed colours start swarming in, but certainly a good surprise when I discovered you could mix the colours :D

Gallery by Andrew Shouldice 2013-04-29T20:53:00

wow, I got stuck... but I really have no complaints. I like this a lot! :)

Join by Perry 2013-04-29T20:38:00

very pleasant, really nails that "ugh it's impossib-waaaaiiiit a minute!" feeling :D

ITTEN by Avrec 2013-04-29T20:29:00

I really like the concept, it makes much more sense to have jump control *before* you lift off from the ground than this hold-jump-to-resist-gravity-longer stuff that so many platformers do.

that said the execution could do with a little tweaking, sometimes I'd want to jump and move right away, but because I pressed the direction a split second before pressing jump it cancelled my breath and I walked off a ledge. I think some of the windows for successfully jumping between moving platforms are a little too slim too, that's what kept me from getting to the end. overall though I quite like it :)

10 Second Language by loren 2013-04-29T20:11:00

no idea what is happening but it's super dreamy in the best way! :)

Love Connection by Jon Reid 2013-04-29T20:01:00

whilst the 'no overlapping paths' gameplay is something I've seen before a few time, this was WONDERFUL. I don't think I've ever been quite so charmed by little jumping boxes (and I've seen a lot of jumping boxes in my time! :D)

... by Dir3kt 2013-04-29T19:47:00

I really enjoyed this, it all fits together very nicely and the music gave me this lemmings-y "keep trying!" vibe even when I died a few times.

CubeMaster by JimmyLord 2013-04-29T19:36:00

wow, that becomes amazing out of nowhere! really wish it had some sounds though! :)

beTween by Benn 2013-04-29T12:54:00

really nice! my only complaint is having to start from scratch if you mess up, get's pretty frustrating :)

Fortuitous by Follett 2013-04-29T12:42:00

took me AGES to get to the point where I even felt I could play, super slow accelerating movement and slow jumping meant it was hard to get a feel for the controls quickly, I didn't even realise I could hold jump to jump higher until after I'd died a bunch of times, and even then it felt weird since if you jump up against a block you don't jump as high (and of course walls are precisely where I'm most likely to be trying to jump). and before I'd even wrestled with the controls I spawned in thin air a few times with no platforms below me.
a lot of the issues could be dealt with if the first chunk of blocks didn't start falling until after a player has gotten past them, at least then you know the player has a grasp of the controls before punishing them.

I think with some tweaks it could totally be something I'd love, but that start was so unpleasant it's turned me off it for the time being...

Exploding Cubes of Cleanliness by negativeview 2013-04-29T12:27:00

Not played lights out, so maybe it took me a moment longer than normal to figure it out? the colour rotation was pretty alien to me at first so I found a strategy of just looking for certain patterns of where to click, which got me through the first few levels but probably left me without the know-how to do the later stuff. so I was pretty lost at the end.

seems like maybe some more relaxing music would fit the game better? anyway, certainly a good puzzle! :)

Minga-Me by blay09 2013-04-29T10:24:00

I had fun! definitely the least minimal game about minimalism but certainly not in a bad way! Fighting the gamesmaster got me though, I need to play more rock band for practice I guess ^__^;

HUE by DkCub23 2013-04-29T09:43:00

I certainly liked the grid approach, it's almost tile-based movement platforming. but I had a real problem with the controls, things were happening too fast and I always felt a little unsure of the inputs ("should I press right and jump, jump and right?" "why did I fall, I pressed jump!" "crap, didn't I let go soon enough, now I've gone over the edge") - that kind of thing. the concept I'm pretty into, I just wish it felt a little more stable to control :)

Cubecatcher by zerebruin 2013-04-29T09:21:00

having to guess when the colour will change and decide whether to risk approaching a box is interesting!
I'd say the potato is a little OP in early levels though, I was doing suck and picking up the potato just made for instant wins.

The Forgetful Little Square by Idovoodoo 2013-04-29T09:13:00

Really very nice, I was worried it would involve a lot of guesswork but the narrator helps build up an idea of what sorts of things to try. I had a good time :)

LD17 — Islands (16)

Baby Leviathan: Eat All Fishies by ExciteMike

quite nifty control idea, but the music grated on me soooooo bad D:

Rescue the Stranded! by Redbone

Oh man, unloading a boatfull of people is the most satisfying thing ever! although sometimes islands spawnd too far down for me to rescure the people which bugged me, overal its simple but still entertaining, to me at least ^__^

Radio Silence by Terry

I really liked this one, it was definitely a memorable experience. reminded me of WHICH by Mike Inel actually, but mostly because of the dark view when in the water.
I wonder if its odd I found this game quite relaxing...

Deep Under an Island by Sparky

yay, I'm a good worm! feels a lot like a block pushing puzzle somehow, which normally I cant stand but this was pretty nifty, my only issue is it felt a bit slow moving

Nuclear Test by sf17k

sorry, but I think this is awesome, and kind of shows up your 'setting themes are bad' argument. this is a really good entry :)

islands by increpare

quite possibly brilliant, and instead of what normally happens when I play your games (I hurt my head) this time I mostly only hurt my hand.

took me a whole screen of bishi-bashi style tapping before I realised I could press and hold the button for each stroke

In case you are curious what my interpretation of events is, the guy was looking for an island where he left his lover, but was lost at sea. he died but its ok as he got reincarnated as a cake for his lover. :)

Paradise Fort by Hempuli

this is just epic brilliance, so much can happen in a game!

Turtle Ferry by dock

Super awesome graphics and feels good, I'm glad you saw the game through :)

BRAVE ISLAND DIVER by jwaap

somehow, buoyancy = -gravity is totally awesome.
really feels good to complete this one too, you get favourable scores from me on this :)

Gaiadi by xerus

this is really, really fun. and pretty too. would have liked to see some blog posts as it was built but the timelapse pretty much makes up for it I guess :)

AlienIslands by Colin Allen

Quite pretty indeed, but moving around felt pretty unpleasant and jerky, I couldnt really enjoy the exploration because of it sadly, epspecially since moving towards the camera caused a wierd snappy wobble thing to happen.

Kallista's Dream by zez

honestly the game ran too slow for me to actually 'play' this, but I really liked the feel of it :)

Floatation by madk

overall I liked the game, even though I suck at it.

however whilst bug fixes are usually more or less ok if you have crashing issues or the game wont run for some people, when you get to the point where you are tweaking AI and other stuff after the deadline I think its going a bit too far. its supposed to be 48 hours and not 73 ;)

I'd keep a link to the updated version in your description but have the main links that go to the original version :)

You are me now by eli

I think everything about this was spot on. I loved it :)

Mad Hatter Island by Devlin

pretty nice for 2 hours, and I really loved the character and the hats, but the platforming felt bad, not just because it was hard, I think it was hard because it was bad, I could be wrong but are you moving the character before checking for input? must have been many times I was running towards the edge of a platform and pressed space but I was already off the end. maybe the framerate was just so high I was just pressing jump after I was in the air, but it had me pressing jump too early to compensate and falling short landing in spikes :(

anyhoo, I'm probably being harsh for a 2h game, it was certainly pretty anyway :)

Island Balance by pekuja

well for 2 hours its definitely something, and is interesting in some ways but I couldnt find a place where I enjoyed playing it I'm afraid ^_^;

LD16 — Exploration (1)

Penguinagain by dock

you already know I love the voxel penguins, and I love everything else too. it fit the them perfectly, and your mininmal introduction meant even finding the gameplay was fun exploration :)

LD15 — Caverns (12)

Caverns by nitram_cero

its very pretty and sounds nice, but I really have no clue how to progress

Candle by Problem Machine

yeah, I just plain loved this, collisions seem wierd but I can understand that I think, a lovely thing this <3

The Walls are Not Cheese by Sparky

Made me think of liero, which is only ever a good thing!

could do with a little more 'play' in there though, (maybe be able to make levels from image files too) but its a pretty nifty start :)

Cave Mushrooms by sf17k

it looks awesome, though the mouse could de with being a little more sensitive, and some diamonds moved so fast they seemed to go between the bullets.

very promising, and very cool, but needs more work I think :)

Lex Bendover: The Dig by nilsf

This was pretty solid, in stucture and difficulty =p
those homing ball things were a pain in the ass though, I couldnt get past the boss :(

personally I'd prefer it if the character was a little more agile, but other than that a very good LD entry :)

Miner Distraction by bentosmile

I'm also getting an error =/

A CAVE FOR MY BIKINI BABES by bburbank

not sure I 'got' the game, but I definately had fun, and the music is awesome :D

cavern.laser.bat by mattdev

Well I didnt get to play much of it, as your particles (fire and blood) made the framerate dive to 1/2 fps, but the music was awesome, and I also liked the controls, for the few seconds of play I got in.

"Life is Guano and Then You Die" by Jacob

gah, same error here on XP sp3 :(

edit: tried it on another pc, and it worked.
the controls werent my cup of tea, I didnt think it was cool having to flap to move sideways as well as climb, but its more realistic I guess. anyway, the pooping was awesome, as is the word 'guanometer'

Mr Monocle And His Marvelous Madcap Underground Race by deps

I'd rather Mr monacle didnt have quite so large a collision area, but its still totally awesome :D

The Narwhal Bacons At Midnight by Svenstaro

I'm sorry to say I didnt really enjoy playing this, which is a shame as I was looking forward to it.

the screen size is a bit big for my monitor so I had to keep moving the window side to side to see what I was doing, and with each screen I moved on to the frame rate seemed to drop significantly, eventually going to low I could barely tell how fast I was going, and ended up dead and back at the start.
maybe its just this pc, but sadly I couldnt get past these issues to find the game underneath :(

Beacon by ChevyRay

I loved this, I was all like 'wow this is deep stuff' but then the ending!

anyway, this really is brilliant with great polish for 48 hours.

LD13 — Roads (9)

Block time ninja’s by Zak_Spark

Hamumu pretty much says it all, it could be interesting but there is no real challenge, also it would be a stretch to say the game had anything to do with the theme

Potholes by swergas

quite an interesting idea, though I would have liked some indicator as to when I'm going to game over. but otherwise pretty cool :)

a bit late, but done! by negativegeforce

I quite like how the character runs around like an airplane, I can totally imagine him shouting 'wheeeee' as he runs in traffic

Final “Crossroads” by jovoc

|Actually alot more fun than I thought it would be, though the only reason I got as far as I did was by exploiting a bug where I could stack letters I dont want underneath actual words. still a pretty cool concept and well done though :D

Puzzle Road! by jlnr

I was a bit panicking at the start as I didnt know what to do, but it didnt last too long once I figured out straight roads were best, I think with this kind of puzzle game, the longer you can keep the player panicking the best. like the idea but the only incentive to play for curved roads is the extra points, but playing simple fast seems to achieve the same results.

Rara Racer by increpare

wow, hard to comment without spoiling it for others, I'll say what you have done doubles as a gaming challenge as well as being entertaining. and I love it :)

Two Roads by Hamumu

Effin Brill! :D

Left4Bread by Fiona

I cant really get the hang of driving on the roads, but it becomes really awsome once there is an open area and a crowd of zombies to plow through.

also the speech bubbles were a nice touch :)

And it’s a wrap… I guess by Daid

really cool, you managed to do lots of stuff I wish I could have done. as for driving the truck into pile-ups, thats awesome :D

LD10 — Chain Reaction (41)

Final Release by XMunkki

my laptop cant do this :(

Unknown by X-0ut

very difficult, I was getting by more on trial and error than anything else :(

Final entry, un by Wiering

aww, it looks like it could have been something good.

Vector Chain Attack by wicked

interesting to play but it does get easier when the snakes are longer

Zanmato by Tivi

well I kind of figured out that you use your chain offensively, and it gets longer, but it needs some work before I could be said to be having fun with it.

its definately interesting and it could become very cool and addictive indeed. :)

The Chain Fight 1.0 by TenjouUtena

the tutorial went way too fast for me to take anything in, so I was pretty blind starting out, but I got the hang of it in the end, though some of the finer points prolly still elude me ^_^;

sg’s entry by SteelGolem

ROF...L!

Partycle Popper 1.1 by sol_hsa

well I dont really like the 'set it up and see how it plays out' type games, but the dodging added an element of skill and planning that held my attention, and the game seems very friendly, though I'm not sure why ^_^

Skalle: Galectric by skalle

fairly pretty, but I didnt really find it fun :(

Unknown by jhauberg

crashess when it starts :(

Working Title: Ruckus by shanecelis

well its a neat idea, and would most likely be cool if it were finished. as for the graphics you do get extra love for making me think of vib-ribbon :D

Hero School by SethR

even when I lost it was funny enough for me to enjoy it. lots of fun :D

Space Chaos by Samiljan

This is simple, but charming. also, with that many layers of parralax stars you win extra awsome points, also the asteroids were shiney :D

Next by saluk

actually I was suprised at how much fun I had with this, bouncing lasers = win :D

Boostcraft by rale

it works well, but I find this type of game very tedious. sorry :(

THE CAVES OF INSANITY!! by philhassey

lots of fun to be had here, I want more levels though =p

Marble Bomb by NyanNyanKoneko

my laptop shakes its cane angrily at this young whipper-snapper =p

Moonbase by noonat

I really like the sprites, but the horiz-only shooting was a big downer for me, some cool space music and a bg would make this much better, not to mention some 8-dir shooting ;-)

Basecamp Chain Reaction v1 by negativegeforce

it all seems to be pretty cool, but I can barely control the ship at all, its nothing but upside down town for me :(

GlobCombat: Final Entry (incomplete) by chaotikZA

I couldnt do anything with this but drop letters on grass :(

Shrapnel by mjau

oooh, I have big loves for manic shooters, and this makes me happy, but its short... so... fix =p

Paramecium by midwinter

I liked it, but it wasnt fun... to be more specific, if I could hang up interactive stuff on my wall instead of posters, this would be there, but I wouldnt actively engage in it. but its nice :)

Mr. Splode by lexaloffle

I love this, the character is awesome, the particles are pretty and the whole concept is a big bag of fun. I totally want more :D

Boomshakalaka Done! by Lerc

theres a big difficulty spike there, but its shiney so I can forgive :D

Unknown by jovoc

It shows alot of promise, but nothing in it feels complete, even the run cycle looks like it will be good in time, is not quite there yet.

I'd like to play it when it gets closer to being a game :)

Cascade by Jay

yay, browser play! seems to be a few glitches in the actual swapping colours, though it may just be lag, but it made it next to unplayable after a few seconds for me :(

Chain Pain: Final Submission by Jach

well, it was an interesting approach to the theme. but I could not with my hand on my heart, say it was fun :(

Short Fuse by Hamumu

very impressive tbh, and lots of fun :D

Unknown by ha1f

sorry, but I cant bring myself to enjoy this, perhaps if there was more of an explanation how one chain sets off another. it just seems a little stale and I'm not a score junkie, so eveytime the dots come back I dont feel I have acomplished anything :(

M3 – Molesting the Match-3 Market by gummikana

the concept is genius, and even though its set up to be easy, its still satisfying to get a massive chain :D

Rapid Polymerization of Free Radicals by greencow

interesting, I'd like to see more levels though, as it is its not really challenging =/

Ms Green’s lovely day by gimblll

Yay, I really fell in love with this one, the giggling sound effects grated a bit, but apart from that everything was lovely, I enjoyed every level :D

Space Reactions by fydo

it is very easy, but I found it pretty soothing and I dont think thats a bad thing in this case, but the audio really helped out there :)

Catalyst by Frimkron

the game seemed to run very slowly for me, like hamumu said, 2fps animation and long missle times with nothing to do while I wait makes for much yawning. but the rules you have explained sound like the game mechanics are really cool, but I just dont have the time to wait 2 mins for every missle fired :(

Didn’t finish, got pretty far though… by Fiona

AHAHAHAHA! that was awesome, impossible but awesome, I did notice the chain reaction on the asteroids, the graphics were cool, but you got one thing wrong, the bullets moved too fast, gotta have more bullets, but make them slower =p

Final entry! I’m late! by DrPetter

I dont know what it is... BUT I LIKE IT! :D

Fairy’s Light by DraykDyna

the controls dont seem to make sense, and a tutorial would go a long way to fixing the headache I got when I started playing ^_^

Mission Accomplished! Or, as Confucius would say, To go beyond is as wrong as to fall short by Deepflame

I like this game, but I'm not quite smart enought to plan things in my head before laying them down, so an undo would be much loved ^_^

Finally by BenW

this, is pure awsome wrapped up in win, I'm hooked!

TheCrawlyCrab by baggi

well its not really my thing, and my laptop had difficulty with larger numbers of crabs, but I DID enjoy drawing in crowds of crabs killing them :D

Unknown by allefant

very pretty, very pretty indeed *drools a little*