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negativeview

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201326MinimalismExploding Cubes of Cleanlinesscompo2313.523.243.364.243.123.003.0041

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by negativeview

negativeview leaves an average of 11.0 feedback comments each event.

LD26 — Minimalism (11)

Tzatzauberer by keksdev 2013-05-02T12:03:00

The progression idea was very interesting. You pick up attributes from your enemies, yes? I found it rather easy until I was slain. The balance is very uneven, and I may have gotten lucky by getting size 5 fairly quickly. It was hard to tell before going into battle if I was going to breeze through or be slaughtered.

Come Along With Us by HackThePanda 2013-05-01T17:17:00

Kinda fun. The biggest complaint I had is that it was too hard to build back up momentum because of the arc of the jump. I get that it's hard to make the jumps when you're going fast. That's how it should be, but it should be easier to get going again when you slow down, not harder.

Boxy by matter123 2013-04-30T00:02:00

This immediately crashed for me on Windows 7, 64 bit. Didn't rate you because I can't play it. :(

Dream Fishing by Sophie Houlden 2013-04-29T12:28:00

This is a game that I would play when I needed to let my brain background-process something. It's interesting enough to not get boring, but doesn't take much brain power.

The walking speed was slightly frustrating (I felt like it took forever to get places) and I REALLY missed WASD. I'm not using to clicking to move.

The font is absolutely beautiful and the advice is VERY amusing.

The advice honestly makes the game. If the fish just went into a basket or something I'd probably be giving you low marks. Funny how one silly thing can just completely raise the entire feeling about a game.

Too Small by triforcespark 2013-04-29T04:37:00

So far the best game I've seen on here BY FAR. I didn't want to quit this one at all.

Metro by KinoftheFlames 2013-04-29T04:09:00

This took me a long time to figure out what I was supposed to be doing. I'm still not sure. These are my guesses:

Click the tile that is a unique color. You then get more tiles. If you don't, you get fewer tiles.

Is that right?!

Plants vs Ants by MuschEffekt 2013-04-29T03:38:00

I can't seem to launch the game. :( Win 7, 64 bit. Java 6, which should be set up right as I did my game in Java, too...

Minimalism : Find the red Cube by Martin_Monosys 2013-04-29T03:25:00

This game wasn't fun to me, but I still call it a game. It's nerve wracking walking through the dark areas. It's very visceral. I think that it totally deserves praise, but strays very far into "art game" land where I normally don't stray. Not sure what I would change as I'm not your target audience.

min-max by tgwozdz 2013-04-29T03:19:00

This didn't really feel like a game. It felt like a task. I had no feedback on how I was doing until the very end. I gave you high marks for innovation and theme because it is very innovative, but I think that this experiment mostly failed as a game.

Metahotel by Christian S. 2013-04-29T03:15:00

Overall I found it fun. I played 5-6 levels, which is probably above the average that I'm going to do. That said, I of course have criticisms.

If given more time, I'd want it to be more polished and to give more direct feedback to the user, but I wouldn't add or subtract anything from the core mechanic. That's solid.

1) As a somewhat colorblind person, it took me a while to figure out that the colors cycle. Once I figured it out, I became a lot less unsure about what I was doing.

2) I was also unsure how big of an area was going to change when I clicked. I lose several levels because of this, but losing a level doesn't hurt TOO bad. A hover effect would be nice.

3) The little guys were often brain-dead. They had a path to the exit and I was just waiting until THEY figured it out. Broadening the path sometimes helped them see it, but not always.

W10rsh1p() by Sidlis 2013-04-29T01:37:00

I'm disappointed that there wasn't an alternate ending, it really felt like there should have been. Or if there was, I couldn't find it.