Commies! by randomnine
Very nicely polished game with good graphics and sound. One of the best entries in the compo.
Foon → Ludum Dare Explorer → Users → tonic
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2008 | 11 | Minimalist | warrior | compo | Graphics | 4.62 | |
| 🥇 | 2008 | 11 | Minimalist | warrior | compo | Technical | 4.36 | |
| 🥈 | 2008 | 11 | Minimalist | warrior | compo | Polish | 4.15 | |
| 🥉 | 2008 | 11 | Minimalist | warrior | compo | Audio | 4.38 | |
| 🥉 | 2008 | 11 | Minimalist | warrior | compo | Journal | 4.14 | |
| 🥇 | 2007 | 9 | Build the level you play | Anticipation Warrior | compo | LD9 Audio | 0.47 | |
| 🥈 | 2007 | 9 | Build the level you play | Anticipation Warrior | compo | LD9 Total | 2.12 | |
| 🥉 | 2007 | 9 | Build the level you play | Anticipation Warrior | compo | LD9 Final Total | 2.33 | |
| 🥉 | 2007 | 9 | Build the level you play | Anticipation Warrior | compo | LD9 Fun | 0.39 | |
| 🥉 | 2007 | 9 | Build the level you play | Anticipation Warrior | compo | LD9 Graphics | 0.43 | |
| 🥉 | 2007 | 9 | Build the level you play | Anticipation Warrior | compo | LD9 Theme | 0.45 | |
| 🥇 | 2004 | 5 | Random | blightwarrior100 | compo | Innovation | 4.33 | |
| 🥇 | 2004 | 5 | Random | blightwarrior100 | compo | Polish | 4.43 | |
| 🥈 | 2004 | 5 | Random | blightwarrior100 | compo | Best Game | 0.04 | |
| 🥉 | 2004 | 4 | Infection | Pathogen Warrior | compo | Innovation | 4.24 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Cl | Fo | Bg | 9Au | 9Fu | 9Gr | 9St | 9Th | 9To | 9Fi | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | llab | compo | 369 | 3.36 | 3.30 | 3.00 | 3.57 | 3.04 | 2.52 | 1.86 | 2.62 | 100 | |||||||||||||||
| 2011 | 22 | Alone | LIFELONE | compo | 265 | 2.87 | 2.07 | 2.80 | 3.60 | 2.87 | 3.07 | 2.14 | 3.57 | 2.29 | 26 | ||||||||||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Guinea Pig Warrior | compo | 99 | 3.14 | 3.00 | 3.14 | 3.41 | 3.23 | 2.86 | 2.74 | 2.47 | 3 | |||||||||||||||
| 2010 | 19 | Discovery | Drill Warrior | compo | 48 | 3.40 | 3.33 | 3.07 | 3.67 | 3.53 | 3.33 | 2.36 | 3.58 | 10 | |||||||||||||||
| 2009 | 15 | Caverns | Rock Warrior | compo | 19 | 3.62 | 3.24 | 3.72 | 3.59 | 4.17 | 3.00 | 2.47 | 4.00 | ||||||||||||||||
| 2009 | 14 | Advancing Wall of Doom | Tsunami Warrior | compo | 100 | 2.71 | 2.18 | 2.56 | 3.65 | 3.29 | 3.80 | 1.83 | 3.00 | 3.20 | 3.89 | 3.10 | |||||||||||||
| 2008 | 11 | Minimalist | warrior | compo | 4 | 4.04 | 3.46 | 3.15 | 4.15 | 4.62 | 4.38 | 1.63 | 4.15 | 4.36 | 4.14 | ||||||||||||||
| 2007 | 9 | Build the level you play | Anticipation Warrior | compo | 47 | 39 | 43 | 38 | 45 | 212 | 233 | ||||||||||||||||||
| 2006 | 8 | Swarms | lone warrior | compo | |||||||||||||||||||||||||
| 2005 | 6 | Light & Darkness | Title Unknown | compo | 3.13 | 2.48 | 3.78 | 2 | |||||||||||||||||||||
| 2004 | 5 | Random | blightwarrior100 | compo | 2.76 | 4.33 | 4.43 | 4 | |||||||||||||||||||||
| 2004 | 4 | Infection | Pathogen Warrior | compo | 4 | 4.00 | 3.58 | 4.24 | 3.48 | 4.18 | 3.57 | 3.85 |
Very nicely polished game with good graphics and sound. One of the best entries in the compo.
The tunnel looks quite nice, and the main menu has some additional "feeling" somehow. Gameplay felt a bit hard so I didn't really enjoy playing this that much.
It is quite hard to pass levels. I guess I'm running it on wrong FPS etc. then, looking at your notes in the description. With some extra work this could be fun.
Gameplay was somewhat fun, and I think it fits theme also.
Screenshots look a bit more interesting than the actual gameplay is. The entry feels too unfinished, but this could become an interesting game with more work put to it.
My first reaction to this was a bit negative, but after trying and playing it out it turned out to be quite funny and nice little game. I can't decide if the sounds are horribly annoying or really funny!
The game seems just too easy, so that I could play it on and on and it added difficulty so slowly that eventually I got bored to try play it until I would lose the game. Graphics and sound were quite suitable.
Idea is ok and in the theme, but as a whole it is still a bit too simple. Online highscores system is a nice touch! :-)
Graphically it looks very good, and the gameplay is also quite functional. It doesn't stick to the theme very well, though.
This type of game has been done a bit too much, and it doesn't fit the theme that well. :) The 500 seconds (with 100 second intervals) is maybe a bit too much, what about 150 seconds with 30 second intervals or something like that..
Nice game, surprising amount of features although the car is quite hard to drive without driving over civilians more than zombies. :) I also liked the background music.
Idea is ok, but the gameplay feels a bit frustrating. You could try to improve handling of the ship somehow. Currently I feel it rotates a bit too fast so that it becomes harder to aim at enemies. Alternatively faster bullets might help out a bit. I think I looked at the map probably more than the actual scrolling field. :) Theme fits quite well.
Funny, but not that much in the theme even that it claims to fit somehow. :)
Yes, timing bugs so that it is somewhat impossible to really play it on my computer. The helicopter moves just too fast. :(
I like the idea a lot, and it is quite fun to play. It is quite polished as well. Also the constant time turn based gameplay with a short turn is a design feature I like.
Idea is ok. Could be even better with some more work on the gameplay. Currently this is quite much jsut of a prototype, but you could work out a nice little game out of this.
The idea is very interesting and innovative, too bad that it's so unfinished.
Nice to see there's people using the new Java stuff (start from web, and the opengl binding). :) But the game itself felt quite unfinished and not sticking to the theme very well.
It was somewhat problematic to get it running. For some reason, if I decompressed it with cygwin tar, then it put the files on hd so that running it resulted in "Access is denied." message. If I decompressed it with winzip (after doing a bunzip2 first), then this didn't happen. But I still could run it only after I deleted the ddraw.dll and opengl32.dll shipped with the package.
Nice idea and ok gameplay. Plus for the multiplayer.
Fun for a while but it gets a bit boring too fast. Try to add a bit more action into it, so that the gaming isn't mostly just waiting. :)
The sounds were quite funny. I was amused for a while with the feeling what driving the ambulance gave with the sounds. :) Zombies doesn't feel very original though..
The idea is quite fresh. Sounds were also nice. The gameplay feels very challenging, especially after the first 1-2 levels or so. You seem to have some rounding error in the code since at some point I got the required 69% but it still said that I failed the mission.
I didn't like that I had to install the game instead of just unzipping it (for a game compo like this where I am just going through many entries). The game itself was quite nice resembling space invaders a bit. :) First 5 levels are quite easy but the sixth is like a wall after them.
It's quite funny, and I liked the fiddle tunes. :)
Quite average, can become nice game if you add some more gameplay features.
It was quite frustrating to drive and steer the car. I still managed to play it up to level 20.
Gameplay needs a lot of tuning. The game crashed when I was entering a highscore.
The graphics of this game are very simplistic, but still it managed to be very entertaining. I liked that there was different rooms and the whole game felt like I was moving through different rooms, which usually had some unique like properties. Somehow this reminded me a little bit of Space Taxi, which is one of my favourites. :)
Too bad it is so unfinished, could have been fun. The idea and existing parts of implementation are quite interesting.
Nice graphics and sound, but a worm game doesn't fit that good in the theme.
Ditch the Comic Sans.. :) Quite innovative and somewhat fun as well. But I don't want to play the harder levels since I feel that they are frustrating to play (i.e. not fun anymore).
Feels like a pretty solid puzzle game. Graphics are quite nice with the consistent style. Getting three pills at time from the jar is a nice idea.
Quite nice, but it is a bit hard to play indeed. Fun to see how screen gets filled with small particles. :)
Nice and innovative, fits the theme well. Maybe a bit hard, especially if you just happen to be too far from the place of new infection.
Haha... can't help but like this. :) The game and rendering tech are both weird! Didn't want to play it until the end though.
It's pretty hard.
Works well and has its own feeling, but it gets boring a little too fast indeed. :)
I like the idea, although it took a while to figure it out. Also it became a bit annoying after there were many moves to be done.. :)
Nice little idea and solid implementation.
The controls and implementation (as a whole) feel quite solid in a nice way. However I think it's a bit annoying to play with not seeing much where to see, so that it's almost a sudden death unless you go by very carefully all the time. :) I think it might have been more fun if there wouldn't have been dark at all, or if the light area would be larger!
Very nice!
Quite fun and entertaining game, and nice ideas as well.
Yeah it is quite hard, but nice game anyway!
I almost thought it just doesn't work for me until I realized the help sign says "K" to start and not "X", as I didn't read it first that carefully.
It was a nice surprise that you can bump at the enemies. The controls feel slightly sluggish, but not too bad.
Not much to play but it was a nice experience. First time I tried I couldn't figure what to do since I didn't happen to try using the mouse - I thought the game started right away since the player responded to controls, although I was supposed to click the guy first. :)
Was surprisingly entertaining, although a bit buggy. Bought everything, researched everything, and then finally tried to fire everybody, but the last guy remained.
Haha.. :) Controls are hard though and the trippy flashes feel weird.
Very nice idea! This is entertaining for quite a while. Running around the level starts to feel a bit tedious though, perhaps the dash should be more easily activated (e.g. doubletapping left/right?). Didn't play all of it since there's a nasty bug which hit me at least twice, which sometimes makes the guy just stuck to a tile and no way to move anywhere anymore (when stuck, pressing up will trigger a sound rapidly).
I like the concept. But a single battle is too long/hard even when I hear most of the words correctly. I also stupidly kept pressing the "Run" button (w/o even reading it!) in battles until I realized I have to press enter. :-D The game itself could have even some game-y graphics'n'stuff and not just some GUI buttons... Maybe for v2?
Years ago we also had fun with the MS speech synthesizer and made this little demo with it... http://bit.ly/hRW1Wx
The scanner should be enabled from the beginning. :) Also the mouse outside window bug is weird.
The implementation works pretty nice and it was ok to play for a while. Needing to press 'F' to pick up stuff is maybe a bit unnecessary. Would be nicer if you could carry more than one dynamite at a time. I tried only the easy difficulty as it seemed hard enough. :)
Needing extra fluff to install is annoying (and the installer even downloads more stuff).
The install thing created a "Microsoft" folder in my Start menu Programs -folder and installed "Ludumdare19" named program which is shown as published by Microsoft? Weird!
Uh... could have spent a bit more time to add to the gameplay? Audio/gfx promises a bit more than what the game actually is, which is somewhat equivalent to tossing a dice a few times. :)
@ranklar, I left the "diamonds bleed through" as a feature on purpose, so that sometimes you are lucky and find the diamonds without the scanner. However, that is not a directly tweakable thing in the code, so it is random between different plays how many of them can be found that way. So that makes the game probably a bit too off-balanced between plays.
@Tom 7, lol. ^_^ Nice you had fun with the game!
@joekinley, drill's do break down when used enough. There is amount of randomness how long a single drill endures, though.
Yeah first it's really easy and suddenly it isn't :)
Haha :) This idea could be made into a real game as well...
I almost didn't realize the 1st voice transcript box was also a button, and thought that the controls were broken! Nice fx + animation. The game is quite hard. :)
Ohh this is weird and seems to be so buggy it's almost funny.
Was fun/funny during the initial "tutorial" (which is pretty nice achievement since usually I hate anything which smells like a tutorial). But the levels of the actual game after that are quite tiresome to wander through.
Hey Rikkard, you commented on my entry that you experienced the little bug. Would be nice to know if you have forced antialiasing on from the drivers and if so, does the bug disappear if you take the forced setting away. :)
Just abruptly crashes immediately when trying to start. But I guess it might be the XNA requirement though, I think I don't have it / wrong version (is it really so that it isn't possible supply needed files for it on the side... without needing some hassle to hunt for xna installer etc?)
I find it hard to connect to the theme, but it is fun to play for a little moment!
Fits the theme.
There is some usability issues, I find it a bit hard to control (why does they stop when I click one, but it's not clear how to change the character status/type/whatever..?). But nice to see a Processing.js entry, and it runs well. :)
Very cutesy :)
The first 2 levels were easy (well, an introduction of course).. but then it got pretty hard I think! Nice water/poop distribution thingy. :)
I don't get it, but it's fun to move around in!
Quite nice! It could be a little bit more forgiving, now it wants me to get all of the thingies to their goal.
Well, that must be the smallest player character, minimal indeed! ^_^
The camera is a bit twitchy to aim with. Nice base for a game which could be longer. The last room didn't even need the color sequence I think? I think I just got the key at first click without the button seq.
I feel I'd need a 3rd hand to play, since space & arrow keys need two, and 3rd hand to move mouse and shoot? Or did I miss something obvious?-)
Anyway, I feel the idea and basic execution pretty nice. But it is also very hard, I usually just drop through the cracks almost immediately.
I don't understand if the letter shown on the "goal badge" has some significance? Some of the later levels become a bit frustrating. But this is very nice and solid work -- very fresh version of a physics-block-collapsing game!
I think I got to level 7 or something. I have never been very good at bullet hell types of games. But this is a nice idea anyway. :)
Controls / moonshine pickup etc. could use a bit more tweaking and polishing. But it's pretty nice work!
Very interesting and certainly fits theme very well!
(ps. had to maximize browser window, normally I don't use a max size one)
The controls feel a bit sluggish, but I like harvesting onions!
Haha, it's very nice for a while!
I figured out it was probably a "pong" but somehow all of the bullets hurt me instead of bouncing. I guess it is pretty exact then to place the paddle or so...?
Nice! Perhaps a single level could be a bit longer in the start. :) The "panic button" is a bit annoying, but I guess that's the point?
I wish I could see "type this" display as series of 3-5 numbers, which I find the easier way. :D Anyway, a nice game. I'm more effective with the number row than numpad though!
Interesting and different idea, not bad at all.
Ideas in the game are pretty nice!
Well, first I didn't read the texts and just played along, thinking it's another violent game which I'm not very fond of. But, for the 2nd play, it was nice to notice it's at least sort of designed so that you're actually supposed not to touch others, so you can play it w/o the violent part. :)
Pretty challenging, I think.
Very nice work!
Pretty challenging. Nice style. :)
Pretty fun & interesting take on the minimalism. Well done!
Well, didn't keep me playing for long, but it is freshly different idea anyway. It was pretty hard I think, maybe it'd be better if there would be more balls visible than having to search for them?
Played quite a few levels, despite I was a bit frustrated. But there is some nice ideas going on there.
(PS. Crashed Unity web player when I closed the page.)
It's a bit dark (my monitor is normally set to less than max contrast/brightness). Nice work. Funny how many LD games this time have got inspiration from Piet Mondrian's paintings. :)
It was first hard to figure out what I'm supposed to do in the first level. But after I got it, it was a quite nice game for a few levels. :D
Pretty nice, played several games. :)
It's a little bit unplayable if the camera gets near the wall, although usually one can continue after fiddling wildly around a bit. Also, finally I got stuck with full solid 2 height wall, apparently because I failed to grab a "pill" or something which was just before that? But when looking past the little problems, it is actually quite fun. Nice work!
Haha, the music makes it pretty funny! Nice idea. :)
Nice idea, using same "thing" to explore for goal and control + beware monsters..
Quite nice idea & level design. The controls feel very unfinished and frustrating though - a bit too fast movement, no sliding along the walls.
Haha, funny thing with the interface. :D
Hmm. Interesting idea but the execution fails a bit for me; feels first that I only need to see where's the next platform, and then the next... and then when I get to a point where I fall although I keep repeating that pattern, it feels frustrating since I think I didn't see any other way (?) - and the game seemed to restart to beginning at that point?
I don't quite get it, to be honest. I kept clicking the upper left circle, then somehow got to another level I think... but still couldn't quite grasp how I'm supposed to control it or something, moving pointer around or click, or is the circle clicking just the only thing I can do, and how can I perhaps click it better?
Very nice! A bit hard to control at times, but not too much, i.e. in the end it doesn't take too much time to make it through the level. The rocket boost is a nice additional touch, although it felt a bit useless - I felt it'd be even funnier if it would have been more useful. Good work!
Okay. It has a potato. :D
A game like Piet Mondrian's paintings! :) Pretty interesting idea. Some levels a little bit frustrating, and the feedback about hitting each color could be more instant. A nice game overall!
That's some pretty solid action there, in the Stardust-esque style. Well executed!
Well, that was pretty nice towards the end. First I thought it was a bit dumb, but after the introductory thing it became a bit more interesting, and I played all the levels. (Spoiler: Many of the levels didn't even need usage of the lever!)
Nice work.
It's fun for a while, but when the situation gets bad it really gets bad. :D
(For some reason the game didn't show up on Chrome, but worked when I tried with Firefox.)
A bit hard to figure out, but nice exploration of simple game for 2 plrs locally. :)
PS. the Web link doesn't work - I have unity player plugin installed, but it still only shows a page telling me to install it. I think I have the version 4.2.0a of it or something.
Some of those baddies are nasty! Nice but pretty hard game.
Nice, I like the cooperation aspect! Too bad I didn't have anybody to try out with right now, but I tried to play anyway, having my left and right hand co-op with each other. :)
Controls could be refined a bit more. But the game has very interesting design, and I like how the yellow blocks changed the game.
Haha, a minimalist take on the sokoban indeed. :D
A bit frustrating and the gameplay could be refined a bit, so keep working on it. I like the graphics! :)
It's quite nice "dogfight" but I'm a bit puzzled what I'm still ultimately supposed to do, and what not. I keep advancing in levels, and it's not particularly challenging in preventing me to do that. Challenge is to sometimes get the final 1-2 blue dots. Quite interesting game anyway!
That is very nice! Reminds very vaguely my game, which also has a bouncing ball. :) (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=66)
It's very very hard! Even after reading help and thinking I got it, I couldn't get to better shapes. Interesting & minimalist concept!
Well that is seriously hard to play! Nice base for a game if you refine it perhaps a bit further. :)
It has weird nice feeling to it, and it was also mostly self-explanatory. :)
I agree with sol_hsa that it's hard to aim. But, a nice game.
Very nice visual theme, and the game was pretty fun as well! The speech was a bit surprising and spooky in a way.
Pretty interesting concept for sure. :D
Haha, what an idea. :) Came to try the game after somebody on Twitter mentioned that he got a "stair dismount feeling" from your game (I made stair dismount). The blood wounds get triggered perhaps a bit too easily. Nice work!
Controlling is a bit too slippery/twitchy/fast, so it's pretty hard since touching gray area always respawns to beginning. Some of the levels/ideas are quite nice though.
I find it buggy, clicking with mouse somehow changes level etc. Nice look/mood.
(PS. Next time perhaps make a webpage with the .swf embedded, I had to download it and then drag to web browser to get to play it.)
Pretty nice overall :)
I think the learning curve is hard since I have a feeling it is up to trial and error to figure out what works and what not... But the idea is very interesting for a management game of how to progress through level, with the loot also becoming a block for advancement. :)
It's quite slow to progress, and the creatures characteristics feel more or less random to me, which have nice shapes though. It's a good base for something which could be refined more to make it a bit more interesting. :)
Ha ha ha. :)
Well, that was different!
I think I got it to run by downloading atanua etc. but it updated state pretty slowly.. slowly enough that I'm not entirely sure about the a-d-w keys. The restart does work intantly though. Respect for making an entry with such a different platform, fits the theme well. :D
Whoa, very nicely different and fun game! Far-away fishes are a bit hard to catch. The walking sound is funny. :) Well interpreted minimalism, with controls and gfx.
Quite nice puzzle concept.
Fits the theme surely!
Interesting to see a localized game in LD, that's new for me. :) However, it would have been nicer if it would be a choice first to select language, and not see both languages all the time which was a bit distracting actually. Except if I'd want to use this for language learning, of course.
Heh, pretty funky game!
A different idea for sure! Somehow I found it bit hard to figure out where the red / yellow color keeps moving, so in the end it still felt more like random clicking here and there since the colors seemed to be whizzing past, or something.
(PS. you're supposed to make your own music, not use somebody others, for 48hr compo entries)
Very nice game. Having to bring back food adds some kind of seriousness it. Dual between shooting / rope is nice as well. Grabbing of the nets while jumping could be automatic though e.g. if key up is held down, now it is somewhat harder when the jump key have to be pressed again. Very nice work!
Solid and nice little game, with nice graphics. Well done.
I find these kind of games a bit frustrating generally, but it was nice enough that I kept playing for quite a few levels. The blue thing made it nicer, too bad it took a while to reach levels having it. :) Perhaps the radius could be a bit larger, now it's so easy to fall off edge with the inertia (basically, no time to react - have to learn & remember the edge places by trial and error). Nice work.
Took a while to figure out. Interesting concept!
Thanks for all the comments!
About checkpoints: I was thinking of them when developing, but since I only have this one level, I thought maybe I won't add checkpoints to make it a bit more challenging. But, I guess there should be 1 or 2 checkpoints, so that it wouldn't be frustrating to go through the same start again. :)
PS. Did anyone find the sort-of-easter-egg location? :)
Very interesting take on a memory game, for visual / spatial memory. Although it is a bit frustrating. :)
It was bit hard to get the idea first, since first I just waited for 10 pts in the big screen. But once I got it, it's pretty interesting! I think I got 117 pts or something.
I find the game very hard, probably because I'm not very used to fps jumping on platforms like this. Pretty unique visuals and feeling!
Nice ideas there, but hey, it is quite challengine!
Played some slightly similar games like this already... But you have a very nice personal touch with the graphics + the front/side touch makes this a different game. Nice work!
Some of it is very funny. :)
Pretty interesting, and certainly not too easy! The first 1-2 levels were a bit hard for me to figure what are the game limits (number of clicks vs. how many things you get to sun), but after that it was pretty interesting puzzling around.