FoonLudum Dare ExplorerUsers → tonic

tonic

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2008 11 Minimalist warrior compo Graphics 4.62
🥇 2008 11 Minimalist warrior compo Technical 4.36
🥈 2008 11 Minimalist warrior compo Polish 4.15
🥉 2008 11 Minimalist warrior compo Audio 4.38
🥉 2008 11 Minimalist warrior compo Journal 4.14
🥇 2007 9 Build the level you play Anticipation Warrior compo LD9 Audio 0.47
🥈 2007 9 Build the level you play Anticipation Warrior compo LD9 Total 2.12
🥉 2007 9 Build the level you play Anticipation Warrior compo LD9 Final Total 2.33
🥉 2007 9 Build the level you play Anticipation Warrior compo LD9 Fun 0.39
🥉 2007 9 Build the level you play Anticipation Warrior compo LD9 Graphics 0.43
🥉 2007 9 Build the level you play Anticipation Warrior compo LD9 Theme 0.45
🥇 2004 5 Random blightwarrior100 compo Innovation 4.33
🥇 2004 5 Random blightwarrior100 compo Polish 4.43
🥈 2004 5 Random blightwarrior100 compo Best Game 0.04
🥉 2004 4 Infection Pathogen Warrior compo Innovation 4.24

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoClFoBg9Au9Fu9Gr9St9Th9To9FiCo
201326Minimalismllabcompo3693.363.303.003.573.042.521.862.62100
201122AloneLIFELONEcompo2652.872.072.803.602.873.072.143.572.2926
201120It's Dangerous to Go Alone! Take This!Guinea Pig Warriorcompo993.143.003.143.413.232.862.742.473
201019DiscoveryDrill Warriorcompo483.403.333.073.673.533.332.363.5810
200915CavernsRock Warriorcompo193.623.243.723.594.173.002.474.00
200914Advancing Wall of DoomTsunami Warriorcompo1002.712.182.563.653.293.801.833.003.203.893.10
200811Minimalistwarriorcompo44.043.463.154.154.624.381.634.154.364.14
20079Build the level you playAnticipation Warriorcompo4739433845212233
20068Swarmslone warriorcompo
20056Light & DarknessTitle Unknowncompo3.132.483.782
20045Randomblightwarrior100compo2.764.334.434
20044InfectionPathogen Warriorcompo44.003.584.243.484.183.573.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by tonic

LD4 — Infection

Commies! by randomnine

Very nicely polished game with good graphics and sound. One of the best entries in the compo.

Infected! by Krzysiek-K

The tunnel looks quite nice, and the main menu has some additional "feeling" somehow. Gameplay felt a bit hard so I didn't really enjoy playing this that much.

The Destruction of the Viruses by Jolle

It is quite hard to pass levels. I guess I'm running it on wrong FPS etc. then, looking at your notes in the description. With some extra work this could be fun.

Virgil by LordCovenant

Gameplay was somewhat fun, and I think it fits theme also.

Infection Fighter by adriczero

Screenshots look a bit more interesting than the actual gameplay is. The entry feels too unfinished, but this could become an interesting game with more work put to it.

Invasion of the Blobs by logicalhippo

My first reaction to this was a bit negative, but after trying and playing it out it turned out to be quite funny and nice little game. I can't decide if the sounds are horribly annoying or really funny!

OSWar by summaky

Extra completeness points for having a server/client multiplayer. But gameplay is too much like so that at first both players just put lines endlessly and then suddenly one of them takes huge pile of them in a row. So the rules could use a bit of balancing maybe.

Jelly by Cenozoic

Quite nice idea, but I find it is too hard to play. The player character is maybe too small and controlling it should be a bit easier, or the playfield could rotate slower. There should be first some levels which would have less infected nodes at start.

Gooploid by Gnatinator

The game seems just too easy, so that I could play it on and on and it added difficulty so slowly that eventually I got bored to try play it until I would lose the game. Graphics and sound were quite suitable.

infekchion by illume

Idea is ok and in the theme, but as a whole it is still a bit too simple. Online highscores system is a nice touch! :-)

infeXion by bluescreen

Graphically it looks very good, and the gameplay is also quite functional. It doesn't stick to the theme very well, though.

Zombiepox by peitz

Quite a nice start for a game. I think it just needs more work to make it more interesting. The graphics are quite nice. Nice touch that the player changes to a zombi when touching one, being able to function as one for a while.

Mucus Infection by Thenend

This type of game has been done a bit too much, and it doesn't fit the theme that well. :) The 500 seconds (with 100 second intervals) is maybe a bit too much, what about 150 seconds with 30 second intervals or something like that..

Zombie Epidemic by Ufo Z

Nice game, surprising amount of features although the car is quite hard to drive without driving over civilians more than zombies. :) I also liked the background music.

Plague! by wobbler

Interesting, but too unfinished.

none yet by Skalle

Nice start, but it's just too unfinished.. :)

Antigen by Mark Fassett

Idea is ok, but the gameplay feels a bit frustrating. You could try to improve handling of the ship somehow. Currently I feel it rotates a bit too fast so that it becomes harder to aim at enemies. Alternatively faster bullets might help out a bit. I think I looked at the map probably more than the actual scrolling field. :) Theme fits quite well.

Peanut Butter: The Simulator by Zaphos

Funny, but not that much in the theme even that it claims to fit somehow. :)

infection-terror by Chronocore

Yes, timing bugs so that it is somewhat impossible to really play it on my computer. The helicopter moves just too fast. :(

Snag by shredwheat

I like the idea a lot, and it is quite fun to play. It is quite polished as well. Also the constant time turn based gameplay with a short turn is a design feature I like.

Corruption by meethezero

Idea is ok. Could be even better with some more work on the gameplay. Currently this is quite much jsut of a prototype, but you could work out a nice little game out of this.

Antibody by TwinnedArak

The idea is very interesting and innovative, too bad that it's so unfinished.

The Newcastle Chicken Slaughter by Giddy

Nice to see there's people using the new Java stuff (start from web, and the opengl binding). :) But the game itself felt quite unfinished and not sticking to the theme very well.

BioWulf by DrTiger

It was somewhat problematic to get it running. For some reason, if I decompressed it with cygwin tar, then it put the files on hd so that running it resulted in "Access is denied." message. If I decompressed it with winzip (after doing a bunzip2 first), then this didn't happen. But I still could run it only after I deleted the ddraw.dll and opengl32.dll shipped with the package.

Infection Wars by tsmaster

Nice idea and ok gameplay. Plus for the multiplayer.

Shrooms! by zoggles

The graphics are well tuned and look nice! Only sound is missing..

Diaspora by alia

After exiting it leaves the process alive so that I have to manually kill it. I feel a bit puzzled on how the game could be played well, or perhaps I have misunderstood it. :)

SDLInfection by Endurion

Fun for a while but it gets a bit boring too fast. Try to add a bit more action into it, so that the gaming isn't mostly just waiting. :)

Plague City by Kevin

The sounds were quite funny. I was amused for a while with the feeling what driving the ambulance gave with the sounds. :) Zombies doesn't feel very original though..

Zombies by MattD

The screen keeps changing to completely yellow most of the time.

InnerBody (FINISHED) by mrfun

The idea is quite fresh. Sounds were also nice. The gameplay feels very challenging, especially after the first 1-2 levels or so. You seem to have some rounding error in the code since at some point I got the required 69% but it still said that I failed the mission.

Vaccinator by Negator

I didn't like that I had to install the game instead of just unzipping it (for a game compo like this where I am just going through many entries). The game itself was quite nice resembling space invaders a bit. :) First 5 levels are quite easy but the sixth is like a wall after them.

Cuzco's Goat Bloat Game by philhassey

It's quite funny, and I liked the fiddle tunes. :)

The Trouble with Tribbles by Gopher

Quite average, can become nice game if you add some more gameplay features.

Innoculator4x4 by smx

It was quite frustrating to drive and steer the car. I still managed to play it up to level 20.

Awesome adventures of SuperHand by ondrew

Gameplay needs a lot of tuning. The game crashed when I was entering a highscore.

Microbattle by dumple

The graphics of this game are very simplistic, but still it managed to be very entertaining. I liked that there was different rooms and the whole game felt like I was moving through different rooms, which usually had some unique like properties. Somehow this reminded me a little bit of Space Taxi, which is one of my favourites. :)

Nanoterror by deeno

Too bad it is so unfinished, could have been fun. The idea and existing parts of implementation are quite interesting.

Infected Blood by filami

Nice graphics and sound, but a worm game doesn't fit that good in the theme.

Tekram-S (v1.1) by Sol_HSA

Ditch the Comic Sans.. :) Quite innovative and somewhat fun as well. But I don't want to play the harder levels since I feel that they are frustrating to play (i.e. not fun anymore).

Youve Got COOTIES!! (FINISHED) by EricDB

Feels like a pretty solid puzzle game. Graphics are quite nice with the consistent style. Getting three pills at time from the jar is a nice idea.

The Lobby by Spectro

Having teammates is nice, but otherwise this isn't very innovative - I think this type of game has been done enough and it doesn't even fit the theme very well. Graphics were ok.

Gonorrhoids! by sinsolent

Quite nice, but it is a bit hard to play indeed. Fun to see how screen gets filled with small particles. :)

Anti-Botic by tomkh

Nice and innovative, fits the theme well. Maybe a bit hard, especially if you just happen to be too far from the place of new infection.

LD19 — Discovery

Frolicking Furballs Safari Resort by Sos 2010-12-23T20:14:00

Haha... can't help but like this. :) The game and rendering tech are both weird! Didn't want to play it until the end though.

Apple Quest II: Return of the Discovery by cptalbertwesker 2010-12-23T20:38:00

It's pretty hard.

Night of the Muglies by sol_hsa 2010-12-23T21:33:00

Works well and has its own feeling, but it gets boring a little too fast indeed. :)

Ancient Mystery III: The lost symbols by Jesper Oskarsson 2010-12-23T19:57:00

I like the idea, although it took a while to figure it out. Also it became a bit annoying after there were many moves to be done.. :)

The Last Moments by Randati 2010-12-23T21:09:00

Nice little idea and solid implementation.

Caves of Darkness by zdanielz 2010-12-23T21:05:00

The controls and implementation (as a whole) feel quite solid in a nice way. However I think it's a bit annoying to play with not seeing much where to see, so that it's almost a sudden death unless you go by very carefully all the time. :) I think it might have been more fun if there wouldn't have been dark at all, or if the light area would be larger!

Where am I? by Benn 2010-12-23T21:44:00

Very nice!

Disco? Very! by Tom 7 2010-12-23T21:29:00

Quite fun and entertaining game, and nice ideas as well.

Get Out by dsv101 2010-12-23T19:51:00

It's really hard

Maze of Towers by kurtwaldowski 2010-12-23T20:54:00

Yeah it is quite hard, but nice game anyway!
I almost thought it just doesn't work for me until I realized the help sign says "K" to start and not "X", as I didn't read it first that carefully.

Spacebrick and the Window to the Stars by Toeofdoom 2010-12-23T20:43:00

It was a nice surprise that you can bump at the enemies. The controls feel slightly sluggish, but not too bad.

Or Perish by dwrensha 2010-12-23T20:33:00

The controls felt a bit sluggish, and the levels felt a bit tedious to walk through. The player's "window" to the world felt too small so that it's a bit hard to know where one should be going. I liked the minimalistic audio and the ending was nice.

Untitled Discovery by FuzzYspo0N 2010-12-23T21:35:00

Not much to play but it was a nice experience. First time I tried I couldn't figure what to do since I didn't happen to try using the mouse - I thought the game started right away since the player responded to controls, although I was supposed to click the guy first. :)

Let's Science by Hazel 2010-12-23T18:31:00

Was surprisingly entertaining, although a bit buggy. Bought everything, researched everything, and then finally tried to fire everybody, but the last guy remained.

Trip (n.) - an exciting or unusual experience (source: Merriam-Webster) by ThatSnail 2010-12-23T20:08:00

Haha.. :) Controls are hard though and the trippy flashes feel weird.

Fate of Mankind by LegacyCrono 2010-12-26T19:34:00

Very nice idea! This is entertaining for quite a while. Running around the level starts to feel a bit tedious though, perhaps the dash should be more easily activated (e.g. doubletapping left/right?). Didn't play all of it since there's a nasty bug which hit me at least twice, which sometimes makes the guy just stuck to a tile and no way to move anywhere anymore (when stuck, pressing up will trigger a sound rapidly).

Control by RandomM00 2010-12-23T20:37:00

This is weird, couldn't figure out the game. I just randomly smashed the buttons. Is the game somehow generated to be different each time?

Spelling Warrior - LD19 by Krazystyle 2010-12-23T20:07:00

I like the concept. But a single battle is too long/hard even when I hear most of the words correctly. I also stupidly kept pressing the "Run" button (w/o even reading it!) in battles until I realized I have to press enter. :-D The game itself could have even some game-y graphics'n'stuff and not just some GUI buttons... Maybe for v2?

Years ago we also had fun with the MS speech synthesizer and made this little demo with it... http://bit.ly/hRW1Wx

Mothership by hsmith 2010-12-23T21:13:00

The scanner should be enabled from the beginning. :) Also the mouse outside window bug is weird.

Fat guy's treasure hunt by id0001 2010-12-23T20:26:00

The implementation works pretty nice and it was ok to play for a while. Needing to press 'F' to pick up stuff is maybe a bit unnecessary. Would be nicer if you could carry more than one dynamite at a time. I tried only the easy difficulty as it seemed hard enough. :)

Needing extra fluff to install is annoying (and the installer even downloads more stuff).

Fat guy's treasure hunt by id0001 2010-12-26T22:46:00

The install thing created a "Microsoft" folder in my Start menu Programs -folder and installed "Ludumdare19" named program which is shown as published by Microsoft? Weird!

Treasure Shuffle by xkirby 2010-12-23T20:18:00

Uh... could have spent a bit more time to add to the gameplay? Audio/gfx promises a bit more than what the game actually is, which is somewhat equivalent to tossing a dice a few times. :)

Drill Warrior by tonic 2010-12-23T13:37:00

@ranklar, I left the "diamonds bleed through" as a feature on purpose, so that sometimes you are lucky and find the diamonds without the scanner. However, that is not a directly tweakable thing in the code, so it is random between different plays how many of them can be found that way. So that makes the game probably a bit too off-balanced between plays.

Drill Warrior by tonic 2010-12-26T17:23:00

@Tom 7, lol. ^_^ Nice you had fun with the game!

Drill Warrior by tonic 2011-01-02T21:03:00

@joekinley, drill's do break down when used enough. There is amount of randomness how long a single drill endures, though.

Ancient Discoveries by pythong 2010-12-23T21:01:00

Yeah first it's really easy and suddenly it isn't :)

discoverylaunch by qubodup 2010-12-23T18:03:00

Haha :) This idea could be made into a real game as well...

LD20 — It's Dangerous to Go Alone! Take This!

Unknown Planet by Stalker_23b 2011-05-03T15:02:00

I almost didn't realize the 1st voice transcript box was also a button, and thought that the controls were broken! Nice fx + animation. The game is quite hard. :)

Another Rainy Day by pireninjacolass 2011-05-03T14:47:00

Ohh this is weird and seems to be so buggy it's almost funny.

Who Goes There? by Orangy Tang 2011-05-03T14:55:00

Was fun/funny during the initial "tutorial" (which is pretty nice achievement since usually I hate anything which smells like a tutorial). But the levels of the actual game after that are quite tiresome to wander through.

Take It Take It Take This by Rikkard 2011-05-05T11:21:00

Hey Rikkard, you commented on my entry that you experienced the little bug. Would be nice to know if you have forced antialiasing on from the drivers and if so, does the bug disappear if you take the forced setting away. :)

Total Achluophobia by Queaw 2011-05-03T14:28:00

Just abruptly crashes immediately when trying to start. But I guess it might be the XNA requirement though, I think I don't have it / wrong version (is it really so that it isn't possible supply needed files for it on the side... without needing some hassle to hunt for xna installer etc?)

LD22 — Alone

Friendship Snake by XMunkki 2011-12-19T11:40:00

I find it hard to connect to the theme, but it is fun to play for a little moment!

Worst Birthday Ever by sol_hsa 2011-12-19T11:38:00

Fits the theme.

Ravenwood by Danik 2011-12-19T18:01:00

Controls have a good feeling to them, so I played it to the end. Fun and moody!

Castaway by agersant 2011-12-19T18:23:00

Wow, very nice graphics. It's quite hard to play though and sometimes the checkpoint is just a bit too far.

A form of monotheism by Andrew 2011-12-19T18:17:00

There is some usability issues, I find it a bit hard to control (why does they stop when I click one, but it's not clear how to change the character status/type/whatever..?). But nice to see a Processing.js entry, and it runs well. :)

LD26 — Minimalism

Pillow Pets by ChevyRay 2013-04-30T13:25:00

Very cutesy :)

Aqueous by Nickardson 2013-04-29T15:43:00

The first 2 levels were easy (well, an introduction of course).. but then it got pretty hard I think! Nice water/poop distribution thingy. :)

TOWLDR by Hamumu 2013-04-30T18:03:00

Argh, frustrating, stuck at 4 at the moment! I demand spoilers!

SPACE WASD by tdsmale 2013-04-29T15:33:00

I don't get it, but it's fun to move around in!

The particle swarm by dick_claus 2013-04-29T17:57:00

Quite nice! It could be a little bit more forgiving, now it wants me to get all of the thingies to their goal.

Super MiniMan by Alink 2013-04-29T19:48:00

Well, that must be the smallest player character, minimal indeed! ^_^

Mag Ball by MTO 2013-04-30T17:06:00

Quite interesting, and not bad looking at all.

Simply Escape by wccrawford 2013-04-30T15:55:00

The camera is a bit twitchy to aim with. Nice base for a game which could be longer. The last room didn't even need the color sequence I think? I think I just got the key at first click without the button seq.

Fortuitous by Follett 2013-04-29T12:40:00

I feel I'd need a 3rd hand to play, since space & arrow keys need two, and 3rd hand to move mouse and shoot? Or did I miss something obvious?-)

Anyway, I feel the idea and basic execution pretty nice. But it is also very hard, I usually just drop through the cracks almost immediately.

Gimme back my keys by pinkmonkeyhead 2013-04-30T16:05:00

I don't understand if the letter shown on the "goal badge" has some significance? Some of the later levels become a bit frustrating. But this is very nice and solid work -- very fresh version of a physics-block-collapsing game!

Nothing Left by Gremlin 2013-04-29T14:49:00

I think I got to level 7 or something. I have never been very good at bullet hell types of games. But this is a nice idea anyway. :)

Moonshine by TravisChen 2013-04-30T15:57:00

Controls / moonshine pickup etc. could use a bit more tweaking and polishing. But it's pretty nice work!

... by Dir3kt 2013-04-29T19:41:00

Pretty nice bunch of levels there.

P27 by hi-scor.es 2013-04-29T20:27:00

Very interesting and certainly fits theme very well!
(ps. had to maximize browser window, normally I don't use a max size one)

Onion Harvester by cacciatc 2013-04-29T15:49:00

The controls feel a bit sluggish, but I like harvesting onions!

Digging For A Potato by kewry 2013-04-29T16:10:00

Haha, it's very nice for a while!

DeaN by Sakuyan 2013-04-29T20:11:00

The game advances a bit slowly. Nice storytelling and graphics!

X0RQUE by qgi 2013-04-30T16:12:00

The ship controls are a bit weird, would be nice to see from shape which direction is the front. Nice twist to asteroids not having to shoot stuff. Nice game. :)

Minirena by Sh1rogane 2013-04-29T13:03:00

Ok playability, naturally reminds of super crate box. :)

XYZ by ataxkt 2013-04-30T14:08:00

Nice. Reminds me of game called Spin (a.k.a. Sil), but I think this one is better. :)

Paddlewhite by Dohan 2013-04-30T14:14:00

I figured out it was probably a "pong" but somehow all of the bullets hurt me instead of bouncing. I guess it is pretty exact then to place the paddle or so...?

Nova Jump : A Space Adventure by savethejets1 2013-04-29T19:47:00

Nice! Perhaps a single level could be a bit longer in the start. :) The "panic button" is a bit annoying, but I guess that's the point?

Join by Perry 2013-04-29T16:23:00

A bit hard to play since it doesn't buffer controls or something. Nice take on the snake game genre!

Keypad Trainer Turbo by sol_hsa 2013-04-29T13:06:00

I wish I could see "type this" display as series of 3-5 numbers, which I find the easier way. :D Anyway, a nice game. I'm more effective with the number row than numpad though!

IN MALI SOMMI by Capro 2013-04-30T15:59:00

Interesting and different idea, not bad at all.

Shape Attack by mechagk 2013-04-29T13:22:00

Ideas in the game are pretty nice!

Tale of MiniMale by finefin 2013-04-29T12:46:00

Well, first I didn't read the texts and just played along, thinking it's another violent game which I'm not very fond of. But, for the 2nd play, it was nice to notice it's at least sort of designed so that you're actually supposed not to touch others, so you can play it w/o the violent part. :)

Arcane Siphon by justin35f 2013-04-29T22:09:00

Pretty challenging, I think.

Quest by Scott McBee 2013-04-29T17:03:00

Very nice work!

The Parasite by jahlgren 2013-04-30T16:43:00

Pretty challenging. Nice style. :)

Escape by caasi 2013-04-29T20:04:00

That's certainly minimalism. Seriously hard though, I don't get much how can I play it well. =)

(Follow the) Line by Chman 2013-04-29T22:12:00

Pretty fun & interesting take on the minimalism. Well done!

KeepTheMusicAlive by iamorim 2013-04-29T19:57:00

Well, didn't keep me playing for long, but it is freshly different idea anyway. It was pretty hard I think, maybe it'd be better if there would be more balls visible than having to search for them?

Monoboy by jhrrsn 2013-04-29T20:31:00

Nice little jumper there with nice small touches. The death screens are funny. =)

Gotta Light 'em All! by SkyWolf 2013-04-29T19:55:00

Played quite a few levels, despite I was a bit frustrated. But there is some nice ideas going on there.
(PS. Crashed Unity web player when I closed the page.)

Chez Angelo by EdoMiyamoto 2013-04-30T15:39:00

It's a bit dark (my monitor is normally set to less than max contrast/brightness). Nice work. Funny how many LD games this time have got inspiration from Piet Mondrian's paintings. :)

Beware the Tiles by Corofides 2013-04-30T17:05:00

It was first hard to figure out what I'm supposed to do in the first level. But after I got it, it was a quite nice game for a few levels. :D

Minimalistic Minimization by rainblade studios 2013-04-29T19:36:00

Pretty nice, played several games. :)

Speedy Blocks by CptBubbles 2013-04-30T16:49:00

It's a little bit unplayable if the camera gets near the wall, although usually one can continue after fiddling wildly around a bit. Also, finally I got stuck with full solid 2 height wall, apparently because I failed to grab a "pill" or something which was just before that? But when looking past the little problems, it is actually quite fun. Nice work!

Minimalist Multiplayer by gre 2013-04-29T15:32:00

Haha, the music makes it pretty funny! Nice idea. :)

TOOM by PoV 2013-04-30T17:41:00

I don't think I figured all there is to do. But this is seriously cool looking and works very well. Excellent work1

.claustrophobia. by peggiosoft 2013-04-29T12:17:00

Nice idea, using same "thing" to explore for goal and control + beware monsters..

silly squares by lightsoda 2013-04-29T12:25:00

Quite nice idea & level design. The controls feel very unfinished and frustrating though - a bit too fast movement, no sliding along the walls.

Dragon Drop by Tom 7 2013-04-29T12:26:00

Haha, funny thing with the interface. :D

Minimalism : Find the red Cube by Martin_Monosys 2013-04-29T12:31:00

Hmm. Interesting idea but the execution fails a bit for me; feels first that I only need to see where's the next platform, and then the next... and then when I get to a point where I fall although I keep repeating that pattern, it feels frustrating since I think I didn't see any other way (?) - and the game seemed to restart to beginning at that point?

OggOrbis by Michael Hall 2013-04-29T12:34:00

I don't quite get it, to be honest. I kept clicking the upper left circle, then somehow got to another level I think... but still couldn't quite grasp how I'm supposed to control it or something, moving pointer around or click, or is the circle clicking just the only thing I can do, and how can I perhaps click it better?

The Sentient Cube by Omiya Games 2013-04-29T17:00:00

Very nice! A bit hard to control at times, but not too much, i.e. in the end it doesn't take too much time to make it through the level. The rocket boost is a nice additional touch, although it felt a bit useless - I felt it'd be even funnier if it would have been more useful. Good work!

SUMOMIMAL by Conve 2013-04-29T13:48:00

There's something oddly pleasing about this, and I can't figure out what. The controls itself are a bit horrible, after all - at least the red cube could show better what side is facing "front" and "back" for the movement. :)

Door, Potato, Treasure by Narayan 2013-04-29T20:38:00

Okay. It has a potato. :D

Between the lines by martijn 2013-04-29T13:43:00

A game like Piet Mondrian's paintings! :) Pretty interesting idea. Some levels a little bit frustrating, and the feedback about hitting each color could be more instant. A nice game overall!

Weapons of Minimal Destruction by bluescrn 2013-04-29T17:09:00

That's some pretty solid action there, in the Stardust-esque style. Well executed!

AlterSpace by guestcheap 2013-04-29T17:53:00

Well, that was pretty nice towards the end. First I thought it was a bit dumb, but after the introductory thing it became a bit more interesting, and I played all the levels. (Spoiler: Many of the levels didn't even need usage of the lever!)

The Boy Who Leapt Through Planets by ydg 2013-04-29T19:02:00

Nice work.

Chao Ab Ordo by ZeroDivide 2013-04-29T14:16:00

It's fun for a while, but when the situation gets bad it really gets bad. :D
(For some reason the game didn't show up on Chrome, but worked when I tried with Firefox.)

Velocibox by invi 2013-04-29T18:04:00

Very nice - feels relatively complete little game for a 48hr game. :) Quite challenging. I find the vertical flip disorienting, but I guess that's the point. :)

Two Players Required by cjacobwade 2013-04-29T13:27:00

A bit hard to figure out, but nice exploration of simple game for 2 plrs locally. :)
PS. the Web link doesn't work - I have unity player plugin installed, but it still only shows a page telling me to install it. I think I have the version 4.2.0a of it or something.

Less qq, more pew-pew by MauMaGau 2013-04-29T20:13:00

Some of those baddies are nasty! Nice but pretty hard game.

Dwalk by Joritan Cety 2013-04-30T15:42:00

Nice, I like the cooperation aspect! Too bad I didn't have anybody to try out with right now, but I tried to play anyway, having my left and right hand co-op with each other. :)

Mondrian by Kyle Bolton 2013-04-29T15:58:00

Controls could be refined a bit more. But the game has very interesting design, and I like how the yellow blocks changed the game.

One Crate Sokoban In The Dark by stqn 2013-04-29T15:47:00

Haha, a minimalist take on the sokoban indeed. :D

MinimalJump by Xatulu 2013-04-30T15:44:00

A bit frustrating and the gameplay could be refined a bit, so keep working on it. I like the graphics! :)

Get outta my way! by stefan 2013-04-29T20:02:00

It's quite nice "dogfight" but I'm a bit puzzled what I'm still ultimately supposed to do, and what not. I keep advancing in levels, and it's not particularly challenging in preventing me to do that. Challenge is to sometimes get the final 1-2 blue dots. Quite interesting game anyway!

hru by gilmore606 2013-04-29T18:00:00

That is very nice! Reminds very vaguely my game, which also has a bouncing ball. :) (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=66)

IAO by Rafael Sales 2013-04-29T20:36:00

It's very very hard! Even after reading help and thinking I got it, I couldn't get to better shapes. Interesting & minimalist concept!

Zrist by Andres B. Gonzalez 2013-04-29T20:18:00

Well that is seriously hard to play! Nice base for a game if you refine it perhaps a bit further. :)

Save Bug by Badger 2013-04-30T16:33:00

Quite challenging, I think. Polish it some more and it's a nice game.

PixelAdventure by miklyha 2013-04-29T13:28:00

It has weird nice feeling to it, and it was also mostly self-explanatory. :)

Ming Imah Lism the Wizard ! by Gustera 2013-04-29T16:20:00

I agree with sol_hsa that it's hard to aim. But, a nice game.

100% Safe Download by 3.14 2013-04-29T13:11:00

Very nice visual theme, and the game was pretty fun as well! The speech was a bit surprising and spooky in a way.

Ablaze by ignifluous 2013-04-29T20:50:00

Pretty interesting concept for sure. :D

Perfect Crime by cmayhem 2013-05-05T11:33:00

Haha, what an idea. :) Came to try the game after somebody on Twitter mentioned that he got a "stair dismount feeling" from your game (I made stair dismount). The blood wounds get triggered perhaps a bit too easily. Nice work!

SquareRoot by Masadow 2013-04-30T16:32:00

Controlling is a bit too slippery/twitchy/fast, so it's pretty hard since touching gray area always respawns to beginning. Some of the levels/ideas are quite nice though.

The Minimalist Cave by arnaudmolle 2013-04-29T16:01:00

I find it buggy, clicking with mouse somehow changes level etc. Nice look/mood.
(PS. Next time perhaps make a webpage with the .swf embedded, I had to download it and then drag to web browser to get to play it.)

Bounce me by Norritt42 2013-04-29T20:40:00

Pretty hard. Nice visuals. :)

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-04-29T11:18:00

Pretty nice overall :)

MUBIC by Hadyn 2013-04-29T13:46:00

I find it hard and frustrating to find the sides (couldn't figure it out without the hints). But, good mood, audio and hits the theme as well!

Expander by iossif 2013-04-30T14:18:00

Pretty nicely done & fits theme well. Could get faster a bit faster (eh eh).

Too Much Loot! by CheesyRamen 2013-04-29T15:18:00

I think the learning curve is hard since I have a feeling it is up to trial and error to figure out what works and what not... But the idea is very interesting for a management game of how to progress through level, with the loot also becoming a block for advancement. :)

The Last Tower by MagiMaster 2013-04-29T15:29:00

It's quite slow to progress, and the creatures characteristics feel more or less random to me, which have nice shapes though. It's a good base for something which could be refined more to make it a bit more interesting. :)

one life by thatwhichis 2013-04-30T16:41:00

Ha ha ha. :)

Time for Ascension! by sfernald 2013-04-29T20:14:00

Well, that was different!

Platform Jumper by attagcatc 2013-04-29T13:18:00

I think I got it to run by downloading atanua etc. but it updated state pretty slowly.. slowly enough that I'm not entirely sure about the a-d-w keys. The restart does work intantly though. Respect for making an entry with such a different platform, fits the theme well. :D

Dream Fishing by Sophie Houlden 2013-04-29T17:20:00

Whoa, very nicely different and fun game! Far-away fishes are a bit hard to catch. The walking sound is funny. :) Well interpreted minimalism, with controls and gfx.

Balls Balls Balls by matthias_zarzecki 2013-04-29T20:44:00

Quite nice puzzle concept.

Metaballs by Rialgar 2013-04-29T18:18:00

Pretty interesting concept! It advances too slowly though, I think. The AI seemed to beat me pretty well on the 1st try, even if I first thought I were winning. :)

DudeJump by agnulf 2013-04-29T17:45:00

It's too hard since it goes back to beginning when I fail :-(. But otherwise it's very nice little game, and it's funny how the wide aspect makes it unique in its own way.

...---... (sos) by badlogic 2013-04-29T16:17:00

Fits the theme surely!

Minimalism Textual Adventure by Skywilly 2013-04-29T12:37:00

Interesting to see a localized game in LD, that's new for me. :) However, it would have been nicer if it would be a choice first to select language, and not see both languages all the time which was a bit distracting actually. Except if I'd want to use this for language learning, of course.

That day by FredericRP 2013-04-29T14:43:00

Heh, pretty funky game!

Mondrian Click by CherryNukaCola 2013-04-29T12:50:00

A different idea for sure! Somehow I found it bit hard to figure out where the red / yellow color keeps moving, so in the end it still felt more like random clicking here and there since the colors seemed to be whizzing past, or something.

(PS. you're supposed to make your own music, not use somebody others, for 48hr compo entries)

accord by omaha 2013-04-29T12:53:00

I like the idea and overall execution! It is pretty hard though.

hunter hungry by Jonathan Whiting 2013-04-30T17:01:00

Very nice game. Having to bring back food adds some kind of seriousness it. Dual between shooting / rope is nice as well. Grabbing of the nets while jumping could be automatic though e.g. if key up is held down, now it is somewhat harder when the jump key have to be pressed again. Very nice work!

Maze of Argus by hulahulahest 2013-04-30T16:37:00

Solid and nice little game, with nice graphics. Well done.

Wandering Darkness by Graham Weldon 2013-04-30T15:51:00

I find these kind of games a bit frustrating generally, but it was nice enough that I kept playing for quite a few levels. The blue thing made it nicer, too bad it took a while to reach levels having it. :) Perhaps the radius could be a bit larger, now it's so easy to fall off edge with the inertia (basically, no time to react - have to learn & remember the edge places by trial and error). Nice work.

Boximalism by poohshoes 2013-04-29T16:44:00

Took a while to figure out. Interesting concept!

llab by tonic 2013-04-29T16:50:00

Thanks for all the comments!

About checkpoints: I was thinking of them when developing, but since I only have this one level, I thought maybe I won't add checkpoints to make it a bit more challenging. But, I guess there should be 1 or 2 checkpoints, so that it wouldn't be frustrating to go through the same start again. :)

PS. Did anyone find the sort-of-easter-egg location? :)

llab by tonic 2013-04-30T10:17:00

Thanks to everybody for comments and feedback. Much appreciated!

m by cadin 2013-04-29T16:47:00

Pretty interesting game. :) My failure was that I thought I could freely stare at level's first screen to somewhat memorize route, and then go on. Except, at some point clock started ticking when I was still memorizing, and it was just over for me. :)

Trapped by Hopps 2013-04-29T19:37:00

Pretty nicely built.

A Square In A Room by PapyPilgrim 2013-04-29T12:55:00

Very interesting take on a memory game, for visual / spatial memory. Although it is a bit frustrating. :)

O.R.M. Ontological Ressource Management by Logun 2013-04-29T15:00:00

It was bit hard to get the idea first, since first I just waited for 10 pts in the big screen. But once I got it, it's pretty interesting! I think I got 117 pts or something.

MIN by s0ulcrusher 2013-04-29T13:32:00

I find the game very hard, probably because I'm not very used to fps jumping on platforms like this. Pretty unique visuals and feeling!

Cubic by DalsGames 2013-04-29T20:22:00

Basic & nice game to play when listening the awesome music. :)

The Road by GeorgeBroussard 2013-04-30T13:21:00

Nice ideas there, but hey, it is quite challengine!

Zmore by mrspeaker 2013-04-29T17:07:00

Whoa. The gameplay itself is not that special, but I love the effect the level uncovering is based on, down to the brutal sound it makes!

Rapid Tunnel Future by syre 2013-04-30T16:08:00

Played some slightly similar games like this already... But you have a very nice personal touch with the graphics + the front/side touch makes this a different game. Nice work!

Farmer Joe Animal Farm by Raimonds 2013-04-30T15:33:00

Some of it is very funny. :)

Down The Line by Simon 2013-04-29T13:01:00

Pretty interesting, and certainly not too easy! The first 1-2 levels were a bit hard for me to figure what are the game limits (number of clicks vs. how many things you get to sun), but after that it was pretty interesting puzzling around.