10SecTD by joekinglake 2013-09-01T19:12:00
Nice tower defense. Very polished. Liked the animations. Sound was a bit repetitive after a while tho.
The difficulty was a bit too easy for me (I'm not an expert TD player but have played a few.) until I got to wave 28 where the difficulty really ramped up which killed me instantly.
I had a lot of money right after the first few waves which is fun in one way, but it missed one of my favorite aspects of TD games, optimizing your build based on your resources, since I had enough money all the way through I didn't get the feeling of success after finally finding a layout that works.
Also I think it would be nice to be able to replay from the last wave if you mess up.
All in all, very well made and fun game. It kept me playing for quite a while! :)
LD30 — Connected Worlds (15)
Meowrror by thiaguera 2014-08-26T15:12:00
Super cute! Meow!
I enjoyed playing this, and the cat is so darn cute.
I found a bug where if you keep trying to push one block against the other, it will move into the other one.
Also the meow sound does get a bit repetitive after a while... maybe there could be a few different meows? :D
Cute stuff!
Caelum by Rocketship 2014-08-26T14:46:00
Yay I completed it! :D
Was quite fun! I think you could make the enemies more predictable by letting the shoot in a specific pattern which would make it less just brutally hard.
Also you could put the portals to spawn after a certain time limit to make the length of the levels predictable. When I played it now I spent a long time playing before I got one and then I got 3 in a row basically so I didn't spend much time on the second and third level.
Anyways, the difficulty level was quite good and I enjoyed playing, good work!
Godshunter by Mr. Chelnoque 2014-08-26T14:30:00
I'm not sure if I did something wrong but I never figured out how to hit it with the harpoons. They never seemed to hit.
Also I never got the spotlight to work. I couldn't see it. I assume some of the other stations were for the spotlight... I manned them but nothing happened.
Looks and sounds great tho :)
Spirit's Revenge by Four Quarters 2014-08-26T14:14:00
Chrome told me the file was harmful so it wouldn't let me download it. :/
Idilium by darklightteam 2014-08-26T14:11:00
Very cute game with a start and finished. I enjoyed it! :)
One thing I found was that when I tried to jump off of a vine I couldn't double jump. Don't know if that was intentional or not.
Also I easily forgot how many diamonds I had to collect, so some indication other than the symbols on the door (I assume that it's why there's five things there. :P) would be great.
Cool stuff!
Let's be friends! (But some will die) by RFMTeam 2014-08-26T13:55:00
Love the animations when they blow up hehehehe.
It was quite fun but also very annoying to play, I could never reach far enough as every time I got some length on the tower an asteroid came and destroyed. It's quite challenging even without the asteroids.
Good stuff!
Collision by Alphish 2014-08-26T13:40:00
As I understand it I'm supposed to reorder the rooms to get further in the game? I liked that idea, though I couldn't really figure out the puzzle, there were those "pipe" tiles that made sense, I could tell where they connect with other rooms. But the ones that showed the rooms I couldn't figure out how they connected which made it confusing for me.
Also I didn't know where I wanted to go as it seemed pretty random where the things spawned. So I just tried to move them around randomly which didn't get me anywhere and I lost motivation to continue.
I think if you start with a smaller map to begin with and a clear goal of where to go the puzzle will be easier and more fun!
All in all I liked the idea, the music and the dialog was pretty funny as well. I think it could be fun to play if it was clear what to do next. :)
Omnis by bytegrove 2014-08-26T13:06:00
I didn't get very far. :P
I think the enemies are hard at the moment because it's pretty impossible to dodge them successfully and without any way to get your health back up. Maybe the enemies' attack could take a bit of time before it hits you so you have time to dodge? right now the best strategy I could find was to just spam them with sword swings which is kind of uninteresting.
One thing I thought of also is maybe make the energy orbs (?) the eye shoots only fire when worshipers are bowing in the current area. So that you have some direct incentive to get them away from the obelisk. Right now if I hadn't read the instructions I wouldn't know that I'm supposed to attack them.
Anyways, cool game as always! :D
Holodeck Adventures by rejooh 2014-08-25T15:27:00
Very cute game!
I managed to find out what to do for every place except for the earth country side.
Nhelee by S0rax 2014-08-25T14:58:00
I got very annoyed with some jumps... I think the collision box for the player is a bit big.
I liked the music even though it was a bit repetetive.
It looks pretty good as well, good job!
Sabotage Will Set Us Free by machine_screen 2014-08-25T14:39:00
Once I figured out how to play, the game was quite easy. I just walked behind the fixing drone from left to right and then back.
I like the atmosphere, maybe it could be improved by turning down the background noise whenever you shut down a machine. And maybe emphasize the difference between the boss's world and yours. Some dripping water or something like that, just too make life feel miserable. :D
Anyways, good job!
Copulus by zapaman 2014-08-25T12:59:00
The idle mode was sort of uninteresting for me, it just seemed like a lot of waiting and my population seemed to increase anyway although maybe not quickly? At least I think it would help being able to see some progress in the idle state?
I found a bug where a member would get stuck in hunt mode and not being able to attack. Might happen just on the portals?
Also when a new member was born they would always be too weak and get eaten as soon as I hunt. No matter how much I trained.
Otherwise, was fun to play! :D
Good vs Evil by maike 2014-08-25T12:34:00
I got 85!
I found that the optimal strategy was just to hold space to keep the boxed out at the edges and just move whenever I needed to because there enemies coming at the edges. You could make it so that you can't hold the space key as long as possible.
It's a shame that characters are so small in-game as they seem to be really detailed and well made! I can't really make them out on the screen... Maybe the heads of the enemies that killed you could show up and talk to you? or taunt you whenever they show up on screen?
Ambassadors Of Ruin by LostTrainDude 2014-08-25T12:25:00
I had a hard time figuring out the controls at first. (For some reason I thought the A looked like an R which confused me) But after I had them figured out it felt quite smooth. The only complaint is that I think you can do away with the E press to enter the menu, it's just another key press and I can't see that it's needed.
I really liked the music, it was quite moody!
I didn't really figure out how I would make any money? I would just buy things that the other planets needed and sell it to them. But I wouldn't really make any profit as far as I could tell.
Also after starting the game I right away forgot that the goal was to get 3000 population. Maybe the instructions in game as well? or just Population: x/3000
In Phase by McFood 2014-08-25T12:07:00
After the gravity-switching part of the level the spawn point is very far back which makes it hard to complete the level if you fail as the camera is zoomed way out.
I liked the concept of the characters talking to each other.
The pacing felt a bit rushed, a lot of different mechanics put after each other. Maybe the mechanics could be explored a bit more before introducing a new one?