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maike

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsGood vs Eviljam5762.932.812.442.813.192.052.532.7339

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by maike

LD30 — Connected Worlds

Connect with the Dirt by Larzan 2014-08-25T14:49:00

Haha, the sound effects are hilarious and suits the theme perfectly, I suspect you'll win the Humor category :)!
I guess if you use up all your life's before winning then it's pretty much game-over? Any way to restart the game?

Infiltrate to Elevate by DustyStylus 2014-08-25T11:32:00

Doubt I'll find a game that can stay more true to the theme 'Connected Worlds' than this one :)!

Galactic Paperboy by Aaants 2014-08-25T10:59:00

Looks great :)!

The Warehouse Connection by Jesper Oskarsson 2014-08-25T15:43:00

Game looks great - although I recommend that you add some instructions, or perhaps always display a crosshair that then changes colour when you are in a position to activate the shiny objects? I spent a good five minutes walking around in the room trying to figure out what I was supposed to do before I realized that I had to aim below the shiny cube in order to activate it (I had previously tried to aim directly at the cube (instead of below it) while spamming clicks and random keys).
Also, in level 3 (I think) where there are 3 cubes near each other, I first activated the one at the bottom and then one at the top, but when I activated the one at the top then both of them got activated - I guess this is a bug? It doesn't really affect gameplay, just wanted to let you know :)!

Jack Primus: Peacekeeper by TeamQuadratic 2014-08-27T08:23:00

Great game, I like difficult games :)!

DualityLD30 by evilentity 2014-08-25T15:04:00

I love the fact that you implemented it in Go, but I agree with the rest that it feels quite unresponsive

Guardian of Galaxy by monsterkillu 2014-08-25T14:57:00

Great game, I guess there's no denying your game is based on the theme in some way ;)

Universe Travellers by MrSylar59 2014-08-25T11:08:00

Seems like there are some bugs, or maybe I am misunderstanding the game.. At least I can't move through any of the blocks in 'level 2'

Connected We Run by Sandcrawler 2014-08-25T12:25:00

Very fun, just think that the idea of having to refresh the browser in order to restart is very foolish.
It also seems that the platforms can spawn in certain positions that would make it impossible to get past them, not sure how you are generating them but I recommend testing for extreme cases and then make sure they don't surpass those situations.
I guess an easy solution to eliminate most of these problems would be to make sure that if a platform spawned near the top then the next one should spawn below the middle, unlike now, where this scenario would be possible:
[black near top][black near top][black at bottom]
[white anywhere][white anywhere][white near top]
In this case, in order to jump to a black platform you would have to jump all the way to the third one, so when you landed there then you would be near the bottom already (because of the long distance) which means that if the white platform at that position was near the top then it would be game over.

OtherWorld by shashwat 2014-08-25T11:45:00

I like it, but I think you should change the heart/stop icons, at least it didn't occur to me that 'heart=heaven power' and 'stop=hell power' until after I read the dialogues.

Schizophrenia by Sogomn 2014-08-25T12:52:00

Really great game, my only complaints are:
(1) having to restart the game all the way from the beginning, this can be really annoying
(2) can only restart pressing 'r' - how about just restarting my pressing space?
(3) I'd much rather prefer awsd and arrow keys for movement/jump and then use 'space' to switch mode. Of course this third comment is about preference but I think that if you're using 'space' to jump and 'enter' to switch mode then your hands are pretty far apart, unless of course you use your one hand for all movement/jumping. I recommend that you try to use the arrow keys for movement, space for jumping and enter for switching mode and then see how it feels.

Between by Majko 2014-08-25T11:20:00

Visually it's very beautiful, but there seems to be a lot of bugs. Like in the beginning, I can't change 'Company Name', so if I try to write something then there will be an error saying its too long and the only way to start fresh is to refresh the window.
Anyway, I managed to somehow skip it by just pressing enter instead of inserting a name. About the game itself, I feel it's quite difficult to understand what I'm supposed to do, but visually it's the most beautiful game I've tried so far.

Good vs Evil by maike 2014-08-25T11:23:00

Thanks mate :)!
Collision detection is based on the squares and not just the faces, maybe that's why you're a 'rubbish player' :p

Good vs Evil by maike 2014-08-25T14:40:00

Thanks to everyone for playing and leaving a comment, I'll make sure to try, rate and give feedback to your games as well :)!


@Larzan Thanks :)! In fact, I did develop a game with similar mechanics to Flappy Bird before, I ended up calling it Tappy Colour, hope you'll check it out :)!
Android: https://play.google.com/store/apps/details?id=maike.me.tappycolour
iOS: https://itunes.apple.com/us/app/tappy-colour/id892184447


@Jesper Oskarsson I also realized pretty much everyone, including myself, would just lean up against the walls whenever possible, which is why enemies spawn at each side on every third wave :p
As for the size of the enemies, it was a tricky choice, for the sake of gameplay I choose to keep them small so that it would be possible to spawn two next to each other and still have enough room to get past them (and I'd rather have portrait orientation rather than landscape for the sake of making it fast paced), but if you use an Android device with really high resolution (e.g. Nexus 10) then you'll get a crystal clear view of them :)!


@monsterkillu I spent the first day developing an entirely different game (I hope I'll have enough free-time to release it on Sunday), which I later abandoned because it didn't fit the 'Connected Worlds' theme at all. This ended up costing me quite a lot of time, although I'm not sure if I would have added anything else in terms of gameplay. I considered adding ability to choose player icon, power-ups (e.g. fire projectile & slow-motion) but in the end I decided to spend almost all my time making sure that performance was great, there were no bugs (at least I think I got rid of them) and that you would never encounter a situation where it would be impossible to get past the enemies. In other words, I'd rather have my game feel complete instead of having tons of unfinished features/bugs. E.g. I think the player sliding out of screen when the game is over and sliding back in when a new game can begin gives the game the kind of feel that it's a finished product.

Good vs Evil by maike 2014-08-27T07:57:00

@TeamQuadratic Thanks, glad you liked it :)!

@AndyBrown I agree, when I play I also focus on just one side of the screen - in the beginning I had implemented it in a way that made it possible for the 'Good' and 'Evil' enemies to spawn at both sides, so when a 'Good' enemy hit the 'Good' player then it would just go right through, whereas if an 'Evil' enemy hit the 'Good' player then it would be game over (same idea would of course apply to 'Evil' player), but I figured that this would be confusing for most people which is why I abandoned the idea. But you're right, keeping one side empty would definitely solve this problem, I'll definitely add this if I feel there's desire for more gameplay features ~ thanks for the feedback :)!

Breach of Dimensions by ursagames 2014-08-27T08:16:00

Impressive game, and, being from Denmark, I definitely dig the Lego-style characters :)!
My only 'complaints' are that I would've preferred some long-range combat as I felt it was extremely difficult to hit the enemies without being hit myself, and it would be nice to also see some health indication of the enemies, but then again, we only had one weekend so I can understand you choose to focus on other aspects of the game :)!