FoonLudum Dare ExplorerUsers → Sandcrawler

Sandcrawler

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201635ShapeshiftIt's A Trapcompo
201534Two Button Controls / GrowingA Growing Princecompo9492.322.052.272.9142
201533You are the MonsterYou Are the Monstercompo
201532An Unconventional WeaponNoodle Kombatcompo20
201431Entire Game on One ScreenCultural Influencescompo11142.522.632.411.662.142.923.512.6181
201430Connected WorldsConnected We Runcompo9052.842.792.683.542.102.811.752.6254
201429Beneath the SurfaceDustbowlcompo
201328You Only Get OneThe Collectorcompo8892.472.392.111.822.002.352.3335
20132710 SecondsColor Shiftcompo10032.551.902.902.572.051.9433
201326MinimalismSoldier Chess: The Gamecompo10912.632.192.922.542.732.441.872.5945
201225You are the VillainR. B. A.compo6412.442.072.401.731.792.3330
201224EvolutionJump! Stun! Teleport!compo6772.312.732.002.561.752.5433
201223Tiny WorldThrough the Blue Seacompo8382.172.152.042.301.892.022.151.97100
201122AloneAlone In Space...compo4792.402.292.212.402.332.801.331.912.8051
201121EscapeUntitledcompo3082.692.443.812.062.191.751.552.223
201120It's Dangerous to Go Alone! Take This!Egglins Attackcompo2402.271.932.672.142.271.932.002.7013

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sandcrawler

LD20 — It's Dangerous to Go Alone! Take This!

Egglins Attack by Sandcrawler 2011-05-02T21:36:00

I agree that the music was terrible. That's why I put in the mute sound option. I've never messed with music before, so didn't have a clue what I was doing...it doesn't even loop properly. Next time I'll either know what I'm doing with music, or leave it out.

The minimap was nothing but problems form the start, and unknowingly (that is didn't work particularly well) I made the gameplay reliant on the minimap. It works fine when I launch the layout individually in Construct, but it seemed to have died a horrible death somewhere in the tutorial level. The screenshot is of the minimap in the second level.

On the teleporter speed, this is actually twice the speed that I started out with. I wanted them to gain speed overtime, and so they do. When I started adjusting it I couldn't think of a good way to increase the base speed, but not farther throw out the top speeds.

I think the tutorial is the most finished level, but Its also the one causing problems. So I uploaded a compiled version that skips over the tutorial, and removed the music.

LD21 — Escape

Untitled by Sandcrawler 2011-08-23T04:54:00

@ JohanAR Sorry no clue. I'm not much of a programmer, and didn't write any actual code for the entry, it was all made within Construct.

@ jplur I agree that the controls have some issues, I've been thinking of alternatives, and a few other additions I want to make. The best new controls I can think of are to change it to a toggle, to you would be able to toggle forward, back, and clear it.

The "escape" theme is more conceptual, and I don't expect it to click for everyone. Basically I took the though of playing a Abstract Painting, and the fact that Abstract paintings are designed in a way that continually draw you back in, and meshed the two together. There are many different times and experiences when I have seen people stair at an abstract piece, attempting to come to a conclusion, when the piece more than likely has no logical conclusion, abstract art just is. So maybe they were playing some kind of game instead?

LD22 — Alone

Alone In Space... by Sandcrawler 2011-12-19T19:27:00

If you re-download (using the same link) I updated the game to fix this issue, and the render error. A full change log is listed at the top of the Readme.txt file.

Alone In Space... by Sandcrawler 2011-12-19T23:40:00

Sorry, I should have mentioned in the post (I'll do that now) that there is a white circular drone object that is somewhere in the level. When you shoot the drone it triggers the spawning of enemy ships.

The Drone can usually be found on one of the edges of the map, but sometimes they are near the station.

The kitty is placed randomly (like everything except the Mining Station) someplace in the level. I usually upgrade the ships engine first, then use a grid search pattern to find the kitten, and the drone.

Alone In Space... by Sandcrawler 2011-12-23T00:31:00

Yea its on the hard side, when you have 6 or 7 upgrades into engines, and as many as you have patience for into Weapons you can finish it fairly easy.

With the higher engines you can outrun the shots they fire, and the higher your weapon is the more accurate they get. Then it just a matter of kiting them where they need to be so you can hit them.

Shigor; I have seen that issue as well, I'm not sure what causes them to not spawn.

Alone In Space... by Sandcrawler 2012-01-08T07:40:00

@ Quimby Thanks. I agree the instructions at the beginning are really vague.

@ Th3dz Make sure you are running alone.exe, and not the other one. I have ran and tested the game on two different W7 computers, and haven't found a game breaking bug.

@ whilefun What part of the controls? just the default controls (you can change them) or that you had to use a button to upgrade the ship?

Alone In Space... by Sandcrawler 2012-01-10T01:39:00

What is password protected?
I just downloaded the .zip from the above link and it wasn't password protected, and the website is not password protected from viewing. So I'm not really sure what you are referring to.

LD23 — Tiny World

Space Bees Attack! by Dylan McCall 2012-05-03T04:42:00

I also really liked the idea, a mixture of Tetris and Cover orange.

But the bees collision also seemed buggy for me, and no logic to what blocked them or their location.

I'm also on Windows 7.

Tiny World Defense Force by Beanalby 2012-04-23T06:07:00

I downloaded the Windows .exe link, but it wants a data folder:
"There should be 'TinyPlanetDefenseForce_Data'
folder next to the executable"

Tiny World Defense Force by Beanalby 2012-04-23T20:20:00

Mechania I got to level 7 with, Conflagus I got to level 6 with. Mechania seemed easier to play than Conflagus, not only could you move with the beam and take several asteroids out at once, but you could also watch the asteroid on the buildings and hold them until the timer ran out.

I really like this take on the theme, the graphics are good, its fun to play, and the humor holds your attention. I liked the music and sound effects. Overall it is a good entry, and feels like a complete game.

When Worlds Collide by AlwaysGeeky 2012-04-23T07:28:00

The Vaporize power doesn't seem to reload after the first game. (works the first time you play, but when you restart the level it will never be available)

Other than that it worked good, and played well. It looks really nice, but not a lot going for it in gameplay. I got 90 some percent of the planet destroyed once.

When Worlds Collide by AlwaysGeeky 2012-04-23T20:31:00

I really like the game, just managed to destroy the planet 100% with an entire 9 seconds to spare, Score was 1237951. The game player well for me (but this is a newer computer that can play most AA games on the highest setting)

T-Pod by Spiridios 2012-04-23T05:55:00

Highest score out of seven tries was 81. Its a bit on the hard side, but overall it plays,looks and sounds good.

It's a Small World: The F.P.S. by philhassey 2012-05-12T05:36:00

Its an interesting twist of the theme, and know that you abandoned an idea somewhat late in the weekend at least its complete.

I do like the paths that the targets take, it makes it interesting to try and get them all (I still didn't manage to get 100%...I got 97%)

I'm not really sure what else you could do with the game to make it more interesting, maybe a bonus target. But I have to agree with the other comments that shooting gallery games just aren't that fun...unless you are shooting something that makes a loud bang and recoils.

I liked the graphics, and variety of targets...

I think you accomplished your goal of creating something simple and silly.

Through the Blue Sea by Sandcrawler 2012-04-24T06:42:00

@dansludumdare Do you have a recent version of DirectX? I believe the button that shows up just points you to the DirctX website. Most computers don't come packaged with DirectX, mine didn't (a month old or so now) But you don't need to download the 2008 version, the newest one should work.

Through the Blue Sea by Sandcrawler 2012-04-25T07:40:00

I just downloaded and scanned the files with Avast Internet Security (up to date) and it returned no threat found.

Through the Blue Sea by Sandcrawler 2012-05-02T13:44:00

Double jump would have made it to easy to complete the level, I wanted to have the controls tricky so that there would be a challenge in catching the powerups, and landing on the platforms. With double jump you would be able to change jump direction, making it easy to land on the platforms.

The game would have been better if the theme had been more inspiring to me. I was more or less finished with it after the first 24 hours, after that time nothing really changed.

Through the Blue Sea by Sandcrawler 2012-05-04T03:15:00

@Oye Beto You got it on the graphics/music/sounds. I wanted to make something that was overly weird, odd, but still appealing in some ways.

I did use the python script uploaded here, I think I mentioned it in my "I'm In" post. I'm not really sure what to call it, other than python music script.

I think the reason I didn't have the player go into the next world was because of the difficulty of the different worlds. The cool colors are easier worlds/more platforms generated, where as the warm colors are harder (fewer platforms, the red planet only generates 4 platforms) But I could have it go to the next harder planet if you collect all of the pips, or the next easier if you fall off.

I'm glad you like the scoreboard. I had one in my last entry (LD22) but you had to push the submit button, and most people never did. So this time I decided to have it automatically submit the score. I like it because it gives me an idea as to how many plays the game has had. Currently 172 levels have been played. I wish I had thought and added a few other statistics to the scoreboard, such as average score, total plays, and a few others on a per planet basis.

Through the Blue Sea by Sandcrawler 2012-05-08T16:51:00

@demonpants No mac version sorry. I don't have a mac to test on. Construct Classic only outputs for Windows, but I think I could get it to work on WINE by removing the music and sound effects (music and sound uses windows stuff) I don't have a Linux environment running right now to test it. Hopefully I can get one set up this summer.

Ant Slayer by Kharza 2012-05-03T22:57:00

I enjoyed playing it, would have liked to have more levels. But the weapon variety was good.

LD24 — Evolution

Jump! Stun! Teleport! by Sandcrawler 2012-09-12T16:59:00

@ae12687 That is weird, I'm running windows 7 (64 bit) and Firefox 15.0.1 and it works using the same link and everything. There are sound effects and music.

Everyone else, it does get very easy once you have upgrades, even without upgrading you can complete every level, when I started I was going to let you pick what level you wanted, but half way through after designing the level I changed my mind. so there is no difficulty ramp in any of the levels.

the STun Gun does do something, it adds a 2 second delay to the boss (so it slightly longer between color changes. its not what I wanted it to do.

As far as what upgrades are better I think they are all pretty much the same. my favorite was double jump, and gravity (makes you fall slower, and thus jump higher)

LD25 — You are the Villain

R. B. A. by Sandcrawler 2012-12-20T20:11:00

I agree it can be a bit easy, but did you try the other difficulties? if you hit any key other than the spacebar you will go to a difficulty select screen and that will make the game a bit harder, the upgrade costs go up and the resources you need to shoot with will become rare.


I think the theme is there, the game is red vs blue, green and violet. Similar to World War II where it was United States, Russia, and Great Britain vs Nazi Germany. Its an abstract and simplified version of World War 2 played from the perspective of Germany.

R. B. A. by Sandcrawler 2012-12-21T06:52:00

Its an abstraction of Germany and World War II, its not meant to be apparent. I was thinking more of how it was Germany vs the Allies. Three vs one (when you look at it really simplified, and remove japan from the mix, and the other allies) This comes through mostly in the win and lose messages, that include text about the Allies begin pulp, and other slapstick style phrases.

Another part of it is the robots, I didn't want to do anything apparent like humanoid soldier fighting it out, I wanted you to question if you were playing as the villain or not, and as a whole what is a villain, does a villain think of themselves as bad?

I think what would have helped would have been to make it more apparent that its 1 vs 3, and that the other three colors are working against you. To me this would imply that you had done something villainous to unify three things against you.

As for the contrast I agree a bit of an outline would help, I wanted things to blend in their own zone some, but its a little much on some of the colors.

LD27 — 10 Seconds

Color Shift by Sandcrawler 2013-08-28T14:38:00

I think the collision detection problems that nicotuason has are the same problem causing the poor performance.

The poor performance started Sunday morning, I'm certain it has to do with how many objects are being drawn on the canvas at once. But I don't have a quick fix. Initially I wanted it to be done procedural with a seed, but that didn't work out.

Color Shift by Sandcrawler 2013-09-03T22:09:00

@CosmicAdventureSquad The scrollwheel rotates through the rings, and your goal is to collect all of the colored rings.

@Laelien Yep, it was working fine all of Friday and Saturday, and then sunday it started having problems. I think I could fix it now, but I would rather do it differently anyways (I wanted to generate the placement based on a seed number) The mouse controls are also done in a hacky way.

@Zap I approached the game using the Color wheelthat Computers generally go by. Red Green Blue, then mixed they make Cyan Violet Yellow, and White. But I realize that isn't really common knowledge. The shrines also play a roll in it, in that they shoot a colored pip at the next color in the sequence (including white, that was really hard to see) If I return to this game I would like to add a trail particle to the pip. I did that about adding the ring slot, and still might.

@vikingpotato I agree, I think this game can be taken farther. I already have a handful of additional ideas I would like to add to a post compo version (at some point)

@manuq I'm not particularly interested in learning how to do it with JS. I like being able to work visually. I dont think Construct 2 is really to blame for the performance issues, more the way that I short cut things in order to finish. In the same regard I doubt that writing the code myself would be any better as I tend to shortcut for LD, instead of using the most efficient way.

LD28 — You Only Get One

The Collector by Sandcrawler 2013-12-31T22:08:00

I'm not really sure what there is to explain?

The game is about collecting pickups and that is it. You don't have to go up or down (but you can) You can fall off the screen (and it will drop you from the top) There is no way to lose.

LD30 — Connected Worlds

Pilgrimage by Follett 2014-08-27T20:40:00

Looks Great, and the Audio is good. I couldn't get the Windows version to work, it kept crashing when I hit to create a world. The Web version worked for me, but had some issues.

Warp Paint by zatyka 2014-09-03T20:58:00

It was a lot of fun, I enjoyed moving the portals around in order to solve the puzzles.

I recorded my playthough of it, and it will be up on my channels Monday September 8th. http://www.youtube.com/user/Ythmevge

Ports Ahoy! The Age of Trade by Literal Games 2014-09-09T21:45:00

The interface and overall art of this game looks great, the music and sounds are fitting. As mentioned in your postmortem the controls are difficult at times, and the gold income isn't very balanced. I saw pirates invade my ports twice in the 16 minutes I played.

I recorded my playthough of this, it will be uploaded to my channel on Monday the 15th. http://www.youtube.com/user/Ythmevge

Matters of Perspective by nesis 2014-09-04T01:11:00

I really enjoyed this game. It was an interesting mechanic, that I could see expanded.

I recorded my playthrough of the game, and it will go up on my channel on September 8th, http://www.youtube.com/user/Ythmevge

Beyond The Horizon by Lazdo 2014-09-09T21:55:00

It was an interesting puzzle platformer game, I enjoyed the mechanics from it and could see it developed further. I didn't particularly have trouble solving any of the puzzles.

I recorded my playthough of this, it will be uploaded to my channel on Monday the 15th. http://www.youtube.com/user/Ythmevge

Shadows by apiotrw 2014-08-28T05:31:00

I really enjoyed the concept and the aesthetics of this game. The Gameplay elements are a good base to start from, but as it stands they fall short a bit.

I made a video of this game as part of my Ludum Dare 30 Games series. The video is a blind play-through of the game. http://www.youtube.com/watch?v=yyuIRSaUPSI

Taxi Space by DrCicero 2014-08-28T05:26:00

This was a fun game, I'm not sure if it was over or not, but after the boss story finished I ended up taxing a few more planets, and then I just warp bubbled into another ship.

I made a video of it as part of my series on Ludum Dare 30 Games: http://www.youtube.com/watch?v=fqgDVZZ7NYQ

Stanley Squeaks and the Emerald Burrito by Two Scoop Games 2014-09-09T21:40:00

The art was great in this one, my biggest gripe was the controls did not feel very fluid.

I recorded my playthough of this, it will be uploaded to my channel on Monday the 15th. http://www.youtube.com/user/Ythmevge

Nature Trial by Naytron 2014-09-10T21:38:00

An interesting puzzle game, a few of the puzzles gave me pause. I would like the character to move a bit faster. I also think the fade out transition speed could be increased a bit. The graphics are nice, and the premise of it works well.

I recorded my playthough of this game as part of my Ludum Dare 30 Games series. The video will go up on Monday September 15th, http://www.youtube.com/user/Ythmevge

They Were Just Pixels by Ohems 2014-08-28T05:24:00

I enjoyed the game, played it through three times. My only issue is with hiding controls as a way to progress the story. I also enjoyed the music.

Also, I made a Youtube video that is full of spoilers, but has my first impression. http://www.youtube.com/watch?v=5dhbuv0RONM

NOODLE FEELING by Magdev 2014-09-03T21:39:00

So strange and funny.

Recorded my first playthrough of it, and it will be out on Monday September 8th. http://www.youtube.com/user/Ythmevge

Connected We Run by Sandcrawler 2014-08-24T20:04:00

I'm uploading a new version that fixes the replay by taking it out. I couldn't get it working, and I cannot think of why right now.

The map is totally random after the first five platforms.

Connected We Run by Sandcrawler 2014-08-25T04:15:00

Wow, thanks for all the comments everyone. I'm going to hit on a few of the comments first, then specific ones.

Speed - I realize now the speed is low, I wanted the game to start slow and get faster. The platforms do increase the speed that they move, by five pixels every 10 seconds. Platforms are spawned randomly every 3 seconds. You can see the speed increase because some of the platforms will catch up to the ones ahead. Overall I think the speed should increase faster or there should be multiple difficulties that determines the speed.

Platform Spawning - I know it can spawn platforms that make the jump impossible. Its purely random on the Y axis so sometimes it spawns them right up at the top. It could be fixed by making it so that the platforms cannot spawns above where the player can fit. Initially I wanted the player to be able to jump outside of their worlds, as a way to get onto the platforms above, but it wasn't working out.

@YopSolo No its not. As Nsmurf mentioned I don't think securing a leaderboard is worthwhile for a 48 hour game. There is a maximum score set, but it was set impossibly high and I lowered it to reasonable now. This game technically has no end and the score could be really high if you got lucky with the platforms.

@Nsmurf I have noticed that jumping in the side of the platforms can bug out. and you end up falling through it. I recall having this problem in past versions of Construct 2, and finding a way to fix it. I'll look into it if I continue.

@joseadrian In any future versions I will for sure have either multiple difficulties for the speed, or have a speed ramp up faster.

@gandalf1209 Sorry, I knew the platform spawning was going to do it, but I couldn't think of a fix at the time.

@Gravity Games It does speed up, but its relatively slow to increase speed. The music was added at the last minutes, I had limited time today and managed to squeeze it in. I agree it is repetitious and I would like to have had more songs for it.

@dokidoki Thanks, I though it would be interesting to control two characters at the same time, specifically in an endless runner where at some point you are going to lose one of the two character, or sacrifice one. I will check out your submission as well as everyone else who has commented.

@kirbytails7 There is no lose condition, the goal is to run as far with both characters as you can. The lowest time that a character survives or the first one to fall out becomes the multiplier for the score. So it takes the time of the lowest run multiplied by the total of both runs.

@kadybat Thanks, I will certainly keep it in mind if I continue with it.

@tomkers Thanks, In any future versions I will increase the speed.

@Xenolupus Great I was a little worried about the theme showing, some of the early people that I had play the game saw it as a mirrored world, rather than a connected one. And while I think the two are similar I do not think a connected world needs to be the same.

@Weaver Yep...sounds about right.

@Greg Klein Agreed, I should have revisited the platform spawning when I blocked the character from jumping outside of the respective world. Speed slowly grows but I agree it starts of really slow and you tend to get an impossible jump before the speed increases greatly.

@StencylTuo It is basic, I had other stuff to do this weekend as well and did not end up with as much time as I would have liked. I also struggled with the theme in the beginning, so I started Saturday instead of late Friday. The platform spawning needs to be adjusted but initially the player could jump up to the platforms above the world space.

@Fanttum Thanks. I have had that happen while I've been playing. Sometimes there is no hope, but sometimes you can wait for one of the faster platforms to close the gap.

@Kate Kligman Glad to hear it, I am happy with how it has turned out in the time that I had.


Thanks again for all of the comments and feedback.

Linked Planets by Crazy-Goat-Media 2014-09-10T21:34:00

The game looks good, and plays well, sometimes there are bugs with the line being drawn, another issue I had repeatedly was a meteorite hitting an exiting line canceling the one I was placing.

I recorded my playthough of this game as part of my Ludum Dare 30 Games series. The video will go up on Monday September 15th, http://www.youtube.com/user/Ythmevge

Alter Axis by TheBigG 2014-08-28T05:20:00

I made a YouTube Video of your game, for my series of Ludum Dare 30 Games. http://www.youtube.com/watch?v=xnifKpjT1NU

Dear Sister by Robinerd 2014-09-03T21:10:00

Had a lot of mood/emotion to it. The game took you through the emotions that would have been felt by the brother.

I just have to admit that I had no idea what a lorry was, and admitted it on video. I now thanks to the power of Google know what a lorry is.

I recorded my playthrough of it and it will go up on Monday September 8th. http://www.youtube.com/user/Ythmevge

Swich! by swich 2014-09-04T01:14:00

It is difficult and has some more depth than I thought at first. The first few attempts I wasn't sure what the point of the shooter hovering, and then my jumper would fall into a hole.

I recorded my playthrough of it, and it will go up on September 8th, http://www.youtube.com/user/Ythmevge

LD31 — Entire Game on One Screen

PhotoBound by PIXEL^3 2014-12-10T00:19:00

Great work, very entertaining to play. It took me about 20 minutes to complete all of the levels, but I did it.

The Murderdome by RyanNielson 2014-12-25T07:26:00

Good game as so many comments say already.

More than that this is the exact sort of game that I would expect from the title. The music and graphics just build on top of the mood brought about by the title.

For me it reminds me of the 1970's movie that are about dytopian bloodsports.

Dispense With Chaos by colludium 2014-12-23T21:02:00

I was very impressed by this, It is a really cool idea and I love that that shape evolves and changes as you are playing.

I'm not sold on moving the dropper, for me I found it got in the way more when I was trying to click. If you kept it maybe move it to be controlled with arrow/wasd.

I know some comments mention they should choose the rate...I'm going to go against that. I like that it is all automatic. What I would like to see is it start at a faster dropping rate.

Another option would be to position the bag in the middle, but when it shoots it aims the object at the mouse location. This way it would be automatic, but also give you control over the objects.

Good job.

The Cop Who Killed Batman by pancakecity 2014-12-09T23:28:00

I really enjoyed playing this one, good work. I found 3 of the endings.

Don't Stop by AndreasL 2014-12-16T18:30:00

The audio and graphics work very well for this game. The platforms sometimes don't spawn in a way that makes it possible to progress.

There was also one time that I hung onto the side of a platform.

Great work.

Snowmän! Factory by puppetmaster 2014-12-16T19:02:00

I really enjoyed the game. The sound and music made it for me, the graphics I have no problem with and found to be nice.

The puzzles are quite challenging, of course I want more of them.

Cultural Influences by Sandcrawler 2014-12-08T08:29:00

@kirbytails7 Woops I though I fixed them all, missed that one.

Cultural Influences by Sandcrawler 2014-12-27T06:57:00

@hoqjed Thanks for the feedback. I'm going to present my thinking now that we are near the end of Ludum Dare 31.

The Interactive Experience is comprised of multiple layers of cultural references. It starts with you putting the character to bed, and ends with the character waking up. This is in references to how Cultural Events/films/books can influence a persons dreams. Dreams are very rarely comprehensible, or make sense in a physical way and can often have dramatic and disjointed shifts of scenery.

I was thinking of the old school adventure games when I started. I even considered having the character controlled with the mouse. I ended up using platformer controls because I felt that would be most comfortable and widely recognized. I knew I wanted to keep the interactions very simple, I didn't want to bring any sort of game elements into the mix such as switches/platforms/lives. I wanted the player to bring their own baggage and knowledge with them to interpret what it all means to them (it is why there is so little text present) Basically I was trying to create a Jean-Michel Basquiat inspired painting as an interactive work of art. Instead of just viewing a painting you are controlling the flow of the information in the painting, depending on your input.

The example that you gave of The Matrix level you are missing a references and interpreting it with the information that you have in a different way. This is really cool to me, and the exact sort of thing I hoped would happen. But to clear up that scene and show the thinking of it I will give the additional references needed. The opening narration of the scene is "I believe this story has to do with a detective on drugs trying to crack a case about drugs" This is a reference to A Scanner Darkly by Phillip K. Dicks (there is also a move staring Keanu Reeves[Who also played Neo in The Matrix]) The aforementioned quote summarizes the plot of A Scanner Darkly. The story coves him going from a cop on a case with a relatively clear mind of thought to being a burnt out husk when he finally solves the case. The blue flowers are the natural state of the drug in the story. The red flower came into the scene as a way to reference The Matrix, both because Keanu Reeves stars in both of them, and also that both stories bring into question what is reality. I really wanted to have a narrative line on the blue flower, but according to the story there is just very little that he can say or think at this point. When I update I will probably add the line "For my Friends at thanksgiving" when you pickup the blue flower.

Part of the audio and reasoning has been touched on above. I agree that the audio lines need to work differently. I will probably have them stop playing the last one and play the newest one. There really isn't a reason for them to play over each other, I just ran out of time.

I already wrote extensively about the art [http://ludumdare.com/compo/2014/12/07/cultural-influences-released/], basically the art is inspired and based on Outsider, Folk Art, and Primitive Art. I wanted to reference these styles of art because they are predominately about telling a story, and damn the rules of perspective/physical world to hell. I mean just look up the Dresden Codex (Maya) and you should see what I mean.

I hope I don't offend you, or discourage you from posting additional feedback (its great) You have a lot of valid points. I just wanted to present my thinking and reasoning behind decisions, and what I was trying to accomplish. I don't consider this to be a game, and I attempt to never call it that. I realize Ludum Dare is a game competition, and as such this may not be the best place for this to be presented or contain a wide number of member of my target audience.


From this point on if anyone has any questions feel free to ask them and I will do my best to answer them.

Deadly Dungeon by Axebane 2014-12-18T20:20:00

The first time I played I was bugged out, and wouldn't gain levels, and couldn't die. I refreshed the page and it worked fine after that, not sure what happened.

I enjoyed playing the game, I might would have liked a larger character space, and a smaller map but that is just me. Visual it was great, and the sound effects all sounded good.

Inventory by TheMeorch 2014-12-12T05:44:00

I really enjoyed this game. It reminds me of Croteam's Sigils of Elohim to a degree.

Houston, We've Got a Problem by MrBadIvan 2014-12-18T23:13:00

A lot of fun to play, I found myself trying to beat my score. Like other have mentioned I would like to see a way to further interact, maybe by being able to launch follow up missions.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-08T07:12:00

This was quite a bit of fun, I did play with a Xbox 360 controller. My only suggestion on controls would be to have the R thumbstick act both as aiming and as the trigger.

The music and other audio was great and helped build the mood of the game.

LD32 — An Unconventional Weapon

Unconventional George by Jan Peter (jpdev) 2015-04-26T04:22:00

I featured your game in my video series. Thanks again for sharing.

I like the Curios George parody. All of the mechanics of this game are sound, there are just a few things that could be tweaks. The delay on throwing does make it more difficult and doesn't quite feel right. Still I really enjoyed playing this game, and it is cool to know that I have the top score for now.

https://www.youtube.com/watch?v=XspzcCKP9yE

Pro-Pain ~ Yet another zombie survival game by Terrabalt 2015-04-26T04:07:00

I featured your game in my Video Series. Thanks again for sharing it with me.

The music in this game was very enjoyable, the gameplay as other have already mentioned lacked a bit. But I really like what you did with the title, it took me a bit to get it.

https://www.youtube.com/watch?v=ZS-WpzYCigs

Rage the Stage by puppetmaster 2015-04-26T04:14:00

I featured this game in my video Series. Thanks again for sharing it with me.

I thought the game was really interesting and the music was good. Visually I thought the game was great. My biggest issues was with the controls. I really wanted to play the game with a controller, possibly even use the second thumbstick for the guitar riffs. I liked the different riffs and how they were at various heights and angles. It does get hard quick.

https://www.youtube.com/watch?v=sqa1iAMCQ3Y

Noodle Kombat by Sandcrawler 2015-04-21T23:50:00

@talecrafter If you were using Google Chrome did you try another web browser? My controllers don't work in Chrome now, even though during development they worked fine.

Noodle Kombat by Sandcrawler 2015-05-12T14:41:00

@yuigoto
The need to switch browser is hit and miss, I have had quite a few people say that it works fine in Chrome. It may just be a few versions of Chrome that doesn't support the controllers.


@nihilaleph
The difference between characters is their attack range and height of the attacks. (Even then it is a really small difference)

Singleplayer was a last minute add and needed more changes. But I figured more people would play if there was some kind of singleplayer, rather than just multiplayer.

Happy ! by Yamzho 2015-04-26T04:05:00

I featured your game in my video series. Thanks again for sharing it with me.

https://www.youtube.com/watch?v=BmpTtQv8obI

LD34 — Two Button Controls / Growing

A Growing Prince by Sandcrawler 2015-12-15T23:44:00

Thanks, for the feedback. This isn't so much of a game, rather than a framework for a game. If I had started sooner I could have developed it a bit more, but I wasted the first 24 hours trying to think of ideas using both themes.

It is definitely reminiscent of the old BBS games. I grew up playing a few of those games, mostly the Space Based ones like tdzk, Blacknova Trader, and a few other. Back in 2012 I even started developing one using a mysql database but it quickly became to big and unwieldy.

This was a stab at making a manageable system that was just a lot simpler. I'm considering a post compo version that is expanded on with a lot of expected features. (Movement, health, items, equipment, combat) Could serve as a nice engine for a future LD entry or other game.

tl;dr game is not a game because you can't lose and it might become a game post-compo.

A Growing Prince by Sandcrawler 2015-12-23T09:59:00

I knew where I wanted to go with the game by the end of the compo. I just ran out of time.

This stated with two ideas, one was to make a text based adventure game, and the other was to make the game so stupidly tedious by putting everything within two buttons worth of menus [just to use the 2nd theme] (ended up scrapping that idea halfway through)

Check out the Post-Compo version. While not a great game it does have all of the features that you would expect from this style of game.

Potatiana Jones by Ildfuglen 2015-12-15T19:09:00

I enjoyed playing this game but sometimes the movement felt glitched. A few times I even passed through walls. Usually when I was climbing a vine and at the top of the vine.

The only level that gave me trouble was the 3rd, I didn't know the grass block could fill in a space bigger than two blocks. took a few tries.

Point Of Light by CHRIStopher 2015-12-25T03:03:00

I agree with not really knowing what to do, is there an end to the maze? are you just stuck there until extinguished.

I had no problem with the keyboard controls. WASD didn't work for me but the arrow keys did.

I think the game has a lot of potential, I could see this getting some Trappy Tomb (a ludum Dare 30 game) Treatment in the form of a maze that everyone is stuck in and you can see the ghosts of past players and where they were extinguished.