Foon → Ludum Dare Explorer → Users → AndreasL
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Radical Revolver Recoil Rampage | jam | 33 | 4.09 | 4.27 | 4.00 | 4.27 | 3.78 | 3.81 | 3.28 | 3.64 | 50 | |
| 2014 | 31 | Entire Game on One Screen | Don't Stop | compo | 146 | 3.68 | 3.73 | 3.24 | 3.92 | 3.30 | 2.67 | 2.41 | 2.94 | 24 |
It's quite fun. I solved all the puzzles which wasn't too challenging but I enjoyed it anyway. The graphics are clean and it's easy to see what object is what.
Making the right mouse button the rotate button might have been a mistake as in the web player right click triggers a "switch to fullscreen" box.
After I had beaten all the puzzles I realized that I could simply have placed a laser turret near the targets since you have an unlimited supply of them. Which makes the game far less challenging.
As far as a sandbox goes this is what I made: http://zippy.gfycat.com/GiantCleanAsp.webm
Overall: Pretty good idea for a game, the puzzles were fun but could be "abused" due to the sandbox element. So it could have been a bit more polished.
Great looking game! And it plays pretty well too!
I think if you zoomed in the game a bit it would reduce the dizziness. If you could only see the top half of the globe it would be a lot better, I feel.
Or place the obstacles closer together and slow down the spinning.
I think it would make for a great mobile game too. Good job
It's a fun shooter, and I like the cute graphics too. The game reminds me of smash TV.
The enemies bullets might be a bit too fast, also there was a lot of gibs as you mentioned but no that much blood. Would have liked more power ups, I only got the flamethrower once and the spread effect 5 times or so. Do the coins do anything? I'm assuming they're for score but I couldn't see that anywhere. Also when the game ends can you restart it?
The graphics and sounds are quite nice. I would have liked some more visual effects when taking damage/shooting/killing enemies.
Also when I beat a wave of enemies an enemy from the new wave would often spawn on top of me.
It's a nice effort but It might be a bit too simple. Good job, though!
Really cool game! I enjoyed trying to figure everything out. I like how the game didn't really explain anything (maybe it should have explained the controls)
Could have been longer but you fit a lot puzzles into one screen so I can't complain too much. The graphics weren't anything special but the lightning effects made up for it.
Good job!
There is nothing about this I dislike. Great work!
Love the graphics, the "room reveal" is a smart circumvention to the "one screen" rule while still having multiple (infinite?) rooms.
I hope you keep working on it cause I could easily see myself spending many hours playing it.
The graphics are really really cool. Probably the best I've seen in a Ludum Dare entry.
I would have loved to keep playing if not for a couple of things gameplay wise. I was not a huge fan of the hold to double jump. It feels unnatural. I would much rather prefer to press the button twice to double jump.
Also the slow motion was really annoying. It interrupted my flow as I didn't know when the game was gonna slow down and when it wasn't.
Solid entry! Good job!
I really like the game. Feels very polished!
I guess it can be argued that you didn't follow the theme. Because although the mouse itself isn't a button it's still used as a way to control.
if that makes sense. Anyway I felt that the game was in the spirit of the theme! Great work!
Really fun game! Love the idea of cogna based snake-like.
Managed to get to 19 before I lost. Stupid pig ruined my run!
Great job, guys!
Very cool game!
Loved the music, and somehow the sound effects when I shot enemies seemed to sync up to the music.
Nice to see an entry that focus so much on the juicy-ness /game feel.
I'm not a huge fan of the graphics, it just seems like a big blur to me so something a bit crisper would be great.
But the gameplay is really the reason why I come back to this game! Well done!
Really nice graphics! The color switching mechanic was quite original and I haven't seen it in a pinball game. Nice work!
Pretty cool game! I liked the growing effect.
Graphics were really nice. I don't really have anything bad to say about it. Maybe more enemies? Would make for a good mobile game I think. Good job!
Kind of a bizarre game!
There's not much to it but I quite enjoyed the weirdness of it.
Good graohics and music!
Yes! I beat it!
This game was really good, but really tough. I had to think of different ways of multitasking differently. Sometimes I focused on the left, sometimes on the right. I even tried focusing in the middle of the screen to see both sides!
I would have loved to see and endless mode where you just survive as long as possible while the game keeps speeding up. But these levels were also really fun ti play through. Awesome presentation audio and graphically. Great job!
Pretty cool! The beard growth is a really nice mechanic!
And I'd love to see it worked on some more.
Not sure if I got my bear-based platforming craving satisfied. But I enjoyed the short little game!
Great job!
Fun idea! Been playing this a bit on Newgrounds ever since I posted my game there. I seem to be terrible at it but the gameplay still bring me back.
Original idea, works with with the theme I think. Good job!
Solid game! I like how you incorporated the growing theme. Felt quite original. Simple game but enjoyable.
The music somehow managed to be very catchy and annoying.
Overall solid entry, good job!
Cute graphics! The game gets hectic a bit fast, or maybe I'm just bad at the game...
I enjoyed it but some sound would make it a lot better ,I think.
Good job!
Pretty nice!
Cute graphics!
Some thoughts: An indicator showing you your personal best would've motivated me to try harder.
It was also annoying how I had to press the up/down button each time I wanted to move. You should've been able to hold the button to keep moving through the lanes.
It was also annoying how I couldn't use the home/restart button on a keyboard.
Good job!
Pretty good! Interesting mechanic. Maybe i was just greedy for the treasure but I felt that it got tough quite quickly. There are many rooms to explore which was nice, seems like a lot of thought went into the level design.
Interesting game. The game was a little gloomy when there was only black and white colors. As soon as you through colors into the mix it got a lot more fun. I don't fully understand why it stayed black and white for so long.
It would've been really nice to have some music. But the sound effects are nice, and the gameplay is simply but quit cool. I like how you can get a combo effect of a single line if you're good enough. Solid game! Good job!
Cool game! The tentacle monster looks wicked!
Seems like your graphics got messed up by the engines anti alising. Or maybe that was the look you went with.
Good job!