Foon → Ludum Dare Explorer → Users → Robinerd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Unnatural Selection - Circle of Life | compo | 153 | 3.72 | 3.67 | 4.02 | 3.62 | 3.12 | 3.60 | 2.91 | 3.38 | ||
| 2020 | 46 | Keep it alive | Help Mr Pinky | compo | 85 | 3.97 | 3.92 | 3.92 | 4.02 | 3.73 | 3.55 | 3.00 | 3.30 | ||
| 2019 | 45 | Start with nothing | 👥 | Shamanus and the Cursed Spirit | jam | 427 | 3.57 | 3.70 | 3.15 | 2.63 | 4.25 | 2.94 | 3.20 | ||
| 2017 | 39 | Running out of Power | On The Line [multiplayer] | jam | 2.71 | 2.42 | 2.57 | 2.57 | 3.85 | 2.33 | |||||
| 2017 | 38 | A Small World | In The Globe | compo | |||||||||||
| 2016 | 36 | Ancient Technology | Mayan Music Machine | compo | |||||||||||
| 2015 | 33 | You are the Monster | Undetected | compo | 138 | 3.66 | 3.77 | 4.23 | 2.15 | 2.97 | 2.08 | 3.00 | 41 | ||
| 2015 | 32 | An Unconventional Weapon | Master of Music | compo | 213 | 3.57 | 3.50 | 3.73 | 3.10 | 3.41 | 4.20 | 3.36 | 36 | ||
| 2014 | 30 | Connected Worlds | Dear Sister | compo | 297 | 3.47 | 2.81 | 2.83 | 3.35 | 3.11 | 3.93 | 2.50 | 4.27 | 73 | |
| 2014 | 29 | Beneath the Surface | Pond Tycoon | compo | 22 | 4.11 | 3.75 | 4.29 | 2.96 | 3.93 | 3.89 | 3.30 | 3.73 | 51 | |
| 2013 | 28 | You Only Get One | Polytonia Music | compo | 105 | 3.65 | 3.72 | 3.30 | 2.66 | 2.92 | 4.20 | 2.76 | 3.37 | 79 |
Took me some while to figure out, but I did, evenentually, and the humanity is safe! Really nice move to add a simulation mode :) And btw, Music + graphics are both excellent!
Really nice music and atmosphere! Not very intuitive controls, would prefer an easier way to throttle and a camera fixed behind the ship at all times. Otherwise good job ;)
This is fantastic! Probably the best game I played so far this LD. Almost cried when I read that letter, and the whole feeling from the music contributed for sure. Excellent!!
Thanks for your awesome comment on my game, it made me really happy to hear :) Tell me if you have any suggestions to future development, I hope to keep on developing Polytonia. Thanks!
Adoringly cute :3 Love the art style! Game mechanics offer a nice interpretation of the theme, well done!
You have a huge talent for pixel art, I'm very impressed! Unfortunate that the game isn't finished, I really hope you'll find a good use for these great assets!
My advice for future LDs though would be to design your game in a way that requires less time spent on graphics to get more time on the game logic.
- Stunning graphics(almost can't believe you did all that in 48h)
- Dramatic music fits perfectly
- Funny concept
- Laughed out loud at the death screen
What else can I say? You got me!
Nice gameplay feeling, I really like the movement mechanics, but too bad everything is so tiny.. Well done though!
Cute <3 At least one wing is better than no wings!
Nice visuals, although you used 3rd party and some unity pro standard effects I guess. The combat system needs some redesign, something as simple as making the enemies attacks not perfectly homing so that you could actually dodging them, and then reducing HP to make dodging more important, could improve it a lot! That would probably make strafing more necessary to add as well to allow easier dodging. Overall, I still like the result :)
Oh and some more thoughts:
I really liked the concept of different enemies being resistant to different spells. Backstory was good. The overall atmosphere was great, and the music fits really good.
I like it! Nice to see the different powerups, they make the level design less linear and adds a slight level of puzzle element to use the different skills
Great to see another music-based game! This one is really tricky also for a musical ear, very innovative use of music in a puzzler :) If you're into music games you're welcome to check out my entry too. Well done!
Interesting concept! Not sure how to evolvethis idea further, but you used the theme in a really clever way!
nice one! Good feeling, smooth controls, and a very funny back story! Good use of the theme as well. But I failed at the flying head since I killed him outside the wall then I couldn't reach him.
There's a cat in the oven :o Nice graphics, pretty funny concept too! Kinda short, but it was fun :)
This scared the shit out of me, that strange pig looking straight into my soul :O Nice concept, but would be even better if you had some more time I think. Well done :)
It works for me. Running Windows 7 and Java version 7 update 40. Interesting concept :)
This is great! So artsy, and the ending made me think, and I got a wonderful chill when the final tone of the music came along. This experience #WillBeRemembered for sure! Only drawback I see is the weak connection to the theme.
So I set the tree on fire, after a slight brain puzzle. I guess that's a victory? Good work even though it's short ;)
one more thing, really good work seeing how little time you used and that it's your first game in unity.
Hey, glad to hear you like it, and thanks for trying it out! Scoring system could be an option, but so far I'm thinking of it more like an experience rather than a competitive element. But who knows!
And the song is my work, started to work on it at the right beginning of this ludum dare, and recorded in musagi. And I'm still working on more parts.
Thanks again!
Thanks everyone for your good feedback and suggestions! I hope to keep on working on this and add more songs and a hotkey to restart the current level. Will also experiment with alternate input methods and improved graphics. Thanks!
I reated you good for the graphics and innovation, just no rating for the others. It had a nice feel to it, and I enjoyed what I saw. Hope you had fun! :)
Really impressive! Felt like lots of content, and I laughed so hard many times. That rock paper scissors man! not fair :)
You're the first one I give several 5* to
Nice one! I love the message you send with this game, very beautiful. Easy to get into, had me stuck til the final twist when I finally realized your second interpretation of the theme - much more unique than the "surf ace" interpretation :D Only minus is the repetitive music, feels a bit rough. Other than that, great work!!
simplistic and elegant! A simple concept executed really well, I like it :)
I'm getting old.... I totally gave up on the third stage. But still, I like the simplicity of this game and the graphical style was very interesting and uncommon. Good introduction of the game play functionality, both enemies and controls. I gave you particularily good score in the audio category for the very moodful lack of music which still works great thanks to the good choice of sound effects. You picked exactly the right events to connect sound effects to without bloating the game with too much sounds. I like the reload effect in particular which was very effective and totally necessary for the gameplay. Well done!
I really liked this, very cute and the puzzle design is really clever!
I'll drop this comment here as well to make sure you see it:
Nice work, the art looks great! Next time I would suggest you to use one or several finished frameworks/engines to speed-up the process. You would want to spend very little time on the engine code and just get the core gameplay up as fast as possible, preferrably something playable already on the first day if possible. Then you can add more content and mechanics as well as polishing everything. Sounds simple enough, but it takes a lot of practice, and it’s very easy to get stuck for too long on some details.
I hope you had fun and learnt a lot even though you couldn’t finish it all, just try again next time and most of all, have fun! Greetings from Sweden and good luck next time!
great mood! so sad when my master died ;_; And I like your theme interpretation, more out of the box than just terraria clone or diving/surfing game.
Really nice work! I like the complex game mechanics, a real brain twister. Very impressive for your first LD!
Nice one! The gameplay felt really smooth, and I think if you got a simple score system in there perhaps with social media sharing even, it has great potential. Would work great on smart phones as well thanks to simple input.
I think the change of music in the "underworld" was very well done as well with a great transition. I did not spend much time in the underworld so I'm not sure if you have this already, but a way to get back up on the upper world after falling down would be great, like a second chance to save your life if you screw up once. I think that would be a great mechanics.
Finally, the graphics.. The art is really nice in total with a great concept-art feeling. I would change is the platform art to something not perfectly rectangular (consider some structure with edges and a looped middle-part to make it more interesting. You can still use normal rectangles for the intersections. Second, add an outline and perhaps change the color slightly for platforms since they right now blend into the background very much and are a bit uncomfortable to watch when playing for a long time.
Underground is perhaps a bit too dark and could use a slight revamp, perhaps with a more fiery color palette? Just a thought ;)
And finally, to me the game feels a bit too easy now, it would be great if the difficulty can scale up gradually by either speed or fewer platforms. Needs lots of tweaking along with the scoring system in case you want to commercialize this.
In total, I really like the feeling of this game and it kept me playing rather long compared to most other entries. Simple yet addictive. I would totally recommend you to develop this into something commercial, and release it perhaps on Android and iOS. Well done!
Oh and one more thing, I like the font you used really much!
Really impressive to hear about your experiences with voxel work way before they got popular. Didn't get too much into the gameplay, but it has a kind of relaxing feeling :) Still, I'm more impressed by the tech!
Stunning graphics and great awesome gives a really nice feeling! I like the "backstory" kind of that old Jules Vernes novel. Btw, how did it go for you at the sony hackathon? I had to leave before the results, but I really think you deserve a scoring position for this! Great work indeed :D I'm the guy who made that wave physics game.
Really nice work! Impressive to see a great idea combined with great execution and polish :) I would prefer if you disabled the right-click menu in the web player since I accidentally pressed full screen several time, but maybe that's just me. Anyway, awesome!
This is incredible!!! Can't believe the vast amount of content and juice and overall so great polished. And it was made in 48 hours of pure awesomeness! Gave you 5 in all categories except for theme got 4 and humor is empty since I'm not sure how to rate that. And I really love how you expanded on the old NES game concept in a very clever way with skills and enemies. I'm stunned, this is increadible! Kudos!
One more thing, if you want to commersialize this I figure that additional game modes requiring premium might be a good business model for this games. Or perhaps premium powerups, but that might be considered evil a la King by some, so it depends on your philosophy. Anyway it's up to you but I would definitely encourage you to monetize this in some way, there is so much potential.
Reinkout: Not sure if you missed that you can buy both generators and Oscillomatics which in a good combination youd get you well to 9001 if placed out. And click or drag the surface at the same time. If that doesn't do the trick it might perhaps be an unknown bug.
Mstrp2ez: Thanks! Yeah, I know the theme connection is kind of weak, I hope I can still earn a few good votes in the other categories. And greetings from Karlskrona! Take care ;)
Everyone else: Thanks for all your comments! It's great to hear, and if you want to hear more happy chiptunes, search for Robinerd on spotify or youtube :) Thanks all!
I like the art, specially the initial screen before you play. Sound is however really boring. The puzzle element combined with limited time makes a good 4* overall for you :)
Really clever and unique puzzle design, getting very tricky later on. Still the learning curve is good.
Nice game, pretty cute and happy take on a rather common game mechanic. Well polished and great work on the highscores! Not a good take on the theme though, very far fetched I think.
Really nice graphical style, 5* from me! A great beginning, and clever to use the moebius band, but where is the challenge? The theme connection is pretty weak too. Still gives a good mood somehow, and a relaxed feeling!
Wow! I'd buy this right away. Graphics is ready for shipping, and this unique gameplay is really interesting with already showing off great puzzle design. Can't believe you did it in 48 hours!
Nice concept! I really like the happy art style and feeling :) +1 for your username, everyone loves christmas candy! Nice music, but you lose one star since the explosion effect scared the shit out of me.
Wow, this is really cool great work on the visual and sound design. Did you really model all this in only 48 hours? That's great! Smooth controls.
I really like this concept which is very original and fits great to this theme! I like the puzzle design, and I don't mind that it is multiplayer only. The simplistic look feel just right and has great colors. The experience would be even better with simple sounds added. Could be something like humming sounds originating from the pillars, which would as well guide the player towards them. Different kinds of pillars can be humming in different tones perhaps. And maybe the humming can be altered in some way, e.g. getting more intense, when the pillar is activated to further indicate that something happened.
This game got me stuck pretty long! Although I have to admit I only made it to 10 planets and then getting too frustrated, the amazingly calm and atmospheric music kept me trying! The only thing missing to make that feeling totally complete could be a blow torch kind of sound effect for the thruster.
The graphics go really well with the feeling as well, good job on the pixel art! The only thing I can point out is that the red border might look better if you set the texture to per-pixel scaling instead of linear. Also, a visual indication on the amount of thruster power available would be great, like a bar above the ship filling over time and emptying when you thrust. That would also make it easier to realize how that game mechanic works.
Overall really nice concept with a great theme connection.
Wow, this is really nice indeed. Great concept and a nice experience. Also, the jump animation is really megaman-ish, and I like that!
Really great atmosphere from the sounds. Great color palette too.
So cute!
Really nice combat! The glow on enemies before they attack + dodge was a great system to create strategic combat. The pixel art is really neat and so are the sounds and music. Is there anything I can do when I become a ghost except for just waiting to go down to the underworld thing? Seems it is not possible to attack at least.
Really nice feeling about this, got me hooked for the whole one. Simple enough to get immediately stuck, art style to keep you calm, almost meditative, and still requires some brain to follow the variations. Only minus is that the theme connection feels kinda weak, and there is no sound. A very meditative relaxing soundtrack, like humming waves, could make it even better. It reminds me a bit of Flow.
Really relaxing game, and the art style is stunning! Love the flatshading and great color palette!
I adore antichamber and have played through it all. You did a really good job in capturing the fun from antichamber and putting a new touch. Well done implementing this, from a technical point of view, very non-trivial I would say.
Yes, I found the exit! The eye really had me for a long time, and to anyone how couldn't get past, my hint is to really consider what the sign on the wall says before rushing around. The other puzzles were clever and took some tries but I had them easier since I played antichamber a lot.
Graphics like antichamber. Some doors popping visible when in the view, but I can bear with you - even the original anti chamber sometimes had these problems.
Audio did it's job in a simplistic way. Kind of bad looping, but still good.
Theme connection was a bit weak, although you have the connections between "chambers" I wouldn't really call them worlds.
Overall, most fun game I played so far, and I really hope you will find the passion to develop more puzzles for this.
@TheExGenesis I also thought the euclidian room was overused, until I realized it's because I'm running around in circles. The comeback puzzle is different.
@komjaur I would really support you if you would extend this with more types of puzzles. If you can think of puzzles which are different from antichamber but still keeps the same feeling, it would be a great way of making this game more unique. That would be legendary!
Have to admit I didn't really understand the game mechanics. Kept on adding and connecting things and each time the timer reset, and I guess I need to connect enough of them. But I don't understand how I can improve my energy regeneration speed, seems it got slower and slower. Is it from the link health? And I ended up with the camera in front causing me to not be able to connect anything since the other target was out of view.
However, I really like the concept of matching sound effects with the music - creds for that! Also, the basic shapes in the graphics look pretty good.
Wow, this is sick!! Totally love the graphics and the music is great! Clever gameplay with really good puzzle design, and the use of low-pass filter gives a clear indication when you're in the main world. Lovely concept, I think you should definitely extend this with more levels and commercialize it.
milgar: that's nothing to worry about though, chrome does that with uncommonly downloaded zip-files. You can still choose to keep it by clicking the small arrow. Still good to have it on git hub though!
Kinda rough movement, otherwise pretty good. Crafting is nice!
Interesting mechanics packed with pretty nice pixel art! Generally not so fond of god games though, but that's just me!
Think I managed to finish it finally! Nice concept.
The web link goes to the rar file as well..
The pixel art is fantastic, and I liek the music as well. I didn't like the controls much, feels a bit rough to use b and v and then reach for shift to jump. Other than that, great job! Oh, and bonus creds for the great packing with instructions and a nice icon for the exe - very visually pleasing!
So cool idea! I got really hyped as soon as I started. Great music and effects, thanks for sparing me that randomly generated stuff which many others use.
Pixel art is great too and the theme connection is brilliant to say the least since it also integrates so well with the game mechanics. Small bug: could open the door after I got shot.
Really interesting concepts and well executed with decent graphics. Audio is kind of intrusive, but your clever use of the theme makes up for that well!
Interesting touch of the theme, but a bit too fast for me combined with the jumping feeling tricky when you hit the roof made it a bit difficult to control the character. Otherwise quite finished and complete. I would have preferred it without the stressful randomized music though.
Cool concept. Thought at first it would go on to infinite, but then I realized the troubles of gaining a larger user base. Well done and very interesting! Creds for the instructions and the ability to turn of the music. Great learning curve.
Really interesting game mechanics! I think there can be many ways to expand the puzzle design with more mechanics. Maybe some objects work differently when you're a spirit or a man, for example. Noticed a bug when holding space and D in spirit form, causing me to reach high in the sky at some limit and then keep going right as long as I want to skip everything. Also, in your instructions above you write A and S but it's actually A and D
nice and cute little puzzler with great learning curve :) Also that pixel art is sick!!
A bit rough, but has some nice concepts still!
I really like this kind of games. The atmosphere from the music and sounds and day/night cycle was great.
Aww this is cute! And the puzzle design and game mechanics are really well done! Good learning curve and still challenging in the end. Not to mention how I love the story telling! Only thing missing is, from the story, I want to see that they found the button and clicked it to separate the worlds. Just a tooltip with the button and a '!' and then another one to show that the planets are safe now. And they can be together now <3 :)
It's sick to see how well polished this is! Well done and nice game.
quite relaxing. Clicking the grapes (left side of table) teleports me to the kitchen, left side though. The theme connection seems a bit weak maybe.
Really nice graphics, and interesting gameplay. Great!
Cool concept with programmable game of life, but I'm sorry, to complicated mechanics for me to enjoy it. Graphics and sound effects are nice though! Also the theme relation seems a bit far-fetched
Thanks all for such nice comments, I'm really happy to bring up your emotions. We're in the 2k century and games are not only "fun". Let's move the game industry to a wider perspective!
Some replies:
@JosephLittle: Thanks for telling me, I would be very interested to hear where you got stuck. Sorry that you had to start over!
@SlooowPoke Yeah I haven't played dear esther, but what I heard about it, it sounds like it's also more like an interactive emotional story.
This is not based on anything I've gone through, fortunately, but I think it is a story many people can relate to in different ways. My little sister is happily alive and I'm thankful for having her! But the "news" you get to see at the end is from a real accident. You can probably read more about it if you pick some keywords from the text, but I won't spoil it in the comments.
@CRAZEERUSKEE thanks for sharing your experience of the ending! When I designed the story it was really hard to know whether people would experience it in the same way as I intended. It seems you did!
@IamAcoconut Thank you for these kind words. I never experimented with emotions in games before, and your feedback really makes me happy :)
If anyone wants to share, I'd love to know how long time you spent on the game. Did you explore the side areas too or heading the right way to hear the story?
@Lokarunith Great to hear that you appreciated the message I wanted to spread! We should always find the good sides of life and enjoy them :)
@lkr Thank you! Glad to hear that someone took the time to also read the "secret" texts. I intentionally put the story-telling in the main path and then giving small advice and sayings in the side areas to make them worthwhile in case you go there. Thanks!
cool concept, got stomped on the first try though. Nice music too!!
Aww my fingers hurt! Nice feeling witht he music, gfx and the combo voices. Feels like the "weather controller" is too far back since just killing them is faster than running back and forth. Still, I like it.
I'm the other developer for this game. Didn't have too much time in this LD, but this is something at least!
Nice one! Really polished and I like the smooth and soft candy-like feeling in the graphics. Game mechanics were pretty unique and worked well except for being a bit too easy when I realized that I can just jump between bubbles and catch myself. Overall great work!
looks really nice and juicy
Thanks for all comments! I clarified my interpretation of the theme a bit in the description.
First, the "soul" mechanic worked really well. Great choice to not let the player die when running out but rather disabling shooting and making you one-shottable. Some slight issues with the flying enemies flickering when on your position, but that's ok. Most of all: this was incredibly fun; motivated some strategies except for just rushing, had a great learning curve, well balanced overall and a really great boss fight! My heart is still pumping fast after killing that boss, and you should count on many 5* coming your direction!
Game started fine, except for a huge lag spike at start it worked fine after that. Wasn't able to find a single bug unfortunately, and there is just no strategy which makes sense, so it's mostly about luck which makes me really frustrated. Nice connection to the theme, and a fun contrast to "a bugs life" which I used to watch as a kid :)
This game has two sides. Hyped flow and furious despair. Just like the old times! Well done!
Wow! I'm totally addicted. Although I often make music games for ludumdare, you beat my by far! (no pun intended). Well done!!
Really nice work, this totally got me stuck :D Nothing to complain about really, except for that I didn't figure out the purpose of cooking. Didn't play through it to the end yet
Really good work! Played through it all and enjoyed the exploration and puzzle elements. Nice mood in it, I got startled a number of times from enemies bumping in to me around a corner while dodging my way forward to keep going faster.
The combat felt a bit rough and I ended up just ignoring all enemies instead of trying to fight them since that proved more useful. Not sure if it was intended.
And finally: Controls/graphics will be one paragraph. Because I think I nailed down the reason to why people feel hard to navigate and relate their character. The fog becomes like a static layer of blockiness which is always fixed to the player. I realize this is because of the limited number of colors combined with how the fog is calculated. I think it can be solved by some combination of:
A. making the gradient not totally greyscale but slightly towards a color, perhaps rgb(200,210,220) or so to make the blockiness more unevenly distributed.
B. Make the fog start a bit further away from the player to at least give a small zone of reference to the environment.
C. Try enabling HDR in your graphics settings if you haven't which will double the number of bits per color in the internal shaders. It might help, assuming that the fog shader actually makes use of it.
Overall, really well done for this short time, and I hope to see more from you in the future jams. Good scores for you, and greetings from Sweden!
It was nice until the screaming sound started. And I seemed to just die a lot. Not sure about how the mechanic of swapping should be used properly. Though, I really liked the art style of the buildings, especially with the red/orange directional light. Good work on that!
Congrats, you got my best ratings so far, and a really nice game for sure! I really like the use of the theme, and I can't really see anything bad about this. Great concept and a great execution! Thanks for letting me experience this.
Nice mechanics, worked really smooth and I enjoyed playing it through!
Thanks for your nice comments! The source is available if you just press ctrl+S in your browser, so I was a bit lazy yesterday when it was late night. But I will add a download link now so that it is easier for anyone who wishes to download. And for correctness of course :) Thanks again!
There we go, source code added. Sorry for the delay!
Thanks! I'll have to overlook the perspective for sure and make the collisions more obvious. I think it is currently hard to notice the height of the players' colliders, and corners are a bit sluggishly defined as tiles as well.
All in all I hope to keep on with this, adding more basic puzzle mechanics and combining them in different ways.
Also a soundtrack and some sound effects should be nice as I was quite sad about not being able to come up with a music game for the theme this time.
I think I will keep the fast-paced elements in the later levels, but I will need to polish the controls to make sure it's manageable. I do agree though that the player gets thrown into the action a bit too harsh at the one with a laser moving upwards, hitting the trophy early on.
There is now a post-compo edit available with work to try and mitigate the collision inconsistency. Was sketching on a soundtrack earlier today as well but it didn't turn out very good at this time. But I really hope to add it soon to the post compo! I often make music games in LD and this time was sadly no time left for music even :(
Regarding the theme my interpretation was that thieves are monsters, but I was really lacking good ideas around the theme, and I do agree with you that it's a rather far-fetched interpretation.
I actually went on and disabled voting my game in the audio category, and should've done so earlier. Hope to add some to the post compo instead!
A very nice feeling somehow, almost meditating. Didn't fully catch why I'm a monster from dying, but I like it :)
I really like how you interpret the theme, and the look-into-eyes mechanic was fun. Music was a tad too chaotic perhaps.
Although the gameplay was nothing novel the overall polish made it really enjoyable. I especially liked the music, both how it progressed but also the style and instruments - especially the slap bass was a great touch. The level was short enough to be fairly beatable without the need of checkpoints (in my opinion) but still long enough to give a challenge. Well done!
Very cute and relaxing, very nice overall feeling :) Controls are maybe not spot-on, but still works. Would've been a great fit for mobile input with multi-touch actually.
Sweet! Really like the "stay on the line" mechanic! Music makes for a great intense feeling too. Good job!
Sweet little game! Gameplay was easy to get into and quite novel. Just fun for a while but that's fine. I liked the simple but consistent audio and graphics, which felt well polished. Feels like you scoped your project just right to get it together with a great polish!
Nice! Reminds me alot of Amalgamation http://www.indiedb.com/games/amalgamation Took me several restarts before I noticed there's a "warp to next area" button, and the power meter was hard to notice too. Other than that, great job on graphics audio and fun gameplay!
@mortus The jumping issue sounds like a bug! For me it's more like 1/10 failing. Not sure what it's caused by.. What resolution do you play with? Running fullscreen?
@mortus sorry to hear that, and I'm not sure how to fix it since I can't reproduce it across any of the 4 computers I tried on :( Will go rating lots of games now and get ppl try my game more, then we'll see how it is for others. Thanks anyway for your time!
@mortus Ahh, where are you located? Perhaps it's a latency issue that causes rollbacks/desync
@mike-cullingham What you saw in the gif was correct but I sadly couldn't get that working on the multiplayer so I removed it last minute :( We'll probably bring this idea into a single-player prototype instead, inspired by Limbo but with vikings. Will keep you updated if we manage! Doing multiplayer was too much :P
WOW! One of the best entries I've played in any LD.
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Thanks for all nice feedback! I would totally add a soundtrack and effects if we had more time to spend :P i do compose music usually for my jam games but time ran out. Also thanks @justinooncx for finding that bug with not resetting the costs. I don't have the time to fix it now but good for others to know! Last minute fixes strike again.. Thanks all!
It's quite nice! Impressed at the amount of work you got into this game :)
Took a while to get the hang of what I could and couldn't do, but wow, that was pretty good! Played it through and love the feeling you got into this, even if I didn't quite get the deeper meaning, but that's how poetry could be! Nice job!
Mining worked nice but I couldn't pick anything up, so I got stuck there. I liked the mining sound and the music (although the music stopped). Color palette is good, lava looks nice :)
Haha very funny idea! Gameplay was a bit basic but still entertaining. Graphics could look better with some tweaking of lighting and colors though I think.
Feels like a cool concept but I couldn't figure out how to build things albeit the big text saying building mode
Pretty nice game and feeling! The music and art fits well, nice job with the pixel art. Aiming was a bit off in some directions, like it went above the cursor.
Super cute! Fun gameplay and nice mechanics. Feels like it can be expanded a lot and you already got a fair amount of content despite the limited time :v:
Nice twist with the teleport rather than just run and gun. I was skeptical at first but as soon as I played it worked really well!
@frances Thanks for the feedback! With some more time I could have made a better intro and probably a few more levels in between 1 and 2 for a better progression. We'll see if I do something more post-compo :)
@corporation Thanks! Would have been good with one more level between first and second maybe but glad you managed! In the lack of time I still wanted to get a fair challenge in there to explore the mechanics more.
thanks @peto184 :smiley: I was really hoping to get at least a jump sound in but had to focus on wrapping the other parts up, since I only had 24h time to spend this time. Maybe I'll add it post-compo :stuck_out_tongue: Thanks for playing!
@ethebakesmith Thanks, glad you liked it! I was also planning for other mechanics like projectiles and traps aimed at Mr Pinky that you either need to block the attack or block Mr Pinky to get the right timing. Maybe this could be extended into a full game some day :slight_smile:
@hakro @geryon-games @squeg-inc @thomas-bringer Thanks a lot for your feedback and taking the time to play! Gets me motivated to do something more with this :slight_smile:
@niterich thanks for the good words! Yeah I agree with you about the part that it's hard to control when the screen moves. And I don't have any good idea for fixing it (yet). The main issue is of course when he's standing on the object you're dragging, which causes sudden acceleration. While typing this I realized that maybe tweaking the cam follow to be smoother might help
@anchoredtoad Thank you :)
@hjalte Thanks :) The first level is more of a tutorial so the bridge stone can be solved either way and you don't get punished by falling down. I was hoping to add more levels to really explore the mechanics more, but we'll see maybe I get the time in the future :) Thanks!
@super-hadoken Thanks a lot! Good idea to put the camera a bit more ahead. I was experimenting with zooming out the camera more but also wanted to keep the character focused. I think your suggestion solves both of that!
I kept feeding the fire but nothing happened so I eventually quit playing. The art and mood was nice :) Reading the comments I realized that maybe I could have built more fireplaces? Not sure if there's an ultimate goal? I was not sure how far out I would dare to go for wood since the warning in the text but didn't see any feedback. I like the atmosphere though! And nice job on the art :smile:
@hakro Hehe yeah it's just a weekend after all and always some stuff that needs to be cut (haha) but looking nice what you got together!
Oh and I forgot to add that the shadow looks super cool!
I think this is the first time ever I give an all 5* in my maybe 10 ludum dares or so! I am a true sucker for rythm games and I have never seen this kind of mechanic (the position-based charge thing). Extremely clever way of enforcing the timing with the music! Also great execution with the little time window where it goes green that makes it less punishing, and rewarding feeling that you managed to save it.
The music is super catchy! As a fellow maker of chiptunes I really appreciate the vibes and sounds you got into this!
Art style is minimalistic but still looks great, very consistent!
I need to play more :notes: :musical_note:
Very polished game! Nice with the menu and music and all. Not really my type of gameplay but quite interesting mechanics. Like how the lemons work differently. Music is quite good, fits the type of game and art I think but gets a little repetitive.
Took me a while to figure out what I was doing, but I got the hang of it quite fast and realized each building's purpose. Was nice to figure out the mechanics of what to do and the different resources felt balance. The car noise was horrible but otherwise very cute and nice game! I suppose the car is time limited or something because it disappeared after a while when I bought more HP in the upper house. It would be awesome with an ultimate goal, maybe a final building that costs a lot of resources to unlock.
@blackopsben Aha seems I have some more things to discover then! I missed the "2 secrets" part in your description :P Sounds nice
Cool! The art could be improved but nice concept and gameplay, fairly addicting :v:
Nice intensity! Shooting bad guys and blowing them up just feels good! And the cam shake of course <3 Music gets a bit intrusive but adds a sense of urgency which fits the game. Maybe it's the instrument choice that's a bit too crushy. It seems a bit overkill to get game over when combo meter goes down - could be fine to let the player stop for a while at the cost of losing the multiplier. Other than that nice game, and impresive that you went for procedural generation in a game jam! :star2:
Not too bad as a first timer :D Hope you had a good jam :) Also think that tweaking the lighting and color scheme would have helped the graphics.
@Voidsay Nice! Glad you had a good time, hope you'll be back for more jams! I love jamming, this was my 10th ludum dare and I've probably done 10 other jams too hehe. Maybe you'll be stuck like me!
Nice little game and good that you got different maps even :) The steering is inverted compared to how a real boat works but I got used to that quickly. Will be back to vote later
@bloham :D yey!
Playable HTML5: https://robinerd.com/application_files/UnnaturalSelection/
Haha pretty nice, love the voice acting and art! Good interpretation of the theme :) Only down was that controls felt a bit unused. Might have preferred to move use a/d to turn. But I got used to it. The whole "chase your tail" thing was interesting
Whoa this was amazing. I just watched your youtube walkthrough but BOY this is a lot of work! I've done some 20 game jams but this is just amazing :)
Cool! Very promising core mechanic you got, and many levels with increasing difficulty. This was very innovative. The only issue I found was that the title screen text says "Skycrawer" without an L, but hey who cares! Awesome :)
@oneiromancer don't worry about the menu screen, I'm kind of a grammar nazi :p blame the lack of sleep!