techblogogy 2014-08-25 17:14
This is quite interesting god game.
Foon → Ludum Dare Explorer → LD30 → Molyneux God
By capitals
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Innovation | 250 | 3.56 | ||
| Theme | 455 | 3.39 | ||
| Humor | 514 | 2.39 | ||
| Graphics | 562 | 3.10 | ||
| Overall | 697 | 3.07 | ||
| Fun | 778 | 2.80 | ||
| Mood | 875 | 2.61 |
This is quite interesting god game.
Interesting mechanics packed with pretty nice pixel art! Generally not so fond of god games though, but that's just me!
Make a god game in 48h is quite a challenge. Nice try, though !
And thanks for sharing the difficulties you've encountered :)
Always interesting.
Nice idea and the visual representation is pretty decent. Congratulations on finishing!
It took me a while to figure out how the game works, but it's seriously impressive how far you came in only 48 hours
Pretty nifty experiment! Obvious theme tie in, of course. Could use audio! BTW, I did find it unclear what resources allow me to apply natural disasters and other events. I'm not sure what re-enables those abilities. But it was fun wreaking havoc on two worlds at once! (:
I spammed volcanoes and everything died ): not sure how to bring that back :P it is an interesting concept! Well done.
An impressive game considering the limitations this competition gives. But please link your source files as it's required in the rules!
Interesting god game. Felt like the theme was a bit tacked on. Nice art.
It's a really good take on the theme. I kept forgetting they're connected and did some terrible things to the second world. Lots of fun.
Thanks for the replies guys.
In reply to pighead10; When I decided on the gameplay I wanted to have two world with objectives to complete on both worlds and that sometimes you may have to destroy the city on one planet but you may not want to take land away from the other.
Very interesting game and I would really like to understand it. But the tooltips over the icons are unreadable which makes it impossible to tell what will happen. The icons are useless too.
I really like the looks of the map though.
At first I thought that there is no OSX/web version (Windows label was confusing) but it is a java app so it is OK :D
Good luck with Post Compo development because the "god game" idea is always promising!
I love SimEarth. I love this. More, more!
Overwhelming at the start but really fun later :)
Great simulator! I've tried to fight ice with volcanos and it was very surprising that the whole worlds became deserts :D Looking forward for your dlc :)
Well I tried the game out. It is definitely interesting and I liked the idea of having two worlds to do whatever I wanted in :D.
I liked the powers, shame they weren't all implemented though I'd love to see how the population actually acts on the map to give it more a live feeling rather than land/weather effects only (but I understand the time limitations).
It is fun but it is lacking the objectives you've mentioned. Perhaps if iterated on it would be more interesting :D.
Well done!
Slightly confused by what I'm actually supposed to do in this game but to make something of this complexity within 48 hours is pretty amazing and the game itself does fit the theme somewhat.
Pretty confusing, especially since I'm not really well versed in the whole God-game genre :P. Didn't really get it even after understanding the UI. I did like playing with ice and volcanoes though. Your last Ludum Dare project must have been really complex if this is "simple and small" for you!
Interesting concept:)
Just some meteorites and volcanoes and BAM! They died!!
Nice idea, but trying to get three or four goals seems as an inevitable doom to one of the worlds (if not both) and I haven't found a way to "heal" the planet.
Pretty interesting. The game mainly just felt lacking in content(and a tutorial. To be fair, I'm rating the compo version)
Can't say I spent hours with this but would love to see a fleshed out version.