FoonLudum Dare ExplorerUsers → Drew Van Camp

Drew Van Camp

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsChoose Your Sidecompo8562.912.763.042.963.403.122.043.0867

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Drew Van Camp

LD30 — Connected Worlds

Kit Quack Attack by ittlebit 2014-08-25T15:58:00

Haha, I have no idea if I'm winning, losing, or what! But it's fun to move them about, so you're on the right track with that aspect. But maybe it's just me. I don't understand what the colors mean or what my goal is, but I get the theme tie in of their two worlds being connected. Runs very smoothly and it looks and sounds good!

Signum by brookman 2014-08-30T14:39:00

Wow, this has some potential for a big game! I like the simplicity and clarity of what to do and how to do it, although inversion didn't work as I expected at the beginning of the second level and then I got stuck there. But I like the music, sounds, a visual style. Maybe speed up the movement for some quick dashing through the levels. Cool spin on the theme! I think you've done a nice job!

*** Ooh! Gamepad support! NICE! You should really mention that! ***

Now that I've played to ...uh... needs a level counter! Got to something like Level 6. There are parts that are frustrating to fail because it takes a little too much work to get over to them to try again.

I really hope you continue this game because you're on the right track. I'd add check points or make replay of each level less frustrating. Visually, though, I love your level designs. The cavern was one of my favorites. Love the background pieces except when it's hard tell them from the foreground.

Sorry, this is a lot of babble, but I'm a fan and really would love to know that you continue and level up this game. It's a really fun one!

Blue Rays by KEFIR 2014-08-30T13:02:00

Very cool! This should be expanded into a bigger game! The idea of piping in and out of variously sized places works for me. It's especially fun that you have to get some of the connections working and keep track of a limited inventory. You have a really good concept going here. Music actually isn't too bad either! This is pretty solid for 48 hours, in my opinion. When will you grace us with a full game? Look me up when you do so I can play it!

deer hunter by rubna 2014-08-30T15:03:00

Yikes! Really difficult!

But I totally love the visual style and animation! Controls feel pretty good, but I'm not totally comfortable with the controls for a long battle yet.

Took a while for me to figure out the first tricky part in the beginning, but I love how it feels natural as if I'm really a hunter just out doing my thing.

Where's the audio! Needs some cool sounds at least!

Again, I love your visual style. (It's honestly why I wanted to play it.)

Nhelee by S0rax 2014-08-25T14:37:00

Really like your art style. The blue theme is nice and calm. If you're looking for critical feedback, though, I'd recommend improving the player's flow through the level. But very nice work!

Through the Trans-Dimensional Window by Charlie 2014-08-25T15:06:00

Wow, that's cool! Very challenging to juggle all the controls and the tiny window, but it's pretty rewarding to solve each room. Unfortunately, I think I hit a dead end on the big stairway room because I sent the first guy through before the second guy was able to get out. Great work!

Star Garden by OnlySlightly 2014-08-27T03:31:00

Have to say, while a little bizarre, fits with the theme and it's kind of fun to connect with other people's worlds. Even though I don't see other spaceships around, I do feel like other people are around making wacky worlds. Pretty cool idea!

Only problem I experienced was not seeing any cursor so I was stuck on the main screen for a bit. Other than that, it worked like a charm. (And I'm a fan of the Asteroids style flight physics.)

We're connected by Yozz 2014-08-25T14:26:00

Nice, whimsical game! It sadly froze on me after I calmed the last Grompie, but love all the crazy characters. Upsidedown jumping is challenging but kinda fun. Great job!

Gatestone by Aevek 2014-08-27T04:01:00

Holy cow! Very interesting! The visuals were a cool style. That hellish place was hard on the eyes because it was hard to see past the smoke or steam or whatever. First location was somewhat peaceful (until I kept getting stuck moving around). Nice seeing wildlife! I was surprised by that! Then things got scary in the second place and I almost made it but was double teamed and fumbling over keyboard/mouse controls. (I totally freaked out!)

I'm a big fan of the isometric 3D look, but would be cool to make the controls more comfortable. Could use some audio. Really good work, nonetheless, as it's looks really neat and is an adventurous challenge.

Other Side by Raphy 2014-08-27T02:39:00

Wow! It always amazes me when an artist like you manages to create a moving piece of work with so few elements. Especially to smoothly conceive and execute that concept in such a short amount of time. Great work! Audio is great and I love-love the visual style. Very well done!

Have you considered a longer game? Please let me know how to find it if you do create more. I'd love to play it!

Duality by NIGIC 2014-08-27T03:46:00

Been forever since I played a text adventure. Takes me way back! Cool concept trying to play two text adventures at once. Feels like it'll get tricky. I'm already stuck trying to find my keys and a weapon to defend myself. Oh well. I'll have to come back to it!

Nice work!

bats: fish invasion by sthreet 2014-08-27T03:51:00

I have no idea what's happening here. Do I just click buttons randomly? But I do like the lose screen. hehe

DON'T. BREAK. MIRRORS. by IamAcoconut 2014-08-27T03:36:00

So weird. Hahaha. Nice one! Love the music, btw.

Molyneux God by Capitals 2014-08-25T17:29:00

Pretty nifty experiment! Obvious theme tie in, of course. Could use audio! BTW, I did find it unclear what resources allow me to apply natural disasters and other events. I'm not sure what re-enables those abilities. But it was fun wreaking havoc on two worlds at once! (:

Dimension Hopper by dkkarate 2014-08-25T19:49:00

FYI, didn't run for me. Unity games normally do, so I think it's weird. Not sure why not. All I got is the Unity logo to slide in and back out (although with some sort of draw error). Nothing but a black viewport. Would love to try your game! If you get it working, let me know!

EBDA by capsizedmoose 2014-08-25T14:57:00

Oh, ok, cool! Haha, I almost gave up trying to figure out what there was to do. No clear sense of movement at first. (Moving the starry background might help.) But once I stumbled across the moving platforms I started having fun. Click fest for sure and pretty challenging to stay alive, but I think I did alright for somebody who doesn't normally play this style of game. BTW, love the visuals!

Galactic Bonding by alvarop 2014-08-27T13:27:00

Haha, this is a funny little game. Clever idea! I like your spin on the theme. It feels quite a bit different from all the other games I've played thus far. Enjoyed the visuals and sounds. Cool style for a video game.

You going to work more on those other game ideas you tried?

Work World by bw 2014-08-25T20:31:00

LOL Your characters are cracking me up! I have no idea if I reached the end or just got lost and stuck, but explored as far as I did because it's all so funny. Took me some effort and random guessing to find out how to use the super jump effectively. It's just so extreme. Getting around, especially obstacles, seems awkwardly difficult at times.

Funny game! Hope I didn't miss anything. Sad I never managed to take down the system. Was curious what that might be like. (Please let me know if I missed a bunch of stuff because I would certainly keep playing!)

BTW, I like the sky visuals and the music is pretty nice!

Boulder Toss by quade81 2014-08-25T18:07:00

Jumped without reading instructions. Kept throwing rocks onto other platforms. Never noticed they were sticky! Had to read the instructions after a few tries and then finally understood. Got as far as the fourth platform before calling it quits for now. Looks really nice and the music chill, though a bit repetitive. Sticky boulders don't make sense to me, but I could see the general concept and art style expanding into a fuller game. And I appreciate the tie in of the player literally connecting the floating worlds. Great work!

Astral Crossroads by zdonkeyx 2014-08-30T14:55:00

Oh my goodness! Beautiful music and visuals!

So I feel like either the second level is too difficult or too buggy (definitely fell off at one point). But this is a wonderful, elegant little game. I'm curious how far it goes!

Colors, shapes, animations, symbols. All of it is nicely executed. And it wasn't lost on me that you have a system for showing what's on the underside of each -- clever design!

Feel like after the first level, you need a couple more simple levels to teach the player before we get to the second level. Or maybe it was just a bug I was experiencing.

This is really great! Please continue it! More beautiful music, more smooth animations, more symbols and puzzle types. You've done a great job!

Enaxius by Orange 2014-08-25T18:18:00

Cool shootemup! I've always admired Galaga, so I appreciate this style. Didn't get very far, but the graphics are cool and controls are simple. Enemy types are interesting, too. Could use a little music, I think. Not sure if all the attack waves are beatable without a lot more practice, but I think you've done a nice job all around.

To Hell and back by Shujal 2014-08-25T15:52:00

Tried to run this, but ran into some security setting that blocked it. No idea what's going on but might just be my end of things. Maybe I just don't run enough Java browser games to be setup properly.

Disconnected Keyboard by Aomeas 2014-08-25T20:00:00

Nice! You made something that feels very different from anything else I've played before. Very challenging. Level 3 took several tries but got as far as Level 5 before I put it down. I did stare at the game dumbly for the first few seconds because I didn't understand what the things on the screen represented, but eventually I just started randomly clicking on stuff until I noticed the click/drag wire. The music is groovy, BTW.

Great work! Very unique!

(Love "love". hehe Had to click it.)

Ennaffa by MintArcade 2014-08-25T19:45:00

Wow, that's quite a world -- I mean -- set of worlds you've created! Don't have time to dig in for very long as there's clearly a lot of walking and figuring out to do in there, but I'm impressed with the amount of gameplay you prepped in 48 hours! And the construction feels pretty solid. Could really use some more audio, though. The silence is maddening.

You might check out the game I've been working on prior to this Ludum Dare; it's got a lot in common with your entry here, only it's a 2D adventure. Look me up later if you're interested.

Take care and nice work!

WorldWar of Connectidia by Goutye 2014-08-25T20:19:00

Sounds like a fun game idea, but I feel like I'm just hacking at bats day and night. Are there supposed to be other soldiers or miners or "limberjacks" on screen? I might just be missing something, but the controls all seemed to work and yet all I saw change was the stats at the top. Hacked some bats, though. Exploring with parallel characters is neat. They must feel strange when they run into invisible walls, though. hehe

Cool idea and the main in-game music is groovy.

Uninhabitable by Slikker 2014-08-30T13:40:00

Spent a little while in this. I really love the realism. The environment feels so huge and very realistic. Sounds were good, lighting was great, textures were fabulous. Unfortunately, other than fueling a motor and stumbling across something I thought would indicate more supplies or civilization a little ways away from the gate, I never really managed to accomplish anything but collect a few useless items and keep myself from dying too quickly. But it was a very cool experience and I would actually play again if I thought I could do better or experience more. Great work!

Connected on the run... by alexco12 2014-08-25T20:45:00

Well, it has an interesting look and obviously the combat system works, but controls felt a bit sluggish and uncomfortable (would love to strafe and mouse look). Not sure if I've missed much of the world. Tried two gates in the hub world: one dropped me endlessly and the other had a slippery moving platform.

Lighting is cool! And the first area and hub area look like tasteful designs.

Choose Your Side by Drew Van Camp 2014-08-25T16:12:00

*** Thanks for the feedback! See the updated description!

Choose Your Side by Drew Van Camp 2014-08-26T15:35:00

I'm thrilled that some people are enjoying this!

Once you get past the understandably confusing startup (largely due to a bug that occurred in the final hour of development), I think the gameplay becomes fun. It takes some practice to become effective and this game is clearly not for everyone as it currently expects in part for the player to project his own goal onto it. It could probably use improved keyboard mapping, too. (Gamepad is so much fun, though!)

If you're interested in trying out a bug-fixed version of the game, please look me up. I think I will polish it off a little bit to get it running more as originally intended. Plus this is a stripped down version of the more elaborate idea I had for it. I also have other games in active development with playable demos, including one I started last month that would also fit into the "Connected Worlds" theme.

Thanks, everybody, for the sincere and gracious feedback! Please keep it coming!

Choose Your Side by Drew Van Camp 2014-08-26T18:33:00

@Zathalos: Yes! I would have loved to have worked in more character types for variety and more strategic choices. Things just didn't work out that way. Most of my time was spent getting the bare minimum together and adding a bit of polish. Thank you for the encouragement and useful critique! Please look me up again for the bug-fixed version.

Choose Your Side by Drew Van Camp 2014-11-21T09:39:00

*** UPDATE: I've got a bug-fixed version now, but not sure at this moment where the edit link is to add it at the top. I'll leave it down here for the time being just in case: http://drewvancamp.com/sites/default/files/game-tests/ludum-dare-30_connected-worlds/choose-your-side_bug-fixed/choose-your-side_bug-fixed.html

Harmony by LeftRight92 2014-08-25T17:08:00

This is pretty interesting and fun! I think it would be helpful to have more or different onscreen info to better understand the state of affairs at a glance, but that's probably a lot easier said than done.

Definitely think you did very nice work. I played through a few quick rounds and then finally started getting the hang of it.

Visuals are fun to watch, especially once space travel starts taking place! It's also fun to just try random stuff to see what happens, but it's also thought provoking as you try to control the pace of development and keep tension within and between worlds minimal.

Great job tying in with the theme!

Protect Both Worlds by Perjoka 2014-08-25T14:45:00

Oh cool! I like the challenge of keeping tabs of both worlds! Took me a few tries before I started getting anywhere, but I'm a fan of the concept! Good take on the theme!

Dimension Jumps by HolyBlackCat 2014-08-25T15:09:00

Huh! Couldn't run it. Not an old computer, though, so I'm a little surprised to see this. "TheThing - Error: OpenGL 4.3 (compatibility profile) context init failed: your videodriver is too old or your videocard is too crappy."

Oh well -- screenshot looks cool.

Shotgun Shinobi by QuexD 2014-08-30T14:05:00

I'm sad you didn't put a lot more time into it. You had a full 48 hours!

Cubic's Adventure by RikMuld 2014-08-25T16:49:00

Good work! Runs perfectly on my system. I would love to play this again if you add to it! The 2.5D style is cool, but would you consider a traditional 2D approach? I think it might look/feel even better if flattened, as odd as that might sound.

Maybe you and I could trade notes down the road; I've been working on a somewhat similar game outside of Ludum Dare. Look me up some time if you'd like to see it and should you ever continue your project.

Nice job considering the limited time frame!

God Bless My Spaceship by Autonomous 2014-08-30T14:06:00

Would love to try this out. Needs a non-mobile version.

A Princess' Request by Dasginger 2014-08-30T15:16:00

The look of the game is cool! That's why I wanted to try it out to begin with. Controls could use some reigning in as the jump is overly quick and wild. It's ok to slow it down. Music is kind of nice.

I have to say that it was a bit enraging when the dialog kept suddenly interrupting the gameplay. In combination with lots of dialog, I lost interest very quickly. But for curiosity I kept going and teleported to the second place. But I again lost interest when I couldn't figure out what to interact with. I was just locked out of all the things I wanted to do.

But I do think you have a nice theme and style and really like the idea of more than two worlds. So I think this is definitely worth tuning up and expanding. I'd love to play it if you worked on it more. Feel free to look me up!

No Metro by Indiestry 2014-08-30T13:57:00

This is a game? If I had to label it, I'd go with interactive waiting simulation. Like the colorful people. I could force myself to infer a social commentary out of this, but I'm pretty sure it's not a game due to lack of challenge or requirement on the player. Seems to run on its own. Please let us know if we missed something. It looks nice.

ASKL by thedashdude 2014-08-30T15:30:00

Not bad! I didn't think it looked fun, but then I realized I felt obsessed enough to try it out another time because I really wanted to do well at it. Finally managed to figure out how each character works, but I can't last with more than one for almost any amount of time! Dang! Simple and good! Nice work!

World x Sync by c_livid 2014-08-25T17:16:00

...I might be blind now! hehehe

But it's an interesting concept! (Seriously... I'm having trouble typing because my eyes are still recovering... *blink blink*)

I think I need more time to solve it and something that gives me a more relatable idea of how close or far I was from a "good" score.

(My eyes are starting to focus correctly again! Hurray!)

Nice work!

Follow The Light by kostka 2014-08-30T15:23:00

Hmm, I really like the basic concept of a labyrinth of lights. Perhaps the lights could be seen from further away so that you know what general direction you're supposed to head but then allow the maze to make a direct path unavailable, thus making it more puzzling. Would love some music and sound effects! I'm guessing I saw the whole thing, though I was really hoping to see more. But I totally realize that you wanted to create a lot more and just ran out of time. Played through it twice in a row, so I guess I enjoyed it! (:

Nice work, especially for your first game! Congratulations! Will you expand it?

Orange by JaJ 2014-08-25T15:33:00

LOL I'm a dude playing a girl named after myself! Didn't see that coming! Like the music and visuals.

Wow, cool game! You managed to stuff it with something meaningful, exhibit a killer dual world environment with lots of elegant features, a challenging puzzle, really funny characters, and simple controls. So easy to understand. And I played through to the end because I love adventures! Fantastic work!

Star Smuggler by Chris_E 2014-08-27T03:15:00

This is kind of neat once you get what's going on, but I started wanting other things to do. But the controls and numbers made a lot of sense and were easy to work with. Pretty solid! I think it's a really cool setting, too.

System F by Gareth Jenkins 2014-08-30T13:50:00

This is a fun toy to tinker with. I felt kind of like I was advancing, but I never really felt like there was a way to fail, so I'm not sure if it's a game. Does it really require me to play? Music is good, visuals are pleasant. I think you did a nicely polished job and I bet it would be great with touch controls. After a little while of mouse play I noticed that dragging did something. Up until that point I was just clicking back and forth which also worked just not very well. But I had fun for a little while with this, so I think it's pretty good.

IN BETWEEN by Simon 2014-08-25T15:18:00

Pretty interesting concept. It's quite vague at first, so it took me a while to realize what I was trying to do. But I actually managed to balance a world! If I could move around the space more quickly, I could possibly have understood the game faster and got into it. Either way, nice job doing something abstract and different.

Chaos Theory: The Butterfly Effect by SuperPokeunicorn 2014-08-25T15:45:00

Wow, that's pretty interesting! I actually played through twice to see how things would be different. What's most interesting to me is that not only does the game change based on your decisions, but you as a player also change based on what you know from earlier portions in the game. Very cool! Fun visuals, BTW!