FoonLudum Dare ExplorerLD30 → WorldWar of Connectidia

WorldWar of Connectidia

By goutye

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CategoryRankScoreCount
Coolness284
Theme1893.75
Humor3372.71
Audio3673.03
Innovation4583.29
Mood7002.82
Overall7463.02
Graphics8272.67
Fun9182.62

Comments

sapermysz 2014-08-25 14:34

I have 32 bit system and i can`t play

goutye 2014-08-25 16:20

I will put a release on 32bit system in one minute ! Sorry !

marekkpie 2014-08-25 16:20

Really took the theme to heart. However, the tutorial has so much text and the controls are found at the beginning that by the time I reached the part where I play, I completely forgot what I was supposed to do.

tomker 2014-08-25 16:26

Pretty clear UI, good game concept. Interesting.

rantt 2014-08-25 16:26

I like design, and moving between worlds was interesting. I got an error when I hit one of the WASD key in the instructions screen "Mouse.lua:57: attempt to index a nil value" so I just use the arrows instead and it worked fine. Good game, I enjoyed it.

lion123 2014-08-25 16:32

Nice game. The only strange thing was default azerty keyboard which lead to w and a keys not working
Also when I started for the first time it threw an error:
Mouse.lua:57: attempt to index a nil value
in function 'whereReleased'
in MenuScreen.lua:20

owyoow 2014-08-25 16:35

I played the OS/X version and the controls are not working correctly. The tutorial says use wasd to move but for me it is: Q is left. Z is up. S is down D is right. I use a qwerty keyboard. I think the tutorial is a bit too long

goutye 2014-08-25 16:45

Oups. I will make a correction (ZQSD to WASD)! Thanks

hobomechanistic 2014-08-25 16:49

Good concept, nice that you put in the effort to make a tutorial. You managed to combine the gameplay and management aspects really well.

goutye 2014-08-25 17:02

Mouse + ZQSD bug fixed !
All versions is up to date now. Thanks !

reheated 2014-08-25 17:42

Very cool idea. I really like the mechanic where building on one of the worlds will penalise me on the other world. I would only suggest that instead of a big tutorial at the start, provide help as I play.

szbeat 2014-08-25 18:00

Clever name. The game was pretty good too. The Win32 version works well (atleast on 64bit windows lol)

billknye 2014-08-25 18:02

An interesting game, there's quite a lot going on for a 48-hour game, well done. The goal and how to play, even with the info screens is not entirely obvious. The forced compromise between the worlds was nice too.

modbox 2014-08-25 18:50

I didnt get it, sorry.

linus123xbb 2014-08-25 19:02

It was a decent game, but I didn't really understand it.

drewvancamp 2014-08-25 20:19

Sounds like a fun game idea, but I feel like I'm just hacking at bats day and night. Are there supposed to be other soldiers or miners or "limberjacks" on screen? I might just be missing something, but the controls all seemed to work and yet all I saw change was the stats at the top. Hacked some bats, though. Exploring with parallel characters is neat. They must feel strange when they run into invisible walls, though. hehe

Cool idea and the main in-game music is groovy.

goutye 2014-08-25 23:53

That was not invisible walls. The worlds were connected. So, collision in one world are also a collision in the other world.
Then, yeah, I wished to add these miners, lumberjacks and farmers on the map, but not interesting.
Elsewhere, soldiers appeared when you reached the second part of the game (the Legion mode is only about this part of story mode).
You'll see soldiers in your map and you need to defeat them because they hit really hard.
Thanks for writing this comment :)

windmill-games 2014-08-26 18:07

Nice game man! I like the silly characters and the artstyle :)

shivur 2014-08-26 18:32

Good idea!

frogcheese 2014-08-26 18:47

the idea was cool, but I didn't really understand what I was supposed to do. It might have been covered in the tutorial, but by the time I was getting into the game I'd already forgotten it. Spent most of the time just sitting by the castle and killing everything that approached and clicking the symbols on the top whenever I had a worker free.

jackdegree 2014-08-26 20:44

Nice game, though lots of stuff going on and not always easy at first to figure everything out. Had fun though!

queader 2014-08-26 20:59

It's a bit too complicated, I think :/

androniq 2014-08-27 16:53

Such a lot going on for a 48hr game! By the time I found the portal (I think it was the portal, a pink round thing) I'd forgotten what I was supposed to do with it. Really nice idea though.

lytedev 2014-08-28 01:46

Tutorial was well made, but the game was so long that by the time I doing something besides killing bats over and over and over I forgot what I was doing. Good idea, though!

fauge 2014-08-29 03:02

Very impressive, Love the gameplay

binary_gambit 2014-09-02 18:40

This has a lot of mechanics for a 48 hour compo. WELL DONE! PS-Love2d is wikkidcool

racarate 2014-09-14 04:45

whoa

that was a lot of... stuff! nicely ambitious, to link three different style game. the tutorial was way overwhelming, but i think that's just because the game has a lot going on. i had to start-quit-start-quit-start-mash-buttons to figure out how the game worked.

the ending screen was hilariously wordy too.

the game itself, i wish the action were more crunchy. i think i enjoyed the brawl aspects more than the management part (i just spammed on farmers and didn't really build any towers)

the music was wonderfully retro.

i did get lost a few times, since the map is so indistinct maybe some sort of radar would have been nice.

also, props on using LOVE.