Ant War by Nordtraveller 2017-05-15T19:52:26Z ♥ 0
I like the selection and movement, couldn't get them to drop things off reliably though.
Foon → Ludum Dare Explorer → Users → garethjenkins
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Interstellar Sav Nav | jam | 3.00 | 2.00 | 2.00 | 1.00 | 3.50 | 2.50 | ||||||
| 2017 | 40 | The more you have, the worse it is | DSCP MAZE/PUZZLE | unfinished | ||||||||||||
| 2017 | 39 | Running out of Power | Truck, Fuel my Rockets | compo | 127 | 3.69 | 3.76 | 3.33 | 3.49 | 3.94 | 3.63 | 3.18 | 3.48 | |||
| 2017 | 38 | A Small World | Off Grid 81 | compo | 4.00 | 3.00 | 3.67 | 3.67 | 4.67 | 3.00 | 3.00 | 3.33 | ||||
| 2015 | 33 | You are the Monster | BYSS | compo | 877 | 2.50 | 2.16 | 3.13 | 2.97 | 3.61 | 2.72 | 1.82 | 2.73 | 58 | ||
| 2015 | 32 | An Unconventional Weapon | Etsuq | jam | 868 | 2.78 | 2.47 | 2.69 | 2.34 | 3.53 | 2.93 | 1.79 | 3.00 | 71 | ||
| 2014 | 31 | Entire Game on One Screen | Bardal N | jam | ||||||||||||
| 2014 | 30 | Connected Worlds | System F | compo | 394 | 3.36 | 3.27 | 3.40 | 3.27 | 3.25 | 3.46 | 2.26 | 3.45 | 100 | ||
| 2014 | 29 | Beneath the Surface | Treasure Dive Buddy | compo | 470 | 3.26 | 2.96 | 3.04 | 3.53 | 3.69 | 3.16 | 2.44 | 3.21 | 85 | ||
| 2013 | 28 | You Only Get One | One Spear Savage | compo | 420 | 3.10 | 3.26 | 2.79 | 3.58 | 2.92 | 2.97 | 2.71 | 2.97 | 80 | ||
| 2013 | 26 | Minimalism | Take The Red Orb | compo | 553 | 3.17 | 2.68 | 3.02 | 3.45 | 3.55 | 3.06 | 1.64 | 3.13 | 100 | ||
| 2012 | 25 | You are the Villain | Super Evil Machine | compo | 288 | 3.13 | 2.92 | 3.20 | 3.28 | 2.98 | 2.94 | 2.74 | 2.65 | 75 | ||
| 2012 | 24 | Evolution | Trinity Labs | compo | 233 | 3.22 | 2.73 | 3.51 | 3.56 | 3.49 | 3.02 | 2.66 | 3.21 | 89 | ||
| 2012 | 23 | Tiny World | Mineral Cities | compo | 185 | 3.40 | 3.00 | 3.72 | 3.54 | 3.22 | 2.89 | 1.52 | 3.03 | 94 | ||
| 2011 | 22 | Alone | Alone in Translation | jam | 3.00 |
garethjenkins leaves an average of 18.2 feedback comments each event.
I like the selection and movement, couldn't get them to drop things off reliably though.
Hi -- I couldn't get past the "press start" screen (using a 360 wired controller on Windows 10)
I like clicking on the things. Solid implementation of clicking on things :)
I liked the mood, and the camera intro set it up really well. There was something about running off the tree that I really like too :)
Love this.
Well that was fucking creepy.
Love this mechanic. Could be a little bit smoother, but this is great stuff.
I don't know what's happening, but I like it.
So much fun.
First time I've rated an LD game 5 for humor ;)
I have no idea what's going on, but it feels lovely ;)
Love the mechanic here. The knock back on the bullets really makes it work.
Love the animation ;)
This is a nightmare to run/use, but it's a good idea and pretty well executed (esp given the constant browser issues)
Great concept.
Great stuff. Expected to see loads of these, but this is the only one that's actually any good so far. Love that it forces you to pay attention to both, not just solve and then play in one.
Love the swinging. The camera motion is a bit too much.
Really good fun ;)
Awesome. Anything with drifting gets my vote ;)
Great stuff.
Really like this.
Fun -- but the difficulty curve went from OMFG impossible to very easy in like 1 turn.
I couldn't figure out where to find fish -- but this looks and feels lovely to move around ;)
Awesome.
Lots of fun ;)
A bit slow to ramp up -- and then when it got good it crashed
Great idea for the tower building thing
Great feel to this -- would be nice to have the camera drag behind the ship a little more though (i.e. to get a better perspective on the angle and relative position of the oncoming beams).
I like the idea of the AI thing appearing to play against you -- works well with the relatively standard block shifting thing.
Awesome work -- we did a very similar (almost identical save perspective) mechanic, but yours is so purty ;)
Great stuff -- did something similar w/ only one bit of ammo & having to recollect. It's great to see it working somewhere else as well :)
You had me at drifting ;)
Fantastic stuff -- great work.
First mouse-controlled game that works better with a touchpad IMO.
Great stuff -- some pretty smart level design in here as well. I think it'd help if there was slightly less inertia (or more surface friction) on landing, as it's easy to slide slightly past as jump up when landing relatively straight.
Really like the combination of abilities and controls were fluid -- not particularly minimal, but great fun & lots done :)
Great -- perception of cylinders was a problem at first, but I suspect with more levels that could be taken advantage of. Super fun though.
First 5-star innovation for me... awesome ;)
Awesome idea.
I'm generally not keen on ragdoll games. There's something horribly compulsive about this one though.
Scared.
Love the directional shift stuff. Didn't like that you could end up in a position of being vulnerable without an exit (and no ability to predict vulnerability).
Great stuff ;)
I was a little dubious at first (given that it's so like The Impossible Game), but got into the idea when I realised it was in some way procedural. Only problem with that is it's really hard to get good at it because you don't get to repeat levels etc.
I really like the idea and feel of this -- but the pacing was slow to the point of frustrating.
Great stuff -- would have liked there to been some threat to the player character though, go boring once you realise you are invincible.
Awesome. Wasn't sure on the theme at first, but it's oh so good. Love the Dorian like conversion.
I was a little skeptical of all the words at first. Then it got fun and I didn't care ;)
5* Innovation & theme -- awesome use specifically of the villain concept.
Great stuff -- first 5* overall, thoroughly enjoyed playing :)
Didn't see any loot -- but seems like a good idea.
No idea what I'm doing, but felt compelled to move around and not get nicked. Good stuff.
Love the look and feel -- slightly too hard to not be frustrated, but the simplified stealth thing could work really well I think.
Markus -- this is freaky as hell. I have played through 3 times though ;0
Completely surreal. First LD entry (other than my own) I've played to the end.
Love the intro and general feel getting in to play.
Like repeatedly jumping on the yellow things.
Like the stand-back mechanic, and the jumping around is pretty slick.
Like the idea -- especially having to coral the zombies. Frustrating in practice, but with some refinement would work well. Zombie strategy FTW ;)
Awesome stuff. First 5-star innovation rating.
Great stuff -- love the controls, and first 5-star fun entry rated ;)
Like the style, not entirely sure what's going on.
Love the simple style, would have been great with a little audio.
Great -- would have been better with a little more risk & some goal, but still compelling enough to get through all that was there.
A little too confusing -- not sure exactly what was happening or why.
Could be a little slow -- but the music kept me going through a couple of mutations :)
I love this. Totally unexpected play, and then lvl 3 really opens it up :)
Love the animations and general feel. Controls a little frustrating, but made up for my the feel of it.
Controls were compelling and added to the great mood -- just infuriating at the same time :) Was difficult figuring out how to make any consistent progress forward / in chosen direction.
Love the musix/sfx combo -- was fun for a quick session as well.
Love the art style.
Great concept, really like this.
Great stuff -- love the feel of this.
Audio was a bit harsh -- kind of spoilt the otherwise pleasing mood. Fun to play about with.
There's a lot of UI... not entirely sure where to start with it?
Great mechanic, great controls, great audio combination. Loads of fun :)
Great control ideas, nice work :)
Ended up playing this a few times in the last few weeks but not scoring it -- I've no idea how, it's great. Good combination of optimisation & 4x.
Spookily compelling.
One of my favourites - the mood of this is lovely, and there's something very compelling about the interactions. Didn't play it two play -- found it quite workable as one player using both sets of controls.
Love the gravity / jump / momentum stuff. Needs refinement as it can be a bit irritating, but great idea.
Nice -- the poop countdown really helps with the basic timer/puzzle mechanic.
Awesome -- I think it could do with some balance in control & min/max between stationary and full throttle, but great idea nicely done.
Really nice feel, aesthetic and sound.
Really great use of theme for mood & feel :)
Awesome.
Love it -- more fox games please everyone :)
First of my 5-star fun ratings, and superb use of theme. Loads of fun, very well polished as well :)
Great mechanic, great controls, great level design. Well polished. Nice one.
Really like the audio. Simple but really effective for the game.
Great stuff -- love the seamless control & size transition.
I really hate maze games. I really like this :)
A truly excellent game -- had me smiling throughout. What a joy :)
Like this -- good balance of stuff. A little irritating, but still compelling ;)
Great play -- though not clear enough at first how to use colour switch. Neat though.
Great style, but doesn't lead far enough to really get sunk in. Would also have preferred the controls to rotate the world, not indicate direction for the camera.
Love the style & audio -- couldn't figure out what to do properly though. Nice use of theme as well.
Great fun -- ramps up too much too quickly for trackpad use, and audio would've been nice -- but most importantly, it was fun.
Love the flea.
After opening a red door, I got a "emptyExampleDebug quit unexpectedly" message on Lion.
Great mechanic -- love it.
Great game -- love this. The bomb control (combination of throwing up, bouncing and recoil) really adds to anotherwise vanilla pixel-platformer. Really great stuff.
Like the feel of it. Too easy to lose blocks though.
Like that you can force your way through parts -- i.e. skip maze pieces but reduce health/resilience to sloppy control, really nice addition to the maze mechanic.
Loved the art & audio. Controls for attacking were a little confusing, but still fun to play through.
I really like the art style / theme balance. Agree with all the majority of the other points here, but it's still a lot of fun as it stands.
Great stuff -- though I'm biased, our logo is also based on Conway's GOL ;)
Really made me smile :)
I really enjoyed that -- very compelling just in single player. There's a very mechanical satisfaction in killing an enemy and moving through it. Love the idea of the 2-player thing as well.
Great stuff -- would have like keyboard control for panning the world, and a mini map. Appreciate this is only a weekend's work though so the latter is obviously unreasonable to expect.
Strongest aspect was probably the RTS/TD hybrid -- works really well. Could totally see this being iterated on into something pretty fun.
I also did something with resource management and such like, though for a completely different kind of game -- it's here -- http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7693
Best fun yet of those I've played. Art style is beautiful. Doesn't do much theme wise, but it's a lot of fun and a great accomplishment for a couple of days work.
A better difficulty curve would make a lot of difference -- it just ended without me figuring out how to develop skills.
LD39 — Running out of Power (28)
PLASMAGUN! by yuigoto 2017-08-20T10:42:41Z ♥ 1
Good fun running around. Colliders on plasma pickups were a little too small.
Urban Campaign by pataya 2017-08-20T10:38:48Z ♥ 1
Looked pretty, but couldn't figure out what to do.
Invaders From The Next Planet Over! by SimplePotential 2017-08-20T10:37:03Z ♥ 1
Really enjoyed that. Wasn't clear whether I should shoot the power modules or wait for them to hit the shield at first.
Carrot Labyrinth by daneestar 2017-08-19T11:18:27Z ♥ 0
The mechanic is excellent, probably best use of theme I've seen so far. The collisions into and out of corridors really let it down though, it's frustrating not being able to slide into corridors slightly.
Sparm Rece by SojaBird 2017-08-19T11:16:07Z ♥ 0
I like the mechanic, but the fall off for wiggle after movement is possible a little too harsh.
Robo Drainer by Hjalte 2017-08-19T11:14:10Z ♥ 2
the draining power mechanic in a platformer is awesome -- well done on that!
Shipbuilder by Emil Sunesson 2017-08-19T11:04:26Z ♥ 0
totally wasn't expecting a color picker, fly a ship thing... mechanics were fun
電源 (dengen) by hndmrsh 2017-08-19T11:01:14Z ♥ 0
I really like the style and there is something satisfying about filling out the map, but it's not clear what you're working toward before the win/lose state. Would be great to play against a simple AI too.
GN49 by Abdullah Sulayfani 2017-08-19T10:58:36Z ♥ 0
Some issues with the WebGL version resolution scale -- seems to project at slightly larger than the viewport size.
Falling Down by helpcomputer 2017-08-19T10:56:53Z ♥ 1
I like the national/state planning split. Wasn't always clear about pausing/playing.
The Woods by strong99 2017-08-19T10:54:00Z ♥ 1
I really like the style and laying of the initial parts. Not sure about the gameplay, but there's something to it's appearance that's nice.
A dark time by eduardogrdev 2017-08-19T10:51:26Z ♥ 0
I really enjoyed the style and the mood. The control queue thing was a bit frustrating, and I couldn't really figure out what I was supposed to be doing.
ZombieZurvivor by Mads 2017-08-19T10:49:12Z ♥ 0
I enjoyed the mood. WASD/mouse always works well for me. Wasn't much fun looking through repetitive mazes, but I enjoyed moving and shooting.
Thunderstorm by alobker 2017-08-19T10:44:43Z ♥ 0
I liked the mechanic. Didn't like the parallax scrolling with moues moves though -- made it harder to quickly judge clicks.
Party Island by StevyGee 2017-08-19T10:41:33Z ♥ 1
I love the ambience/mood of this. Didn't really find it a challenge, and I didn't fully understand what was happening -- I just liked doing it.
Fully Powered: Enough power to save the world by Pete 2017-08-18T22:09:40Z ♥ 0
There's something very okay about this ;)
Wall Charger Addict by Dege 2017-08-18T22:05:16Z ♥ 1
I enjoyed the movement and moving around. Wasn't clear which things were collidable though.
Turtle Jam by LeFayGames 2017-08-18T21:54:38Z ♥ 0
I found the keyboard sound effects very relaxing.
Don't Go Flat by wh05herlock 2017-08-18T21:41:05Z ♥ 1
I liked this. The camera rotation was confusing because of the minimap being fixed, but was still found it fun moving around.
Powerless by Aurel300 2017-08-18T21:38:21Z ♥ 0
I really like the mechanic. Didn't understand what the downgrades were, and it got very hard very quickly after that. I'd like it more if the power reduced as you moved, from what I could tell that was time based.
CryOS by James Dunlap 2017-08-18T21:34:13Z ♥ 0
Took a while to figure out the basics, possibly because things felt slow. Music made me think something was about to go horribly wrong all of the time.
Light The Way by BobbyTables 2017-08-18T21:32:06Z ♥ 1
Something compelling about movement, but the instant direction changes from standstill were a little disorienting at first.
Trouble in the mine by Orzak 2017-08-18T21:29:50Z ♥ 0
Really liked the dynamic light stuff. Didn't understand what the fans were for. Didn't feel like I was running out of power at all, but I liked moving around in the world.
Battery Box by mrnannings 2017-08-18T21:26:19Z ♥ 0
+1 for games where vehicles have to go pick stuff up :)
Sarlacc Dungeon by luthwyhn 2017-08-18T21:22:07Z ♥ 1
I found the controls hard to get into at first.
Escape the Morgue by Jacksendary 2017-08-17T08:57:57Z ♥ 1
Good mood and feel, felt it was a little slow to figure anything out -- but playing in WebGL version made it harder.
Power Struggle by Kriss 2017-08-17T08:11:44Z ♥ 0
Took a while to figure out what was going on, and had to bump up the WebGL window size to make it readable. Good work though.
The Last E8 by SethR 2017-08-16T09:31:16Z ♥ 0
Lots of fun. Would be much better if the power was only used when using thrusters, would give more viable options for solving the levels. Great game for the theme though.