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garethjenkins

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresInterstellar Sav Navjam3.002.002.001.003.502.50
201740The more you have, the worse it isDSCP MAZE/PUZZLEunfinished
201739Running out of PowerTruck, Fuel my Rocketscompo1273.693.763.333.493.943.633.183.48
201738A Small WorldOff Grid 81compo4.003.003.673.674.673.003.003.33
201533You are the MonsterBYSScompo8772.502.163.132.973.612.721.822.7358
201532An Unconventional WeaponEtsuqjam8682.782.472.692.343.532.931.793.0071
201431Entire Game on One ScreenBardal Njam
201430Connected WorldsSystem Fcompo3943.363.273.403.273.253.462.263.45100
201429Beneath the SurfaceTreasure Dive Buddycompo4703.262.963.043.533.693.162.443.2185
201328You Only Get OneOne Spear Savagecompo4203.103.262.793.582.922.972.712.9780
201326MinimalismTake The Red Orbcompo5533.172.683.023.453.553.061.643.13100
201225You are the VillainSuper Evil Machinecompo2883.132.923.203.282.982.942.742.6575
201224EvolutionTrinity Labscompo2333.222.733.513.563.493.022.663.2189
201223Tiny WorldMineral Citiescompo1853.403.003.723.543.222.891.523.0394
201122AloneAlone in Translationjam3.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by garethjenkins

garethjenkins leaves an average of 18.2 feedback comments each event.

LD39 — Running out of Power (28)

PLASMAGUN! by yuigoto 2017-08-20T10:42:41Z ♥ 1

Good fun running around. Colliders on plasma pickups were a little too small.

Urban Campaign by pataya 2017-08-20T10:38:48Z ♥ 1

Looked pretty, but couldn't figure out what to do.

Invaders From The Next Planet Over! by SimplePotential 2017-08-20T10:37:03Z ♥ 1

Really enjoyed that. Wasn't clear whether I should shoot the power modules or wait for them to hit the shield at first.

Carrot Labyrinth by daneestar 2017-08-19T11:18:27Z ♥ 0

The mechanic is excellent, probably best use of theme I've seen so far. The collisions into and out of corridors really let it down though, it's frustrating not being able to slide into corridors slightly.

Sparm Rece by SojaBird 2017-08-19T11:16:07Z ♥ 0

I like the mechanic, but the fall off for wiggle after movement is possible a little too harsh.

Robo Drainer by Hjalte 2017-08-19T11:14:10Z ♥ 2

the draining power mechanic in a platformer is awesome -- well done on that!

Shipbuilder by Emil Sunesson 2017-08-19T11:04:26Z ♥ 0

totally wasn't expecting a color picker, fly a ship thing... mechanics were fun

電源 (dengen) by hndmrsh 2017-08-19T11:01:14Z ♥ 0

I really like the style and there is something satisfying about filling out the map, but it's not clear what you're working toward before the win/lose state. Would be great to play against a simple AI too.

GN49 by Abdullah Sulayfani 2017-08-19T10:58:36Z ♥ 0

Some issues with the WebGL version resolution scale -- seems to project at slightly larger than the viewport size.

Falling Down by helpcomputer 2017-08-19T10:56:53Z ♥ 1

I like the national/state planning split. Wasn't always clear about pausing/playing.

The Woods by strong99 2017-08-19T10:54:00Z ♥ 1

I really like the style and laying of the initial parts. Not sure about the gameplay, but there's something to it's appearance that's nice.

A dark time by eduardogrdev 2017-08-19T10:51:26Z ♥ 0

I really enjoyed the style and the mood. The control queue thing was a bit frustrating, and I couldn't really figure out what I was supposed to be doing.

ZombieZurvivor by Mads 2017-08-19T10:49:12Z ♥ 0

I enjoyed the mood. WASD/mouse always works well for me. Wasn't much fun looking through repetitive mazes, but I enjoyed moving and shooting.

Thunderstorm by alobker 2017-08-19T10:44:43Z ♥ 0

I liked the mechanic. Didn't like the parallax scrolling with moues moves though -- made it harder to quickly judge clicks.

Party Island by StevyGee 2017-08-19T10:41:33Z ♥ 1

I love the ambience/mood of this. Didn't really find it a challenge, and I didn't fully understand what was happening -- I just liked doing it.

Fully Powered: Enough power to save the world by Pete 2017-08-18T22:09:40Z ♥ 0

There's something very okay about this ;)

Wall Charger Addict by Dege 2017-08-18T22:05:16Z ♥ 1

I enjoyed the movement and moving around. Wasn't clear which things were collidable though.

Turtle Jam by LeFayGames 2017-08-18T21:54:38Z ♥ 0

I found the keyboard sound effects very relaxing.

Don't Go Flat by wh05herlock 2017-08-18T21:41:05Z ♥ 1

I liked this. The camera rotation was confusing because of the minimap being fixed, but was still found it fun moving around.

Powerless by Aurel300 2017-08-18T21:38:21Z ♥ 0

I really like the mechanic. Didn't understand what the downgrades were, and it got very hard very quickly after that. I'd like it more if the power reduced as you moved, from what I could tell that was time based.

CryOS by James Dunlap 2017-08-18T21:34:13Z ♥ 0

Took a while to figure out the basics, possibly because things felt slow. Music made me think something was about to go horribly wrong all of the time.

Light The Way by BobbyTables 2017-08-18T21:32:06Z ♥ 1

Something compelling about movement, but the instant direction changes from standstill were a little disorienting at first.

Trouble in the mine by Orzak 2017-08-18T21:29:50Z ♥ 0

Really liked the dynamic light stuff. Didn't understand what the fans were for. Didn't feel like I was running out of power at all, but I liked moving around in the world.

Battery Box by mrnannings 2017-08-18T21:26:19Z ♥ 0

+1 for games where vehicles have to go pick stuff up :)

Sarlacc Dungeon by luthwyhn 2017-08-18T21:22:07Z ♥ 1

I found the controls hard to get into at first.

Escape the Morgue by Jacksendary 2017-08-17T08:57:57Z ♥ 1

Good mood and feel, felt it was a little slow to figure anything out -- but playing in WebGL version made it harder.

Power Struggle by Kriss 2017-08-17T08:11:44Z ♥ 0

Took a while to figure out what was going on, and had to bump up the WebGL window size to make it readable. Good work though.

The Last E8 by SethR 2017-08-16T09:31:16Z ♥ 0

Lots of fun. Would be much better if the power was only used when using thrusters, would give more viable options for solving the levels. Great game for the theme though.

LD38 — A Small World (5)

Ant War by Nordtraveller 2017-05-15T19:52:26Z ♥ 0

I like the selection and movement, couldn't get them to drop things off reliably though.

From robots with love by Guillaume Voisinet 2017-05-15T19:48:32Z ♥ 0

Hi -- I couldn't get past the "press start" screen (using a 360 wired controller on Windows 10)

Small World Smasher by howardcs 2017-05-15T19:38:26Z ♥ 1

I like clicking on the things. Solid implementation of clicking on things :)

Signal? by voxel 2017-05-15T19:32:52Z ♥ 1

Hah. Creepy AF. Love it :)

The Last Acorns by RAC-Games 2017-05-15T19:31:44Z ♥ 2

I liked the mood, and the camera intro set it up really well. There was something about running off the tree that I really like too :)

LD30 — Connected Worlds (16)

Homeworld Defender by soyliquid 2014-09-14T14:37:00

Love this.

Ancient Eyebrows by StrideWide 2014-09-14T14:28:00

Well that was fucking creepy.

String Theory by TowelKing 2014-09-13T21:05:00

Love this mechanic. Could be a little bit smoother, but this is great stuff.

schizm by KittyMac 2014-09-13T11:23:00

Awesome idea, well done.

Pushback Cities by tulevik.EU 2014-08-30T14:09:00

I don't know what's happening, but I like it.

Connected Islands by klusi0 2014-08-30T14:04:00

So much fun.

A Tale Of Words by Njord 2014-08-30T13:43:00

First time I've rated an LD game 5 for humor ;)

Cosmonaut by Cosmonautas 2014-08-30T13:41:00

I have no idea what's going on, but it feels lovely ;)

The Triplets by chowee 2014-08-30T13:30:00

Love the mechanic here. The knock back on the bullets really makes it work.

Two Worlds One Life by Phaix 2014-08-28T10:54:00

Love the animation ;)

First Encounter by Ysty 2014-08-28T02:03:00

This is a nightmare to run/use, but it's a good idea and pretty well executed (esp given the constant browser issues)

Peak by ofwindandsea 2014-08-26T15:02:00

Great concept.

Parallel Worlds by Cliff Lee CL 2014-08-26T14:49:00

Great stuff. Expected to see loads of these, but this is the only one that's actually any good so far. Love that it forces you to pay attention to both, not just solve and then play in one.

Swich! by swich 2014-08-26T14:27:00

The web link is just a download for the .exe ;(

Love the idea though.

Low Battery 2: Electric Boogaloo by RHY3756547 2014-08-26T14:26:00

Love the swinging. The camera motion is a bit too much.

Interplanetary Plumber by muumeroinen 2014-08-26T11:22:00

Really good fun ;)

LD29 — Beneath the Surface (9)

The space below by NuSan 2014-05-18T11:01:00

Awesome. Anything with drifting gets my vote ;)

Dark Depths by jwin 2014-05-18T10:56:00

Great stuff.

Spring Time Ice Fishing Antero by muumeroinen 2014-05-04T13:27:00

Really like this.

Floppy's Wondershow by tidalkraken 2014-05-04T13:15:00

Fun -- but the difficulty curve went from OMFG impossible to very easy in like 1 turn.

Sail by DrPrettyPatty 2014-05-01T08:31:00

I couldn't figure out where to find fish -- but this looks and feels lovely to move around ;)

Cubulis by Brodenino 2014-05-01T07:55:00

Awesome little puzzle mechanic.

Beneath by nicso 2014-04-30T14:25:00

I really like this. The dying on coming up too early is a bit annoying -- it makes timing the fast parts frustrating. Awesome game though.

Ghost Story by Yword 2014-04-30T14:08:00

Awesome.

Ostrich Simulator 9001 by kivifreak 2014-04-29T15:55:00

Lots of fun ;)

LD28 — You Only Get One (10)

Speck by gman1012 2014-01-06T23:58:00

Great stuff -- great mood, controls.

You only get... by ironman 2014-01-06T11:43:00

A bit slow to ramp up -- and then when it got good it crashed

Power Core Defense by oyster_crusher 2014-01-06T11:40:00

Great idea for the tower building thing

VELOCITRON by radmars 2014-01-06T11:27:00

Great feel to this -- would be nice to have the camera drag behind the ship a little more though (i.e. to get a better perspective on the angle and relative position of the oncoming beams).

Burning Fridges by foumart 2014-01-06T11:23:00

I like the idea of the AI thing appearing to play against you -- works well with the relatively standard block shifting thing.

One Arrow by 7elephants 2013-12-21T23:58:00

Awesome work -- we did a very similar (almost identical save perspective) mechanic, but yours is so purty ;)

The Battle of Infinite Birds by thegoofromspace 2013-12-19T19:12:00

Great stuff -- did something similar w/ only one bit of ammo & having to recollect. It's great to see it working somewhere else as well :)

Lost Robots by stromchin 2013-12-18T15:41:00

You had me at drifting ;)

Ballkeeper by cappelnord 2013-12-17T12:52:00

Fantastic stuff -- great work.

First mouse-controlled game that works better with a touchpad IMO.

Straight Ahead by Ipsio 2013-12-17T12:07:00

Great stuff -- some pretty smart level design in here as well. I think it'd help if there was slightly less inertia (or more surface friction) on landing, as it's easy to slide slightly past as jump up when landing relatively straight.

LD26 — Minimalism (15)

Spellflinger by bigbadwofl 2013-05-14T12:19:00

Really like the combination of abilities and controls were fluid -- not particularly minimal, but great fun & lots done :)

nadir by zillix 2013-05-06T12:09:00

Most text of an LD I've read ever. Great stuff.

Lines by albertnez 2013-05-06T12:05:00

Great stuff -- really like what the procedural/adapting lines adds to this game type.

Path by apenasisso 2013-05-05T08:37:00

Great -- perception of cylinders was a problem at first, but I suspect with more levels that could be taken advantage of. Super fun though.

Space by Kyle Wanzek 2013-05-05T08:29:00

First 5-star innovation for me... awesome ;)

BlockBall by Frankus 2013-05-03T15:05:00

Really nice -- would work well on touch.

MagnoMonster by puttputt 2013-05-03T15:03:00

Awesome idea.

Ragdoll Fly by FaBrito 2013-05-03T11:45:00

I'm generally not keen on ragdoll games. There's something horribly compulsive about this one though.

Jetpack Jester by rustybroomhandle 2013-05-03T11:41:00

Scared.

Expander by iossif 2013-05-02T16:27:00

Great -- would like more ramping in difficulty or just quick/faster in general.

Shape Attack by mechagk 2013-04-29T21:12:00

Love the directional shift stuff. Didn't like that you could end up in a position of being vulnerable without an exit (and no ability to predict vulnerability).

28 Pixels by TobiasL 2013-04-29T20:59:00

Great stuff ;)

Run for your life! by papa_troll 2013-04-29T20:56:00

Great stuff ;)

Zrist by Andres B. Gonzalez 2013-04-29T16:54:00

I was a little dubious at first (given that it's so like The Impossible Game), but got into the idea when I realised it was in some way procedural. Only problem with that is it's really hard to get good at it because you don't get to repeat levels etc.

Justice by nintendoeats 2013-04-29T16:45:00

I really like the idea and feel of this -- but the pacing was slow to the point of frustrating.

LD25 — You are the Villain (20)

Hell Guy Hells It Up by TyrusPeace 2013-01-05T12:56:00

Great stuff -- would have liked there to been some threat to the player character though, go boring once you realise you are invincible.

The Fall of Mr. Wily by StoneMonkeyStudios 2013-01-05T12:22:00

Awesome. Wasn't sure on the theme at first, but it's oh so good. Love the Dorian like conversion.

"I Never COULD Get The Hang Of Thursdays..." by Zed 2013-01-02T19:21:00

I was a little skeptical of all the words at first. Then it got fun and I didn't care ;)

They All Fall Down by Fififox 2012-12-29T12:23:00

5* Innovation & theme -- awesome use specifically of the villain concept.

Atomic Creep Spawner!! by deepnight 2012-12-29T12:02:00

Great stuff -- first 5* overall, thoroughly enjoyed playing :)

hunt by zillix 2012-12-29T11:50:00

Absolutely no idea what to do -- but something very pleasing about moving the dude around and interacting with stuff.

Acidman by Stavu 2012-12-29T11:48:00

Great stuff -- love the mechanic, levels were relatively well developed with it as well -- e.g. sufficient challenge in a short space of time.

the BRINK by radmars 2012-12-29T11:18:00

Fantastic stuff -- first use of the theme that both simple and well done. Love it.

Lootology : Experiment #001 by Lythom 2012-12-27T11:01:00

Didn't see any loot -- but seems like a good idea.

Minion #4 by cwalter5 2012-12-27T10:39:00

It's very easy to break out of the level. I fell. A lot. Was spooky doing so though ;)

ON THE RUN by chocobyte 2012-12-27T10:37:00

No idea what I'm doing, but felt compelled to move around and not get nicked. Good stuff.

Cell 22 by Pitoum 2012-12-27T10:33:00

Stunning mood and art ... controls felt pretty slick as well once you got the pace.

Werewolf! by Dohan 2012-12-24T09:16:00

Great mechanic -- couldn't figure out how to play exactly, but got the just of eating them and getting caught.

Amongst Shadows by BlackBulletIV 2012-12-24T09:13:00

Love the look and feel -- slightly too hard to not be frustrated, but the simplified stealth thing could work really well I think.

The Villain's View by Markusn 2012-12-18T01:51:00

Markus -- this is freaky as hell. I have played through 3 times though ;0

Missile Bombardment by MagmaLemur 2012-12-17T13:57:00

Completely surreal. First LD entry (other than my own) I've played to the end.

Land of the Weebums by vrav 2012-12-17T13:54:00

Love the intro and general feel getting in to play.

VillaPlat by scriptblocks 2012-12-17T13:35:00

Like repeatedly jumping on the yellow things.

Prison Break! by clueless 2012-12-17T10:23:00

Like the stand-back mechanic, and the jumping around is pretty slick.

Anta Gogen by Vic 2012-12-17T10:21:00

Like the idea -- especially having to coral the zombies. Frustrating in practice, but with some refinement would work well. Zombie strategy FTW ;)

LD24 — Evolution (20)

Go Back by Aceria 2012-09-17T21:18:00

Controls were infuriating at first... but quickly turned into a curiosity and then almost a pleasure ;)

Psychiatric Evaluation by ConflictiveLabs 2012-09-17T21:13:00

Awesome stuff. First 5-star innovation rating.

'The Neon Pink Philosophy' by Zed 2012-09-17T19:35:00

Great stuff -- love the controls, and first 5-star fun entry rated ;)

SUPER ROBOT EVOLUTION. by LiteLab 2012-09-15T07:30:00

Like the style, not entirely sure what's going on.

Vivere by Tkatchenko 2012-09-15T07:23:00

Love the simple style, would have been great with a little audio.

The Origin of Faeces by pentaphobe 2012-09-15T07:21:00

Great -- would have been better with a little more risk & some goal, but still compelling enough to get through all that was there.

A Matter of L and D by phren 2012-09-13T18:51:00

A little too confusing -- not sure exactly what was happening or why.

blob by pknowles 2012-09-13T18:43:00

Great stuff -- love the look and feel. Could do with some audio to compliment it.

Myxolous by theomnis 2012-09-13T18:38:00

Couldn't figure out the controls -- i.e. couldn't get it to do anything.

Culture Clash by ghotifrye 2012-09-13T18:27:00

Could be a little slow -- but the music kept me going through a couple of mutations :)

A Conglomerate of Pixels by creative630 2012-09-02T09:50:00

I love this. Totally unexpected play, and then lvl 3 really opens it up :)

Pursuit Of True Self by Kyoutashan 2012-09-02T09:45:00

Love the animations and general feel. Controls a little frustrating, but made up for my the feel of it.

Squid-wyn Happily Cleans Up Creationist Propaganda by pansapiens 2012-09-02T07:47:00

Controls were compelling and added to the great mood -- just infuriating at the same time :) Was difficult figuring out how to make any consistent progress forward / in chosen direction.

Unnatural Selection by gritfish 2012-09-02T07:45:00

Love the musix/sfx combo -- was fun for a quick session as well.

Augment to advance by littleball 2012-09-02T07:41:00

Love the art style.

Triple Threat by rylgh 2012-08-31T21:33:00

Great concept, really like this.

Additive by Desi Quintans 2012-08-30T13:38:00

Great stuff -- love the feel of this.

Ascension Garden by sclark39 2012-08-27T02:25:00

Audio was a bit harsh -- kind of spoilt the otherwise pleasing mood. Fun to play about with.

Gene Game by Split82 2012-08-27T02:23:00

Great stuff -- love the polish on the opening UI, menus and buttons and such.

Vicariously by pdyxs 2012-08-27T02:18:00

There's a lot of UI... not entirely sure where to start with it?

LD23 — Tiny World (41)

AtmosFeast by Jon Reid 2012-05-14T00:17:00

Great mechanic, great controls, great audio combination. Loads of fun :)

Single Cycles by mildmojo 2012-05-14T00:08:00

Great control ideas, nice work :)

Minilization - Dawn and Fall of Man by jarnik 2012-05-11T08:46:00

Ended up playing this a few times in the last few weeks but not scoring it -- I've no idea how, it's great. Good combination of optimisation & 4x.

In Delusion by crippledgames 2012-05-10T16:06:00

Spookily compelling.

Our Tiny World by hamburger 2012-05-09T07:22:00

One of my favourites - the mood of this is lovely, and there's something very compelling about the interactions. Didn't play it two play -- found it quite workable as one player using both sets of controls.

Little Knight's Tiny World by jim3wg 2012-05-09T07:12:00

Love the gravity / jump / momentum stuff. Needs refinement as it can be a bit irritating, but great idea.

Sneaking Guinea Pig by Dzarg 2012-05-09T07:10:00

Nice -- the poop countdown really helps with the basic timer/puzzle mechanic.

Space Dozer by desmarkie 2012-05-09T07:08:00

Awesome -- I think it could do with some balance in control & min/max between stationary and full throttle, but great idea nicely done.

Obsolescence by quickfingers 2012-05-07T18:20:00

Really nice feel, aesthetic and sound.

Sun Save World by castor 2012-05-07T17:39:00

Really great use of theme for mood & feel :)

Hamster Bowling by tfendall 2012-05-07T16:33:00

Awesome.

Planet Trot by Logan 2012-05-07T16:15:00

Love it -- more fox games please everyone :)

Astro Break by hulahulahest 2012-05-07T13:00:00

First of my 5-star fun ratings, and superb use of theme. Loads of fun, very well polished as well :)

Planet 161 by saint11 2012-05-07T12:48:00

Great mechanic, great controls, great level design. Well polished. Nice one.

Stellar Nurse by Bleck 2012-05-07T12:31:00

Really like the audio. Simple but really effective for the game.

Soul Searchin' by MaximSchoemaker 2012-05-07T12:04:00

Great stuff -- love the seamless control & size transition.

Fracuum by TylerGlaiel 2012-05-07T10:39:00

I really hate maze games. I really like this :)

T in Y World by Tom 7 2012-05-07T10:35:00

A truly excellent game -- had me smiling throughout. What a joy :)

Smashbot 2000 vs The Small Ones by Rutger Megahertz 2012-05-07T07:04:00

Like this -- good balance of stuff. A little irritating, but still compelling ;)

Enzyme Frenzy by Matt Tuttle 2012-05-07T07:00:00

Great play -- though not clear enough at first how to use colour switch. Neat though.

van Leeuwenhoek by Johnicholas 2012-05-07T06:58:00

Great style, but doesn't lead far enough to really get sunk in. Would also have preferred the controls to rotate the world, not indicate direction for the camera.

This Town (ABEFTTOU) by ThatSnail 2012-05-07T06:49:00

Love the style & audio -- couldn't figure out what to do properly though. Nice use of theme as well.

Virus Wars by Ingon 2012-04-29T13:34:00

Great fun -- ramps up too much too quickly for trackpad use, and audio would've been nice -- but most importantly, it was fun.

Circus Flea by Ted Brown 2012-04-25T16:11:00

Love the flea.

World of doors by anthonyl 2012-04-25T16:01:00

After opening a red door, I got a "emptyExampleDebug quit unexpectedly" message on Lion.

The Traveler by Thotor 2012-04-25T15:51:00

Great mechanic -- love it.

Another Kind of World by daandruff 2012-04-25T15:39:00

Great game -- love this. The bomb control (combination of throwing up, bouncing and recoil) really adds to anotherwise vanilla pixel-platformer. Really great stuff.

Asylum by Orni 2012-04-25T15:27:00

Nice abstract interpretation of the theme. Music would've helped pull you through the intro certainly.

A Perfect Purpose by Siewart 2012-04-25T15:21:00

Like the feel of it. Too easy to lose blocks though.

Shake it up! by Tommyno222 2012-04-25T15:18:00

Like that you can force your way through parts -- i.e. skip maze pieces but reduce health/resilience to sloppy control, really nice addition to the maze mechanic.

Quarks vs Leptons! by soy_yuma 2012-04-25T15:13:00

Loved the art & audio. Controls for attacking were a little confusing, but still fun to play through.

Avoid by MattTyson 2012-04-25T00:17:00

This is awesome -- reminds me a lot of bit trip beat, in that you're essentially doing the avoid part of a shmup in isolation.

The x/y avoid pattern is a great idea.

Tiny Defender by KunoNoOni 2012-04-25T00:14:00

I really like the art style / theme balance. Agree with all the majority of the other points here, but it's still a lot of fun as it stands.

Tiny World Of Life by Tinco 2012-04-25T00:06:00

Great stuff -- though I'm biased, our logo is also based on Conway's GOL ;)

dot by Julian Ceipek 2012-04-24T23:33:00

Really made me smile :)

Rogue Worlds by MTO 2012-04-24T23:24:00

I really enjoyed that -- very compelling just in single player. There's a very mechanical satisfaction in killing an enemy and moving through it. Love the idea of the 2-player thing as well.

Buggy, Tank and Missile Launcher!!! by Vic 2012-04-24T12:54:00

Great stuff -- would have like keyboard control for panning the world, and a mini map. Appreciate this is only a weekend's work though so the latter is obviously unreasonable to expect.

Strongest aspect was probably the RTS/TD hybrid -- works really well. Could totally see this being iterated on into something pretty fun.

I also did something with resource management and such like, though for a completely different kind of game -- it's here -- http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7693

Kumiho by Christina Antoinette Neofotistou 2012-04-24T12:48:00

Best fun yet of those I've played. Art style is beautiful. Doesn't do much theme wise, but it's a lot of fun and a great accomplishment for a couple of days work.

Biodome by 7Soul 2012-04-24T10:51:00

Enjoyed the feel of the game, and the amount of content is great. Found it frustratingly slow & some of the blocks positions a little too far away (one of those solves the other I guess).

Delirium by Puccini 2012-04-24T10:43:00

as mentioned already -- this has potential. Some irritation with the controls, and the puzzle parts weren't exploited enough, but a great start.

The Last Colony by Wyzfen 2012-04-24T09:21:00

A better difficulty curve would make a lot of difference -- it just ended without me figuring out how to develop skills.