FoonLudum Dare ExplorerUsers → garethjenkins

garethjenkins

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresInterstellar Sav Navjam3.002.002.001.003.502.50
201740The more you have, the worse it isDSCP MAZE/PUZZLEunfinished
201739Running out of PowerTruck, Fuel my Rocketscompo1273.683.753.333.483.933.623.173.48
201738A Small WorldOff Grid 81compo4.003.003.663.664.663.003.003.33
201533You are the MonsterBYSScompo8772.502.163.132.973.612.721.822.7358
201532An Unconventional WeaponEtsuqjam8682.782.472.692.343.532.931.793.0071
201431Entire Game on One ScreenBardal Njam
201430Connected WorldsSystem Fcompo3943.363.273.403.273.253.462.263.45100
201429Beneath the SurfaceTreasure Dive Buddycompo4703.262.963.043.533.693.162.443.2185
201328You Only Get OneOne Spear Savagecompo4203.103.262.793.582.922.972.712.9780
201326MinimalismTake The Red Orbcompo5533.172.683.023.453.553.061.643.13100
201225You are the VillainSuper Evil Machinecompo2883.132.923.203.282.982.942.742.6575
201224EvolutionTrinity Labscompo2333.222.733.513.563.493.022.663.2189
201223Tiny WorldMineral Citiescompo1853.403.003.723.543.222.891.523.0394
201122AloneAlone in Translationjam3.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by garethjenkins

LD23 — Tiny World

A Perfect Purpose by Siewart 2012-04-25T15:21:00

Like the feel of it. Too easy to lose blocks though.

Asylum by Orni 2012-04-25T15:27:00

Nice abstract interpretation of the theme. Music would've helped pull you through the intro certainly.

In Delusion by crippledgames 2012-05-10T16:06:00

Spookily compelling.

Soul Searchin' by MaximSchoemaker 2012-05-07T12:04:00

Great stuff -- love the seamless control & size transition.

AtmosFeast by Jon Reid 2012-05-14T00:17:00

Great mechanic, great controls, great audio combination. Loads of fun :)

Rogue Worlds by MTO 2012-04-24T23:24:00

I really enjoyed that -- very compelling just in single player. There's a very mechanical satisfaction in killing an enemy and moving through it. Love the idea of the 2-player thing as well.

Sun Save World by castor 2012-05-07T17:39:00

Really great use of theme for mood & feel :)

The Traveler by Thotor 2012-04-25T15:51:00

Great mechanic -- love it.

Minilization - Dawn and Fall of Man by jarnik 2012-05-11T08:46:00

Ended up playing this a few times in the last few weeks but not scoring it -- I've no idea how, it's great. Good combination of optimisation & 4x.

Tiny World Of Life by Tinco 2012-04-25T00:06:00

Great stuff -- though I'm biased, our logo is also based on Conway's GOL ;)

Space Dozer by desmarkie 2012-05-09T07:08:00

Awesome -- I think it could do with some balance in control & min/max between stationary and full throttle, but great idea nicely done.

Avoid by MattTyson 2012-04-25T00:17:00

This is awesome -- reminds me a lot of bit trip beat, in that you're essentially doing the avoid part of a shmup in isolation.

The x/y avoid pattern is a great idea.

Circus Flea by Ted Brown 2012-04-25T16:11:00

Love the flea.

Fracuum by TylerGlaiel 2012-05-07T10:39:00

I really hate maze games. I really like this :)

Planet Trot by Logan 2012-05-07T16:15:00

Love it -- more fox games please everyone :)

Delirium by Puccini 2012-04-24T10:43:00

as mentioned already -- this has potential. Some irritation with the controls, and the puzzle parts weren't exploited enough, but a great start.

Kumiho by Christina Antoinette Neofotistou 2012-04-24T12:48:00

Best fun yet of those I've played. Art style is beautiful. Doesn't do much theme wise, but it's a lot of fun and a great accomplishment for a couple of days work.

Sneaking Guinea Pig by Dzarg 2012-05-09T07:10:00

Nice -- the poop countdown really helps with the basic timer/puzzle mechanic.

T in Y World by Tom 7 2012-05-07T10:35:00

A truly excellent game -- had me smiling throughout. What a joy :)

World of doors by anthonyl 2012-04-25T16:01:00

After opening a red door, I got a "emptyExampleDebug quit unexpectedly" message on Lion.

Biodome by 7Soul 2012-04-24T10:51:00

Enjoyed the feel of the game, and the amount of content is great. Found it frustratingly slow & some of the blocks positions a little too far away (one of those solves the other I guess).

This Town (ABEFTTOU) by ThatSnail 2012-05-07T06:49:00

Love the style & audio -- couldn't figure out what to do properly though. Nice use of theme as well.

Another Kind of World by daandruff 2012-04-25T15:39:00

Great game -- love this. The bomb control (combination of throwing up, bouncing and recoil) really adds to anotherwise vanilla pixel-platformer. Really great stuff.

Hamster Bowling by tfendall 2012-05-07T16:33:00

Awesome.

van Leeuwenhoek by Johnicholas 2012-05-07T06:58:00

Great style, but doesn't lead far enough to really get sunk in. Would also have preferred the controls to rotate the world, not indicate direction for the camera.

Enzyme Frenzy by Matt Tuttle 2012-05-07T07:00:00

Great play -- though not clear enough at first how to use colour switch. Neat though.

Obsolescence by quickfingers 2012-05-07T18:20:00

Really nice feel, aesthetic and sound.

Little Knight's Tiny World by jim3wg 2012-05-09T07:12:00

Love the gravity / jump / momentum stuff. Needs refinement as it can be a bit irritating, but great idea.

Smashbot 2000 vs The Small Ones by Rutger Megahertz 2012-05-07T07:04:00

Like this -- good balance of stuff. A little irritating, but still compelling ;)

Stellar Nurse by Bleck 2012-05-07T12:31:00

Really like the audio. Simple but really effective for the game.

Virus Wars by Ingon 2012-04-29T13:34:00

Great fun -- ramps up too much too quickly for trackpad use, and audio would've been nice -- but most importantly, it was fun.

Astro Break by hulahulahest 2012-05-07T13:00:00

First of my 5-star fun ratings, and superb use of theme. Loads of fun, very well polished as well :)

Tiny Defender by KunoNoOni 2012-04-25T00:14:00

I really like the art style / theme balance. Agree with all the majority of the other points here, but it's still a lot of fun as it stands.

Our Tiny World by hamburger 2012-05-09T07:22:00

One of my favourites - the mood of this is lovely, and there's something very compelling about the interactions. Didn't play it two play -- found it quite workable as one player using both sets of controls.

Single Cycles by mildmojo 2012-05-14T00:08:00

Great control ideas, nice work :)

Buggy, Tank and Missile Launcher!!! by Vic 2012-04-24T12:54:00

Great stuff -- would have like keyboard control for panning the world, and a mini map. Appreciate this is only a weekend's work though so the latter is obviously unreasonable to expect.

Strongest aspect was probably the RTS/TD hybrid -- works really well. Could totally see this being iterated on into something pretty fun.

I also did something with resource management and such like, though for a completely different kind of game -- it's here -- http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7693

Quarks vs Leptons! by soy_yuma 2012-04-25T15:13:00

Loved the art & audio. Controls for attacking were a little confusing, but still fun to play through.

Mineral Cities by Gareth Jenkins 2012-04-24T09:14:00

Thanks guys -- @stromchin, yea -- that was kind of the intention, and super happy I managed to get that feel in there.

Primary inspiration for that was older sim city games (original & 2000, though I suppose the others too -- it was just that I played them more). I.e., the simple balance of creating zones that compliment each other properly. I always got of on zoning that didn't make you want to demolish/rebuild.

On that, I did think about adding a "demolish" ability in this thing -- with a very high cost (possibly increasing like cities do -- or even tied to their cost). Though as the game kind of encourages replay / replan I think it works okay without in this form.

G.

Mineral Cities by Gareth Jenkins 2012-04-25T16:24:00

All -- thank for the awesome feedback :)

Based on the feedback already I'm considering developing this further -- here's some thoughts on the stuff raised so far.

Re control inversion -- totally accept that this a personal preference thing. My preference is for moving the object, not indicating view preference -- it also fit better with the theme (i.e. the controls move the tiny world). This would obviously be a user option to invert one, 2 or 3 axes.

Re sim_ references -- yea. Absolutely intended :)

Re: overlapping objects -- this was one of the first parts of the art style, and to some extent dictated the rest. Developed further, I'd add an element of randomness to this, and also subtle compound features for larger groups of objects.

Re: pacing / length of game -- this was intended as a play-for-as-long-as-you-want-with-some-upper-bound type decision (very much in the vein of early sim city games). I'd want to keep that as a play option, but introduce new players with a series of challenges/levels. Would likely do subtlety different planets with different mineral requirements, blocked areas, starting resources etc. Would also consider allowing some object types (maybe cities) to produce infinite resources, but on a very slow timer. Loads of ideas here -- looking forward to more comments and feedback here and will use that as an input to writing some of them up.

Re: touch screen -- yea, agreed. Would work especially well on an iPad. Probably phone too. iOS dev is my day job, so have been thinking about this in that context throughout.

Re: LeReveur -- fuck, 51!? That's impressive, and a massive compliment ;) Thanks for the feedback on the zip archive thing too, will check it out -- haven't been able to reproduce myself yet. Was it x64 or x86?

Mineral Cities by Gareth Jenkins 2012-04-25T16:26:00

@ratboy2713 -- I've a bit of an internal debate re undo & destroy. I think they might even be separate features in a future version. I.e. undo takes you back in time, but destroy would allow you to reclaim space but with a significant cost to doing so.

Re the cursor movement -- see comment above, totally understand how people have opposite views on this. I'm an invert-y-axis kind of guy. Have also considered allowing mouse movement of the cursor -- gets a bit odd given the projection though.

Mineral Cities by Gareth Jenkins 2012-04-25T16:28:00

@strega -- lol, see previous comment, was obviously typing it at the same time as you ;)

@Mesene -- there's no absolute way for me to prove the 100 mineral thing b/c of the random distribution of minerals, but I'm pretty sure in most cases it should possible to get up to 120-150. It just takes a little time ;)

Mineral Cities by Gareth Jenkins 2012-05-09T08:24:00

@LaReveur, @BlueDragon -- love how you've both proven out different strategies to the one I'd been toying with. Tried both myself now and having loads of fun with it.

To whomever managed to collect 25k in spare resource -- nice one, what point had you gotten to in city building and such at that point?

All -- thanks for the great feedback, this has give me some specific insight into how to structure this into a full game. Primarily thinking at the moment about how to structure introduction to concepts and add variety in city types and other extended mechanics. Core thinking revolves around having different planets with different attributes, mineral types and available features. Potentially would allow for smooth-ish curve of introduction to this point (i.e. the point of optimised builds).

@BlueDragon -- special thanks to your wonderful review/guide/analysis etc. Also thanks for the video -- it's awesome seeing that strategy (which seems to be the most effective especially insofar as geting to 100 minerals is concerned) play out to the 100 mineral level.

@caranha -- minerals can be collected many times, it's just a matter of how many cities you can get proximate to them. See @BlueDragon's post above where he explains it in the context of the strategy he used.

I'm going to be developing this further -- if any of you want in on testing and updates, hit me up on email gareth@36peas.com or twitter @36peas

Shake it up! by Tommyno222 2012-04-25T15:18:00

Like that you can force your way through parts -- i.e. skip maze pieces but reduce health/resilience to sloppy control, really nice addition to the maze mechanic.

Planet 161 by saint11 2012-05-07T12:48:00

Great mechanic, great controls, great level design. Well polished. Nice one.

dot by Julian Ceipek 2012-04-24T23:33:00

Really made me smile :)

The Last Colony by Wyzfen 2012-04-24T09:21:00

A better difficulty curve would make a lot of difference -- it just ended without me figuring out how to develop skills.

LD24 — Evolution

Unnatural Selection by gritfish 2012-09-02T07:45:00

Love the musix/sfx combo -- was fun for a quick session as well.

Vivere by Tkatchenko 2012-09-15T07:23:00

Love the simple style, would have been great with a little audio.

The Origin of Faeces by pentaphobe 2012-09-15T07:21:00

Great -- would have been better with a little more risk & some goal, but still compelling enough to get through all that was there.

Additive by Desi Quintans 2012-08-30T13:38:00

Great stuff -- love the feel of this.

Augment to advance by littleball 2012-09-02T07:41:00

Love the art style.

Culture Clash by Back to Browse Entries 2012-09-13T18:27:00

Could be a little slow -- but the music kept me going through a couple of mutations :)

Go Back by Aceria 2012-09-17T21:18:00

Controls were infuriating at first... but quickly turned into a curiosity and then almost a pleasure ;)

Gene Game by Split82 2012-08-27T02:23:00

Great stuff -- love the polish on the opening UI, menus and buttons and such.

Ascension Garden by sclark39 2012-08-27T02:25:00

Audio was a bit harsh -- kind of spoilt the otherwise pleasing mood. Fun to play about with.

Pursuit Of True Self by Kyoutashan 2012-09-02T09:45:00

Love the animations and general feel. Controls a little frustrating, but made up for my the feel of it.

SUPER ROBOT EVOLUTION. by LiteLab 2012-09-15T07:30:00

Like the style, not entirely sure what's going on.

Psychiatric Evaluation by ConflictiveLabs 2012-09-17T21:13:00

Awesome stuff. First 5-star innovation rating.

Triple Threat by rylgh 2012-08-31T21:33:00

Great concept, really like this.

Myxolous by theomnis 2012-09-13T18:38:00

Couldn't figure out the controls -- i.e. couldn't get it to do anything.

blob by pknowles 2012-09-13T18:43:00

Great stuff -- love the look and feel. Could do with some audio to compliment it.

Squid-wyn Happily Cleans Up Creationist Propaganda by pansapiens 2012-09-02T07:47:00

Controls were compelling and added to the great mood -- just infuriating at the same time :) Was difficult figuring out how to make any consistent progress forward / in chosen direction.

A Matter of L and D by phren 2012-09-13T18:51:00

A little too confusing -- not sure exactly what was happening or why.

Vicariously by pdyxs 2012-08-27T02:18:00

There's a lot of UI... not entirely sure where to start with it?

'The Neon Pink Philosophy' by Zed 2012-09-17T19:35:00

Great stuff -- love the controls, and first 5-star fun entry rated ;)

A Conglomerate of Pixels by creative630 2012-09-02T09:50:00

I love this. Totally unexpected play, and then lvl 3 really opens it up :)

LD25 — You are the Villain

Prison Break! by tnch4_ 2012-12-17T10:23:00

Like the stand-back mechanic, and the jumping around is pretty slick.

Werewolf! by Dohan 2012-12-24T09:16:00

Great mechanic -- couldn't figure out how to play exactly, but got the just of eating them and getting caught.

The Fall of Mr. Wily by StoneMonkeyStudios 2013-01-05T12:22:00

Awesome. Wasn't sure on the theme at first, but it's oh so good. Love the Dorian like conversion.

Missile Bombardment by MagmaLemur 2012-12-17T13:57:00

Completely surreal. First LD entry (other than my own) I've played to the end.

ON THE RUN by chocobyte 2012-12-27T10:37:00

No idea what I'm doing, but felt compelled to move around and not get nicked. Good stuff.

Minion #4 by cwalter5 2012-12-27T10:39:00

It's very easy to break out of the level. I fell. A lot. Was spooky doing so though ;)

the BRINK by radmars 2012-12-29T11:18:00

Fantastic stuff -- first use of the theme that both simple and well done. Love it.

The Villain's View by Markusn 2012-12-18T01:51:00

Markus -- this is freaky as hell. I have played through 3 times though ;0

hunt by zillix 2012-12-29T11:50:00

Absolutely no idea what to do -- but something very pleasing about moving the dude around and interacting with stuff.

Land of the Weebums by vrav 2012-12-17T13:54:00

Love the intro and general feel getting in to play.

Atomic Creep Spawner!! by deepnight 2012-12-29T12:02:00

Great stuff -- first 5* overall, thoroughly enjoyed playing :)

They All Fall Down by Fififox 2012-12-29T12:23:00

5* Innovation & theme -- awesome use specifically of the villain concept.

Amongst Shadows by BlackBulletIV 2012-12-24T09:13:00

Love the look and feel -- slightly too hard to not be frustrated, but the simplified stealth thing could work really well I think.

"I Never COULD Get The Hang Of Thursdays..." by Zed 2013-01-02T19:21:00

I was a little skeptical of all the words at first. Then it got fun and I didn't care ;)

Hell Guy Hells It Up by TyrusPeace 2013-01-05T12:56:00

Great stuff -- would have liked there to been some threat to the player character though, go boring once you realise you are invincible.

VillaPlat by scriptblocks 2012-12-17T13:35:00

Like repeatedly jumping on the yellow things.

Acidman by Stavu 2012-12-29T11:48:00

Great stuff -- love the mechanic, levels were relatively well developed with it as well -- e.g. sufficient challenge in a short space of time.

Anta Gogen by Vic 2012-12-17T10:21:00

Like the idea -- especially having to coral the zombies. Frustrating in practice, but with some refinement would work well. Zombie strategy FTW ;)

Super Evil Machine by Gareth Jenkins 2013-01-05T17:06:00

Hi Matthias -- thanks.

It was done in Unity, with a free model for the jumping dude (from the asset store) and the music was from http://ccmixter.org/. Sound effects were done by me / my voice -- recorded and tweaked in Audacity.

G.

Lootology : Experiment #001 by Lythom 2012-12-27T11:01:00

Didn't see any loot -- but seems like a good idea.

Cell 22 by Pitoum 2012-12-27T10:33:00

Stunning mood and art ... controls felt pretty slick as well once you got the pace.

LD26 — Minimalism

Jetpack Jester by rustybroomhandle 2013-05-03T11:41:00

Scared.

Ragdoll Fly by FaBrito 2013-05-03T11:45:00

I'm generally not keen on ragdoll games. There's something horribly compulsive about this one though.

Shape Attack by mechagk 2013-04-29T21:12:00

Love the directional shift stuff. Didn't like that you could end up in a position of being vulnerable without an exit (and no ability to predict vulnerability).

Space by Kyle Wanzek 2013-05-05T08:29:00

First 5-star innovation for me... awesome ;)

28 Pixels by TobiasL 2013-04-29T20:59:00

Great stuff ;)

MagnoMonster by puttputt 2013-05-03T15:03:00

Awesome idea.

Zrist by Andres B. Gonzalez 2013-04-29T16:54:00

I was a little dubious at first (given that it's so like The Impossible Game), but got into the idea when I realised it was in some way procedural. Only problem with that is it's really hard to get good at it because you don't get to repeat levels etc.

BlockBall by Frankus 2013-05-03T15:05:00

Really nice -- would work well on touch.

Justice by nintendoeats 2013-04-29T16:45:00

I really like the idea and feel of this -- but the pacing was slow to the point of frustrating.

Path by apenasisso 2013-05-05T08:37:00

Great -- perception of cylinders was a problem at first, but I suspect with more levels that could be taken advantage of. Super fun though.

Expander by iossif 2013-05-02T16:27:00

Great -- would like more ramping in difficulty or just quick/faster in general.

Lines by albertnez 2013-05-06T12:05:00

Great stuff -- really like what the procedural/adapting lines adds to this game type.

nadir by zillix 2013-05-06T12:09:00

Most text of an LD I've read ever. Great stuff.

Run for your life! by papa_troll 2013-04-29T20:56:00

Great stuff ;)

Spellflinger by bigbadwofl 2013-05-14T12:19:00

Really like the combination of abilities and controls were fluid -- not particularly minimal, but great fun & lots done :)

LD28 — You Only Get One

Lost Robots by stromchin 2013-12-18T15:41:00

You had me at drifting ;)

Burning Fridges by foumart 2014-01-06T11:23:00

I like the idea of the AI thing appearing to play against you -- works well with the relatively standard block shifting thing.

VELOCITRON by radmars 2014-01-06T11:27:00

Great feel to this -- would be nice to have the camera drag behind the ship a little more though (i.e. to get a better perspective on the angle and relative position of the oncoming beams).

The Battle of Infinite Birds by thegoofromspace 2013-12-19T19:12:00

Great stuff -- did something similar w/ only one bit of ammo & having to recollect. It's great to see it working somewhere else as well :)

Power Core Defense by oyster_crusher 2014-01-06T11:40:00

Great idea for the tower building thing

You only get... by ironman 2014-01-06T11:43:00

A bit slow to ramp up -- and then when it got good it crashed

Speck by gman1012 2014-01-06T23:58:00

Great stuff -- great mood, controls.

Straight Ahead by Ipsio 2013-12-17T12:07:00

Great stuff -- some pretty smart level design in here as well. I think it'd help if there was slightly less inertia (or more surface friction) on landing, as it's easy to slide slightly past as jump up when landing relatively straight.

One Arrow by 7elephants 2013-12-21T23:58:00

Awesome work -- we did a very similar (almost identical save perspective) mechanic, but yours is so purty ;)

Ballkeeper by cappelnord 2013-12-17T12:52:00

Fantastic stuff -- great work.

First mouse-controlled game that works better with a touchpad IMO.

LD29 — Beneath the Surface

Ostrich Simulator 9001 by kivifreak 2014-04-29T15:55:00

Lots of fun ;)

Dark Depths by jwin 2014-05-18T10:56:00

Great stuff.

The space below by NuSan 2014-05-18T11:01:00

Awesome. Anything with drifting gets my vote ;)

Ghost Story by Yword 2014-04-30T14:08:00

Awesome.

Cubulis by Brodenino 2014-05-01T07:55:00

Awesome little puzzle mechanic.

Sail by DrPrettyPatty 2014-05-01T08:31:00

I couldn't figure out where to find fish -- but this looks and feels lovely to move around ;)

Spring Time Ice Fishing Antero by muumeroinen 2014-05-04T13:27:00

Really like this.

Floppy's Wondershow by tidalkraken 2014-05-04T13:15:00

Fun -- but the difficulty curve went from OMFG impossible to very easy in like 1 turn.

Beneath by nicso 2014-04-30T14:25:00

I really like this. The dying on coming up too early is a bit annoying -- it makes timing the fast parts frustrating. Awesome game though.

LD30 — Connected Worlds

First Encounter by Ysty 2014-08-28T02:03:00

This is a nightmare to run/use, but it's a good idea and pretty well executed (esp given the constant browser issues)

Interplanetary Plumber by muumeroinen 2014-08-26T11:22:00

Really good fun ;)

The Triplets by chowee 2014-08-30T13:30:00

Love the mechanic here. The knock back on the bullets really makes it work.

String Theory by TowelKing 2014-09-13T21:05:00

Love this mechanic. Could be a little bit smoother, but this is great stuff.

Two Worlds One Life by Phaix 2014-08-28T10:54:00

Love the animation ;)

Homeworld Defender by soyliquid 2014-09-14T14:37:00

Love this.

schizm by KittyMac 2014-09-13T11:23:00

Awesome idea, well done.

Pushback Cities by tulevik.EU 2014-08-30T14:09:00

I don't know what's happening, but I like it.

Ancient Eyebrows by StrideWide 2014-09-14T14:28:00

Well that was fucking creepy.

Peak by ofwindandsea 2014-08-26T15:02:00

Great concept.

Connected Islands by klusi0 2014-08-30T14:04:00

So much fun.

A Tale Of Words by Njord 2014-08-30T13:43:00

First time I've rated an LD game 5 for humor ;)

Parallel Worlds by Cliff Lee CL 2014-08-26T14:49:00

Great stuff. Expected to see loads of these, but this is the only one that's actually any good so far. Love that it forces you to pay attention to both, not just solve and then play in one.

Cosmonaut by Cosmonautas 2014-08-30T13:41:00

I have no idea what's going on, but it feels lovely ;)

Swich! by swich 2014-08-26T14:27:00

The web link is just a download for the .exe ;(

Love the idea though.

Low Battery 2: Electric Boogaloo by RHY3756547 2014-08-26T14:26:00

Love the swinging. The camera motion is a bit too much.

System F by Gareth Jenkins 2014-08-25T10:14:00

Yea -- doing web build today, ta.

LD31 — Entire Game on One Screen

Bardal N by Gareth Jenkins 2014-12-12T15:03:00

Hi all -- sorry about the link, will try and resolve over the weekend.

LD38 — A Small World

Signal? by voxel 2017-05-15T19:32:52Z

Hah. Creepy AF. Love it :)

From robots with love by Guillaume Voisinet 2017-05-15T19:48:32Z

Hi -- I couldn't get past the "press start" screen (using a 360 wired controller on Windows 10)

The Last Acorns by RAC-Games 2017-05-15T19:31:44Z

I liked the mood, and the camera intro set it up really well. There was something about running off the tree that I really like too :)

Ant War by Nordtraveller 2017-05-15T19:52:26Z

I like the selection and movement, couldn't get them to drop things off reliably though.

Small World Smasher by howardcs 2017-05-15T19:38:26Z

I like clicking on the things. Solid implementation of clicking on things :)

LD39 — Running out of Power

Escape the Morgue by Jacksendary 2017-08-17T08:57:57Z

Good mood and feel, felt it was a little slow to figure anything out -- but playing in WebGL version made it harder.

Robo Drainer by Hjalte 2017-08-19T11:14:10Z

the draining power mechanic in a platformer is awesome -- well done on that!

Sparm Rece by SojaBird 2017-08-19T11:16:07Z

I like the mechanic, but the fall off for wiggle after movement is possible a little too harsh.

Truck, Fuel my Rockets by garethjenkins 2017-08-10T07:40:47Z

Thanks for the comments so far everyone -- I haven't started rating yet, so that's much appreciated. Based on initial feedback I’ve done a post-compo build that uses relative left/right controls. I've put more details in the "post-compo" section of the description.

Personally I prefer the post-compo (more visibly drifty controls) for fun, but the original compo controls for the challenge and this specific game. If I were to develop this further I’d go for some balance between the two, but likely also change some of the fuel placement and map details to better suit the relative controls.

Invaders From The Next Planet Over! by SimplePotential 2017-08-20T10:37:03Z

Really enjoyed that. Wasn't clear whether I should shoot the power modules or wait for them to hit the shield at first.

Wall Charger Addict by Dege 2017-08-18T22:05:16Z

I enjoyed the movement and moving around. Wasn't clear which things were collidable though.

The Woods by strong99 2017-08-19T10:54:00Z

I really like the style and laying of the initial parts. Not sure about the gameplay, but there's something to it's appearance that's nice.

Carrot Labyrinth by daneestar 2017-08-19T11:18:27Z

The mechanic is excellent, probably best use of theme I've seen so far. The collisions into and out of corridors really let it down though, it's frustrating not being able to slide into corridors slightly.

Powerless by g-o 2017-08-18T21:38:21Z

I really like the mechanic. Didn't understand what the downgrades were, and it got very hard very quickly after that. I'd like it more if the power reduced as you moved, from what I could tell that was time based.

PLASMAGUN! by yuigoto 2017-08-20T10:42:41Z

Good fun running around. Colliders on plasma pickups were a little too small.

Don't Go Flat by wh05herlock 2017-08-18T21:41:05Z

I liked this. The camera rotation was confusing because of the minimap being fixed, but was still found it fun moving around.

Fully Powered: Enough power to save the world by Pete 2017-08-18T22:09:40Z

There's something very okay about this ;)

Shipbuilder by Emil Sunesson 2017-08-19T11:04:26Z

totally wasn't expecting a color picker, fly a ship thing... mechanics were fun

Battery Box by mrnannings 2017-08-18T21:26:19Z

+1 for games where vehicles have to go pick stuff up :)

The Last E8 by SethR 2017-08-16T09:31:16Z

Lots of fun. Would be much better if the power was only used when using thrusters, would give more viable options for solving the levels. Great game for the theme though.

Sarlacc Dungeon by luthwyhn 2017-08-18T21:22:07Z

I found the controls hard to get into at first.

Thunderstorm by alobker 2017-08-19T10:44:43Z

I liked the mechanic. Didn't like the parallax scrolling with moues moves though -- made it harder to quickly judge clicks.

Power Struggle by Kriss 2017-08-17T08:11:44Z

Took a while to figure out what was going on, and had to bump up the WebGL window size to make it readable. Good work though.

CryOS by James Dunlap 2017-08-18T21:34:13Z

Took a while to figure out the basics, possibly because things felt slow. Music made me think something was about to go horribly wrong all of the time.

Turtle Jam by LeFayGames 2017-08-18T21:54:38Z

I found the keyboard sound effects very relaxing.

GN49 by Abdullah Sulayfani 2017-08-19T10:58:36Z

Some issues with the WebGL version resolution scale -- seems to project at slightly larger than the viewport size.

Urban Campaign by pataya 2017-08-20T10:38:48Z

Looked pretty, but couldn't figure out what to do.

A dark time by eduardogrdev 2017-08-19T10:51:26Z

I really enjoyed the style and the mood. The control queue thing was a bit frustrating, and I couldn't really figure out what I was supposed to be doing.

Party Island by StevyGee 2017-08-19T10:41:33Z

I love the ambience/mood of this. Didn't really find it a challenge, and I didn't fully understand what was happening -- I just liked doing it.

ZombieZurvivor by Mads 2017-08-19T10:49:12Z

I enjoyed the mood. WASD/mouse always works well for me. Wasn't much fun looking through repetitive mazes, but I enjoyed moving and shooting.

Trouble in the mine by Orzak 2017-08-18T21:29:50Z

Really liked the dynamic light stuff. Didn't understand what the fans were for. Didn't feel like I was running out of power at all, but I liked moving around in the world.

Falling Down by helpcomputer 2017-08-19T10:56:53Z

I like the national/state planning split. Wasn't always clear about pausing/playing.

電源 (dengen) by hndmrsh 2017-08-19T11:01:14Z

I really like the style and there is something satisfying about filling out the map, but it's not clear what you're working toward before the win/lose state. Would be great to play against a simple AI too.

Light The Way by BobbyTables 2017-08-18T21:32:06Z

Something compelling about movement, but the instant direction changes from standstill were a little disorienting at first.