FoonLudum Dare ExplorerLD23 → Our Tiny World

Our Tiny World

By hamburger

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CategoryRankScoreCount
Innovation104.33
Coolness371
Theme1693.53
Mood1743.16
Audio2163.00
Overall2233.33
Fun3612.95
Graphics4792.80
Humor7451.53

Comments

devwil 2012-04-24 21:36

i couldn't get past the second stage, but i still absolutely adore this game! reminds me a lot of The Marriage by Rod Humble. well done.

mikesoylu 2012-04-24 21:52

Interesting gameplay! I need to try this one with a friend xD

stevecochrane 2012-04-25 05:37

Lovely music, nice concept. Like devwil I couldn't get past stage 2 either, but I still enjoyed my time with it :)

cjke-7777 2012-04-25 05:45

Really fun, but couldn't clear lvl2. Good stuff :)

morganquirk 2012-04-25 05:45

The premise is really cute, I played it to the end. I wasn't sure if there was much of a strategy or if it was just trying to find the optimal house location, but anyway it would have been cool to play it with another person!

hamburger 2012-04-25 05:54

Sorry guys, I made some last minute adjustments to level difficulty and obviously I went too far with level 2. It's sort of dumb how much randomness plays a part in this. For a post compo version I think I could do much better level design. So glad you all are still enjoying it though! :)

funkydelpueblo 2012-04-25 06:01

Very neat game. I thought there was a nice translation of the conceptual stuff into gameplay, and was just long enough to explore these as much as possible. Also, I love your interpretation of "Tiny World."

hybridmind 2012-04-25 12:56

I wish I understood what was going on a bit better with the bond strength rules, I keep getting stuck thrashing between picking up connections in one area and losing them in another. I do like the metaphor you have wrapped around the game. I couldn't figure out level 4. I had about 80% but with the smaller square, I was unable to max out the bar. I liked the strange music and dual-hand controls.

sodaware 2012-04-25 17:10

Quite difficult, but still enjoyable. It might have been more balanced if moving the house didn't damage existing connections so much (or damaged them less if you moved it slowly or not so far). Still a great game :)

kingkay 2012-04-25 18:02

An unusual concept, for sure, but a creative and interesting one. I couldn't pass lv. 2 because every time I moved the house I would lose more bonds then I would make... but still, a very good game.

lukerissacher 2012-04-26 06:35

Cool - reminded me of "The Marriage" by Ron Carmel, that style of game. Curious to try something like that, to explore a subject metaporically through gameplay.

jwolf 2012-04-28 01:18

...neat idea! I haven't seen anything else like it.

seagaia 2012-04-28 01:27

Very innovative game, but 2nd stage too hard? More would be cool..

rhy3756547 2012-04-28 21:45

Nice concept, nice to see a non-hollow attempt at depth for this theme. :P (psychologically broken people, anyone?)

bubuiic 2012-04-28 23:05

Don't know how it works, but we managed to end the game.

r3ason 2012-04-30 03:16

Huh, I think I like the concept behind the game and the basic mechanics! Perhaps a bit more of an explanation would be helpful, though. Thanks for sharing your game!

birchmountain 2012-04-30 09:53

A really different game! I really enjoyed it even though i couldn't quite understand the mechanics.

free_napalm 2012-04-30 15:37

I reached level 4, but the game just gets too hard. Ihad no idea whether some connections would stay or not when I moved the house.
On the other hand, really innovative gameplay! Graphic style works and combines really well with the music, too.

cadin 2012-05-08 15:46

Really strange and lovely game.

garethjenkins 2012-05-09 07:22

One of my favourites - the mood of this is lovely, and there's something very compelling about the interactions. Didn't play it two play -- found it quite workable as one player using both sets of controls.

cosmologicon 2012-05-13 21:31

Neato. I felt pretty pleased when I figured out a strategy that worked for level 2, but I couldn't get anything to work for level 4.