My Kid Dropped The Planet by MadGnomeGamer 2012-04-23T04:26:00
Yeah, same here - got a warning about the Parite.B virus. Didn't want to risk it. Corrupt GameMaker installation maybe?
Foon → Ludum Dare Explorer → Users → LukeRissacher
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Microbial | compo | 81 | 3.67 | 3.50 | 3.21 | 3.63 | 3.44 | 3.15 | 2.37 | 3.23 | 100 |
Yeah, same here - got a warning about the Parite.B virus. Didn't want to risk it. Corrupt GameMaker installation maybe?
Interesting concept. Gameplay was pretty tedious though, at least my playthrough - I found a couple objects in the 1st minute - which gave me a little strength, then spent 4 minutes straight uncovering empty squares. Then I died. :)
There was no lizard to move - so looks like the game doesn't work? I like the music and the effects around the borders, but that's about all I can say about it.
Nice, really enjoyed this one. Died on my first playthrough (main character's life ran out) but figured out some strategies on the second (like get enemy zones into "contested" state as quick as possible so they don't keep spawning). Ended up being a pretty epic battle, with territory going back and forth a few times :).
BTW, think I fixed that problem you were running into in the Microbial game - latest download has a "compatibility mode" exe for some graphics cards.
Cool! By far the most interesting HTML5 game I've played. Wished I could just hit A, D, etc. to fire abilities instead of toggling first then hitting Q. Definitely want to come back to this one and play some more though.
Ha. Pure deranged madness. :) Nice to see some 3D graphics. Controls were too sensitive though, given that you couldn't see too far ahead with the camera angle.
Liked the graphics & theme, and the way the bacilli grew (very organic looking). Gameplay could have used some more elements though. The creepy auto-voice was pretty funny (deadpan "sha,zam." :)
Heh - not bad for a first game, a pleasant playing experience. Foot violence made me laugh.
I should mention this is made in XNA 4, which you download the redist for at http://www.microsoft.com/download/en/details.aspx?id=20914 if you need it.
Music / SFX in FL Studio & Audacity, modeling in Blender, texturing in Photoshop.
@Beanalby: Bummer - did you see any 3D / polygonal stuff (textured blue background, cells, etc.)? Maybe my shader code is messed up for your graphics card.
@DaveDobson: thanks!
Thanks guys!
@Ishisoft: yeah, sounds familiar - think there's a problem in my engine where it can spawn a 2nd copy of the gameplay screen and make things weird. Fairly random/rare.
@Shephiroth: Weird - only other thing I can think of is the .NET framework - I have a link to the download at http://net-savant.com/ludumdare/
@Shephiroth: Aha - thanks for that info, at least I know it's throwing an exception - will try to track down & fix that tonight.
One quick guess - at startup the game loads the level files into an array - it's possible the files are hidden due to folder permissions or the "local path" being wrong on startup - might try checking "Run as administrator" in the EXE properties.
@Shephiroth, marudziik, TenTonToon: not sure if you'll see this comment but if you do and have a spare couple minutes, please drop me an email at LukeRissacher@gmail.com - I can send a quick debug version that'll record the details of the error and hopefully show me what needs fixing.
@the8donut: not sure if you'll see this comment, but just posted a version with some crash fixes.
@Shephiroth and @marudziik, big thanks for the help with bug fixes!
@chambers: Bummer - drop me an email at LukeRissacher@gmail.com if you have a sec and I can send you a debug version, to help figure out what's crashing.
@marudziik: Thanks for the glowing review! Really glad you liked it and made it all the way through - and thanks again for helping with the debugging, hopefully I can work out the kinks.
@MurrayL: Thanks :). Yeah, some of the difficulty progression's a little off. Music actually kicks in at level 28, and a 2nd track in the boss fight (a sad 8-minute attempt at drum & bass :).
@ericdpitts: If you have a sec to try a debug version, drop me an email at LukeRissacer@gmail.com - after it crashes it can log what went wrong - would love to get this one working for everybody.
@ericdpitts: Oops, not a crash sounds like - maybe email a screenshot of the empty level, I'll try to figure out what's up.
@ericdpitts, Beanalby, the8donut, chambers: Figured out that "empty level 1" problem - the current download has a "compatibility mode" exe that disables hardware model instancing which was not displaying on some graphics cards.
@chambers: Thanks, glad you liked it! Fun to hear other people's experiences playing it. Glad that new version worked too.
@MadGnomeGamer: Heh.... soooo.... it didn't run? Or didn't unzip?
Thanks everyone :)
Yeah - XNA's what I know unfortunately - hoping to check out MonoGame at some point, supposedly brings XNA to a lot more devices.
The red texture there is actually my carpet (no meat in it as far as I know :) - think I took a few rock photos too.
@Adhesion: Thanks - yeah, need to track down and fix that bug.
@Adhesion, Ishisoft: got that level-skip bug tackled.
Didn't know such things were possible with javascript - very cool. Like Jonathan said the gameplay could have used a bit more strategy / variety, although things got more interesting once the attack-sym's arrived.
Funniest entry I've played by far :). Story went on a bit long in places but it was really well done. Couldn't get past the despicable arrow key horde unfortunately, will have to try again.
Cool, had fun playing this. Didn't get the mechania charge thing at first, ended up thinking it was a "melee" planet :). After that got to level 7 or 8.
(BTW, for the Microbial game you and a few others were having that empty-level-1 problem on - I added a "compatibility mode" exe to the latest download that fixes it - was a problem on certain graphics cards)
Wish my player/planet moved faster - maybe an acceleration-based movement, or mouse control.
Cool - great sounds, gave a good sense of period & place. Was tempted to write things down but glad I didn't, was a good memory exercise. Finally succeeded on my 3rd try.
Nice! Really impressive for 48 hours, a fair bit of strategy there. Liked the graphics, music, etc. Would love to see it expanded with new missions.
Cool - ditto what others said on the graphics, nice work there. I took a lot of hits early on and then all the asteroids and UFOs stopped coming. Delayed-aim concept is actually kinda neat.
(btw, TenTonToon, I left a comment for you on that Microbial game page)
Nice zombie sprites. I got almost through level 2 and died. The weapon/defense upgrades didn't work for me unfortunately, even though I had enough gold. Realtime RPG mechanics were kinda cool.
(side note - Shephiroth, I left a comment for you on the Microbial game page)
Got to level 9 - kinda wish there were fewer entanglement types to keep track of, they got overly confusing. But still, cool concept. Especially liked the color mixing / filtering. If you plan on expanding it, maybe spread out the introduction of new mechanics / entanglements a bit, teach them individually then build on them gradually.
Nice graphics and smooth framerate. Gameplay didn't have much going on though - would be nice to have more variety (probably a time constraint thing I imagine).
Not bad :) I like the look of the creatures. And the deserty theme. And the unsanitary sounds.
Congrats on finishing - fun for a simple game. Controls felt good. Sound effects would have been nice.
Nice little game - pretty cool that you got so many strategic elements worked in in the timeframe.
Cool, really liked the voxely style. Makes me want to experiment with voxel engines and minecraft cubes. Had that debug assertion error on the regular version - I have a DX11-capable card so assume I have shaders :) But the no-shader version looked pretty cool too.
Best canine dungeon crawler I've played all week :)
I really like the mechanic of non-tile-based movement where the world only updates when you move - never seen that one explored before - interested to see where you go with it.
Cool, really like the idea - pixels or some giant collection of things where each one gives you something different by providing a different random seed. The wack-a-mole planets were well done but only hold the attention for so long unfortunately :)
Interesting one - really impressive graphically and audio-wise. Reached both endings - I like the concept of a lifespan in a few turns, and taking on a global / human condition subject matter.
I didn't feel like I had much agency in the outcome - once I figured out how far apart to space my cities it was pretty routine to reach both endings. But with only 48 hours involved, really impressive effort.
I beat it! :) Like the artwork, simple and clean, captures the style / feel of Limbo.
Cool - really loved the retro sound effects, probably the most interesting soundscape of any game I've played so far. Puzzle elements were interesting too - wish there were more of them to piece together.
Interesting - teleporters and the automap were a bit confusing. Also reading the red text of what I needed to do with the teleporter usually got me killed by distraction :). Cool idea though, haven't seen a rotational rail shooter.
Cool, really liked the graphics on this one. Strategic element to the shrinking is cool too. The "terrorium" window went off the screen on my PC unfortunately, couldn't see most of it. Also, game required a lot of "leaps of faith" where you couldn't see below you, would be nice to know before you leap.
Heh - gave me a laugh. There's a green cloud over the country of Djibouti thanks to me.
Neat - major nostalgia, reminded me of Sierra adventure titles and old games on the commodore 64.
Interesting - was fun for a little while. Always curious to see HTML5 stuff. Surprised there's no web version (when I hit the Web link it started downloading a zip file). Could have used some end / victory conditions and progression of enemies. Soundtrack was pretty good, made me laugh.
Nice, really enjoyed this. The story between levels was really fun and thought-provoking (the Matrix is everywhere Neo :). Liked the mechanic of the mating calls too.
Awesome, one of my favorites. Nice to do a game in 2 days for a change eh? Really nice exploration of an interesting mechanic. Great music and Atari 2600 aesthetic too.
Cool, really liked the art style. Re: gameplay - would be nice to speed things up, I made a lot of crappy jumps and had to wait 2-3 seconds to get control again. And would be cool to show the center point of the "rubber band" so I can gauge direction better (maybe it's the dude's "rubber band" :).
Made me laugh - another day at the dildo store. Liked the controls / UI, super responsive.
Awesome - one of my favorites. Simple but polished. Nice beatbox acapella soundtrack. And interesting gameplay mechanic - took me a lot of tries to get the particles (hard to exit orbit at the right time) but eventually got all but one (I think).
Wow - really inspiring. Loved that. Great use of gameplay as a metaphor.
Yow - that's brutal. Gave up after 10 minutes or so of trying the last incarnation of the squid boss. Even killed it a few times but the bullets kept coming as it was blowing up, and sooner or later a teleport would just land me in another pile of bullets.
That aside, nice presentation, music, controls, etc., and the teleport mechanic is something I haven't seen before. Nice job.
Bastion-style narration was great; good voice acting and audio all around. I found the pace a little slow, which made falling off really punishing (needing to sit through the easy levels again). Like others said most of the stars didn't hit the island which also made it challenging. Really polished for the timeframe though, great game.
Something tells me you've made games before...
Sweet, always wanted to make something like this. Modern displays are pretty spacious when you use 8x8 tiles :) I liked how Terraria took advantage of that too.
Gave up after getting to the little checkpoint in the underhang though - when I died it (seemingly erroneously) teleported me back to the desert zone, and I couldn't muster the will to fight my way back down there again.
Cool that you've got save states though, maybe I'll give it another go later.
Wow, awesome game. I was baffled at first, stuck on my platform - didn't realize you could move it in that wider camera shot. But once I got that, I was mesmerized.
For a while. After I got the heat shield, the severe punishment involved in jumping down and explore something, only to find there was no way back up, was too much for my patience. Wish you'd just spawn back at your platform. After 4 playthroughs running through the same steps only to die again trying to "see what's down there" I gave up on it.
Still though, love the minecrafty visuals - controls feel great, the metroid-y progression of items is cool, etc. Awesome effort.
Cool! Got to the end that time - very fun game. Was curious, does your engine (and minecraft itself) use regular rasterized polygon drawing, or some kind of custom voxel/raytracing algorithm optimized for cubes?
Enjoyed this one - got through all the levels - clever puzzler. I like the LCD graphics too.
Nice - liked this one a lot. Cool sounds and music. Would be cool to have the other buildings all do stuff (probably in the plans - or maybe I missed that?).
Awesome, enjoyed that. Wish the window were resizable or pixels were doubled - also had a GameMaker watermark on it. But really liked the story / humor / puzzle element, the art style, the feel of the controls, etc.
Nice, enjoyed that. I escaped my tiny world. Liked the artwork, very classic / 16 bit.
Nice job on this one - I got stumped around overtime 8 or 9 (too many possible combinations to juggle in my head :)
Nice - epic boss fight :). Control seemed a little horizontally touchy maybe, and wish I had auto-fire. Enjoyed the graphics & audio and everything else though. And perfect thematic fit.
Awesome - really like the core mechanic & what you did with it. Favorite of the handful of games I've played so far. Let me know when the retail version comes out :)
Awesome - this really inspires me to want to explore and experiment with a minecraft type engine. Guess I can tackle that after I try making a roguelike - and a Terarria game - and a platformer - and... :)
Cool - feels a little like Kung Fu for the NES :)
No virus warnings or anything here. Technically solid. Gameplay was a little frustrating though - dots that couldn't be retrieved, powerups that weren't onscreen long enough to get. Controls felt a little oversensitive.
Pretty challenging little platformer - fun though, made it to the end. Controls and collision detection are a little janky. Background graphics were nice.
Cool - seems like an accurate scientific prediction of how the next 50 years are going to unfold. And nice to see something original come out of the now-cliche bear-head-in-space genre. We've played enough of those I think.
Cool - nice experiment. Liked the scintilla level, that was clever.
Nice one - great artwork. Impressive amount of game given the time. Like the dual-stick type controls. Boss fight was tough (ended up dying, not sure how close I was).
Cool, liked this one. The couple levels that introduced the "centipede" were really fun (different strategies, having to duck into corners). Liked the look of the wormy grubs.
Cool concept - wish I knew more chemicals offhand :) Would be neat to see a list of what you've made. Also maybe little sticks on the atoms to help remember the number of bonding sites on different atoms, all I could remember were C / H / O.
(side note - marudziik, left a comment for you on that Microbial game page)
Nice - didn't get it at first, but reread your instructions. Great graphics and modeling, and nice music tracks. Pretty impressive for 48 hours. I had some input-lag issues, would have been nice to have the option to turn vsync off (I've found that usually solves it for other 3D games).
Had trouble hearing the voiceovers unfortunately with the volume of the background music, so wasn't sure what to fetch after a screen or two in. Interesting though, very distinct mood.
Was a little hard to tell background from foreground at first - and collision boxes are a bit big. But I liked the artwork. And the 303 riff.
Nice - liked this one. Would be cool to dole out the abilities over time, the introductory text was a little too much for my brain to process in one meal. But fun premise. Would definitely play a longer version that used the abilities in different ways.
Ending cracked me up.
Nice one! Will have to try for the top ratings next time through.
Cool - reminded me of "The Marriage" by Ron Carmel, that style of game. Curious to try something like that, to explore a subject metaporically through gameplay.
Got that malicious file warning from Chrome - didn't want to risk it in case one of the dev tools was infected or something. Would be fun to try this - will check back on it later.
(btw, @ericdpitts, left a message for you on the Microbial game page)
Heh - extreme FOV - neat. Timer didn't do anything after it expired - I think the game needs more risk / danger to be fun.
I like the mechanic - playing chicken with asteroids - nice risk/reward thing going on there. Didn't get it at first, would be cool to list the controls somewhere (in-game or on this page). I assume it's just arrow keys unless there's something I missed on my keyboard hunt :). Liked the graphics too.
Cool - nice little rails shooter. I got killed pretty quick after it switched to platforming, that was a bummer - would be nice to have a few lives maybe, or restart at the beginning of a level. Also my X finger got tired :) Otherwise enjoyed it.
Interesting - first FPS I've played in the entries, that was cool to see. I think the spheres swarm a little too fast, and the gun feels a little ineffective. But liked the platforming aspect, and movement felt good.
Cool - sort of a micro-roguelike. Bigger numbers / explanation of rules would have helped. Think I sort of got it though.
Nice one - had fun playing. An AI opponent would have been added a bit more challenge and replay value I think. Gonna check out the source code when I get time, been wanting to play around with 2D XNA programming for a change (most of what I've done is 3D). I like the Terraria-esque small destructible tile approach.
Liked the graphics - and interesting to see HTML5 stuff. Was curious to play after the tutorial, but then didn't get it - zoom in, zoom out, zoom in, zoom out - didn't seem to have anything to do with what the tutorial was teaching.
And re: your browser games crusade - please have some sympathy for the fact that it takes a hell of a lot of time and effort to get good at a new game framework - and some of us have invested a lot of time already in different frameworks that don't work in a browser.
If you want to punish people that didn't learn a web framework in time for the comptetition, and whose windows games don't support the 5% of people on Macs, then just don't rate their games. More ratings for the browser people.
Kinda cool - finally managed to beat it after 10 tries or so. I like the visual effeects.
Sweet - nice little puzzle platformer. Really solid controls, interesting puzzles, good music & graphics. Nicely done sir.
The people on those planets are probably not too happy with me. Nonetheless I enjoyed destroying their homeworlds. Cool game! The style of destruction is really unique, don't think I've ever seen that before.
Cool. Liked the art style and audio. Figuring out how to get through level 2 was fun.
Wheels within wheels - very cool. Bent my brain :)
Cool - love the idea, first strategy game I've seen on here. Unfortunately really finnicky UI/controls and a lot of code errors, so couldn't get more than halfway through it - would love to try again on a more polished build.
Cool! Had a couple awesome aha moments when I stepped into the first robot and realized what happened, and then later stepped the robot into the first red square. Good concept!
Interesting concept; couldn't place more than 4 turrets though, despite getting a lot of resources - would be cool to have to keep upgrading constantly, while the onslaught gets crazier and crazier :) No bugs or anything though, worked good.
Cool, liked this - nice pixel art. Need to play it some more, find out what else I can make :)
Found the collision detection to be a bit wonky - needing to install / uninstall is kinda annoying too. Game was reasonably fun though.