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Something Movable
Something Movable
By yselftool
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 58 | | |
| Humor | 200 | 2.78 | | |
| Audio | 206 | 3.04 | | |
| Mood | 396 | 2.73 | | |
| Graphics | 549 | 2.67 | | |
| Overall | 592 | 2.72 | | |
| Fun | 615 | 2.48 | | |
| Innovation | 741 | 2.21 | | |
| Theme | 762 | 2.30 | | |
Comments
devwil
2012-04-24 20:33
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
omaha
2012-04-24 20:33
XNA doesn't run well in linux+wine environments :( I'm sad, I want to check out more of the 3d title from this LD. This one looks really cool, reminds me of the lava in quake
naouak
2012-04-24 20:36
I loved the mood of you game eventhough it was very portal-like. The controls need a bit of tweaking as the jumps are hard to predict.
I liked the play on the GladOS :P I got to like level 9 or 10 or something before I hit ESC trying to skip the blue screen (toooooooo many zeros :P) and it took me back to the start, (I tried START but it took me to level 1) so I just gave up...
Let's just say it took me a while to get to whatever level I did hit :P Pretty cool job (BTW: are those levels just generating randomly? It seemed like they were changing between each spawn)
(Also: tip for anyone playing...you might find it easier to just hold down forward+jump to make it to the end of the level and then try to be precise there..:P)
john:
Thank you :)
"BTW: are those levels just generating randomly? It seemed like they were changing between each spawn"
Yes, the levels are generated completely random and there is always a new level when you die. I just like random levels :)
btw: Your pro tip is right, it is the best way to win ;)
Naouak:
Some of the items you get at the end of levels change your speed/jump height.
It was alright. If stuck on a wall, the jumping sound is REALLY LOUD
kungphoo
2012-04-24 21:54
crash with CLR20r3. System.IO.FileNotFoundException.
Sorry for that.
Ha. Pure deranged madness. :) Nice to see some 3D graphics. Controls were too sensitive though, given that you couldn't see too far ahead with the camera angle.
danlthemanl:
Yes, that bug is the most annoying one. The problem is my collision test. Always try to land at the top and will not hear it :)
KungPhoo:
Some file has to be missing, but I don't know which :(
Luke:
I thought about implementing more cameras or a wider angle/bigger distance, but this way I always ran through the levels :) This way you never know where you will arrive.
jomomomo
2012-04-26 00:49
Cant play it on my mac. Screenshots sure look interesting though.
Can't run it on XP, exits with an error report dialogue and no error information
matt9837
2012-04-26 18:31
Jump physics are very wonky, easy to just jump your way through levels as well. Collision needs work. Other than that, I had a blast playing this game!
kitch
2012-04-27 01:17
Needs moar douglas adams references.
Pretty fun little game. Took a while to adjust to the physics of the game... and quite suprised to see that levels seem to change on me. But overall, a good time. Good job!
Nice little puzzle platformer. And the GiDOS dialog is great :D
The walljump is a bit hard to pull-off, but when you get it down, the game becomes a lot more manageable for people like me who are bad at platformers. Also, if you jump vertically, and then move, it seems easier to predict where you'll land. I think that's because of how the camera moves?
Jungorend:
Not only the camera, if you already move and then jump you are somehow... faster.
Walljumps are not easy because the game does not differentiate between normal jumps and wall jumps.
valeour
2012-04-28 13:26
The controls annoyed me a bit, and the music is quite cool, although does get annoying. Collision seems a bit funky at best though. Interesting entry!
moop
2012-04-29 11:04
Jumping and presence of collision was very hard to judge. :(
toadd-y
2012-04-30 17:28
Sadly... even in indie game dev, so much games are not playable on UNIX environment... i hate xna!
raptor85
2012-04-30 22:40
can't test due to xna dep
few problems with controls and camera, but overall pretty cool!
I would try it, but I am on an iMac.
endurion
2012-05-08 19:06
Unfortunately you chose the HiDef profile, so I can't test it.
Unfortunately cannot play, don't have access to windows box.
HTML5 :)
Cool thing with the text and speechthing. The controls are a little bit too wobbly.
So... next time in WinPhone-Mode / not in C# / not on Windows? Sorry, I like Windows & XNA. OpenGL/Java might be an alternative, but I will not use HTML 5.
Bad accuracy on the controller, gave up on level 6 (too hard!!). The dialogs are funny and reminds me (for obvious reasons) of Portal. Good work nonetheless. =)