FoonLudum Dare ExplorerLD23 → Something Movable

Something Movable

By yselftool

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CategoryRankScoreCount
Coolness358
Humor2002.78
Audio2063.04
Mood3962.73
Graphics5492.67
Overall5922.72
Fun6152.48
Innovation7412.21
Theme7622.30

Comments

devwil 2012-04-24 20:33

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

omaha 2012-04-24 20:33

XNA doesn't run well in linux+wine environments :( I'm sad, I want to check out more of the 3d title from this LD. This one looks really cool, reminds me of the lava in quake

naouak 2012-04-24 20:36

I loved the mood of you game eventhough it was very portal-like. The controls need a bit of tweaking as the jumps are hard to predict.

john_conder9 2012-04-24 20:54

I liked the play on the GladOS :P I got to like level 9 or 10 or something before I hit ESC trying to skip the blue screen (toooooooo many zeros :P) and it took me back to the start, (I tried START but it took me to level 1) so I just gave up...

Let's just say it took me a while to get to whatever level I did hit :P Pretty cool job (BTW: are those levels just generating randomly? It seemed like they were changing between each spawn)

(Also: tip for anyone playing...you might find it easier to just hold down forward+jump to make it to the end of the level and then try to be precise there..:P)

yselftool 2012-04-24 21:06

john:
Thank you :)
"BTW: are those levels just generating randomly? It seemed like they were changing between each spawn"
Yes, the levels are generated completely random and there is always a new level when you die. I just like random levels :)
btw: Your pro tip is right, it is the best way to win ;)

Naouak:

Some of the items you get at the end of levels change your speed/jump height.

danlthemanl 2012-04-24 21:33

It was alright. If stuck on a wall, the jumping sound is REALLY LOUD

kungphoo 2012-04-24 21:54

crash with CLR20r3. System.IO.FileNotFoundException.
Sorry for that.

lukerissacher 2012-04-24 22:09

Ha. Pure deranged madness. :) Nice to see some 3D graphics. Controls were too sensitive though, given that you couldn't see too far ahead with the camera angle.

yselftool 2012-04-25 21:41

danlthemanl:
Yes, that bug is the most annoying one. The problem is my collision test. Always try to land at the top and will not hear it :)

KungPhoo:
Some file has to be missing, but I don't know which :(

Luke:
I thought about implementing more cameras or a wider angle/bigger distance, but this way I always ran through the levels :) This way you never know where you will arrive.

jomomomo 2012-04-26 00:49

Cant play it on my mac. Screenshots sure look interesting though.

jfransham 2012-04-26 18:11

Can't run it on XP, exits with an error report dialogue and no error information

matt9837 2012-04-26 18:31

Jump physics are very wonky, easy to just jump your way through levels as well. Collision needs work. Other than that, I had a blast playing this game!

kitch 2012-04-27 01:17

Needs moar douglas adams references.
Pretty fun little game. Took a while to adjust to the physics of the game... and quite suprised to see that levels seem to change on me. But overall, a good time. Good job!

invaderjim 2012-04-27 17:52

Nice little puzzle platformer. And the GiDOS dialog is great :D

jungorend 2012-04-27 20:09

The walljump is a bit hard to pull-off, but when you get it down, the game becomes a lot more manageable for people like me who are bad at platformers. Also, if you jump vertically, and then move, it seems easier to predict where you'll land. I think that's because of how the camera moves?

yselftool 2012-04-28 10:46

Jungorend:
Not only the camera, if you already move and then jump you are somehow... faster.
Walljumps are not easy because the game does not differentiate between normal jumps and wall jumps.

valeour 2012-04-28 13:26

The controls annoyed me a bit, and the music is quite cool, although does get annoying. Collision seems a bit funky at best though. Interesting entry!

moop 2012-04-29 11:04

Jumping and presence of collision was very hard to judge. :(

toadd-y 2012-04-30 17:28

Sadly... even in indie game dev, so much games are not playable on UNIX environment... i hate xna!

raptor85 2012-04-30 22:40

can't test due to xna dep

angrygeometry 2012-05-04 21:41

few problems with controls and camera, but overall pretty cool!

robcozzens 2012-05-08 05:47

I would try it, but I am on an iMac.

endurion 2012-05-08 19:06

Unfortunately you chose the HiDef profile, so I can't test it.

jellyfame 2012-05-13 15:51

Unfortunately cannot play, don't have access to windows box.
HTML5 :)

barigorokarl 2012-05-13 19:45

Cool thing with the text and speechthing. The controls are a little bit too wobbly.

yselftool 2012-05-13 21:20

So... next time in WinPhone-Mode / not in C# / not on Windows? Sorry, I like Windows & XNA. OpenGL/Java might be an alternative, but I will not use HTML 5.

ghribacki 2012-05-14 00:28

Bad accuracy on the controller, gave up on level 6 (too hard!!). The dialogs are funny and reminds me (for obvious reasons) of Portal. Good work nonetheless. =)