Have A Cow by BulletsArePeopleToo 2015-08-25T06:38:00
Here you have mastered the element of surprise. Excellent work.
Foon → Ludum Dare Explorer → Users → omaha
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2015 | 34 | Two Button Controls / Growing | for the trees | compo | Mood | 4.65 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | for the trees | compo | 59 | 3.95 | 3.14 | 3.48 | 4.19 | 4.33 | 4.11 | 4.65 | 33 | |||
| 2015 | 33 | You are the Monster | Monster Garten | jam | 489 | 3.25 | 3.50 | 2.74 | 3.38 | 3.49 | 2.71 | 3.00 | 44 | |||
| 2015 | 32 | An Unconventional Weapon | battle star | compo | 693 | 3.03 | 3.06 | 3.31 | 3.44 | 3.47 | 2.64 | 1.76 | 2.86 | 55 | ||
| 2014 | 31 | Entire Game on One Screen | Snow Box | jam | 245 | 3.52 | 3.71 | 2.92 | 3.40 | 3.68 | 3.43 | 3.17 | 32 | |||
| 2014 | 29 | Beneath the Surface | Spiel-Flache | compo | 603 | 3.14 | 2.39 | 2.79 | 3.39 | 3.61 | 3.43 | 3.77 | 51 | |||
| 2013 | 28 | You Only Get One | little half squat | jam | 519 | 2.24 | 1.96 | 2.04 | 1.71 | 2.84 | 3.26 | 2.79 | 49 | |||
| 2013 | 27 | 10 Seconds | tricycles of death | jam | 14 | |||||||||||
| 2013 | 26 | Minimalism | accord | compo | 275 | 3.46 | 3.16 | 3.55 | 3.95 | 3.05 | 4.03 | 1.87 | 3.59 | 66 | ||
| 2012 | 24 | Evolution | Barrel Roll | compo | 434 | 2.86 | 2.73 | 2.86 | 2.14 | 2.20 | 1.71 | 2.50 | 32 | |||
| 2012 | 23 | Tiny World | River Runner | compo | 273 | 3.24 | 3.61 | 2.69 | 2.31 | 3.45 | 2.38 | 1.92 | 2.85 | 100 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 33 | Doodles | Beat the Wall |
omaha leaves an average of 25.1 feedback comments each event.
Here you have mastered the element of surprise. Excellent work.
This is wonderful in so may ways. Very nice work.
Mood, graphics, fun, it's all here. I'm amazed at how much you managed to squeeze out of two or three basic sounds. Visually stunning.
This is great. Nice and simple and clean. Well executed.
The audio is fantastic. The graphics are lovely. And you've already managed to package this and release on Google Play?
Congrats.
the audio was great.
the game was pretty decent, though very hard to play on a touchpad. I'll have to try this again with a real mouse.
This is an excellent piece of work. The animation, the mood, and lighting, the character design, the particle effects, so many things here are just spot on.
The character selection telling me "wrong" was the greatest. I honestly laughed out loud.
Nice work. It's actually quite hard, and I think that's a good thing.
A very direct interpretation of the theme :)
The audio is great. The variety of the character selection is a nice touch.
Unity is crashing when I try to play the web version.
I liked the game.
I felt like the controls could use some refinement (like allowing me to modulate the size of the jump with longer/shorter keypresses). I also thought that with all the lovely animations on screen, I was surprised when I died or when a level ended and I wasn't really rewarded with some kind of "juice". It just sort of switched modes with no fanfare.
I think a little bit more attention on the primary actions would go a long way towards making this a great little game.
It's impressive how much of the SMB theme you've managed to recreate here. I didn't have much success with the game in the traditional sense, but it definitely made me want to try.
I had a really hard time trying to play it on my macbook, it didn't seem to recognize my right-mouse button (mapped to two-finger click). Maybe that's a Unity bug?
There was a LOT of text to read up front, and the font was a little hard to read. I bet if you added the instructions to your description it will help some people out once they get in game :)
It's just crazy how much content you've managed to build in 48 hours. Your color selection is wonderful.
Nice work.
Very nice.
I was sad when I won, I didn't want it to be over :)
Nice! I loved the premise, and I particularly loved the animation of the employees.
Was there something I could click to go back and show my dad how wrong he was?
Nice work. It's amazing how much fun I had despite having much gameplay. Rather than "fixing" that, I think you embraced it, and it worked out wonderfully.
nice work! music, audio, animations, and particle effects are all strong.
I had trouble with the input controls at first (not responding to my WASD keypresses) but after I switched to fullscreen and it worked perfectly. I was running firefox on my mac.
5/5 across the board. This was the best game I've played since Nuclear Throne. Nice work.
The minimal graphics are charming.
I felt a little claustrophobic at times, but I think that might have been necessary to make the level navigation into more of a puzzle?
Nice work! I've always loved the chain reaction mechanic.
If I could change just one thing: the sound effects should move up through the scales to reinforce the sense of progression.
Very nice work.
I would love to see a post mortem describing where things where 40 hours into the event, where each component/feature stood in terms of development, integration, and polish, and how you made the decision to switch to the jam.
I would pay for this. Nice work.
That was really hard. I think I started to get the hang of it but once I got moving fast it seemed like the game was out of my control.
The music in really nice and the art style is beautiful. I especially like the parallax in your star field.
Your webserver is treating the mac app like a directory instead of a file, so we can't download it from a browser.
The music and graphics and atmosphere were wonderful. I was confused by the gameplay and the low mouse sensitivity.
I'm confused about the mac port. Can you explain what's going on with this?
“Shieldmaiden.app” is damaged and can’t be opened. You should move it to the Trash.
What security settings are you suggesting that we should lower?
This was hard! It's fun.
It felt like I couldn't move while shooting (feeding) the customers, which made it really hard to get up and down the screen while firing. Maybe my timing's just not that great?
Any chance of a mac or web build? I would love to check this out.
I made it through the tutorial levels without really knowing what I was doing to succeed, so it was hard when I got to more complicated puzzles and wasn't sure which mechanics I should be focusing on.
The graphics are beautiful. The music and sound effects are lovely. I enjoyed this.
Nice work! Unfortunately I had trouble playing with my xb360 controller on my mac. Seemed like only half of the controls were working. Are you using InControl or unity's native input API?
This sounds really cool. Any chance of a mac build?
This is cool! This is very similar to the effect I tried to achieve in my game. I'd be interested to see what yours plays like with mouse controls :)
Very nice work. Music is great. Gameplay is nice and tight. Fire extinguisher mechanic works wonderfully. Difficulty progression is spot on.
I loved the audio, especially the shifting tones when you set a piece of landscape. That's one of my favorite effects.
I had trouble playing on my mac's touchpad. I've got right-click bound to two-finger click, but that didn't seem to register properly.
It took me a second to figure things about but this was really quite fun. I agree the a little more jump power would make it more approachable. It took me a while to get out of the initial bottom area :)
I really enjoyed the clean style of your graphics and effects. The game is complicated but fun.
Animations are great. I particularly enjoyed the use of screenshake, which really helps to sell the action.
The music and concept are beautiful.
Some audio would go a long way to making this most engaging.
I had a hard time in the first level (took many tries to beat it). The next level seemed almost impossible.
I loved the into graphics, but I felt that the wall jumping mechanic wasn't working as expected.
This was fun. It took a bunch of mashing keys to get it to move from the title screen to the pre-game menu, but after that it was good times.
Really liked to music. Wish there was a more significant screen effect when something was splatted.
That was really fantastic. The pace was perfect, as I continued to discover new abilities and explore more of the world.
The environmental animations were spot on. It's amazing what a different the water falling and the movement of the surface of the deadly white lake/pond things can do to create an emotional attachment to the world you're experiencing.
I'm keeping this entry in my "inspiration" bookmarks.
Lots of fun. Very difficult.
I think sticking to spacebar for jumping might have made it a little easier to pick up. I spent a while trying to get used to Z/X controls.
This was nicely put together.
this was really great. a little dark at times. the animations and characters are fantastic. the sound of the cat talking was delightful.
This was fun. I think a little audio would go a long way here.
Very nice work. This was fun.
Unfortunately for me I got stuck immediately after dying. No amount of key mashing would let me exit the "move around in time" mode.
This was great. My high score was 508.
I think a soundtrack would make it significantly more enjoyable. I would also suggest slowing it down just a touch and adjusting the "you're hitting something" sound to be a little less jarring.
Graphics are nice and clean. This is fun. Music is excellent.
YES. This was amazing. I was having such a nice time pushing piles of crap onto the sensor, and then the COOKIES.
Thank you for this.
I'm still getting crashes on both the Web and Desktop versions :(
Another fantastic title from orangepascal. Love the gameplay here.
Frame rate did suffer on my laptop (Mac). There were some rendering artifacts to the left of the screen.
Graphics are nice and clean and minimalist. I love that.
The ship was difficult to control.
Link says web, but I'm landing on a google share for a .exe.
Is there a web build? *crosses fingers*
This is an excellent game. Fantastic pace. The difficulty progresses perfectly.
The game crashed immediately after beating the level pictured above (middle-center, with the triangle of obstacles to jump through). It made me sad. I really wanted to see what came next.
It was going well at first but I started sticking to every wall I touched, and couldn't seem to get back to playing normally.
The mechanics are lovely. It's begging for a soundtrack of some kind.
I LOVE the graphics!!! And I enjoyed the controls too. Wish I could make sound for yoU! Thanks much
Fun game! (played the post-comp); a thought: with music as present as this, it would be nice to have a mute feature (or to have a different track with each level). Nicely done though!
Funny take, really hard to get the hang of controls - I wasn't exactly sure what I was supposed to do...? I like the concept a lot though haha
(also little bug note: the countdown timer counts up to 5 rather than down to 0)
Cool bullet concept -hard to get the hang of at first, but makes for really interesting game play. Good stuff!
Great looking game - especially with water, and the fog is nicely done. The controls were, for me, somewhat prohibitive. I got a little bored dealing with the mechanics of the boat. But overall well done!
Insane graphics - very very impressive for 72 hours. Atmosphere works nicely, especially with foley sounds (birds, etc. are great, although they quickly give the impression that they might be looping a little too much for the amount of diversity in the track). Made me want to play WoW again haha. Well done!
Great graphics, great puzzles, and who doesn't love monkeys! The music killed me after a couple minutes though, an option to mute would really be great here.
Great voice acting! The controls were frustrating, I quickly felt fairly claustrophobic in the ship - but then again that got across a certain aesthetic very effectively.. The missle launching/unauthorized launch concept was a little unclear...
I love what this is getting at. It's a really innovative use of audio, and the idea has a lot of potential. What frustrated me is that the L/R/Z placement of mines couldn't have any audio panning (of course, because you're sharing a single set of earbuds) data. I understand that this is totally by necessity (and ratings reflect that :) ), but it'd be very cool to have an implementation where you can still get pan data to help find the mines.
South Park!!! haha Great take on the theme (and love that reference)
This game is more fun than it should be haha - humor is great, and I love Grog's sound (some of the other sfx could use some touching up). Gets perhaps a little too difficult a little too fast..
I love the drawing style graphics, really nice aesthetic. I probably spent longer playing this than anything else today - its very involved (double jump ftw).
Nice use of 'fuzz' in the backing audio, gives it a really nice atmosphere that fits with the whole vibe. I found the audio "smash" noises that happen after you've won the level annoying - maybe have a different sound once it no longer matters if you've hit the target? But nice one, would love to see more levels!
I like the concept, but it's not really fun or interesting enough to keep you in there - maybe either make the multipliers bigger (so game progresses faster) or have a bit more that you can put input into?
Great mechanic - the switching from 2 to 3 dimensions really makes the game work! Like Piat, I eventually got to some puzzles that became a little too frustrating, but it's a great start. The theme music is really nicely done, great use of piano, especially with some of those low notes that hit around min8 or so. Nice!
Best game I've played today so far. This is also a fantastic way to develop melody recognition/learning - keep going with this!!!
Great mood! I glitched out when the ghost pushed me out of the building and into the void... But love the use of 3D audio. One thing to consider - rain (as opposed to thunder) might be a more constant sound, so it may work a little better to have the rain be static (not 3D) and the thunder 3D? Nice work though!
Nicely done! Very satisfying sound effects, particularly the cannon, and the graphics are great too. A little unclear what's happening at the end..?
Hilarious. Fun. Angry Birds will never be the same. I love it.
Did I take the wrong route? I didn't see any interactive elements after several minutes of bouncing around. Not sure what else I was supposed to do.
Very nice job.
This was pretty cool. Couldn't figure out the cube communication bits, but it was beautiful.
Graphics are amazing. I couldn't find any active servers though, so I was only able to wander around and shoot the walls .
Really excellent execution. Lots of polish. Great game.
I loved the geometric graphics. Very clean and fun to look at. I felt the audio needed some TLC. The 'electric shock' sound in level 3 was like fingernails on a chalkboard.
Absolutely loved the in-game tutorial.
Sure wish I had a kinect right now. Thanks for the video. Nice work.
Excellent work. Can't wait to see more games in this genre.
Very moody. This was great. I loved the audio.
I couldn't score. After re-reading the instructions I realized that's because I needed to wait for the balls to come to rest. Some minimal sounds (on contact) would have made this a lot more engaging.
Love the concept. Wish I had a better idea what effect my choices were having and how well i was doing.
Is there an issue with the web build or was just too impatient? I never saw anything other than my trail. Didn't look anything like the screenshots or intro preview.
Wonderful shooter. Nice and difficult. Requires you to focus on two goals at once. Really enjoyed this.
Tiger Woods giggled and out popped a Japanese. What?
Also, this is amazing.
hardcore, indeed. i couldn't get past the first couple of moves.
this is fantastic. i feel like i'm always off by 1 pixel. me, not the game.
if only he was shooting a potato gun...
great game.
i had the same issue with the fill rectangles breaking out of the expected area.
Nicely done. The audio is fantastic.
The graphics are pretty great. I had a hard time not dying. I need to try again with a proper mouse, laptop trackpad isn't cutting it.
This was fun. Harder than it looks.
This was pretty cool. I really enjoyed the emotionality.
I had fun playing this. Wish it was just a bit faster-paced.
That was fun.
This was fun. I tried playing a couple of times but was frustrated that the computer was beating me so handily. Once I started to lose, I really wanted to start over, but I couldn't figure out a way other than reloading the entire game (playing the web version), which took a long time to load.
Seriously though, this was cool. I just wish it was easier the first couple of rounds, hard to tell what I was doing wrong.
This is an amazing game. So much polish.
that's really impressive. what was the plan for this game?
you should keep working on this.
I tried running in a windows VM, but it's saying it requires an XNA-compatible graphics card.
Holding out for the linux/mac port :)
Incredible use of sprites. This was a lot of fun.
couldn't get it to run on my 2011 iMac running 10.7.3
Very fun. Audio was perfect. The linux community needs more games like this.
very fun. This could work great as a mobile game, steer by touching the screen in the direction you want the car to move?
Fun. Inspiring. This is your first game? Amazing work.
Incredible graphics. I too had a hard time figuring out the controls. It was also very clever combining the HUD/time/score into the level design the way you did. It took me a couple of deaths before I realized I was even playing the game and should have been controlling the boat :)
Can't get it to run on my mac. Hope the OSX version is available soon :)
I couldn't get very far. Fireballs weren't acting in any way I could predict :(
Fun and loved the music/sounds. The characters' movements could have been fleshed out a bit more to provide better feedback on the controls.
It felt a bit laggy/slow, some added pace will do wonders.
loads of fun and very difficult. I loved it.
I really enjoyed running around on the surface of the planets, but I couldn't get used to the controls when flying. I also couldn't seem to actually hit one of the tinies.
Pretty neat idea.
is that being playing on a 7x7 go board?
I'm not sure what I should be doing, but the graphics are pretty neat.
I could only walk around the first level, then it switched to 'if only that were true', and the controls stop working. love the music and the art.
A wonderful and fully polished game. best i've seen so far.
pretty funny. were there more wolf attackers coming if i waited longer? they were my favorite part.
"i feel dirty" yes.
Wonderful transitions, and the hover effect is just so satisfying. Love it.
This game is beautiful. Hard to control the bombs that you throw. I think if you shortened the timeout on those bombs it would work better.
I didn't quite understand what to do, but it was pretty cool for a few minutes there :)
i was only playing single player, couldn't get into it :(
I was getting out of memory exceptions immediately after starting the program.
Wish I could run this on my mac or linux machines.
couldn't run this on my mac or linux machines :(
couldn't run it on my mac or linux boxes :(
That was hilarious! Especially the scene with the king. Love it.
Even as it stands, this is fun to play with. I'd love to see you build a few more levels and string them together in some fashion. So close to being a complete game, don't stop now.
This game has a ton of potential. As others mentioned, we would love to see more interactivity with the saucers when they are off-ground. The controls feel like we should be shooting them while they are flying around above us.
great game all around. very nicely done.
Really incredible work. Perfectly executed all around.
Very cool and different. Love the gardening concept.
This was really great. I think some parallax scrolling would really put it over the top as a platformer :)
i think i need to learn inkscape. these graphics are so crisp.
this was hilarious and very fun. nicely done!
I love it, unlike anything I've ever seen. Very very cool.
wonderful game.
damn damn damn. one more game i can't play on my mac. I need to buy a machine to play these windows titles!
i'm not sure what i just did but it was awesome.
looks like so much fun. couldn't get it to run on my mac under winebottler.
Couldn't get this to run on my mac, tried using winebottler. graphics look really beautiful though :)
So much fun. So satisfying to stomp on the little ones running away. Love it.
short and sweet. enjoyed it, thanks.
couldn't get it to run, getting the same error described above (tried running the applet version)
not having any luck playing xna games on my mac or linux+wine.
I couldn't get the game to run but I did watch the gameplay video you linked and this looks like great fun.
This game is incredible. I had so much fun once I figured out what I was supposed to be doing.
The music is amazing. Are you sure this shouldn't be in the Jam category?
i listened to the music but couldn't get the game to run on my mac. soundtrack was excellent. wish i had something like that in my game.
couldn't get it to run on my mac or linux machines
couldn't get it to run on my mac. really wish i had a machine to play this.
Wish I could run this on my mac :(
i really enjoyed this one. nicely done
fun. is there a way to shoot the birds that doesn't involve clicking the 'bullets'?
that's pretty awesome. the controls seemed pretty sensitive, but the gravity and tractor beam parts were really cool.
Very nice, love the polish. I couldn't figure out how to get out of the cave, will have to give it another shot when I'm not at work :)
Some sounds would have made this really incredible. Graphics were wonderful.
Can't run XNA 4.0 games from my mac or linux machines.
I don't agree that all games should be browser games, but I do wish there were more cross-platform titles.
I could get the character to jump once or twice, then he would be stuck and I had to restart the app.
Seemed to get stuck in difference places each time i tried. I really wish i could have picked up that key!
Couldn't really 'play' the game. not sure what i was supposed to do after killing the firing squad.
XNA doesn't run well in linux+wine environments :( I'm sad, I want to check out more of the 3d title from this LD. This one looks really cool, reminds me of the lava in quake
I couldn't get past the first level. what was blocking my way? Did I need to pick something up? How do I interact with the bright yellow blocks that pop up in some parts of the level?
I didn't get any audio. had fun playing though :) pretty challenging jumping on the tall 1-wide pillars. seemed like the newgrounds flash wrapper was causing it to skip the main menu?
not only is this game nicely polished and fun, it has a ton of potential still left in it. the graphics are beautiful, love the lighting.
that was cool.
ahahahahahahahahaha. wonderful concept.
I love the concept. I got stuck after dropping a few of those items on the stage. Not sure what I was supposed to do next :)
the sounds were priceless. especially the 'level complete' tune. talent.
that was pretty hard. some of those enemies jump/drop on you really fast :)
the screenshots remind me of half-life 2. Damn I wish unity would run under linux.
couldn't get it to run on my linux machine under wine. wish i had an xb360 gamepad to try this with.
i couldn't make it past the second room. pretty fun though.
some sound would really fill in this atmosphere. at least i got it running under wine :) very pretty.
The graphics look beautiful. When will unity come to linux? I want to play it so bad.
Aaaahhh I want to play this game. I could only see the gameplay video but it looks amazing. Wish I had a windows machine to try out these XNA titles.
i really really wish there was a unity plugin for linux machines. this looks like fun.
wish it had some sounds :) fun.
no unity client for my linux machine :( looks pretty awesome though
wouldn't run on my linux machine, chrome 18
xna doesn't seem to play nice with wine/linux.
looks pretty awesome but can't do silverlight :(
couldn't get the linux-64 build to run (ldd shows issues with libSDL_mixer-1.2.so.0 and libSDL_ttf-2.0.so.0).
love the font. i think i picked the same one for my game :)
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5229
Lots of fun. I just wish I could shoot diagonally.
cant play only linux/mac machines.
can't run on my linux/mac machines :( looks pretty though
couldn't get it to run in wine on my linux box. something about a missing data folder. maybe the .rar wasn't packaged correctly?
I couldn't get past depositing my first few blocks of wood.
very fun. also very hard to play with a touchpad.
LD34 — Two Button Controls / Growing (11)
Initial Conditions by reheated 2016-01-05T03:37:00
I really enjoyed this. The mood and music and effects and voice work all blend so beautifully together.
Double Kick Heroes by blackmagic 2015-12-22T21:06:00
This is wonderful. It's deceptively hard. I want to try it with a gamepad.
Kitty Glacier Surfing by HUMANICS 2015-12-22T03:47:00
This is very funny.
I wish the cat was animated. I so badly wanted to see him/her doing tricks while in the air. Maybe I just played too many snowboarding games growing up?
The Climbers by NirabazGAMES 2015-12-22T03:41:00
This is wonderful. The ambient audio is great.
I would like to see a bit more play in the rope physics, the swinging motions started to get a bit repetitive after a while.
Fruit Shaper by Rialgar 2015-12-22T03:32:00
The game didn't seem to want to trigger level completion for me. Do you have to get it 100% correct to move on to the next level?
Spread by gogo199432 2015-12-20T18:25:00
Looks like the web link points to a windows executable? I was hoping to check it out in browser :)
Chop Chop by MisterMortal 2015-12-16T20:56:00
this is great!
I wish there was a counter and a high score. I was really proud of my last run but I can't say how good it was.
BINDAFFIX by the31 2015-12-16T04:30:00
The visual aesthetic is lovely. The game is surprisingly difficult. I like it.
Left-leaning by tayl1r 2015-12-16T04:23:00
All games should have a horn button.
Hillary vs Donald - America's Greates Battle by holgk 2015-12-15T06:39:00
This is great. A nice simulation.
I'm not sure why the campaign actions are only available if i click on my candidate (why not just leave them on screen all the time?), but once I figured that out everything made sense and worked well for me.
trosor by Ditto 2015-12-14T03:21:00
This is just beautiful. I can't get enough of your art style. I didn't think it was possible to do so much with two buttons.