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Ted Brown

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2015 32 An Unconventional Weapon Alien Headbang compo Theme 4.62

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomGhostPop!jam
201636Ancient TechnologyTank You: Going Ballistajam
201635ShapeshiftGlyph Morpheusjam1083.813.813.484.073.903.783.8039
201534Two Button Controls / GrowingUmp Carter: Japanese Toy Collectorjam
201533You are the MonsterDevil Drinkercompo4933.102.683.303.153.603.354.00
201532An Unconventional WeaponAlien Headbangcompo204.143.904.194.624.573.764.053.9517
201431Entire Game on One ScreenZero Sumjam633.913.583.764.063.944.213.863.8849
201430Connected WorldsSun God Star Bridgejam234.114.293.123.654.154.333.763.9679
201429Beneath the SurfaceKaiju Riftjam
201328You Only Get OneBurning Lovecompo3793.162.983.223.113.292.563.362.8355
20132710 SecondsOperation Big Bangcompo10
201326MinimalismCampfirecompo
201225You are the VillainThis Is How It Endsjam1173.242.413.454.123.062.632.004.0059
201224EvolutionBuffalo Joecompo2493.193.133.062.103.633.483.402.8853
201223Tiny WorldCircus Fleacompo1163.573.103.403.703.804.074.073.3053

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ted Brown

LD23 — Tiny World

The Good Ship Higgs Boson by Jezzamon 2012-04-25T15:58:00

Fantastic puzzle design and controls. I can't believe this is a 48 hour game!

Little Sky.... by davisan 2012-04-23T04:46:00

I love the concept, but I couldn't get higher than the first platform. And since I couldn't actually stand on that platform, or place blocks fast enough to go to the second platform, I'll never see the rest of the game. :( Still, it's a memorable idea, using your "will" to escape...

Alien Archaeologist by jplur 2012-04-23T05:49:00

Got to level 12! I really feel a strong, old-school classic vibe from this game. Before I realized I could shoot, actually, I was enjoying a relaxed pace as I tried to figure out how best to use the bombs, without getting pummeled by enemies. The re-growing blocks, grass, and trees are a wonderful touch, and the enemy variety is good. (really loved using a bomb on the amoebas) Finally, good job on the controls. Felt very natural.

Kill Drill by rik 2012-04-28T00:37:00

Some of the best color composition I've seen in LD23, and of course the graphics are gorgeous! Love the "playground rubber ball" sound effect when kicking a drillbot in the behind. Nice!

Flea Circus by robbiehunt 2012-04-23T05:55:00

Hey fellow Flea Circus lover! Good job on the game design. My third round saw me do some crazy antics and get high scores, that was quite fun. Love the judges, too.

On the flip side, it was hard to see the flea. Maybe the floor could be pushed farther down, and a white outline would help him pop more. And I confused the Front Flip (A?) with the Combo (D). It felt like Combo should be the middle button. BUUUUT that's a minor issue. Good job!

Pixel Wars by Kalabasa 2012-04-23T15:42:00

Hey, I enjoyed that! I loved camping in the wings and then popping out to clean up the "leftovers." The digging mechanic really sealed the deal.

Kamikaze Planet by Monomer 2012-04-25T15:47:00

I loved how the broken glass stopped movement. That led to some pretty intense situations, where I was blasting through my own buildings TO SAVE MY WORLD. =D

Kamikaze Planet by Monomer 2012-04-25T15:52:00

Ack, sorry, cross posted! what I MEANT to say was: this has the best music I've heard so far, and a solid progression scheme. And the subtle particle effect when losing population is lovely.

Atomic Galaxy Factory by MrBarnslig 2012-04-23T05:42:00

I got to the end of the universe! =) Kudos for making a game we can actually win. I established a bulkhead early, and quickly become interested in just how the upgrades would travel. Nice work!

ACTION SCIENCE DOG by bburbank 2012-04-25T15:42:00

Yep, good stuff! The update-when-moving thing in a free-move game is surprisingly compelling, one of those "how come I haven't seen it before?" sort of realizations.

Polarity by nornagon 2012-04-23T06:09:00

Yep. 12 levels and I'm stumped, but man, you nailed the concept and innovated, to boot. Congrats!

Microscopia by azurenimbus 2012-04-28T00:53:00

*high five*

Redeye by gotosleep 2012-04-25T16:00:00

I liked how destroying bottom parts of the buildings made the rest fall down.

Circus Flea by Ted Brown 2012-04-24T12:09:00

@Kevin: I actually did use the Minim library, and it fell short when I had to load a bunch of audio files up front. After a certain point, file handles were simply "dead" (e.g. not null, but not playing, either), so I had to scramble to load samples just before playing, etc. It was a massive headache. And it doesn't work at all in the HTML5 / Javascript mode. FML. :|

However, I like your website! I'm actually using Processing to teach high school students how to program games, so I think we see eye-to-eye there. I'm really sad that Processing and Java prevent it from being a one-click web thing like Flash, but I guess that's the tradeoff for initial ease-of-use.

Circus Flea by Ted Brown 2012-04-24T12:11:00

@Jezzamon: These fleas are hardcore!

j/k! Thank you for the feedback. I'm sorry it was frustrating. I was going to make it so the flea survived if it fell from a low height, but the tradeoff -- at that point -- was getting more sounds in the game, which I was doing up to three minutes before the contest ended! Ah, well. Stupid reallife, getting in the way of Ludum Dare! :D

Fracuum by TylerGlaiel 2012-04-28T00:34:00

Amazing. One of the most memorable LD23 games I've played thus far. Heck, one of the most memorable games I've played this year!

Mitochondrion by Rybar 2012-04-23T04:38:00

Great concept and well executed. Smooth controls, great colors, and I love the parallax. Was disappointed it was only a single level. That's usually a good sign. =)

Scape by intmain 2012-04-23T15:34:00

Level 8... full stop! Good stuff, very simple, hard to put down.

Genesis by TyrusPeace 2012-04-23T05:22:00

Sweet! Got a score of 169. I played just long enough to get comfortable and start wanting more; always a good sign. I think you nailed the concept, and I love the design of your hero. Squishy, boxy, techno angel fella!

Snow Globe Kerfuffle by j_peeba 2012-04-25T15:48:00

I loved how the broken glass stopped movement. That led to some pretty intense situations, where I was blasting through my own buildings TO SAVE MY WORLD. =D

Defend My World by Awennor 2012-04-28T00:47:00

Tough! Wanted to see more of the story. Nice work!

Tiny World War by jimmypaulin 2012-04-25T17:16:00

You've got a neat little game packed in here. Love the color commentary. =)

Rocket Boat by RHY3756547 2012-04-23T04:56:00

You've set the bar for LD23 IMHO. Any game better than this is pure awesome.

My only (tiny) concerns were the difficulty curve (I made it to level 2 on try 2, but ran out of time too quickly) and the control scheme (it makes intuitive sense in code, but not in play). But these sorts of problems are what normal games spend way more than 48 hours fixing. =) Great work!

Core Buster by Maato 2012-04-25T17:08:00

Good stuff for 48 hours! A little time for polish (the "hit things in front of you" bug") and progression would make this really awesome!

LD24 — Evolution

Soul Jar by farmergnome 2012-08-29T03:41:00

Amazingly atmospheric little game for 48 hours. Well done.

Microraptor by robcozzens 2012-08-29T01:35:00

The very definition of spread eagle! =D

Battle Arena Evolution! by Markavian 2012-08-29T03:52:00

134 kills! And then my click finger gave out. :(

EvFighters by FrederickK 2012-08-29T04:03:00

I like the concept, and I love how the little dudes walk. Definitely had trouble understanding what powerups I was getting, if any... don't be afraid to use text and spell it out! =)

Detective Darwin by jarnik 2012-08-29T00:15:00

Awesome job! Incredible concept for the theme, a perfect match! Loved the music and the text as well.

Hunt'em! by Zamando 2012-09-04T20:28:00

Beautiful.

Buffalo Joe by Ted Brown 2012-08-27T16:54:00

Thank you for your comments, everyone! I plan to write up a good post-mortem on this, as it is a great example of how game concepts [wait for it] DEVOLVE to meet deadlines! =D

Buffalo Joe by Ted Brown 2012-08-28T23:44:00

Epic post-mortem went up: http://www.ludumdare.com/compo/2012/08/28/buffalo-joe-post-mortem/
Enjoy!

Buffalo Joe by Ted Brown 2012-08-30T14:29:00

Thank you, DustyStylus! That confused me to no end. I fixed the link like you suggested.

Cubevo by NostraDamon 2012-08-29T01:34:00

Found sword, then for some reason couldn't hit the monster. :( Still, a five minutes pleasantly spent.

Badass by Sos 2012-08-27T03:57:00

Absolutely the best thing I have seen in a long time. So good. So good.

Homes Through Time! by Materie 2012-08-27T03:30:00

Very promising indeed! I was sad to see it end so quickly.

Move forward by michax 2012-08-29T04:00:00

Beautiful! I love the texture treatment, and the axing action felt solid.

Additive by Desi Quintans 2012-08-27T03:51:00

Good stuff. Wonderful interface, clever puzzles.

[0-Evo] by Krobill 2012-08-27T17:02:00

You got your hooks in me in level 3! I felt overwhelmed, so I started blasting everything -- loved the "overheat" visuals -- then got smart and started "sweeping away" cells with the mouse to accurately hit slow movers. Great presentation, too.

Neural Nodes by Kmad 2012-08-29T00:26:00

Lovely little thing. Played through it a few times, couldn't work it out, but always got close. Good work!

Chomp! by Perry 2012-08-29T03:56:00

I love the look and the game mechanics. Job well done for 48 hours. That said, some sort of goal -- beyond time alive -- would have been sweet. Or even variations in the sea floor...

blob by pknowles 2012-08-27T03:32:00

Couldn't run in Firefox or Chrome, sorry.

Strike of Rage ! by deepnight 2012-08-29T03:46:00

awwwwwesooooooome

Evolution of a monster by eld 2012-08-29T00:30:00

Great mood. Really good sense of... well... being a scary blobby thing! =D I kept expecting adventurers to be tossed in the pit, with the ol' Wilhelm scream...

Kings of the Archipelago by feyleaf 2012-08-29T00:17:00

I love the graphics and use of color. For some reason, I get a 60's vibe...

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-08-27T03:38:00

Highly enjoyable! The kids love it. It's so cute.

The Balance by mr_Hk_ 2012-08-27T04:09:00

One of the most beautiful games I've seen so far. It was fun just to move around for a while, and peek behind the scenery as the balance shifted. I'd be interested to see this "evolve" into a larger thing.

Old Man Johnson's Lonely Explosion by superjoebob 2012-08-27T03:45:00

Great music, great mechanics. Kind of slow, but when the old man stopped to take a breather, we laughed out loud. =D

The Path for Evolution by DavidErosa 2012-08-29T00:00:00

Tough little game! It's amazing how hard it is to get all those different types of gameplay in, isn't it? =) Good show!

Evolve Larry by gregdevice 2012-08-29T01:06:00

Cool story! Progress seemed to go a bit slowly, and it was too hard to get rid of "bad" objects, but the art was nice and the concept was clear. Solid!

LD25 — You are the Villain

Trolling by permanente1600 2012-12-18T05:37:00

Got to 69 flowers, felt like a good stopping point! Overall, this game has great potential on every front: aesthetics, controls, sound, rules, etc. I think the only thing holding it back is the randomly generated field. If the unicorn reacted predictably (and he might, I don't know!) and each level was a certain field configuration, I could see a long shelf life for the game. Great work!

MEMEX by Cake&Code 2012-12-28T00:38:00

Well done. The story definitely left me with that empty "WTF?" feeling a few times, good work. Amazingly elegant for such a short time frame.

Oh No My Earl by olkeencole 2012-12-27T20:45:00

I loved the concept, the art, and the "blah blah blah" talk. But the gameplay just didn't work for me: no pots, and I never figured out a) my goal and b) what I was supposed to do. Gameplay first! =)

Muffin the Destroyer by Beanalby 2012-12-27T20:49:00

That was awesome. I loved how pokey the cat was in the tutorial, and then.... WHAM! CATZILLA! I played the first level three times. =) hahahah +1

Happy Vil Friends by Dew 2012-12-27T20:56:00

Love the concept. Bad guy in .... heaven, I guess? The afterlife? Bashing with a lollipop? There's a comic book or novel in there somewhere. =) and LOVE THE DRUM AND BASS. How long has it been since that's been a soundtrack?
Would have appreciated some sort of goal, but eh. It was fun.

TYRANOFORCE by blob 2012-12-20T23:26:00

MWAHAHAHA! THE VILLAIN WINS! sweet game! love the one button interface

This Is How It Ends by Ted Brown 2012-12-18T06:04:00

I will try and reproduce it so I can fix it. Thanks for letting me know about the issue!

The townsfolk are coming! by chuck_mcnugget 2012-12-18T05:15:00

Great look and great music. Love the old-school cinematic effect. Had a bit of difficulty understanding why I would succeed or fail when I hit spacebar, but... all told... that's a great portrait you painted. =)

The Adventures of Tim Burr by Josh Riley 2012-12-19T07:13:00

Top marks! I love how you justified their inability to hear the chopping. =) This is the greatest stealth logging game ever made.

Alien Cow Kidnapper 2 by michax 2012-12-18T05:58:00

Tough to play with a mouse. =) But the game looks great, and runs really smoothly on Chrome in OS X.

Villain OS 8 by tommycreo 2012-12-27T22:39:00

My first all-five star rating for this LD. Love the controls, the sounds... I mean, come on, blasting a satellite then chuckling evilly while I pet my cat? Awesome!

Money Manager by Kimau 2012-12-18T01:12:00

I love the concept, but I got my face rocked two times in a row, and I can't figure out why. I like scanning for agents to fit the profile of the job. I just wish I understood why I was failing so I could do better. =)

Dark Witch by Kyoutashan 2012-12-18T05:25:00

Aw man, got so close! That last wave of enemies was heinous! So, on the plus side, gorgeous colors and artwork. On the down side, no feedback makes for confusing play, and the lack of any connection between the blue-hat witches and their life drain made it hard to understand what was going on. And placing the dragon icon at the bottom center of the screen, where the eyes constantly sweep past it, might be a good idea. Overall: I enjoyed it, and it looks great. Good work!

Destroy All Heroes by Vennril 2012-12-19T07:17:00

xxx hero95 xxx ... that guy uses h4x 4 real. SO OP. lol

Beautiful pixel art, great controls. If this were something other than a compo entry, I'd complain that the heroes don't actually try and take the actual gold. Giving the player something to worry about besides their own health bar (liking picking up coins dropped by slaughtered heroes) might tick this up from "interesting" to "addictive." =)

ECHO CHAMBER by Loren 2012-12-18T05:44:00

Super trippy. Big points for a mechanic I've never seen before, though once I figured out an optimal strategy, I never had to deviate from it. Still: that was a tasty morsel of gamin' right there!

Trolls: Where the Sun Don't Shine by Starspell 2012-12-19T06:55:00

I loved the way you justified stomping on flowers. Getting into the heads and knowing why they do what they do is a really fun way to use the theme. The jumping mechanic felt pretty good, but of course, it was only a matter of time. =) Thumbs up.

Earth Beast by Mava 2012-12-19T06:35:00

Solid! "Lost my head" at level 17. I noted with some amusement that there were 5 zeroes in front my score. I'd pay to see a gaming marathon get to THAT score. =D Interesting mechanic, well implemented. Definite bonus points for a subtle musical score.

The Launch by DTG 2012-12-27T21:03:00

Yeah, that was really cool. I had a bit of trouble understanding the minion mechanic (and finding him on screen, in some cases), but the overall concept is totally solid and innovative. Well done!

Stop Him Now! by TijmenTio 2012-12-19T07:25:00

Hard, but seriously fun. And that music is epic. Greatly enjoyed it, thanks!

Plane of Misery by gregfagan 2012-12-19T06:50:00

mwahahahha. Couldn't get past the puzzle with two fat blokes but... mwahahaha. If that plane goes down in flames, all the merrier for those on board. =)

Here be Dragn by doos 2012-12-18T05:11:00

I had an urge for a mouseclick to create fast movement, or something else that would deepen the gameplay. Because the graphics and the overall feel were very good!

Twisted Neighborhood by Klakwa 2012-12-20T23:34:00

Great idea, but I think it's going to require some more thought on optimization, controls, and feedback before it's a winner. Still, killer idea. Stick with it!

Rude Bear by Alex Rose 2012-12-20T23:31:00

Great potential! Little bug where holding down attack moved me down,seemed to affect my ability to hit, and better feedback would be key. Still! No game HAS EVER looked at the plight of the young and modern urban bear (YAMUB). Congrats.

Sky Pirates by SkyPirates 2012-12-20T23:40:00

Got wam fuzzies thinking about the game, but it was a bit difficult to get into. Still! Good work for a weekend, and best of luck with the bigger project!

Pathos by McFunkypants 2012-12-18T05:50:00

Simply incredible. Authentically fun and engaging, very good looking presentation... all around great.

Pathos by McFunkypants 2012-12-18T06:00:00

BTW: there are problems in Firefox 17.0.1 on OS X 10.7.5. Levels (specifically Jolly Island, I didn't test others) don't fully load. Worked fine in Chrome.

Red Legion by DeathBySnail 2012-12-18T22:32:00

Works on OS X. Still playing it. Between waiting for. Dialog strings to. Finish timers. Button to advance. Would be sweeeeet. Good music and. Mood. Sometimes text overwrites without clearing the previous dialog. But tighten that up, add an input to advance, and call me in the morning Red Legion!

Atomic Creep Spawner!! by deepnight 2012-12-18T01:20:00

AMAZING

Heroes are so Annoying! by Knighty 2012-12-18T05:06:00

Nice and relaxing. A bit annoying that enemies... er, players... had to walk into my... enemies. Oh my, I've gone and confused myself again, hah ah.

The World is Mine! by matthias_zarzecki 2012-12-27T22:23:00

Cute, short. I can definitely see a post-compo version with a few actual mechanics in there. Nice.

Infidel by Winterblood 2012-12-19T06:40:00

Tight! Enjoyed it for a bit. Thank you for including Y-axis reversal, too. =) My only suggestion would be to add a larger hit box for touch collision detection, as trying to hit the gold and torches exactly was a bit of a chore (especially when under pressure!). How did you measure brightness, by the way? Did you raycast from lights to the player and check the distance versus the radius of the light?

Blue Idiot by markengley 2012-12-19T06:45:00

YEAH AESOP! FABLE *THAT* YOU OL' STORY SPINNER! lol
Felt like a boss winning that game. Sure, it's got some issues, but still. I was invested. =)

You are the (NOIR) Villain by Graham Weldon 2012-12-27T22:44:00

Like Sergey said, setting Screen.lockCursor = true would have helped immensely. =) Still, good job on mood and good use of full screen effects.

The Hill by Strkl 2012-12-19T06:29:00

That was beautiful. I loved it. My only niggling complaint is the rock... what is it used for? =)

Evil Chopper by Per 2012-12-18T05:32:00

Running in Firefox on OS X, the framerate was a bit choppy. If I could turn off the sweet full screen effects, it'd probably boost up considerably, but overall, super impressed! I loved that I could blow up buildings. ^_^ And way to keep to the "old ways" with the powerups, old chap!! /adjust monocle

Outcast (DEMO) by Twisted Devotion 2012-12-18T22:21:00

Man.... I really wanted to make progress in this game! I'm intrigued, the music and graphics work well together, the writing is good... but every time I touch the right edge of the screen, my character disappears and the game is frozen! :( (repro steps: get the knife, then walk to the right edge of the base) If you ever post a walkthrough, I'd happily play it again.

Dig-Dug Dungeon by bigbadwofl 2012-12-27T22:35:00

Solid.

BUTCHER by gnx 2012-12-18T22:25:00

I like the vision mechanic, even if the villain moves a bit slowly, and the music was absolutely PERFECT. I also liked the fact there weren't one-hit kills: you sort of had to "buy-in" to the evil act. Overall, solid old-school feel.

LD27 — 10 Seconds

Operation Big Bang by Ted Brown 2013-08-26T20:19:00

OK! Post-compo version is up. I added the short intro audio and text that I had recorded (but forgot to implement), added a button to load the Practice level (so you can play around with stuff), tuned all of the stage values to make it more interesting, and added a Results page. For those of you scoring at home, that stuff just makes it all more fun, but shouldn't be part of the rankings. Thanks! Enjoy!

BulletTime by CoffeeOnimal 2013-08-27T16:53:00

I managed to wipe out all the turrets and reach the other side, but didn't trigger a win condition. :(

I'm also not clear on the bullet time. I thought it would be a reservoir of "slow-motion time" like Max Payne. Anyways, it looks good.

Sorry about your obstacles during development! Looking forward to the next one.

LD28 — You Only Get One

Shine by AdventureIslands 2013-12-16T22:05:00

Potential "game of the competition." Very strong. =)

You only get one chance to save the world so don't screw it up by Dir3kt 2013-12-16T22:39:00

YES. And YES.

Burning Love by Ted Brown 2013-12-17T01:38:00

Hey Recursor! Sorry about that... I added the link just now.

Boulder Boomerang by Kikkers 2013-12-16T20:10:00

Enjoyable! Appreciated the score mechanic, it really kept me interested once I figured out that the spin of the boulder only comes into effect when it hits the wall. =)

Pizza Delivery Hero by Recursiveanomaly 2013-12-16T19:08:00

I spent about five minutes with the game, and loved the "feel" of it. The springy tension of the skater gave the whole thing a much-needed dynamism that otherwise would have left it cold.

The Last Rock by JaviCepa 2013-12-16T19:12:00

Can you zip up the .app OS X version on your drive? That way people can download it, instead of browsing its contents. =)

The Last Rock by JaviCepa 2013-12-16T19:18:00

Strong concept, pleasant color palette, cute animations (I love the "flapping" falling animation), and good sound design.

However, I was unable to throw the rock over the cliff and resign myself to joining the zombie horde. For this I give you zero points.

haha. No, you did well. Thumbs up!

The sidekicks by Ludipe 2013-12-22T05:51:00

I think the concept and the mechanics had a lot of promise, but I think the ball may have been dropped with clearly identifying the goals. Great art look, and thumbs up for 2P co-op controls.

One Shot. One Kill. by shatley123 2013-12-16T20:28:00

Pretty straightforward. Mixing and matching keyboard and mouse controls was a bit odd... felt like it should have been WASD and Enter or mouse control and click.

One Refuge To Keep by Zhrack 2013-12-16T20:03:00

Love the sound effects and the theme (I used a fire-based one as well!). At first the camera seemed wonky, but then it started accentuating the mood. =)

If you revisit this, as an experiment, try swaps those bricks for ice blocks, and change the ground to snow. =)

Epic bird fight by Hiku 2013-12-16T19:25:00

You only get one... day to make a game! Nice! Great job with the character creation tool. It was a joy just to put things together. =) Keep at it! Maybe it could one day have a DNA mechanic or something.

Airlock One by McFunkypants 2013-12-16T20:59:00

Fantastic! Completing a space station really felt like an accomplishment. I really enjoyed my time with the game. I had to restart to get out menus, and I finished a station and the game didn't end, BUT it's a great concept done well.

Heart by arrogant.gamer 2013-12-16T21:05:00

The concept floors me. Love it. The game needs work, though. But you know that. =)

Process Journey by Lissar 2013-12-17T04:37:00

Interesting story! Worth the time I spent playing through and getting two endings. =)

Crew: A Futuristic Detective Game by metkis 2013-12-16T23:14:00

Incredible art and a good game concept. Sorry you couldn't work out the game logic of identifying the killer in time. Maybe you could have set a rule stating that the killer is always one room away from the scene of the crime, and thus limit the choices that a player could make?

Dare to Dig! by Mirroar 2013-12-16T22:18:00

Loved it!

Virtual Sniper Trials by ZXeno 2013-12-17T00:00:00

Great fun! Really enjoyed the concept and the gameplay, especially the teleporting levels (reminded me of a specific Unreal tournament map...).

There might be an issue with getting on the top level and aiming down. I'd "miss" the enemy when it was in my crosshairs. Could be an odd raycasting issue.

Click Click Cat by GravityScore 2013-12-16T22:29:00

Beautiful!

One Night at the Space Opera by davekalina 2013-12-16T19:56:00

Oh noes! The web version crashes on OS/X 10.7.5 after adding a cast member. THIS GAME IS BEAUTIFUL I MUST PLAAAAY

Robogenesis by JavadocMD 2013-12-16T21:50:00

What an ending!

Hamlet by derdragon 2013-12-16T22:33:00

I'm still trying to figure out the game, yet I STILL love everything about it. A little more transparency into what the player is supposed to do, and you'll have a winner!

No Drag in Space by lincore 2013-12-16T20:46:00

Nice!

Human Invasion ! by LatFoued 2013-12-16T22:20:00

Nice twist

One Job One Shot by BluShine 2013-12-16T21:53:00

I can't figure out how to get inside the "hardened" room on the first level! Tips and tricks, anyone?

Dinosaur Ranger Interview: Burrito Challenge SUPREME by Udell Games 2013-12-16T21:43:00

Whoah there! I came for the terrible lizard insemination and stayed for the potboiler of an ending! How many euphemisms for taking a dump did you come up with, anyway?

Molten Progeny by tcarter 2013-12-22T05:44:00

Looks great, plays well!

You only get 1-1 by headchant 2013-12-22T00:31:00

9:43, 45 deaths. nooice.

Cardocalypse by Shigor 2013-12-16T19:47:00

You made that while sick? Amazeballs! That also explains the destructive power of The Plague! :) (which I defeated by feeding it hordes of useless peasants, mwahaha) Super concept, well executed. Consider fine-tuning the design and kickstarting a print run. Seriously.

Moon's quest by JaJ 2013-12-16T22:52:00

Good, old-school game. Solid interface. Wish I had more time to play it. =)

TITAN SOULS by Claw 2014-01-06T17:51:00

Doubling the player's speed would have probably seen me finish the game. Respawning at the boss room would have probably seen me finish the game. But, alas, it earned more frowns that smiles.

However, I won't -- and can't -- discount the amazing work put into the game. Beautiful mood and a wonderful idea.

Fountain by Terry 2013-12-16T23:00:00

I got the concept immediately, and what a great concept it is. But my goals were not very clear. While the tantalizing glimpses of other areas kept me coming back after dying, it eventually became too cumbersome to start over.

So then: mission accomplished. =)

Wifes by celsyum 2013-12-16T23:04:00

hee hee hee... love it. Really unexpected and off the wall.

LD29 — Beneath the Surface

Kaiju Rift by Ted Brown 2014-04-29T18:09:00

Thank you for the feedback, pvwradtke. Based on that, I added a launch screen that shows the controls, and implores people to turn on their sound. :)

Glad you liked it, zzorn! I definitely want the chance to add more awesomeness!

LD30 — Connected Worlds

The Lion's Song by LeafThief 2014-09-01T21:51:00

....

You made me reach for the telephone in the third act. One of many masterful touches. Applause, applause!

The Octate Worlds by Jogy34 2014-08-30T03:30:00

I love the concept! But making eight separate mini-games, in 48 hours, is rather difficult... as I guess you know now. :) The world of fire, for example, was essentially a crap shoot: I just sat at the bottom and waited for success, since I couldn't move fast enough to effect any real change. But, I want to repeat that the concept is solid, and the quotes a welcome addition.

The Asylum by samooJAM 2014-08-30T04:31:00

Good concept, strong presentation, but not enough clues to be a game as opposed to a mapping exercise.

Pilgrimage by Follett 2014-09-02T03:49:00

1. Great work on the model and animation. Looks like you've mastered Mecanim.
2. Great work on ambience and mood: the use of streamers was a nice touch.
3. The concept of a server controlled instance is, frankly, amazing.
4. However, the actual game that these beautiful elements support is somewhat lacking when played without other players or any real milestones, markers, etc. If you had shrunk the landscape by half or more, it may have intensified the experience, instead of letting the sense of wonder wane.
That said, awesome jam.

Pilgrimage by Follett 2014-09-02T03:49:00

oops... comments above! :)

Portal 3D by Bendix 2014-09-02T05:17:00

I stepped into a famous anus and was assault by a green pepper duplicant army and their cowboy henchmen, all where Little Joe used to train to take on Mike Tyson. GOTY

APOLLO by graebor 2014-09-01T20:39:00

Beautiful, extremely atmospheric. Thank you for keeping the rules simple. I definitely enjoyed my time with this game.

Sun God Star Bridge by Ted Brown 2014-08-27T17:19:00

Thank you everyone! Real quick: you can skip every intro sequence by pressing the enter button (both the planets and the "arise" VO). Sorry I didn't make that known in-game! Also, I am adding some post-jam code to let people post their scores to Kongregate, and fixing a bug that doesn't reset the continue cost when a new game starts. Other than that... have fun! :)

Sun God Star Bridge by Ted Brown 2014-08-30T05:15:00

You folks are awesome. Thank you so much. :) I do apologize for the sameness of the graphics: there's actually a system in place to change out the sprite based on the planet, but wouldn't you know it, I ran out of time!

The scoring is a bit confusing, so to clarify, your continue "cost" goes up with each death. It is not subtracted from your score: you just have to hit that bar to continue. But it -is- subtracted from something called the "Final Score" which I don't actually display, but is submitted to Kongregate for their leaderboard... assuming I did it correctly. ^_^ What's an 80's inspired arcade game without a high score ranking, eh? Eh? EHH?

Monster Dude's World! by CartoonJenn 2014-09-02T05:20:00

Unexpected re-telling of the origins of Tiamat, Mother of All Chromatic Dragons. Played it twenty-six times until my tears dried glitter. Will play again when they let me out of the craft store.

Dimension Gunner by Kyoutashan 2014-09-02T05:25:00

Very awesome concept. I would have appreciated keyboard controls for moving, since aiming/moving/selecting worlds overloads the mouse just a bit. :) Kudos for a game that was confusing on the first playthrough, but made immediate sense on the second. That sort of playground feel of jumping anywhere at anytime is definitely a mechanic to explore.

SILENCE ... NOISE by RadioLemon 2014-08-30T03:43:00

Crazy cool concept! I had a few difficulties understanding which icons meant *silence* or *noise*, as well as coming up with strategies, but it made me smile. Job complete. :)

Tower Towards Heaven by sockfolder 2014-08-30T05:47:00

Standing applause. I've never spent more than 20 minutes on a Ludum Dare game. Well done.

Heavenly Finger Squad by Alexandre Szybiak 2014-09-01T22:08:00

What a beautiful and bizarre little game. :) One one of the few to get five stars in innovation from me, and the music was excellent.

Conflicting Landscapes by glbs 2014-08-30T04:15:00

The concept is fascinating! Most puzzle LD games don't occupy my attention for very long, but this one certainly did. Ultimately, I long for a way to jump higher than one block (to actually get up on structures to get artifacts) and some finer method of visualizing the control zones of the pushers/attractors, as well as a way to turn them off. But still: well done.

Grim Gateway by radmars 2014-09-01T21:10:00

You set the bar for jam graphics IMO... and difficulty! Man, that's a hard game. :) But enjoyable nonetheless.

Saturday Night Symbiosis by Pierrec 2014-09-01T22:17:00

There really needs to be a Ludum Dare rating system for Writing, because this was a five star story experience. :) Well done!

SpaceWorlds by dtruby 2014-08-30T04:34:00

eh. Good graphics, very reminiscent of top-quality 90's shareware. Controls are iffy: brilliant acceleration marred by turgid rotation. Pleasing sound, but not great. Needs an actual long-term goal.

Out of the Office by tove 2014-09-02T04:11:00

Jimbo Wales writing a reference entry for Singlets? Hahah! Clever going all throughout. Really felt like a super sleuth cracking the code to the private video. There wasn't enough info to draw a clear picture of the story, but I enjoyed my time in there. Well done.

SLIMILIZATION by jacklehamster 2014-08-30T04:25:00

Graphics were cute as hell, while the Japanese schoolgirl talk was confusing as hell, and then ponds and trees and a slime died and I don't know why and HOW DID I JUST SPEND TEN MINUTES IN SLIME WORLD???

Gatestone by Aevek 2014-09-01T21:27:00

You picked an extremely challenging game type to do in 48 hours, and got very close to what I'd call a "full game." Well done.

1989 to 2014 by McFunkypants 2014-09-02T03:51:00

/wipes green tear of jealousy :)

Politisque by Rongefilet 2014-08-30T04:06:00

linkdead. :(

The Great Space Ambassador by Beardo Games 2014-09-01T20:52:00

Thank you for your gift of the Sacred Holochip of Ineffable Curiosities. Consider my vote for the next super-space election purchased and yours!

People Manipulation Sim by NikB 2014-09-02T05:14:00

Genius. Calculating the steps was a bit difficult, but thank you for showing what the result of the transaction would be.

Fusebox by Empyrealhell 2014-08-30T04:55:00

Great concept, wonderful work on the menu system (I know those things are hard!). I agree with others: the complexity hits you in the face and is hard to keep up with. Potentially, unlocking more and more resources / ailments as the days progress (serving as "levels" and a reason to re-jigger fuseboxes) might improve the game.

Provider Bob by Cryunreal 2014-09-02T05:43:00

Better controls (e.g. "how does this work?") and more clarity on where resources are acquired (or even what they are) would only improve an already awesome jam game. Well done! I haven't seen that much blood and guts since Mortal Kombat I.

Line Crossing by Lissar 2014-09-01T19:21:00

I'm pretty much stunned. I've never wanted a game jam adventure to keep going SO BADLY. This was fantastic! Thank you!

Planetary Shift by Flatgub 2014-08-30T05:54:00

Pixel for pixel, probably the best bang for the buck you can get at Ludum Dare. Although I did punch a hole through my display around level 4 or 5...

WorldGate WG-1 by runvs 2014-09-01T22:05:00

Walloping start, definitely got my mind going. Love the fact that my little soldier wizards could defend themselves without my help! Not so fond of the fact that they shot at enemies through solid walls... d'oh! Ultimately, I wasn't able to start mission two without the game ending immediately, so I had to quit. But the game concept is strong. Looking forward to a more polished release.

Double Take by mrjohnson22 2014-09-01T21:06:00

There's something engaging about this little demo... really quite sincere, I think. Liked it. :)

Voyage of the Magpie by tcarter 2014-09-01T19:06:00

Very ambitious, but as always the graphics are super tight, and the game speaks of a much bigger experience waiting in the wings. I have to say my favorite part was repairing the ship: gesture actions FTW!

Universe Connector by SK16 Games 2014-08-30T03:08:00

Seems like a good start to a strategy game.

Eye scape Escape the Eye by danidre14 2014-08-30T05:10:00

crouch + shoot = win!

Supernova by Robert 2014-08-30T03:40:00

Good, solid concept: utilizing system worlds for their resources to build stuff. Needs better UI to show long-term (i.e. game winning) goals. Consider making the super nova not flat-shaped, maybe encroaching from the outside, or a giant sun. Or, possibly, putting the sun at the center of the system.... :)

Rubber Slimes by JangoBrick 2014-08-30T05:28:00

You bastard. I do have a nut allergy! :D

Seriously, this is a good idea, executed well. The only issue I had was not being able to hold up and down at the same time.

Going Up? by abayb 2014-08-30T05:32:00

The concept of "floors" as "worlds" is a compelling one, especially in the hands of a humble elevator operator. I think it's fair to say that the idea outshone the execution, but still... what a great f#$^#@$^g idea!

Sneaky Nessie by barryrowe 2014-09-01T21:59:00

What, you mean the nose and mustache routine doesn't work in Scotland no more? :D Cute game! Perfectly done stealth mechanic with a really cute and unique theme.

Enaxius by Orange 2014-08-30T06:00:00

Well done! I love shoot 'em ups, and you captured the feeling perfectly.

Dreaming Knight: The Little Hero by spotco 2014-09-02T04:36:00

Frenetic arcade action, well done. No points for sartorial style: relying on tired cliches and stereotypes is laaaame.

Symbiosis by vividhelix 2014-09-01T20:58:00

A well-crafted puzzle game with a novel mechanic (at least to me!). Good stuff.

Tiny Universe by superzac 2014-08-30T03:24:00

Great concept for a game! My feedback:
- Increase mass and friction of the dice. :)
- Give the game a limited number of turns, which changes strategy and also guarantees an ending
- Learn how to rotate objects in Unity over time. That sort of animation really helps underscore which direction the planets go in.

Kittyzilla by ripter 2014-08-30T03:50:00

Y U so calm Kittyzilla? How U face bullets with zen face of mild annoyance while using buildings as your scratching post? :) Fun little platformer. The end made me laugh out loud. Good job on the platformer physics: very smooth, and being able to use cleared out sections as another platform (instead of using specific roof sections) was a good choice.

Trade routes by Shivur 2014-09-01T21:42:00

Definitely something empowering about this quiet little game. :)

I encourage anyone doing a trading game (or anything involving transactions) to please have a pop up showing what the result of the trade would be, instead of us figuring it out in our heads. ;)

Zombie Miner by elefantopia 2014-09-01T21:19:00

Full points for using a wacky API to basically build a Minecraft arcade game. You'd get double or triple if you actually put more gameplay in there. :)

Stanley Squeaks and the Emerald Burrito by Two Scoop Games 2014-09-01T21:56:00

Played it all the way through, which means I heard the hilarious and cute and awful hamster scream MULTIPLE times! Good mechanic, well executed.

Connected Retro Worlds by yodamaster 2014-09-01T20:48:00

Super dope concept. You connected three distinct game mechanics perfectly... not an easy task! The difficulty ramp was a little slow, but that's my only small complaint. Thanks!

Planet Runner by Bormear 2014-08-30T03:46:00

A heartbreaking work of staggering genyes. Especially the "wiping out entire planetary populations" post-script. Wow. :)

Wraith Hunter by waynaul 2014-09-01T21:32:00

Solid platformer, good level design. Tricky for 48 hours!

Must to be Invasion by psydack 2014-08-30T03:16:00

Great music. But taking graphics from other games is poor form, even for a jam, and your game suffers a bit from it, esp. since the helicopters (and their bomb spawn points) can flip instantly, making it difficult to predict where to go.

PLuTO by CoopNasty 2014-09-01T20:44:00

Watching lil' Mr. Pluto swim through the stars was definitely a "smile" moment for me. :) Loved the fact you could zoom out so far, and how smooth the controls were.

Above, here and down there by Kavehes 2014-09-02T05:36:00

Delicious graphics and setup. There's a lot of potential here: hope to see a completed game next time! :)

Interstellar by jsmars 2014-09-01T19:25:00

GOTY

I half-hoped that the stretchy bit would slingshot asteroid back at themselves, but that's a bit much to hope for for 48 hours, I think!

So much awesomeness in a little package. Well done!

Starpiercer by Schrodinger Games 2014-08-30T05:04:00

Beautifully done: the spinal animation of the hero, the random shattering of everything, the lighting and colors... just so very pretty. Not much of a game there, admittedly, not even a score, but it's a very accomplished title for 72 hours of work.

Fire & Ice by NnelGdaBandit 2014-08-30T04:01:00

Tight! The game as made is super hardcore, but there's a ton of potential. Great work!

Abridged worlds by littlerockplanet 2014-09-01T21:04:00

Getting little bunny space dudes to navigate global terrain ain't easy! :) Impressive work for a jam.

Yggdrasil by stevens_studio 2014-09-02T04:50:00

A pretty start to something grand.

Demi Necro by GraveyardPolice 2014-09-01T19:11:00

I had some trouble finding my bearings, but once I DL'd the Windows version and picked up a gamepad, it all started making sense. Fantastic, top marks all around.

Pigeon Connection by JoJoyX 2014-09-02T05:32:00

Not since World War II has mankind asked so much of our pigeon brethren. Beautifully done. I predict this will be the only ever pigeon electrician space game ever made, an accomplishment to be proud of!

Regain by ColdSteam 2014-08-30T04:05:00

Not a lot going on with long-term goals, but the brain can't help but wonder at the thematic connection between the worlds. Very interesting, which to me is a Ludum Dare achievement. :)

Bidimensional Landscaping by adharris 2014-09-02T03:58:00

A fine concept for a game, and well designed! Good job keeping the first part of the queue matched up, then switching it later. If you expand the project (and I think you should), consider coming up with ways that the gardener can modify the queue, or have additional trade-offs that aren't just based on points. Good compo!

Galaxy Train by biscuitWizard 2014-09-01T19:15:00

Great concept, perfect art and sound. I desperately wanted a way to "quiet" the physics on the train cars... it felt like I was riding a bucking bronco, not navigating a vehicle of any known description. :) Still! The idea has merit and except for the controls was executed well. Good jam!

Nosliw Plane by hamster_mk_4 2014-08-30T06:04:00

Hats off to someone insane enough to create a 3D platformer with animated assets... and actually pull it off! :) I would have loved to see a Jam entry, where you had an extra day to use all of the awesome stuff you created. Good work.

Space-Butterflies by Puffi 2014-08-30T05:22:00

Aye, sorry, Tux, I can't see your game through my Windows.

Disc Jockey Jockey by mildmojo 2014-09-02T03:59:00

Points for a good idea. :) And more points for optimism. :)

GREGABO RENO by Pixelbear 2014-08-30T03:57:00

Theme was a bit of a stretch, but the art was fantastic, and the "pull" SFX was cool. Consider raising the floor higher to make it easier to aim shots with a mouse. :)

Parallel Horizons by kebabskal 2014-09-02T05:01:00

While the concept has been done before, the level design, art style, lighting, sound design, the wobbly jello-like main character... this is just a magnificent little game. (that I broke on level four or five by making it to a "non-reachable area" mwaahaha). Top marks.

Delving by kakuremino 2014-09-02T04:17:00

You succeeded in coming up with an innovative concept, but carrying that all the way into the interface is required to make it a game. :(

LD31 — Entire Game on One Screen

Paws of Fury by ehtd 2014-12-09T17:15:00

Broke my mouse playing a game about cats. Four paws.

ICE MAN by Incredible Ape 2014-12-10T00:59:00

TWENTY-TWO SECONDS and I feel like an ICE GAWD

Zero Sum by Ted Brown 2014-12-09T05:56:00

Post Jam update
- ESC key quits the game
- Fixed ability to use mouse to click buttons (kind of important)
- Added buttons at end of game to retry/vote/exit
- Made an actual icon for the game

Kill The Snowmen by elektricmaster7 2014-12-10T01:40:00

I kept wanting to unleash avalanches! But no avalanches erupted!

Chess Chatter by caryoscelus 2014-12-09T14:53:00

I was deeply entranced the entire time. Fantastic use of sound and art. A moving story... felt very eastern European.

Goblin Crown Fever by Nekith 2014-12-09T14:43:00

Cute game, beautiful graphics. However, I couldn't get a full screen (meaning: the entire field) view on my Mac, and the web version didn't work because it wanted a different web player. What I did see, I liked. :)

Modern Dwarfare by PoQA Games 2014-12-10T01:46:00

I can't rate this game. :( When it starts, I don't see a character I can move (though I see everything else), and WASD does nothing. Playing in Firefox on Win7

Space Dwarves by CMWeissMedia 2014-12-10T01:16:00

I was ONE ... BLOCK ... AWAY

This is a great concept. I think if you doubled the speed of the dwarves, it would help immensely, but man... this has a lot of potential for funtimes.

Flying Blind by Rahazan 2014-12-09T17:14:00

Elegant graphics, interesting design. I got a plane to fly over the entire runway, but couldn't make it land. :( But helicopters... man, I could set them down all day. :)

The Last Room by Lissar 2014-12-10T00:49:00

hahahahah... that was cool. One of these days, there should be an exhibit of all these cool story games that you make.

Charge Shot (local Multi-player) by Britt Brady (Gloom) 2014-12-10T00:39:00

I had the chance to play this during development with four players, and it is fantastically fun. A lot of good decisions at a molecular level and a fluid sense of movement make this an instant party favorite. Get some AI in that thing and go pro!

Boobs Of War by Monochrome Bears 2014-12-09T15:01:00

Kind of what I was expecting.

Dartfield Basegolf by Andy Gainey 2014-12-09T17:18:00

Cool idea! But then again, I'm always partial to new ways to play baseball...

Pickup Styx by tcarter 2014-12-10T01:17:00

This was a smooth-playing little arcade game. Thanks!

The Fast and the Flatulent by Drtizzle 2014-12-10T01:43:00

Yes.

Assault Team Giga Omikron: Total Mercenary by andreaswitzen 2014-12-10T01:11:00

Great setup, concept, and interface. The music really got me in the mood. All of those options for the heroes got me thinking, but with no access to the numbers, it felt too random (and overpowering) to win. Maybe next time go with simple pips for health.

Puppet by Damian Elkins 2014-12-10T00:55:00

Cool concept. I think the idea of visualizing phobia, fear, and other hallucinatory objects is still yet to be plundered properly.

Contact Cowboy by jrap 2014-12-10T01:32:00

I've only seen this concept once before, but not on a keyboard. Two-player one-keyboard games rule! You rock.

Adventure of Lady Slashalot by Creative Sectors 2014-12-10T01:35:00

Couldn't figure out how to swing a sword once I equipped it...

Keep Watching by Ken Scott 2014-12-10T01:17:00

This is one of the coolest ideas for the theme that I've seen so far. So much potential.

Get Ripped by ssheep 2014-12-10T01:25:00

Naw, 'dem witches ain't nearly so ripped as I is, bro. I got flame retardant jammies! But holmes, that boss music is seriously chillaxing and I would drink a Dr. Pepper with it.

SLUG FEST by ragtagradical 2014-12-10T01:12:00

Yer the real salt o' the earth!

Stack Hacker by biscuitWizard 2014-12-10T01:05:00

Pretty solid entry for just a few hours! Great difficulty ramp. I wonder what the global high score will be?

Surveillance Screen by YourNerdyJoe 2014-12-10T01:28:00

It was a clever concept, but I think it would have made more sense in 3D...

Bernard's Tomb by anael 2014-12-10T01:53:00

Could not open the zip file of the second windows version after two DL attempts... might just be me

Forest Mind by Lissaring 2014-12-10T00:46:00

Beautiful work. I smiled at the end. That's an upvote in my book!

Octorope by OctoTeam 2014-12-09T17:10:00

A supremely entertaining endeavor. Thanks!

LD32 — An Unconventional Weapon

JOHN CENA'S WRESTLEQUEST 2015 by Kortuga 2015-04-20T04:51:00

Got the wrestle key in the wrestle forest, then tried to suplex the bottom of the world and died.

6/5

Unconventional Convention by Recursiveanomaly 2015-04-20T04:46:00

That's a tight little tactics game you whipped up! I thought the chess influence would be stronger, and so I was a bit thrown off, but otherwise, awesome!

I CRUSH YOU by grillaface 2015-04-20T16:21:00

I made a finger-head-poplin' game too... and your hand is waaaay better than mine!

LD33 — You are the Monster

Devil Drinker by Ted Brown 2015-08-24T03:43:00

Sorry everyone! I forgot to add "http://" to the front of my links. :(

LD35 — Shapeshift

Signed Distance Shift by netgrind 2016-04-19T02:28:00

Freaky. Total jam game. Loved it.

Glyph Morpheus by Ted Brown 2016-04-19T15:50:00

@Mutonizer and others: great question!
1) Hack time works while you're playing, but I only drop the hint after you die. It basically halves your speed.
2) At high speed, with certain curves and twists, it's nearly impossible to see the gate in time to react. So the next shape appears in the upper right corner once you start to approach top speed. It disappears if you slow down.
Thank you everyone! Glad you're having fun!

Shapeshifter Biker by Reuno 2016-04-19T02:03:00

Beautiful! That is the best damn smoke trail I've ever seen in a jam game. Felt glorious to drive the bike, and the music was great. Thumbs uuuuuup!

dröm by Danny Gallagher 2016-04-19T02:12:00

How perfectly lovely.

Morphine by ALobker 2016-04-19T02:22:00

Top scores, my friend... I basically made the same game this weekend! I think your choice to add left/right controls was perfect, and the difficulty increases at a perfect pace. Great job! er... Please rate mine! :D

Ludo's Shifty Adventrue by LordKawaii 2016-04-19T05:43:00

You seriously made a mini-Metroidvania for Ludum Dare. That is awesome! I couldn't make it up the wall (can't tap fast enough, I guess!) but I enjoyed what I was able to play!

Mighty Morphin' Machine Mayhem by Jan Tuts 2016-04-19T02:29:00

Fun models! Cut down your scope and get 'er done!

buki buki! by cowboycolor 2016-04-20T05:50:00

It's like a candy bar where the nougat is the creme of crushed NES cartridges. Delicious.

MONSTER'S BUFFET by glitchu 2016-04-19T22:26:00

This game looks INCREDIBLY PROMISING! But at least on Windows 8, the Shift and Spacebar keys do nothing. Hope you can fix it!

Shapetrak by RoadToSalvation 2016-04-20T05:53:00

Fantastic job. I used the same concept, but your use of color grading (I assume), good UI, and clever "play it again" techniques, like the local high score, are all very, very good additions.

Exquisite Corps by orkybitz 2016-04-20T05:12:00

So much potential in a delicious package. The random body parts combination was such a good idea!

Tito's Revenge by brinkhousegames 2016-04-19T02:24:00

Those cacti don't play around, kid! Dayumn!

Genre Hopper by kleinzach 2016-04-19T22:29:00

Clever! A tighter control scheme might help the difficulty, but man... when I switched to astronaut mode and jumped... that was awesome.

EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE by Somelife 2016-04-19T02:09:00

Rad! I've seen the "Pinball RPG" concept before, but not like this. I think the Windows 3.1-era graphics actually help you out a bit here, and it was kind of fun to imagine the ball as... I dunno... a drunk dwarf carousing madly about and smashing things.

Shifty Shapes by simon 2016-04-19T02:16:00

This is one of the most beautifully graphically-designed jam games I've seen in a long time. Fantastic color palette and presentation.

Wizard Runner by Capt Nemo 2016-04-20T05:55:00

No lie. This may be my favorite game of the jam. The ambition on display is incredible. I can't believe y'all packed this much into a weekend... and made levels! WITH SECRETS!

One Second Hero by aCoupleGames 2016-04-19T22:33:00

TURTLE POWER! Sweet job. I loved the long animations and music. My only suggestions for improvements are better feedback on hits (like pushing the bots back before they explode) and dropshadows for characters in all their forms. Then juice up the speed and watch those quarters fly!

LD37 — One room

GhostPop! by Ted Brown 2016-12-13T19:04:00

Thanks for the feedback! To get up to the extra balls, you have to jump on the furniture.