FoonLudum Dare ExplorerLD30 → Bidimensional Landscaping

Bidimensional Landscaping

By adharris

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CategoryRankScoreCount
Innovation144.27
Theme404.08
Overall2043.58
Fun3273.31
Graphics6762.92
Mood7002.82
Coolness131947

Comments

43iscoding 2014-08-25 14:54

I like puzzles generally, and I enjoyed this one aswell!

incd021 2014-08-26 14:18

Brilliant.. One of the best ideas for the "Connected Worlds" theme. Very nice.
A lot of stares from me. :)

eyeofbri 2014-08-29 14:19

This game rules. Simple, yet really satisfying game mechanic. Perfectly fits the theme too!

pjimmy 2014-08-29 14:49

5 stars for innovation, well done

stannellc 2014-08-31 23:39

Got a 42 and 79. Would have been a lot better had I figured out sooner how to split the Kents up. Not to mention that built myself into a corner on the lower one. I know the score could be a lot higher, but have to come back. More games to rate! this was great and one of the best themes so far. Can't get more connected than that. Only down side is lack of audio.

nuclearnapalm 2014-09-01 05:51

Really brain-twisting puzzle! Nice job!

fauge 2014-09-02 00:59

very simple yet great puzzle! graphics seemed to match the theme of the game very well!

colludium 2014-09-02 02:30

Awesome game - very well done!

vividhelix 2014-09-02 03:06

Very original idea, I liked this one a lot!

jukimv1986 2014-09-02 03:27

Congrats on your first entry to a Ludum Dare! Its mechanics are simple yet extremely clever. Not an easy feat to balance both worlds aesthetics. Well done!

Oreganik 2014-09-02 03:58

A fine concept for a game, and well designed! Good job keeping the first part of the queue matched up, then switching it later. If you expand the project (and I think you should), consider coming up with ways that the gardener can modify the queue, or have additional trade-offs that aren't just based on points. Good compo!

pikkpoiss 2014-09-02 04:06

My favorite take on the connected worlds theme so far! The different queues of items for each world, the ability to have the two players get out of sync with their locations, and the need to maintain a path for the players to be able to walk around on made this a really challenging, and interesting puzzle game. Thanks for sharing!

tcarter 2014-09-02 04:07

Clean and simple. Very nice! When portraying people from above, it's usually nice to show the side-view as you've done for the houses and trees.

bmacintosh 2014-09-02 04:11

Got 125-100 :). Great idea, really enjoyed it.

powerspark 2014-09-02 06:34

Very innovative, you should continue working on this.

endurion 2014-09-02 07:13

Can't vote as no keypresses seem to register. Using IE 11.

micahcowan 2014-09-06 17:23

Really cool idea! Nice interpretation of the theme.

deltaf1 2014-09-06 21:16

Same as @Endurion :/

No keypresses are registering. Using Firefox 31

deltaf1 2014-09-06 21:17

@Endurion

Try using Google Chrome. It's working for me in Chrome.

deltaf1 2014-09-06 21:27

I got 93 and 49 before I couldn't do anytinhg else. in one world I was stuck, in the other I only had houses in spaces all next to houses.

5 stars! The graphics were simplistic, but nice. The theme was brilliantly implemented, and this kind of optimization puzzle is REALLY innovative. Congrats for thinking this up! It was really compelling, and I played the whole thing through, totally concentrated. 5/5, 10/10, 9001/9000, any way you measure it, awesome game!