Foon → Ludum Dare Explorer → Users → DeltaF1
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Possess | jam | 1109 | 2.52 | 2.76 | 3.14 | 2.10 | 37 | |||||
| 2015 | 32 | An Unconventional Weapon | QTST | jam | 504 | 3.23 | 2.87 | 2.55 | 3.09 | 3.79 | 2.90 | 3.48 | 41 | ||
| 2014 | 31 | Entire Game on One Screen | Viewport | jam | |||||||||||
| 2014 | 30 | Connected Worlds | Flip Out! | jam | 397 | 3.20 | 3.15 | 3.21 | 3.41 | 2.53 | 2.38 | 2.88 | 58 | ||
| 2014 | 29 | Beneath the Surface | Title Unknown | ||||||||||||
| 2010 | 18 | Enemies as Weapons | Title Unknown |
I REALLY like the graphical/auditory style. The gameplay is a little bit confusing, but I think it makes a truly spectacular first LD submission :D
This is really useful! Thank you for this innovative approach to the theme, and to LD in general!
This is really awesome! It's fun to play, has some incredible graphics for a weekend jam, the audio is perfect, it's funny, it fits the theme, and it still manages to be moody as well. I commend you!
Nothing happend when I double click the exe :(
I won't rate, because the perforamce issues were too much to fairly judge the game. It definitely looks like you've put a lot of good work into it though! ^.^
It takes a while to fugure out how to do it, but I love the physics and the concept!
Very nice game! Once you beat the game, it would be nice to have perhaps a closing cutscene or at least credits, instead of the game just stopping and sitting there. The mechanics were implemented ery well, and the game was super compelling. I finished the game, even though it was tough. Good job!
I really like the way that you switch between the real world and the drawn world, and the way that the objects in the picture act as tiles to stand on. The sound gets a bit repetitive, and the enemies could be more difficult or varied, but a solid game nonetheless
Really well done, especially for being a 48 hour game! The graphics and audio made me reminisce about Super Crate Box, and the game was VERY fun to play. Not a whole lot of innovation I felt, but overall 5/5!
Wow. This is awesome! It's a shame we don't get to see any of those big robot guards! The graphical style was amazing, the audio was perfect, it was amazingly innovative, the puzzle mechanics were brilliant, and the humour was dark and twisted, just the way I like it! 5/5!
REALLY good. The art was fantastic, the gameplay was really good, and the desperation I felt as I went from planet to planet, slowly losing fuel, hoping to strike a deal on gas was amazing XD. Overall you guys have done a fantatic job.
That was very touching. It was really beautiful and peaceful. If you do a post-mortem version, I would suggest touching up the UI and fixing a slight audio glitch with the pinging. The pinging seems to crackle a little on each repeat. Otherwise really nice job!
Absolutely Phenomenal. The graphics were incredible, and I LOVED the introduction. How with every sentence new form and structure were pulled out of the black screen...
Awesome. :)
This game is not waht I would have thought of for the theme XD Good job.
And thanks for playing my game on your livestream!
The theme was implemented well, however the game kind of lost my inerest after the first few levels. A better graphic indication of the connectedness of wormholes might help as well. This is very innovative, and would be very interesting to write a bot to efficiently solve! Good job on making this interesting puzzler!
@Aifryz I originally had only solid colours, but I wanted to spritz it up a bit. However, I wanted to keep the black and white tiles as solid, so that's where the inconsistency comes in.
@Darkshadow Thanks :) I'm glad you found it easy to edit. I'm probably going to make it easier to load/pick levels, so it's a bit smarter.
@Everyone who says it's to short. It is quite short, because I made all the levels in the last couple hours of the jam XD. Next time I'll focus a bit more on making sure there's enough content.
Thanks @Code White and @MunkeeBacon!
@MunkeeBacon There are a few bugs :P If you flip up into the edge of a square, you are stuck there, and you can press jump over and over and the sound will spam. I will probably make more levels, that make better use of the mechanic, and I may tweak the gravity so that the platforming is tighter.
@Tex Killer I realized that it could be cleared in one jump after I was finished XD Someone in their livestream did it one. I overstimated gravity.
I've just finsihed playing your game. Thanks for finding and fixing those errors! My thoughts will be on your project's page.
I really liked the ambience and style, but the words in the story were almost illegible because of the font. The game didn't seem to fulfill the theme, and There really wasn't a sense of purpose. It was beautiful, but lacked in some substance. Maybe an easier to read story would make the game a bit better and have more direction. Once again, I must congratualte you on the artistic and auditory style.
I really like the implementation of the theme. The puzzles were very unique, however it felt more like a point and click adventure, because the only real challenge was finding the triggers. You should definitely make more levels!
The .zip appears to be damaged :(
I REALLY LOVE the idea. You should continue working on this! It really isn't a game at this point, but I like the ideas for direction you have. Keep working on this! I would love to play this when it's done. Maybe you could set up a post-mortem link to a github so we can see your progress? Whether or not you continue, I really like the concept. Keep at it! :)
The obstacles moved too quickly for me to survive more than a few seconds. Is it a lack of frame-rate independence, or am I just not good enough to progress? Also the character couldn't move very far to the bottom of the screen. I'm running on Windows 7 64 bit, and I had about 900 fps. Maybe you should multiply the speed of the obstacles by Java's delta time?
It's very difficult to survive more than a few seconds, perhasp add a lives system? Good job on a 2 hour game however XD
I like how the levels invite you to try and get every single coin, regardless of the danger of spikes. It reminds ma little of my entry for this Ludm Dare, but I made mine in 72 hours. Good job on designing and making this!
I'm getting the same error as @mess10. I'm running on linux (Fedora 18).
I fixed it! Do a make then a sudo make install on this: http://bitop.luajit.org/download.html
The graphics look like you've put a LOT of work into them. Did you make all of them in the 72 hours, or was some pre-made? The game seems a little bit laggy, but that may just be my computer. The sound gets annoying after a while, but it is still well done. Overall a great game. I couldn't get far enough to really see the theme evident other than the intro story bit, but I'm sure it's worked in there.
I really like the concept, but the controls threw me off. The art style is really nice, and I bet that some music or sound effects would fit nicely in a post-mortem version.
Interesting game. I love spamming satellites to one planet :D
It's confusing in the beginning because I thought the blue ones were the enemy. Maybe state what the colours mean in the description. Nice graphics.
The art style and audio style is absolutely stunning, however The game seems tobe kind of broken. Many pieces of the terrain are only textured one one side, and I can't find any way to progress in the levels. It's very pretty, and could do with some animations as others have already stated.
The graphics and audio are nice, and the gameplay is tight. The puzzles are difficult to figure out because of the hidden tiles. The controls can be a little confusing, but good game overall.
Same as @Endurion :/
No keypresses are registering. Using Firefox 31
@Endurion
Try using Google Chrome. It's working for me in Chrome.
I got 93 and 49 before I couldn't do anytinhg else. in one world I was stuck, in the other I only had houses in spaces all next to houses.
5 stars! The graphics were simplistic, but nice. The theme was brilliantly implemented, and this kind of optimization puzzle is REALLY innovative. Congrats for thinking this up! It was really compelling, and I played the whole thing through, totally concentrated. 5/5, 10/10, 9001/9000, any way you measure it, awesome game!
Really neat concept! The art style is lovely :)
I want to try this when it's done!
The game doesn't seem to start when I run it. Am I doing something wrong? (Windows 7 x86_64)
Thank you for fixing this!
The game is aweosme! It gets a bit repetitive, but the timing puzzles are very nicely done. The 2d/3d sprite graphics are REALLY cool. I especially love how you see a little bit of the player's front as you turn from left to right. One problem with these graphics is that it's difficult to tell where the hitbox for the axes starts and stops. The little cutscenes at the beginning and end really drive home a dark, trapped mood.
Overall, it was graphically awesome, hwoever teh gameplay got a little boring after the same chamber over and over. 4/5 stars! And best of luck with more games in your homebrew engine!
Once again you've made a really aweosme Ludum Dare submission! I really liked the cpmplicated political network, and the way the worlds moved around fluidly and all connected together was awesome. Some background music might have helped, but it also may have distracted, idk.
On a side note, do you have anything to say about the modded version of gnome fortress I sent you? Or the list of changes? Please just send me an email back about what you think of the changes I made.
This was a hilariously AWESOME experience XD Good job on this one. I love the concept, and it is very original. Keep up the good work!
This is really nice. It kind of loses interest after a little bit of it, but I really love the challenge it offers. :D
Still getting 404 errors :(
This was an unsettling game. The effect of the subject, the music, and the way that the girls looked after you "killed" them left me feeling like I had done something seriously sick and wrong. Well done on portraying such a cutting message. After reading the hint about "clicking on another part of the screen" I managed to find the hidden ending. Thank you for putting that in there XD
I'm not rating it on Fun or Humour, because I feel that it doesn't really fit into those categories, but everything else is rated very highly. Again, well done!
This was everything the screenshots made me hope for and more! The concept is hilarious, the graphics were awesome, and the combat was refreshingly original. I was a little confused at first about what the effects of the attacks meant, but I loved how the battle was not dependent upon the health of two parties, but a "tug-of-war" between you and the enemy. Well done! 5 stars.
I loved the delay between pressing the fire button, and shooting out a bubble. It made you stop and plan a little bit more, and made it feel more like a puzzler than just a generic shoot-em-up platformer. The three uses of the bubbles were ingenious, however the largest bubble was a bit finicky to aim properly. Overall, a solid game, with some great humour, awesome platforming, and a brilliant mechanic.
This is an *awesome* mechanic. The art style is awesome, and I love how everything is physics based, and you can use the enemies' bullets against them. Well done!
(It took me a while to realize that the level extended to the right as well as to the left, but I figured it out eventually.)
Wow. First off: The audio work on this is incredible. The way that the rain suddenly became quieter as you entered the building, and the sounds of footsteps and key presses are phenomenal (there is a small audio jump in the rain sound, but I'm sure that will be ironed out post-compo). The graphics seemed a bit strange at first, but as it goes on they fit into the mood very well. The mood is incredible, and the surprise at the end jolted me a little bit. I didn't rate it on fun, because even though it wasn't what I would call a fun game, it was very well done. I'm looking forward to see how this game continues!
Another fine game, as we've come to expect from you :)
Graphically, it was amazing, as always, and I really enjoyed the music as well. The mechanic was interesting, and very well implemented. I especially loved arcing a bullet around corners to hit other guns :) The mood was really good as well. I really can't find anything to criticize this on. Solid game, solid graphics, solid everything. 5 stars.
(I was confined to using a laptop, and so my fingers are cramping after playing this XD)
The graphics aren't amazing, but it's still fun to play. I also love to see LOVE2D being used ^.^
This was very well done. The mechanic was solid and easy to grasp, the level design was awesome, and the graphics complemented the mood perfectly.
Wow. The atmosphere in this game is incredible, easily one of the best this LD, and that's including Joe Williamson's entry :P The graphics and audio all combined together to augment the mood, and the off-kilter piano sounds everytime your companion hit a wall was perfect. The level design was a little confusing, and I ran into an issue on the last level where an enemy would spawn inside of me every time I spawned, but these are minor complaints. Well done. An excellent game, and an excellent use of LOVE :)
You can definitely see that it was rushed, I like the rainbow weapon, but the gameplay was pretty bland. I wasn't sure what the hammer-like pickup did. Sorry for a harsh review, but I didn't really see a lot of innovation, especially since it was made in construct 2, and so a lot of the mechanics are already implemented for you. Hopefully you have more time next ludum dare :)
That was awesome! I'll definitely try and get the other 2 endings :)
The voice acting was terrific, and I encourage you to follow that dream. The graphical style was really neat. Some of the textures were stretched a little too much, but all in all it looked fantastic as well. It was funny, and had some awesome little touches, such as the way the queen followed you in little bursts, like how people in long gowns do in movies. As Danman9914 said, the parapet narrowing was also an awesome effect. It was funny and self-aware, and I hope The Stanley Parable is proud to be your influence.
Very challenging, I don't think I have the skills to beat this XD. Btw, there is a (untested) linux build of my game up for you now, if you want to check it out. Leave feedback if it doesn't work.
The sound design and graphics are really good, it looks and sounds like a professional piece. The jumping felt a little floaty, and I didn't really feel like I was in danger that often, but it was still fun to play. Is it intentional that your upgrades remain after death? I do like the mechanic of killing all the enemies when the shop appears, but I think it would be beneficial to provide a small amount of time after the player presses the leave shop button for them to get ready to jump. Overall, well done!
I had to read the comments to figure out how to beat it, but it was a pleasure to play nonetheless. The fire hydrant character was adorable, and the plotline was hilarious. Bravo.
I didn't completely understand it, but it was a really neat AI system nonetheless. I especially like the "love triangle".
I'm glad I could help you debug the mouse thing as well :P
Overall, well done on the game, it's witty and very pretty.
This is super creative. I love the concept, but you went the next level and turned the concept into an awesome game. 5 stars!
(P.S. The grate size looks fine :P)
Absolutely phenomenal. More than 30 minutes of my life just disappeared, and I couldn't be happier. The concept is awesome. I had a similar idea for a mini-ld a few years back, but I never got it to work. This however, is phenomenally well executed. It fits the theme on 2 counts (shape-shifting window, shape-shifting bats), and overall is really fun to play. The graphics are excellent, the controls are tight, all it's missing is some background music :) I would legit pay money on steam to play this, idk how many levels you made, but you should add some more and post it on greenlight.
Really fun to play, I had a great time playing against you :)
The controls were definitely awkward, but it felt true to other games like Wolfenstein and Doom. It was nerve-wracking trying to figure out where I was in relation to Dracula, and there was a lot of running around on blind faith. Props for making a raycast engine, and double-props for satisfying two game jams with one game. This seems like it would be a fun game to make mods for. All in all, a really awesome game, well done :)
There's not much to it, but it's still really funny. I like the graphics and audio, and the physics are almost there XD
I was dissapointed that I couldn't wear clothes other than the "tough guy" outfit, but otherwise it was a funny concept. I hope that it's expanded to have more levels :)
Once I read the clarification, it became much easier. The graphics were hilarious, in general it was a very funny game :P
It was fun to play, and the ending was very funny. The firing noise was a bit annoying, but overall it was a fun little game :)
Really fun to play, and the art/sfx/music were awesome. I got stuck on the second level, the duck taht I turn into a crate dips below the surface too much, and I can't jump high enough to make it. Otherwise a really fun game, well done :)
Really innovative approach to the theme :) It was fun to play, and a really neat mechanic that I've never seen before.
Wow, that was one of the most *fun* games made this ludum dare, and the fact that was made for the compo is really impressive. The platforming is very tight, the concept is really solid, and it has awesome and funny pixel art. 5 Stars overall :)
Really beautiful, and tricky to master. As others have suggested, randomizing the glyph each time could make it less repetitive. I think it would be a really good multiplayer game on mobile.
Really looks like an old gameboy game :) I like the mechanic, it's a bit tricky to master. As others have said, it's tricky to tell what an individual will want you to become.
Sooo fun to play! The mechanic is simple, but it can lead to so many complex structures and fun ship builds. This game exemplifies why I love games like Starmade and Space Engineers. Well done, 5 stars :)
This was a pleasure to play :)
The sound design was superb, and the visuals were awesome. I accidentally ran it on "fastest" settings, leading to a lot of aliasing, but it actually added to the atmosphere. I really enjoyed playing this. It didn't seem to fit the theme very much, but was nonetheless an excellent atmospheric game. Nicely done :)
Also, I had some trouble downloading it from itch.io, I had to download it through their app. Maybe check to see if your links are set up properly?
@TTFTCUTS Try downloading it from the itch.io desktop app, that worked for me.
It's a big confusing, and I wasn't entirely sure what was going on at any given point. For being made in 48 hours, it is pretty good, and it was fun to see how I would grow, but otherwise there wasn't much of a point. Hopefully I'll be able to see what you make next time : )
Definitely a fun little platformer, and really good for being your first time :)
The graphics were awesome, one slight problem I had was the terrain. It was very blurry, but there's a way to fix that in Unity. Click on the images in the unity file browser, and change their filter options (in the import dialog) to "point" instead of "linear" or whatever it is already. All in all, a fun game :)