FoonLudum Dare ExplorerLD30 → Morpheus

Morpheus

By tex-killer

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CategoryRankScoreCount
Coolness357
Mood2883.28
Audio3213.20
Graphics5023.07
Theme6312.44
Innovation6972.27
Overall7042.63
Fun7372.13

Comments

deltaf1 2014-08-26 19:31

The game doesn't seem to start when I run it. Am I doing something wrong? (Windows 7 x86_64)

madk 2014-08-26 21:27

Doesn't start for me either, running Windows 8 64-bit.

gladers 2014-08-26 21:51

Right click on the EXE and "Run as Admin" got the game to start for me. But the game crashed as soon as i scrolled right a little

transmit 2014-08-26 22:41

Crashes right away.

robert_steiner 2014-08-26 22:47

Windows7 x64, audigy sound card. Just after the dream starts, sound gets looped on one "frame" and game crashes seconds later.

tex-killer 2014-08-27 00:03

Sorry guys, it seems some of the compiler optimizations were making the game crash some times. I've recompiled the game without optimizations and it seems to work alright now. Could you guys try again?

Thank you very much!

tex-killer 2014-09-01 01:30

Update: found some memory errors that were being ignored when I debuged the game. Should work well now, even on Linux via Wine.

dagamesta 2014-09-01 04:21

Does this first level go on forever? There doesn't seem to be an end, and I'm honestly getting creeped out. XD Anyways, solid work if this is your own engine. Did you make the graphics? That's what impresses me the most.

dagamesta 2014-09-01 04:22

Does this first level go on forever? There doesn't seem to be an end, and I'm honestly getting creeped out. XD Anyways, solid work if this is your own engine. Did you make the graphics? That's what impresses me the most... not enough story to really connect the game with the theme though...

depp 2014-09-01 04:51

I love the music and atmosphere, but the interaction with the swinging chains seems weird (especially if you TRY to get hit by them--the hit boxes are off).

chuigum 2014-09-01 04:52

Awesome graphics, well done.

tex-killer 2014-09-01 04:56

DaGamesta, the level is limited. Once you pass 20 gates the level ends.

Dietrich Epp, Yeah, I was trying to fix them the best I could, but at least they only kill you when you are really hit by them. If I develop a "post-compo" version I might fine tune the detection more.

Thank you all for playing!

tex-killer 2014-09-01 05:01

DaGamesta, to answer your questions about the engine, yes, the game is made on our own engine with our own graphics. About the theme, once you clear the first "dream" you should see that the blades come back with you to the "real world". Unfortunately we didn't have enough time to create the second dream, although the artwork is halfway done and the concept is already sort of finished. Thank you for playing!

swiftillusion 2014-09-01 06:32

Neat aesthetic, felt like an old adventure game in a good way. The biggest thing I felt was lacking though was a sense of mid-game accomplishment. If you had numbers next to each door it would have helped a lot with letting the player feel they'd made some progress towards a destination. Also some kind of shadow on the floor to help you workout where the blades were would have been nice-I could never really work out where to stand to try and dodge them. (The blades/chains animation looked awesome though regardless). Still, a neat entry :).

oranebeast 2014-09-01 06:40

I FEEL THE ACES ARE OUT TO GET ME ARGH!

tex-killer 2014-09-01 07:46

SwiftIllusion, thank you for playing! Nice tips, if I make a post-compo version I'll be sure to implement them.

crefossus 2014-09-01 09:34

There is no sense of progression and sometimes you spawn in different places (a black room - bug?, and then I was spawned inside a trapped room).

The chains/blades need a more clear visual of where the danger is. When I was trapped and trying to die from them I couldn't. I didn't feel that much in control of when I was going to get hit or not.

The run cycle was pretty good and didn't feel slidey, though maybe a little stiff.

The audio was creepy and good, especially the axes. Good storytelling since you could follow along with what was happening (prison->dream).

swiftillusion 2014-09-01 14:51

@Tex Killer,
No worries :)!
Glad the suggestions were of value, if you do work on a post-compo version I wish you the best of luck :).

tex-killer 2014-09-01 18:05

Crefossus, thank you for playing! I don't know why sometimes it spawns to a black screen, do you know how to reproduce that?

ramiel 2014-09-01 19:18

I really like the atmosphere of the game. I would have liked to see the connection to the real world.

tex-killer 2014-09-02 02:06

Ramiel, did you finish the first dream? You can see one of the blades on the real world after you wake up. There was supposed to be a final level on the real world at the end of the game, but we didn't have nearly enough time. Thank you for playing!

solifuge 2014-09-02 05:47

I played for a while, but ended up quitting because I had no idea where I was getting set back to when I died, and because the 2.5D graphics made it hard to figure out what my hitbox was--I had no idea where I needed to be in order to not be hit. Really good job on the graphics and mood, though, with hallucinatory audio. Your animations are nice and the character looks like she was made from a paper cutting. Thanks for the game!

tex-killer 2014-09-02 05:56

Thank you for playing, Victory Garden! When you died you were sent back to the first room. After you passed 20 rooms you would have cleared the first dream.

About the collisions, I couldn't get it any better on the time I had. Maybe if I do a "post-compo" version I'll improve it.

kibertoad 2014-09-02 07:15

The creepiest thing about this game is that the guy doesn't have a toilet in his cell, not even a bucket. That's nasty.
Good overall presentation, nice music and fluid animation. The amount of repeating rooms you used is clearly too much. Getting the same cutscene>endgame screen afterwards was anticlimactic.

tex-killer 2014-09-02 17:49

kibertoad, thank you for playing! Didn't think 20 rooms was too much, but thank you for the tip! By the way, did you notice that there was one blade on the real world after you woke up?

hbocao 2014-09-03 06:09

Nice! I just find it too easy to avoid the axes. I didn't understand if that's what I'm supposed to do. I would appreciate to see more levels. Nice to see people creating their own engines. Congratulations!

tex-killer 2014-09-03 06:32

Thank you for playing, hbocao!

The collision detection for the axes are really not very good, but it was the best I could do before the time was over.

We had also planned a second dream, and the artwork was halfway done, but there was no time left to program it.

manou 2014-09-04 10:15

Epic audio, so scary!

silentlamb 2014-09-04 17:02

Nice! The audio is creepy indeed! Not sure if I got stucked or if that's part of the game/plot, but I died like 3 to 5 times and whole background has gone. It was only me, blackness and invisible collision things.

tex-killer 2014-09-04 17:32

Thank you guys for playing!

silentlamb, we are aware of this error, but don't yet know what is triggering it. Do you know how to reproduce it?

kirbytails7 2014-09-06 06:48

No bugs for me. Kudos on using your own engine.

tex-killer 2014-09-06 07:02

Thank you, kirbytails7! This is the third time we tried using it, the previous two didn't end up playable.

deltaf1 2014-09-06 20:54

Thank you for fixing this!

The game is aweosme! It gets a bit repetitive, but the timing puzzles are very nicely done. The 2d/3d sprite graphics are REALLY cool. I especially love how you see a little bit of the player's front as you turn from left to right. One problem with these graphics is that it's difficult to tell where the hitbox for the axes starts and stops. The little cutscenes at the beginning and end really drive home a dark, trapped mood.

Overall, it was graphically awesome, hwoever teh gameplay got a little boring after the same chamber over and over. 4/5 stars! And best of luck with more games in your homebrew engine!

tex-killer 2014-09-07 03:12

Thank you very much, DeltaF1! The collision detection with the axes is really not very good, even if it wasn't 2.5D... I just didn't have enough time to program it better. Maybe if we develop a post-compo version I will make the collision detection better.