Don't fly in the Mine! by kovacsmarcell99 2014-04-29T17:49:00
Wouldn't run for me either.
Foon → Ludum Dare Explorer → Users → Adam Gould
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | The Coward | compo | 237 | 3.44 | 3.56 | 3.00 | 2.78 | 3.22 | 3.39 | 4.11 | 30 | ||
| 2016 | 35 | Shapeshift | The Critter Within | compo | 155 | 3.65 | 3.50 | 3.13 | 3.94 | 3.44 | 3.75 | 32 | |||
| 2015 | 34 | Two Button Controls / Growing | Deflext | compo | 117 | 3.77 | 3.62 | 3.92 | 3.38 | 3.19 | 3.68 | 47 | |||
| 2015 | 33 | You are the Monster | Pesky Heroes! | compo | 117 | 3.70 | 4.09 | 3.14 | 3.09 | 3.13 | 3.74 | 3.09 | 3.27 | 42 | |
| 2015 | 32 | An Unconventional Weapon | Words Are My Weapons | compo | 141 | 3.69 | 3.28 | 3.89 | 3.83 | 2.78 | 3.67 | 3.26 | 39 | ||
| 2014 | 31 | Entire Game on One Screen | Mechanised Menace | compo | |||||||||||
| 2014 | 30 | Connected Worlds | Parallel | jam | 327 | 3.30 | 3.21 | 3.41 | 3.63 | 3.54 | 3.44 | 3.22 | 48 | ||
| 2014 | 29 | Beneath the Surface | Duck & Cover | jam | 491 | 3.00 | 3.32 | 3.08 | 2.56 | 2.31 | 3.24 | 3.04 | 2.68 | 45 |
Wouldn't run for me either.
A cool interpretation of the Lemmings formula! Sadly the second level is pretty much unplayable, but I can see a lot of potential.
Outstanding graphics!
Fantastic! I love the art, and it "feels" right.
Buggy (no pun intended) but good! The controls need to be better, but a great idea!
@Volvary: The word input isn't case sensitive. In fact, it's not even spelling sensitive - both "materialise" and "materialize" are accepted.
I loved it! Very well made. My only major complaint would be that you have no idea how much damage you've done to an enemy.
Well done.
I got stuck at "Loading 100%".
That was fantastic! I loved everything about it.
I was reminded of Super Hexagon. I liked the music and the retro art style. Very polished!
@HuvaaKoodia: Thank you so much for your kind words! There is actually already a no-target-zone at the end of the sword... I didn't think to put one at the hilt end of it, in hindsight I probably should have done that.
@jigalx: There is an indicator underneath them designed to help with that. I was running out of time and couldn't quite figure out how to do shadows right, so that's what I settled for.
That was really well made!
Great concept, I could imagine this turning into a really popular mobile game or something. Enjoyed my play through, although it was a little easy to unlock everything, and at that point it had no challenge. Great work though!
I actually chuckled to myself when I completed the first level. Well done!
Nice idea, I enjoyed the art style and the feel of it, although it was a bit too easy to win every fight just by mashing both buttons. Well done though!
That was really cool. A nice twist on an old classic!