aroymart 2015-04-20 01:17
Really awesome looking! polished through the roof and was really well drawn. i love it
Foon → Ludum Dare Explorer → LD32 → THE REVENGE OF IMHOTEP
By sawyerweld
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Graphics | 214 | 3.68 | ||
| Mood | 337 | 3.19 | ||
| Overall | 397 | 3.34 | ||
| Fun | 452 | 3.16 | ||
| Audio | 459 | 2.87 | ||
| Humor | 584 | 2.65 | ||
| Theme | 590 | 3.30 | ||
| Innovation | 861 | 2.63 |
Really awesome looking! polished through the roof and was really well drawn. i love it
Satan is watching you.. I mean, your game. He thinks it's really good, keep going bro.
Can't beat the second lvl!
Nice job though.
wow, really good game this alone could be some phone game, I'm impressed
yeah i think lvl 2 is too hard. most of my work was on imhotep, the boss on lvl 3!
Love the pixel art and the weapon. I get stuck in walls quite often. Smooth gameplay, simple yet effective. Best game ever, 10/10 would play again. :-)
Not a bad game! I liked the top-down shooter feel it had. Couldn't beat IMHOTEP though. Nice job!
I loved it! Very well made. My only major complaint would be that you have no idea how much damage you've done to an enemy.
Well done.
That's some nice polish!
The movement and firing felt super good and responsive, I'm very impressed :)
Level design could have been improved, and I'm sure a larger variety of enemies could have made this game incredibly fun. You have a really good base for a super awesome game though!
Pretty fun!
I enjoyed the graphics and the holy water gun.
Wall collision could have been a bit smoother though, I got stuck against/in walls a few times.
Blasphemously funny!!!
Sadly a bit short ;D I see an interesting mechanic here: starting and going through a level full of enemies and then going backwards and trying to kill them effectively. If you want to make a post-compo version, I would focus on that aspect of the game, e.g. by making the ways to kill enemies not trivial (from save spots).
Nice mechanic with the holy, a nice take on the theme. Could not record it with Open Broadcast though.
I can definitely see the seeds of this being a puzzle game. Especially if there are other enemy types that could aid you in some way - even if they just are blocking shots from different ones. Finding a way through the level and finding the right order to kill things in.
Controls and fighting felt very fluid. Get it? Some feedback for when you're spraying enemies would be helpful. The boss wasn't too bad, but everything took a touch too long to kill. Lower water supply and lower number of shots to kill things will speed up the action while keeping the game pretty similarly balanced.
I liked the graphics. Everything felt pretty polished. Would've been nice to see more levels and greater variety of enemies though!
this was fun, second level was hard core.
Well done!
Controls would lock up depending on your location compared to the location of the mouse. The mouse click would randomly stop working also, probably for the same reason. I got frustrated and quit. What I did play of the game was really interesting. Supersoaker to destroy demons was a great idea for the theme. The spray mechanics were really nice, too.
@ceosol was this on a specific level? i've never experienced that