FoonLudum Dare ExplorerLD32 → THE REVENGE OF IMHOTEP

THE REVENGE OF IMHOTEP

By sawyerweld

View on Wayback Machine

CategoryRankScoreCount
Coolness361
Graphics2143.68
Mood3373.19
Overall3973.34
Fun4523.16
Audio4592.87
Humor5842.65
Theme5903.30
Innovation8612.63

Comments

aroymart 2015-04-20 01:17

Really awesome looking! polished through the roof and was really well drawn. i love it

vini60 2015-04-20 02:26

Satan is watching you.. I mean, your game. He thinks it's really good, keep going bro.

zeejfps 2015-04-20 02:38

Can't beat the second lvl!

Nice job though.

androxz 2015-04-20 02:42

wow, really good game this alone could be some phone game, I'm impressed

sawyerweld 2015-04-20 02:43

yeah i think lvl 2 is too hard. most of my work was on imhotep, the boss on lvl 3!

dkoding 2015-04-20 17:20

Love the pixel art and the weapon. I get stuck in walls quite often. Smooth gameplay, simple yet effective. Best game ever, 10/10 would play again. :-)

dungeonation 2015-04-20 17:35

Not a bad game! I liked the top-down shooter feel it had. Couldn't beat IMHOTEP though. Nice job!

advurt 2015-04-20 17:43

I loved it! Very well made. My only major complaint would be that you have no idea how much damage you've done to an enemy.

Well done.

stuffedgravy 2015-04-20 17:54

That's some nice polish!
The movement and firing felt super good and responsive, I'm very impressed :)
Level design could have been improved, and I'm sure a larger variety of enemies could have made this game incredibly fun. You have a really good base for a super awesome game though!

hotboxgames 2015-04-21 17:44

Pretty fun!
I enjoyed the graphics and the holy water gun.
Wall collision could have been a bit smoother though, I got stuck against/in walls a few times.

pixel-heart 2015-04-21 18:10

Blasphemously funny!!!

Jeremias 2015-04-21 18:29

Sadly a bit short ;D I see an interesting mechanic here: starting and going through a level full of enemies and then going backwards and trying to kill them effectively. If you want to make a post-compo version, I would focus on that aspect of the game, e.g. by making the ways to kill enemies not trivial (from save spots).

teamkwakwa 2015-04-21 19:30

Nice mechanic with the holy, a nice take on the theme. Could not record it with Open Broadcast though.

vandriver 2015-04-21 20:38

I can definitely see the seeds of this being a puzzle game. Especially if there are other enemy types that could aid you in some way - even if they just are blocking shots from different ones. Finding a way through the level and finding the right order to kill things in.

Controls and fighting felt very fluid. Get it? Some feedback for when you're spraying enemies would be helpful. The boss wasn't too bad, but everything took a touch too long to kill. Lower water supply and lower number of shots to kill things will speed up the action while keeping the game pretty similarly balanced.

lumscum 2015-04-24 01:30

I liked the graphics. Everything felt pretty polished. Would've been nice to see more levels and greater variety of enemies though!

clegamecoop 2015-04-24 02:18

this was fun, second level was hard core.

sysanin 2015-04-25 21:52

Well done!

ceosol 2015-05-03 15:28

Controls would lock up depending on your location compared to the location of the mouse. The mouse click would randomly stop working also, probably for the same reason. I got frustrated and quit. What I did play of the game was really interesting. Supersoaker to destroy demons was a great idea for the theme. The spray mechanics were really nice, too.

sawyerweld 2015-05-05 18:32

@ceosol was this on a specific level? i've never experienced that