Lurking Sea by Saileeich 2021-04-27T17:19:07Z ♥ 1
The jellyfish made me jump! It started off slow but gets kind of challenging towards the end. The background getting darker was a nice touch to show the different levels. I liked the fish variety, too. Good job!
Note that you need to upload source code as well as the final build
LD51 — Every 10 seconds (13)
Raiding By Myself by wildmusketeer 2022-10-10T21:15:25Z ♥ 1
This is a very cool mechanic! The puzzles ramped up in difficulty pretty fast, for a game jam game I think it might make sense to lower the challenge of the levels so people can see everything you've created (for reference, I ended up stopping at level 6)
I had a bug come up where I was forever-loading into the first level and I've had a few of the UI bugs mentioned above (pressing escape kicks me out of full screen instead of opening the menu)
The intro was really cute and I think it did a lot for worldbuilding, which I'm a fan of. I also highly appreciated the level restart hotkey.
Thoughts by Question 2022-10-08T15:37:10Z ♥ 4
The end boss was well done! The thoughts mechanic was by far my favorite part of the game. I was kind of sad that the end boss ended the game since I wanted to keep unlocking more thoughts; it was an engaging way to add a sense of a storyline into the gameplay.
The dialogue conflicts ended up getting a bit repetitive towards the end, unfortunately. I think having the encounters have a single strength/weakness made it easier to spam click and ignore combos -- shuffling them around mid-fight might have made it more dynamic maybe? The character designs were all pretty cool as well.
I'm really impressed given that this was a game jam game! There was so much content and different mechanics that were all pretty well fleshed out.
Tower of Time 2 by CodeRaurus 2022-10-08T15:04:01Z ♥ 1
This is a minor note but I loveee the color scheme of the background.
The movement was pretty nice, as mentioned by others that third level was extremely tricky to beat but once I made it through the other levels felt fair in terms of difficulty.
I didn't realize until about halfway through that the timer stopped while not moving, it might have been nice to somehow visualize this or make the mechanic usable in a level so it became obvious (did the falling blocks stop falling when the timer was paused? I didn't have to stop moving in those levels so I didn't confirm)
Overall it was a solid run and jump platformer!
Hiccups by cogcomp 2022-10-06T00:51:11Z ♥ 1
Feels very Bubble Bobble in the best way :)
The graphics were cute, the monster designs all reminded me of arcade game enemies, and it was cool to see this aesthetic but without pixel art.
I know 10 seconds wasn't a decision you made, but it really goes to show how the theme could have been nicer with an "every X seconds" flexibility :) Thank you for adding the space bar to help with that!
There were some problems with collisions, especially when jumping up into a tile. I also managed to get damaged in the corner and fall out of the level at one point.
I personally liked the character movement being a bit floaty, it kind of reminded me of older arcade games and it also helped keep the difficulty up since trying to hit an enemy becomes much riskier when you can't instantly escape their line of fire by jumping.
Workshift by Arihan10 2022-10-06T00:37:47Z ♥ 1
Those students REFUSED to get angry hahaha
The minigames were all pretty good! I was surprised by the variety as I went through the days. It took me a bit to find the minimum requirements per day for each job but once I noticed that in the top left it was a lot easier to navigate. I also liked how the tasks didn't reset when the timer ended, that was a neat way of handling switching between tasks and made the timer mechanic much less frustrating. Graphics were understandable and the music was a nice background to my frantic movements :)
A Handy Job by 0X_VOID_X0 2022-10-06T00:17:03Z ♥ 3
Graphics, audio, and mood are all great. The game is super polished and enjoyable to play.
The main highlight for me is the tutorial. It was a total game changer for this style of game, adding that in was an incredibly smart move to give people the opportunity to play around before jumping into the frantic 10 second timers. I think without it I wouldn't have understood half of the mechanics that were added.
Game Name by Strega 2022-10-06T00:08:53Z ♥ 4
I want to live in this alternate universe where I'm a good audio visual creative person! Screenshot 2022-10-05 200422.png
For the overall game experience, I felt like I was reliving last weekend :) The level of polish absurdly high, and the graphics and little details in each minigame are all adorable. I'm not sure if this is just me, but I felt like each day had 1-2 too many minigames, maybe a couple less minigames would have been better for pacing. I also wasn't sure if the design minigame was exceptionally more difficult compared to the other ones, or if I was just bad at it. It wasn't so difficult that it was frustrating, though, so overall not an issue :)
No Time For Love by davidtheginger 2022-10-05T23:44:18Z ♥ 3
art and music are sooo nice, and the game itself really captured that hectic trying-to-keep-up-with-the-conversation-of-a-stranger-you-are-flirting-with feeling. My favorite detail was how everyone had distinct voices; it really enhanced the characters for me. I could see this mechanic extended in some way in like a visual novel or rpg, though it was hectic enough that it would have to be used sparingly I think. It was a cool mechanic to play around with though!
I do wish that at the end I had a visual on who felt which way about me, because I definitely didn't remember everyone's names... 👀
Switch and Click by wrac4242 2022-10-05T23:34:50Z ♥ 1
Whoo, made it to score 300!
As others said, the movement in the embed is a bit difficult. I ended up holding the button down and just pretending it was ice physics which worked out pretty well in the later rounds when there were multiple things to move (props on making it so that the different color characters collide properly and don't overlap!). I think overall this is a good variety of minigames for a game jam. Sound effects were a nice touch too :)
The First Fire by scottgoldsmith 2022-10-05T04:58:01Z ♥ 2
My first round in and I tried to pet the doggo, I guess I'm not cut out for surviving in the wilderness :D
I had a couple good moments of tension where I was kind of far from the fire gathering wood and it turned to night, I think with some tweaks to the wolf movement that could turn into a real sense of panic as I try to reach the fire before the wolf gets me.
I found the UI tracking materials to be handled well, the carry limit was intuitive and easily understood thanks to the dots.
Wizard In The Purple Robe by J0ye 2022-10-03T13:45:45Z ♥ 1
This was a cute puzzle game! I enjoyed it and played it through to the end.
It took me a while to realize that I could move and use an action on the same turn, but once I figured that out the puzzles were really satisfying. It took me a few attempts on most levels but I didn't feel like I was too stuck on any of them. The game made me feel smart, which I think is the goal of puzzle games, so congratulations!
Also, the music is A+. I've kept this tab open to just keep it on as background music :)
Blade To Blade by Jibberwocky 2022-10-03T13:25:09Z ♥ 2
This is such a cute concept, and it let me live my escapist fantasy of flirting melodramatically on a cliff. This feels like it could be a minigame in a dating sim.
I definitely had to read the instructions to understand how to play (thank you for including instructions!) but after that it was much easier to understand. The emotion icons coming out from the enemy were really helpful for reminding me what I had done previously, and I liked that some responses had mixed emotions to them to make it a bit more interesting.
The dialog was adorable. I kept trying to extend the fight to see how much there was :)
Sushi Panic by Delightfullymad 2022-10-03T13:13:48Z ♥ 1
Very cute art and concept!
I had some resolution issues that made the recipes disappear after I had too many customers waiting, but still managed to make it decently far :)
The ramp up of difficulty was very appreciated, it helped me get used to the mechanics before it got too hectic. The recipes were fun and I had a few moments of being just about done with the recipe before something broke, which felt frustrating in a good way. The repairs could have been something equally engaging since I ended up spending most of my time towards the end just fixing things, and having something skill-based would make it feel like I had more agency over the time spent repairing.