Hatchet Harry by JokerDen 2015-04-20T21:31:00
Great game, and yes I saw it :)
Foon → Ludum Dare Explorer → Users → jlauper
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | The Hungry Blob | jam | 3.00 | 3.00 | 2.50 | 3.00 | 3.00 | 3.00 | 2.50 | ||||
| 2017 | 40 | The more you have, the worse it is | Hesperidian Trees | jam | 1098 | 2.65 | 2.78 | 2.52 | 2.86 | 2.28 | 1.75 | 2.05 | 2.39 | ||
| 2017 | 38 | A Small World | It's a small world... | jam | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Choose your own title! | compo | 1094 | 2.37 | 2.29 | 1.80 | 2.24 | 1.26 | 1.00 | 2.11 | 2.79 | 64 |
Great game, and yes I saw it :)
Thanks for all the comments!
@HeyChinaski: You're right, it has been a while since I worked with CSS it just slipped my mind that you could do that.
I fixed it now(I think it's ok, because it is kind of game braking for replays...)
@gaarlicbread: Backstory on the character could be interesting to include, but I left the part about the protagonist vague on purpose because it's basically you that is in the story, and having backstory would detract from that.
Nice idea, but why are there so many Asian countries?
Funny idea, but you should limit the burning hats a bit, you can just wait for a bunch of zombies kill them with a hat and get ten more hats.
crashed on opening too for me
The graphics are nice, but the controls are not that great. And is it supposed to zoom in after injecting the second boss, because that made it basically unplayable.
A really fun game, that agent is a life saver!
Great game, nice to see another text adventure.
If you kill or possess all the creatures in the first level and don't manage to get through the one tile tunnel, the ghost can't get through because the enemies don't respawn.
The music is amazing
Fun game, but quite hard (atleast for me...)
Fun game, I like dead you keep your progress when you die!
Interesting idea, I like how you can commit yourself into corners.
I really like the idea, but it's taking me so long to reach even my first planet, that doesn't encourage me to play again. And when I finally reached a planet it wasn't even inhabited... It takes more than an hour (I missed the end because a wasn't at the computer and overshot the end and it crashed...) to traverse the universe, also the yellow blob didn't kill me, and I flew right through. There appears to be a bug with the fuel too, it remained at 95% in two of my plays, though it looks like I could have made through even without picking up hitchhikers. And some indication that the ship is moving would help to, maybe generate a few background stars that show the ship moves, instead of just black. The epic scope is quite interesting, though an infinite improbability drive would have been nice to have :)
I like how the music changes the nearer the asteroid is. I had 7.00000004 food once you should maybe clean that up :)
Showing the rising pollution levels graphically is a nice idea, though it makes it quite hard to play. And took me a while to realize that the available weapons I had wasn't actually rising it was negative, I think it's bit weird having a negative amount of weapons available...