FoonLudum Dare ExplorerLD40 → Hesperidian Trees

Hesperidian Trees

By jlauper

View on ldjam.com

CategoryRankScoreCount
Overall10982.6521
Fun9552.7821
Innovation10352.5221
Theme9552.8621
Graphics10302.2821
Audio7051.7518
Humor9192.0521
Mood10392.3921

Comments

michaelsonbritt 2017-12-09 22:31

The collect-expand-collect reward cycle works well here, the upgrade system makes sense and I like how the monsters upgrade as your character progresses. It's a solid foundation of a game.

dillon 2017-12-15 02:57

I see what you were trying to do with this game, however I feel an implementation details got in the way of it truly fitting the theme. Namely, the later monsters, while they do more damage, moved slowly enough that I could simply avoid them. It got to the point where I managed to fill the entire screen with trees, and harvest them without taking a single bit of damage, which contrasts with the initial monsters which were fast and I had to deal with. The upgrades therefore only really helped in the initial stages where you couldn't avoid the monsters.

There was a bug I did notice with the menus: If you pause w/ Esc on the upgrade menu, then unpause, the game will resume while you stay in the menu.

I do think that if the monsters weighting and difficulty was changed it'd fit the theme a whole lot better.

bryceltaylor 2017-12-15 04:39

This launches on a mac but it is just a white box with no game.

gustavo-christino 2017-12-23 12:35

It would be nice if the screen had indications of the existing controls, since there are menus and hidden features.

themonsterfromthedeep 2017-12-27 06:31

I like a lot of this game. The core concept is strong and everything works well together. Currently, it is simply too easy!

I ran into two potential problems: First of all, at one point, when I was planting trees, my computer started making error noises -- and I'm guessing this means that I was planting seeds where I couldn't. Later, while planting seeds, the game simply froze. Perhaps I had too many trees.

Also, if there was audio aside from the aforementioned error noises (you left the voting category open), I didn't hear it.

alexrose 2017-12-28 03:39

The economy needs improving, e = instant health back, but it gets to a point where you can just walk round your grove of 80000 trees spamming space and f to simultaneously plant one and harvest like 100. By the end I was basically invincible and could one hit kill everything, and those orcs are so slow that I was completely in control of the action economy, I didn't even have to confront them until I was like the level 99 last boss of the multiverse.

I played it until it crashed from having too many trees lol. Decent entry, need to work on your balancing though :P

aurel 2017-12-28 06:26

Once I figured out the main premise of the game, it became a bit too easy. I think a bit of balancing could go a long way to trying to get just the right level of difficulty - maybe have the enemies scale up over the course of the game?

abcdef65g 2017-12-28 07:47

Like others said, it's easy to break the game - that said, it is fun enough that we bothered to try it, haha! I like the main loop of the game, and while I completely forgot there was an upgrade option, the enemies were always easy enough to kill, or too slow to even have to deal with.

Also, I didn't reach the point where the game crashes due to too many trees, because strangely I got a Java exception and everything stopped working, which I initially thought was me accidentally hitting the pause button. The exception was a ConcurrentModificationException at dungrove.Spawner.draw(Spawner.java:46).

dumivid 2017-12-28 12:41

Sorry, can't let a quality review, don't have enough time, just want to help to get out of danger zone. Overall i think game is good, keep going. Happy Holidays.

prodigalson 2017-12-28 19:04

The screen was really tiny for me and the immediate goal is not too obvious. I felt like the game mainly became a clickathon to kill enemies but not sure if that's what I was supposed to do and it was really hard to see. Sorry, wish I could provide more feedback but not sure what the aim for the game was :(

vfabien21 2017-12-28 21:12

The idea of mixing gardening / harvesting / fighting is interresting. But there still are many rough edges in the game.

You very good point though, is that you all important system systems implemented : planting, growing, harvesting, monster generation, upgrades, fighting... that's an impressive list for a jam. Good job !