No Coins Allowed by whooshy 2017-12-07T23:09:14Z
I went into this game thinking "Oh, it's a game where collecting coins kills you or makes you lose a life", which would have just been no different from replacing them with spikes. I really like that you didn't end up doing that, that you instead made it so that collecting the coins acts as a penalty, and that there is a puzzle in how you go about reaching the exit without touching coins.
The situations where you're forced to collect coins are a nice touch to make the player consider whether the time spent thinking of another way out is worth the quick exit through the coins. Plus, the situations where you cause a player to pick up coins if they're not quick enough to reset themselves between levels is also a nice touch. Could see this becoming a really neat puzzle platformer with some polish.
There was an issue I ran into [where the character started falling on the side of the screen indefinitely until I moved him away](https://puu.sh/yBAfx/5f30d68cc6.gif). Don't know if that's something you were aware of when submitting and couldn't fix, but it ended up being a minor issue, despite coming up one other time.
Always good to see a game with music in the Compo as well! The music here definitely fit the feel and urgency of the game, while remaining unobtrusive.
The character physics are a little bit...off. It's not that the jump height is necessarily too high, but that it's slow to get there and down, making the character feel less like a person and more like a feather - It lacks a sense of weight to it.
Some of the levels I would jump up through the ceiling and be confused as to why I was hitting my head. There should have been some clear way to tell that there was a platform sitting in the space between the top and bottom of the level, or should have been avoided if at all possible.